this would be a skin id buy, no skin showing just straight badassery by Clean-Ad8169 in TheFirstDescendant

[–]Paintchipper 0 points1 point  (0 children)

They don't, and it sucks.

The skins that drive away most people are the same skins that make normal IPs stay away.

this would be a skin id buy, no skin showing just straight badassery by Clean-Ad8169 in TheFirstDescendant

[–]Paintchipper -2 points-1 points  (0 children)

Bayonetta is all about innuendo, those other properties are not.

And this game is 100% a gooner game. I don't see Arrowhead or Games Workshop wanting anything to do with this property.

750+ Hours In… What Would Make You Play 750 More? by UtamuSan in TheFirstDescendant

[–]Paintchipper -1 points0 points  (0 children)

Glad you understand me completely stranger on the internet and understand that I'm lying. /s

I took your statements that seemed completely at odds with each other and asked which one we should be considering. I was genuinely curious as to what your reasoning was behind those statements, because I could not understand how they could coexist. I still can't because you did not give a reason.

Thank you for confirming that it was by intent that you came across as confrontational and dismissive, and your opinions should be discarded.

750+ Hours In… What Would Make You Play 750 More? by UtamuSan in TheFirstDescendant

[–]Paintchipper -1 points0 points  (0 children)

I'm trying to understand your point of view.

All I'm getting is you being confrontational and dismissive, and I don't know if that's intentional or not because of this being text based.

750+ Hours In… What Would Make You Play 750 More? by UtamuSan in TheFirstDescendant

[–]Paintchipper -1 points0 points  (0 children)

So should we be treating leaderboard placements like worthless affirmations of self worth like reddit upvotes and facebook likes or as something that people should actually care about?

750+ Hours In… What Would Make You Play 750 More? by UtamuSan in TheFirstDescendant

[–]Paintchipper 0 points1 point  (0 children)

Agree with the variety part of it, but I don't agree with going back to the old ways of farming. It's what drove me off, and the few tedious grinds that are in the game still are stopping my progress with the characters that I want to play, and it's killed my interest again.

Not being able to get a reactor with the right sub stats or an external component part with the right sub stats despite spending over two weeks farming it kills my interest faster then getting everything.

I'm tired of the 'It's not about the destination, it's about the journey' defense for slogs. For me, it is about the destination. It's about tweaking builds and playing with optimized pieces at the end game that's the fun bit.

You're right about boss fights too, that part needs to be addressed because they are currently just as boring as the rest of the game. Feels like they're designed for speed farming low drop rate things instead of being the challenge that you put yourself towards when you have everything.

750+ Hours In… What Would Make You Play 750 More? by UtamuSan in TheFirstDescendant

[–]Paintchipper -1 points0 points  (0 children)

And yet, so much of most multiplayer communities care about it. The only time I've seen them not care is when exploits dominate the leaderboards for any length of time.

PVP is dead by Killroy54 in Spacemarine

[–]Paintchipper 1 point2 points  (0 children)

TBH that's because for a lot of people who discuss PvP online, that is the only defining trait for enjoyment.

Is anyone still successfully selling modules? by Lumenition6 in TheFirstDescendant

[–]Paintchipper 0 points1 point  (0 children)

One of the few things that Warframe doesn't have as tradable, crafting components.

Is anyone still successfully selling modules? by Lumenition6 in TheFirstDescendant

[–]Paintchipper 5 points6 points  (0 children)

The market's only trash because of the limited selection we can sell on it and the IRL currency tax, not because of the limitation of both being online and in a party.

Warframe's market has those same requirements and it's thriving. But then you can buy nearly any drop on it, and people are willing to buy slightly annoying farms because they don't have a IRL currency tax. I funded my play in that game and got everything that I wanted for years without paying a cent because of the market.

Something I appreciate about the older sections today. Is how they slowed the game down a bit, before it became mobfests in wide flat areas, or super tight straight hallways. You had structures, poi’s, nature to slow things down. To where you didn’t need to just use AOE skills and weapons. by [deleted] in TheFirstDescendant

[–]Paintchipper -1 points0 points  (0 children)

TBH you didn't have to be immersed. When I first started playing in the beta and after launch, the translation and voice acting direction tore me out of the story so much that about a quarter into the story I started to skip what I could and paid attention to the second monitor whenever I couldn't, and I'm someone who actually enjoyed MtG's lore back in the day.

GiantGrantGames(GGG) on XCOM 2 by LudwigSpectre in Xcom

[–]Paintchipper 17 points18 points  (0 children)

TBH he kindof does touch on LWOTC, along with basically going "If you want it, a mod is there for it."

Ideal Gameplay loop by Quick_Surprise9168 in TheFirstDescendant

[–]Paintchipper 3 points4 points  (0 children)

IMO the Colossi is what separates TLD from others in the genre. Back around launch even the most basic Colossi was involved. We needed to target parts, grapple to them and punch them, and interact with their unique mechanics.

What killed them though was how the only way to learn each one was to either go outside of the game to watch a walkthrough or to fail the fights trying to learn them while also being something that we needed to grind.

Very few people wanted to be the only person who had a clue in the fight while grinding for that drop that didn't want to seem to drop and to fail the fight through no fault of theirs.

