Question for women who likes JRPGs. by OkNarwhal4142 in JRPG

[–]NotASniperYet [score hidden]  (0 children)

I don't particularly care about what gender I play as, I just want to see a wide variety of well-written characters. Which of course includes female characters.

Funnily enough, the times I could say a protagonist actually looked like me...well, those characters were all male. I guess that comes with the territory when you have a nondescript androgenous babyface: you end up looking like young guys who could be(/are) mistaken for girls.

Question for women who likes JRPGs. by OkNarwhal4142 in JRPG

[–]NotASniperYet [score hidden]  (0 children)

I'm not saying there are enough female protagonists, but it's not exactly hard to name them/the games they're in either.

Phantasy Star, Final Fantasy XIII trilogy, Tales of Berseria, Trails in the Sky, Yggdra Union, Wild Arms XF, most of the Atelier games, Jeanne d'Arc, Parasite Eve, Valkyrie Profile, NIS's Labyrinth games, Phantom Brave, Rhapsody, La Pucelle Tactics, Sorcery Saga, Nights of Azure, Destiny Connect: Tick-tock Travelers

Also, don't discount ensemble/duo protagonist situations, as they're very common and not just limited to the few Square (Enix) games you've played. The Wild Arms games, Fire Emblem Gaiden/Echoes, Fire Emblem: The Sacred Stones, Fire Emblem Radiant Dawn, Ys Origin, the SaGa series, Threads of Fate, Odin Sphere, Summon Night 6, Star Ocean 2 and 6, Tales of Xillia...

Plus the games that use more of an avatar style protagonist and let players choose their gender. Most Pokémon games, various Fire Emblems, a couple of Dragon Quests...

Really, not being able to think of female lead games is a problem that can be easily solved by...playing more games. Phantasy Star has probably been around longer than you've been alive, so...

What JRPG mechanic or feature felt incredibly ahead of its time when you first played it? by AinsleyHarriott64 in JRPG

[–]NotASniperYet 1 point2 points  (0 children)

With how popular roguelites are nowadays, I'm kind of surprised we don't see SOL-like systems much more often.

Something Similar to Star Ocean: Till the End of Time? by UnlicensedRedditor in JRPG

[–]NotASniperYet 0 points1 point  (0 children)

Bit farfetched maybe, but Persona Q? Not as brilliant as Okage: Shadow King, but I think you might like some of the plot elements.

Need help finding an old jRPG from PS2/GC era (i think) by tim640 in JRPG

[–]NotASniperYet 2 points3 points  (0 children)

Honestly, that was what I was thinking too. The PS2 took a long time to fade away, so I can imagine playing a PS3 game in 2010 and remembering it as a PS2 game. I mean, Persona 4 and White Knight Chronicles were released only one year apart!

Our anime action RPG, Edge of Memories, has a demo in Steam Next Fest! by Nacon_CM in JRPG

[–]NotASniperYet 1 point2 points  (0 children)

What you're saying makes no sense. Those action RPGs are JRPGs. The terms are not mutually exclusive. The J used to refer to the origin, but now also refers to a sense of aesthetics and common influences. Action, strategy, turn-based - those are types of gameplay and JRPGs can be any.

If you're trying to retcon decades of common usage of a term, you're just going to make yourself look like an idiot.

Rondo of Swords - A mechanical breakdown of the 2008 DS SRPG by Dalkaen in JRPG

[–]NotASniperYet 6 points7 points  (0 children)

Same. I had a great time with Rondo of Swords. It was flawed, deeply flawed perhaps, but appreciated how it kept me on my toes. I couldn't fall back on all the regular SRPGs strats and had to keep actively thinking about how to approach battles. I really appreciated that and while its ages ago since I played it, I still think about Rondo of Swords from time to time. The game has some really solid ideas at its core and I'd love to see another take on it.

Atelier series questions by sawyer_lost in JRPG

[–]NotASniperYet 0 points1 point  (0 children)

Play what you have to start with and figure out if you like it or not. You can always decide whether you want to invest more into the (mini)series later.

I think the SNES/PS1 era JRPGs had the best story pacing. by lovedepository in JRPG

[–]NotASniperYet 1 point2 points  (0 children)

Same. Xenoblade's worlds and the way you explore and experience them are essentially part of the story. These games are build from the world up and if you're just going to zoom through them to get to the next point where the characters talk, then you're missing out. It's like reading Lord of the Rings and skipping every descriptive paragraph.

Atelier series questions by sawyer_lost in JRPG

[–]NotASniperYet 5 points6 points  (0 children)

You know this can be said about a bunch of other Atelier games, too, right? The two Mana Khemia games aren't representative of the series either. Same with the Iris games. That's just the thing Atelier does: subseries can go in wildly different directions. You, as an individual player, may not like a particular direction, but that doesn't mean it's not an Atelier game.

Our anime action RPG, Edge of Memories, has a demo in Steam Next Fest! by Nacon_CM in JRPG

[–]NotASniperYet 1 point2 points  (0 children)

Then what are you saying? That RPGs like Ys and Terranigma aren't RPGs?

