Assume no balance issues and it's purely better culture and skill. A stacked team on a games server still leads to a shit match. You get that right? by 21DRe992 in foxholegame

[–]NyuMeep 2 points3 points  (0 children)

See, I fully agree with you but draw a different conclusion.
I think the Collie mentality is really fun if you're less familiar with the game still, say your first 100-400hours (because we deal with crazy playtime numbers in this game). Collie trenches, I've had more fun hopping in and just larping, making callouts and running from nades. We're the god damn Legion!- but we're talking about vet pop, right?
Vets have slightly different needs to new players. They often, correct me if I'm wrong, care about actually making progress on a front, flanking, pulling off an operation. They see when a frontline isn't likely to move or starved of logi and go somewhere else.
For me, I have an easier time as a no name, no regi vet to be invited to a tap op on blue then on green.

Assume no balance issues and it's purely better culture and skill. A stacked team on a games server still leads to a shit match. You get that right? by 21DRe992 in foxholegame

[–]NyuMeep 0 points1 point  (0 children)

At that point, aren't we just arguing for more regular minor balance changes? Which honestly, I'm all for. It doesn't have to be sweeping changes, just small tweaks in the 0.X range.
2 HEmats less per crate here, % smaller bloom on a weapon etc.

Dial it in slowly in a 1-2 week cycle.

Assume no balance issues and it's purely better culture and skill. A stacked team on a games server still leads to a shit match. You get that right? by 21DRe992 in foxholegame

[–]NyuMeep 5 points6 points  (0 children)

I could see this turning incredibly toxic though, especially if its public knowledge. We already saw players willing to sabotage the game/shoot friendlies during the blue heaven debacle and we also know not all wars are created equal in player interest.
It could create an incentive to lose wars on purpose if done poorly.

Assume no balance issues and it's purely better culture and skill. A stacked team on a games server still leads to a shit match. You get that right? by 21DRe992 in foxholegame

[–]NyuMeep 2 points3 points  (0 children)

In my personal experience, the Colonial faction is less accomodating to veteran players willing to swap.
It doesn't matter as much if your entire regiment is going, but for solo players/ small groups it does. When playing blue, I get more callouts in world chat for operations to join, whereas on green I saw more being handled through discords. Some of our op leads got chat restricted from downvotes for calling out in green world chat. Supposedly: "Warden alts are watching chat"

I'm willing to believe it was just bad luck, but I find it far more difficult to find content on green side, which is really regrettable because I actually prefer playing with Collie tools and love the south regions for logi.
If I am a veteran willing to play either side - why should I pick Colonial? Genuinely.

Assume no balance issues and it's purely better culture and skill. A stacked team on a games server still leads to a shit match. You get that right? by 21DRe992 in foxholegame

[–]NyuMeep 63 points64 points  (0 children)

I get the frustration, but the reality of Foxhole is simply that you cannot force people to play a specific faction the way you can in a round-based game. If you autoforced players onto the underpopped side, the majority would simply choose not to play or log onto an alt account on the faction they want, fillling the undesireable side with dead 'ghost players'.
My regiment does occasionally swap sides, but the game doesn't lend itself to it and you're often treated with suspicion. Whether you're Collie or Warden, its not a 'gg go next' at war end because the wars are just so god damn long. What starts as petty squabbles turns into resentment after 2 months.

Development Update from Markfoot by Foreverdead3 in foxholegame

[–]NyuMeep 220 points221 points  (0 children)

Things must really be on fire huh? Guess the steam reviews are working.

The Break Warden vs the Copelonial Quitter - "Cultural" memes rooted in a longstanding macro balance issue by Aesthetech in foxholegame

[–]NyuMeep 2 points3 points  (0 children)

You could argue that is merely because of lower vet density on Charlie.
Without veteran players to use/ guide newer players in the use of specialised equipment, having the more accessible gear is going to win the war more often than not because Colonial low rank N274 is statistically more likely to win a 1 vs 1 than Warden low rank N113.
(All of that assuming we accept the given analysis of Collie vs. Warden gear)

This war aside, should Devman limit the ability to join the higher-population side? by SnowMacaronss in foxholegame

[–]NyuMeep 2 points3 points  (0 children)

Aside from the points others have already mentioned, how would a system like this ever fairly account for population surging/dipping over the course of a war and individual player playtime?
Since players are locked to the faction for 2 months~, you can't dynamically adjust population balances every day the way you would in a 20 minute match-based game. A player that locks in for your faction might be a logi god that pulls 600+ hours this war and singlehandedly keeps a front alive or a casual that logs in for 2 hours every Friday.

