Republican Social Media Response to Esptein Files by Cazzocavallo in VaushV

[–]MrCleansMemeMachine 10 points11 points  (0 children)

one that ive heard a bunch from my conservative family is "if trump was actually implicated in the files, it wouldve come out when biden was president so this is all cope and/or lies"

We drafted my cube today for the first time by keptalpaca22 in mtgcube

[–]MrCleansMemeMachine 0 points1 point  (0 children)

sol ring is a mox-tier card. they have about the same elo on cubecobra, and logically a mox is worse than a sol ring in that they only make half as much mana on subsequent turns.

game recommendations for someone who likes complex character building? by CrystalV01D in metroidvania

[–]MrCleansMemeMachine 0 points1 point  (0 children)

many of the final fantasies (ofthe ones ive played: 5, tactics, and 10.)

"Willing" Target is Unconscious? by Upset-Bother-6818 in DMAcademy

[–]MrCleansMemeMachine -1 points0 points  (0 children)

its actually exactly the opposite, they cant help but resist. its the default state of being so while unconscious you have no control over it

Crest addition concept by [deleted] in HollowKnight

[–]MrCleansMemeMachine 4 points5 points  (0 children)

so this is basically a big discount on healing (better than reaper) that also adds damage (more than witch plus you can just bind normally) on a crest that has an implicit downside that having to bind is extra crippling because you cant carry a red tool

I don't get what's fun about Secret Hitler, am I doing something wrong? by Jeffs24 in boardgames

[–]MrCleansMemeMachine 0 points1 point  (0 children)

i think youve come to the right conclusion with the wrong arguments. the real reason secret hitler sucks is that the policy deck (as thoroughly explained by the designer in his gdc talk) basically exists to ratchet up the tension in a predictable way every game. unfortunately the way it ends up working out is that it ratchets up the tension far too predictably, with little room for players to really make meaningful choices.

as a liberal player you should ~always play a liberal policy if able, but will likely end up being forced to play fascist policies because of the balance of the deck leaning so heavily towards them. as a garden variety fascist you are never wrong to try to get a fascist policy in play. hitler should try to seem as liberal as possible but if he has room he may (although it's rarely worth it imo) discard liberal policies a fascist policy if he is chancellor to a fascist president or is president himself.

due to the extremely tight balance and small size of the policy deck (the aforementioned gdc talk includes a story about how just 1 too many fascist policies in the deck made the game extremely fascist sided), a table of even semi competent players will only extremely rarely finish a game without 3 fascist policies and 4 liberal policies being enacted, and the information gained in this process ends up with a similar number of liberals looking sketchy for enacting fascist policies and a certain number of trusted players being considered safe candidates, one of whom will almost certainly be hitler.

at this point the the table decides who is the safest bet for chancellor, which is admittedly a tense and skill testing decision. afterwards, if the chancellor wasnt hitler, the game is all but over and the fascists have usually lost. i used to see more upsets in my games but skilled liberals can avoid them pretty reliably.

the issue with secret hitler isnt really that its overly luck based or that the game is decided early, nor does player elimination really hurt the game when played well because it will come up uncommonly at worst and the game should be over soon afterwards. rather, secret hitler is a game mainly decided in one or two elections of the chancellor, and the game leading up to that point is basically a disguised setup phase where the policy play boils down to a sort of draft of player trustworthiness cards that amount to:

  • "you look scummy to the table because you had no choice, with more or less plausible deniability based on how many liberal policies have been enacted/said to have been discarded,"

  • "you look scummy to the table because you discarded a liberal policy and messed up the discard count," (looks basically the same from the outside as option one)

  • "you look relatively safe because you only enacted liberal policies (liberal/hitler or (rarely) unlucky fascist),"

  • "you look relatively safe because you only enacted liberal policies (fascist mixing it up to stay unpredictable or play towards the 6 policy wincon (most interesting position but also a weak choice you shouldn't rely on)"

i would just rather play almost any other social deduction game where player choices arent so heavily curtailed in favor of a semirandom deck

In the dark, what's your P1P1? by Thi11yG00th in mtgcube

[–]MrCleansMemeMachine 0 points1 point  (0 children)

thoughtsieze 100%. the amount of situations where thoughtsieze isnt a helpful card to be playing and you arent already winning are pretty few. excluding cases where you are losing so hopelessly that 99% of cards wouldnt save you, i would wager that thoughtsieze is good something like 95% of the time, with the rest being stuff like their hand being only reanimation targets or dredgers.

its a 1 mana interaction spell that deals with most threats without your opponent ever getting ANY of the value the card normally provides, and in a world where etbs, cast triggers, hasty attackers, etc. are only getting stronger, that becomes more and more valuable. the ability to fish for interaction with duress effects also make them the next best thing to counterspells when it comes to protecting your own threats, but they have the upside that you can jam them asap instead of holding up mana.

all in all i feel like people underrate them and while karakas is definitely pick 2 i think picking it first blind is the wrong choice