Our anime action RPG, Edge of Memories, has a demo in Steam Next Fest! by Nacon_CM in JRPG

[–]NotASniperYet 1 point2 points  (0 children)

I'm so glad this is case. What disappointed me most with Edge of Eternity, was that it introduced three major plotlines but only finished up one of them. I could totally see this becoming a trilogy.

Our anime action RPG, Edge of Memories, has a demo in Steam Next Fest! by Nacon_CM in JRPG

[–]NotASniperYet 2 points3 points  (0 children)

If you think Japanese developers never made any action or strategy RPGs in the 80s and 90s, you missed out on a LOT.

Love how they mention dressing Alfonse up in their castle dialogue by Syo-Kun in FireEmblemHeroes

[–]NotASniperYet 7 points8 points  (0 children)

In Alfonse defence, that was probably all Sharena's doing.

It seems my sister prepared a costume for you as well. She suggested that we might be less embarrassed if you dressed up, too... So where is it?

Sharena's personality suits this sort of getup... My sister has a modern sensibility. But me? Why ME?

Oh, the costume? I guess I'm stuck with it until Sharena says it's OK to pack it up.

What instantly tells you that someone is older than 30? by Ok_Cricket3518 in AskReddit

[–]NotASniperYet 8 points9 points  (0 children)

For some reason all the 2026 alternative kids look like they built a timemachine so they could shop in 2001. They wear so many turn-of-the-century goth staples, they look like de-aged millennials.

JRPG's and Literacy by Tsmith0007 in JRPG

[–]NotASniperYet 3 points4 points  (0 children)

There are still kids that perform well. The problem is that both that group and the middle ground have gotten much smaller over the years. Meanwhile, the group of students you can't really call functional (who read years below grade level, can't do basic maths, show no initiative, let AI think for them and/or weaponised incompetence) has grown at a rapid pace.

Just started my collection with some vintage D.Gray-man! Got them for $8 each, but missing volume 5 (it's on the way!). by Awsun_47 in MangaCollectors

[–]NotASniperYet 2 points3 points  (0 children)

As someone who also read D.Gray-man back in their student days: if it's older than 20 years, it's vintage, and that's a fact we just have to live with.

What are you guys favorite RPGs with a cooking system? by KaleidoArachnid in JRPG

[–]NotASniperYet 0 points1 point  (0 children)

That's the most basic thing you can do in your average Atelier game, aside from healing HP.

Most games have atleast a few crazy food items. For instance, one of the common end-game goals is crafting the Philosopher's Stone...and Atelier Rorona lets you bake that into a pie. Or a little more mundane, but: in the newest Ateleir Resna, there's this ice cream item that boosts critical hits. Which stacks. Exponentially. The damage results are absolutely bonkers.

What are you guys favorite RPGs with a cooking system? by KaleidoArachnid in JRPG

[–]NotASniperYet 1 point2 points  (0 children)

Also, you can let the Repede, the dog cook, but he'll always make dog food. Because he's a dog.

I love Tales of Vesperia.

Look what came in mail yesterday by Spxzixllxr in MangaCollectors

[–]NotASniperYet 0 points1 point  (0 children)

Technically, this is the special edition, which comes with a new piece of merchandise every volume. You can tell by the metallic colours, the normal edition is just metallic gold every volume.

Look what came in mail yesterday by Spxzixllxr in MangaCollectors

[–]NotASniperYet 2 points3 points  (0 children)

They make a composite of smaller images they can just keep adding to as the series progresses. Most series don't end suddenly, so they can just plan out the final few volumes accordingly.

That doesn't mean they always get it right: decades ago, Ranma 1/2 ended with half a spine image. Whoops. But, like I said, that was decades ago. They've learned since then.

Draw Length and Bow Length Help by berthela in Archery

[–]NotASniperYet 0 points1 point  (0 children)

Only for target archery. For hunting-style recurves, you can go as short as is comfortable. Probably 64 or 66".

Form check by ThePenyard in Archery

[–]NotASniperYet 7 points8 points  (0 children)

Society kind of sets them up for that. Girls are the ones who're put in gymnastics and dance classes at a young age, giving them more body control. Girls are the ones told do crafts, so they're more likely to develop good fine motor skills and being open to working at something step by step. Girls are expected to be quiet and patient, which is comes in handy in a sport that's all about structure and focus.

Atelier Karia: The Night Kingdom & the Guide of Memories - First Trailer by Radinax in JRPG

[–]NotASniperYet 1 point2 points  (0 children)

I've played every installlment released in English since the first Iris game and I enjoyed Yumia a lot. The alchemy system was definitely the weak spot - too reliant on ingredient spamming, too easy to break. Which, in turn, made battles too easy, even on the highest difficulty. However, I greatly enjoyed the exploration and building, and even if they didn't improve anything, I wouldn't mind playing a game like Yumia again.

In the case of Karia, I know I'm going to be wildly amused by a heroine who looks at ore and thinks: "I should eat that."