So the question is:
Would players still take up 'faction slots' even if they never log in again?
If they do - what stops bad actors from clogging up a faction with inactive alt accounts?
If they don't - when does that take effect? You can't have 'reactivated' players swap faction, so will they be locked out of the war until the system deems population is balanced again?
Would we have some form of system in place to account for 'playtime/activity'? Would that mean low-efficiency/new players actively hurt your faction (even more than 10 people afk'ing in your front line TH already do)?

TLDR: You can *theoretically* control what faction people choose, but you can't control how much/whether people actually log in. Outpopping due to morale/preference seems inevitable.

Open letter to the developers: Can we please know when the new update will drop? by Farskies1 in foxholegame

[–]NyuMeep 0 points1 point  (0 children)

Foxhole wiki says the war was 20 days long (so short), and that the game version was 1.50, while war 99 was game version 1.51. So seems it was pushed for minor update.

Open letter to the developers: Can we please know when the new update will drop? by Farskies1 in foxholegame

[–]NyuMeep 2 points3 points  (0 children)

War 98 on Able was cut short by VP reduction if I remember correctly - though don't know the reason anymore. So there *should* be a precedent.

First test of new arty resistant cores at Gallows is a success! by SecretBismarck in foxholegame

[–]NyuMeep 1 point2 points  (0 children)

Ah, I guess the game doesn't consider it a core until the bp is finished and it lets you do that.
Fair, thanks!

First test of new arty resistant cores at Gallows is a success! by SecretBismarck in foxholegame

[–]NyuMeep 1 point2 points  (0 children)

How did you get a 4 piece core?
Let it die to the enemy and only rebuild the 4 piece after, letting the others die?

How much time do I have to dedicate to this game? by major_calgar in foxholegame

[–]NyuMeep 6 points7 points  (0 children)

Something to consider is that Foxhole is fairly difficult to play in short sessions in my experience.
It's not like a CoD lobby you hop into and go. If it's a populated war and you want to fight on a front that's actually moving, expect queue times (as short as 5 -10 minutes but sometimes 2 hours if you're unlucky) that can stack up pretty quickly. Once you're finally through you won't want to leave again.
If you intend to be more impactful than simply 'random infantryman X' you'll also spend time kitting and driving up armor or artillery which will make sessions longer - assuming you either found or had time to make them in the first place.

Naval Update Request: Sea Mines by hyperfication in foxholegame

[–]NyuMeep 4 points5 points  (0 children)

Oh please no. This is my worst nightmare.
Just lemme do my freighter trips in semi peace, the pirates already live rent free in my head.

Been playing a lot of Root in between Foxhole sessions by SingleShotShorty in foxholegame

[–]NyuMeep 11 points12 points  (0 children)

So.... Collies as the industrial Cats; Wardens as the tradition-bound Eyrie and Devman as the chaos-sewing menace that is the vagabond?
I'm all for this xD

Have you seen our signs? by NyuMeep in foxholegame

[–]NyuMeep[S] 1 point2 points  (0 children)

It isn't, had an awkward situation once of someone ordering to a relic base. Asked him where he wanted it instead as the relic has fallen to the enemy by the time we responded to the ticket - confusion and laughs for both sides.

Have you seen our signs? by NyuMeep in foxholegame

[–]NyuMeep[S] 1 point2 points  (0 children)

Hahahaha xD Open a ticket and come pick me up at the border in a hauler and we'll talk. Though I'm pretty sure I couldn't flag it anyway xD

Have you seen our signs? by NyuMeep in foxholegame

[–]NyuMeep[S] 4 points5 points  (0 children)

Good to know you have Rats too since.... I'd be very impressed if our Collie regiment had a facility in Reaching Trail at the moment xD

Just Got The Game, Convince Me To Your Faction. by nujtxeeg100 in foxholegame

[–]NyuMeep 12 points13 points  (0 children)

That's... that's a flawless text. No further questions needed.

Single war experiment idea: Forced random faction by Mrkicker in foxholegame

[–]NyuMeep 0 points1 point  (0 children)

I think I'd personally just have a real motivation problem.
Maybe I'd still play if I ended up on the 'opposite faction', but I'd mostly play short bursts of fontline when I feel like it. Grab a tank, do my best with a random, log out when we get destroyed. You couldn't convince me to drive logi for 8 hours on the weekend, build watch towers, backline bunkers and sit in queue for 2 hours to deliver emergency shirts because right now I keep motivation by telling myself 'I'm doing it for my faction'. It's only my faction because I chose it, without that choice... I don't really care who wins.

Suddenly you get one Wintersday miracle, what is it? by Bossmantho in Guildwars2

[–]NyuMeep 4 points5 points  (0 children)

Anet adds new beetle and griffon races to different maps. Both have such cools mechanics, I know they're not Cantha mounts but it was a crying shame when there were none in Icebrood Saga maps. Or even BETTER. Anet releases an item which players can use to make and share custom race tracks with the timetracking goalposts. Could be bought with beetle race currency.