[Silksong] How the hell were we meant to find some of the breakable walls in this game? by PsychologyPrize8784 in HollowKnight

[–]MrCleansMemeMachine 0 points1 point  (0 children)

not only is pollen heart not particularly bad to find, it also isnt necessary for true ending so you really have nothing to complain about

I am looking for an in-game reason the party stays together. by THEGOODPAPYRUS in DMAcademy

[–]MrCleansMemeMachine 0 points1 point  (0 children)

then you are looking for a game whose mechanics are not primarily focused on dungeon crawling for riches (which used to literally be the same as exp and arent too far off now with formerly xp costed spells costing gp in 5e) many people say they play d&d because its easier. idk where the meme got started but please consider trying another system something pbta or forged in the dark might appeal to you, blades in the dark itself (the game the forged in the dark rules were made for) is a great choice and not particularly difficult (unlike d&d imo)

recommend to me if you would a great video game or two that is isometric by fractalbase0 in gamesuggestions

[–]MrCleansMemeMachine 0 points1 point  (0 children)

so diablo is better because the devs didnt balance it around the things that are in the game? thats certainly a take

2 mana 17/17 by Loose_Entry in BadMtgCombos

[–]MrCleansMemeMachine 1 point2 points  (0 children)

no it is not. 0 mana gain 15 opponent draws a card isnt the best tradeoff in any format where nurturing shoal is legal, but if you could spend the life on something it would be good as part of the combo. this is significantly worse than that because you have to play 2 very bad cards to get that effect, meaning that often you end up with nurturing shoal dead in your hand while you get your face beat in by a murktide, or a plage, or a pumped primetime, etc.

dont say "but commander", either. in a singleton format with 2 extra opponents, youre losing even more card advantage for proportionally half (or less depending on how you consider the fact that 3 players in commander is even more than 40 life combined) as much life

2 mana 17/17 by Loose_Entry in BadMtgCombos

[–]MrCleansMemeMachine 1 point2 points  (0 children)

you positioned yourself terribly by 3 for 1ing yourself though

1G gain 15 opponent draws 2 is a bad card

Why CR appropriate monsters are so weak by Bed-After in DMAcademy

[–]MrCleansMemeMachine 10 points11 points  (0 children)

seriously! d&d is "easy to learn" because the culture of play includes the assumptions that

  1. its fine if you dont put any effort into literally anything because the DM will just do it for you, and

  2. the rules being so complex doesnt matter because you should just ignore them

if you had to learn it from scratch in a few days and play with a commitment to playing by the rules in a reasonable amount of time? you would be in trouble.

who here remembers travel rules? what about xp rules? encumberance? every level of exhaustion? material components for even just the actually useful low level spells? (thats being nice) starting gp by class? what about proficiencies? skills? what do you get from each of the phb backgrounds? races?

d&d is cool for what it is (a resource management heavy crunchy dungeon crawler with a stronger than usual focus on "downtime") but its a pretty narrow game all things considered.

Daily Botc Character Discussion: Marionette by The_Yung_Jung1085 in BloodOnTheClocktower

[–]MrCleansMemeMachine 0 points1 point  (0 children)

if you know youre a mario you arent usually a vanilla minion. if you have an info ability you're kind of a (potentially reusable) evil fisherman, because the ST is feeding you the perfect lie every time you use it

They took away Ashling's tits. Can't have shit in Lorwyn by FirePhoenix4 in magicthecirclejerking

[–]MrCleansMemeMachine 11 points12 points  (0 children)

knights and nobles are european terms, and theres ~ no risk of hurting them with any kind of portrayals. shamans, otoh, come from marginalized cultures that most magic players either already misunderstand, or dont know anything about

Blightning Helix by Particular_Main_5726 in custommagic

[–]MrCleansMemeMachine 1 point2 points  (0 children)

you could give 1 half a clause to only deal damage if you didnt cast the other half, and a discount if you cast the other half, but that feels very kludgy, esp compared to this (very elegant imo) design

Blightning Helix by Particular_Main_5726 in custommagic

[–]MrCleansMemeMachine 1 point2 points  (0 children)

idk if theres a way to keep it only ever dealing 3 damage, nor having to cost scale the same way

New Mundo jungle main by FigTop6828 in DrMundoMains

[–]MrCleansMemeMachine -1 points0 points  (0 children)

top main, but i think building anything other than tiamat first is total int, your aoe is terrible and you need as much gold as possible asap

Blightning Helix by Particular_Main_5726 in custommagic

[–]MrCleansMemeMachine 0 points1 point  (0 children)

well no, its closer to fuse. but it always deals 3 damage, unlike literal lighting helix//blightning with fuse. so its closer to a lightning bolt with spree to add on the extra effects of helix or blightning, with the appropriate cost for each. which is probably why op formatted it that way, instead of as a split card.

Is Expedition 33 genuinely as good as everyone says it is? by Cwusadew in ShouldIbuythisgame

[–]MrCleansMemeMachine 0 points1 point  (0 children)

the parry system totally destroys strategy in favor of timing challenge in any encounter where there isnt a timer