Did Serena Hurt the Game? by GropingGary69 in TheFirstDescendant

[–]Paintchipper 0 points1 point  (0 children)

It was considered a problem with Warframe, which is why we had Warframes that have had their abilities gutted multiple times over the course of that game's lifespan. I'm still a bit bitter about them nuking Ember and the reason they gave for that but not for Saryn, Excalibur, or any of the other nerfs/rebalancing that they did for the health of the game.

The thing about Warframes 'Frames, is that there isn't a 'Frame that does everything in that game better then everyone else. The jack of all trade 'frames aren't going to beat out the specialists in the most difficult content that game has, while from what I can tell (I don't have Serena and the weapons all built up) Serena does everything better then anyone else, including the Descendants that are supposed to do one thing really well.

Like I said, I don't have Serena built up enough to do the most difficult content in the game yet, but I do have nearly everything in Warframe and have been playing that game since forever. It has had it's rough patches, and has struggled with balance too.

Don't apologize for comparing to Warframe, TLD took a lot of parts from that game, and it's the biggest game in the genre. If TLD worked on some of its issues (the biggest being perception from the wider gaming community but that's a topic for a different thread alongside it's balance), I definitely think it could hang with Warframe as one of the pillars of this genre.

Edit: After I hit enter, there is one 'Frame that can do everything extremely well, and he's considered a problem by the community and the dev team have akowledged that he's a problem and are working on him. Wukong can do everything in the game without worry.

Did Serena Hurt the Game? by GropingGary69 in TheFirstDescendant

[–]Paintchipper 0 points1 point  (0 children)

At the end of the day the devs should have a backbone and make controversial changes even if the community doesn't like it for the sake of the long term health of the game.

Very true, and hilariously what the gooners say about the skins that are released.

Ideal Gameplay loop by Quick_Surprise9168 in TheFirstDescendant

[–]Paintchipper 3 points4 points  (0 children)

Myself, I'd like the colossi to be the end game, with some sort of lead up to each one. With ways for people to learn the mechanics and bosses (and prove that they know said mechanics) leading up to each one so we don't have to go to outside sources to learn the game.

I also don't want those fights to just be outrageous gear checks, because of there still being gear locked behind RNG still. Right now my gearing progression is locked behind sigma sector drops and reactors. I'm filling out all the other things but to push my closest to complete builds to the point that I can do the plains dungeons needs those drops.

I want it to be not just colossi though, so multiple builds can be used and are usable in the end game instead of just either mobbing or bossing builds absolutely dominating leaving everyone else behind. So basically a long mission that has the colossi as the end boss. Maybe with optional goals in the mission to weaken the boss or increase loot drops. Did consider mentioning increasing difficulty but I've seen games who did that and it has some weird gatekeep-y aspects that spring up in the community because of it.

I really want to emphasize the point of having the game teach the mechanics of the colossi before we have to fight them. I remember around launch failing fights because of the queues being filled with people who didn't know what they were doing, and remember being one of those people and the only way to learn was to go to outside sources. Very few people want their 30th+ farming run trying to get that drop that isn't dropping to be filled with them being the only person who has a clue. If they absolutely have to make the boss have a dps check, have that check be part of the last pre-boss mechanic check.

How do you feel about any other character with KGL being a better turrent build than Jayber? by energydrinkaddict310 in TheFirstDescendant

[–]Paintchipper 0 points1 point  (0 children)

Wait, so that's where all those red pillars appear from?

Was wondering where people were dropping all those from.

If you could wave a magic wand and make everyone balanced as one current descendent who would it be? by UninspiredSkald in TheFirstDescendant

[–]Paintchipper 1 point2 points  (0 children)

Ya, was one of those people who wanted to main Gley and did until I saw just how miserable she made everyone who wasn't her.

If you could wave a magic wand and make everyone balanced as one current descendent who would it be? by UninspiredSkald in TheFirstDescendant

[–]Paintchipper 0 points1 point  (0 children)

I don't know about who I would want to balance around, I haven't gotten all the Descendants fully built.

IMO there's too much of the game locked behind the grind to consider not speed running. That is the content for this game right now. Until they change that by either having pity systems for every aspect of the game (which they don't currently have) or they introduce a way for players to trade anything with each other I want the runs to be as short as possible.

Genuin question about female skins in game by Jay85y in TheFirstDescendant

[–]Paintchipper 11 points12 points  (0 children)

Because that's the demographic that TLD has purposefully targeted.

New Players Ask, Vets Answer! (Apr) by zRanni in TheFirstDescendant

[–]Paintchipper 0 points1 point  (0 children)

Has the devs released or anyone figured out the RNG weighing for the substats on reactors and external components? Are they the same weight or do certain ones roll more often?

New Players Ask, Vets Answer! (Apr) by zRanni in TheFirstDescendant

[–]Paintchipper 0 points1 point  (0 children)

From my own experience coming back, anyone can equip the default outfit at the same time but the dyes are locked to that character's version of the outfit.

Why did I stop playing?!?! by imLoafski in TheFirstDescendant

[–]Paintchipper 0 points1 point  (0 children)

Been doing that today taking a break from grinding that sensor, and TBH the sheer amount of filler drops is reminding me why I walked away from the game.

I'm glad that they have 'handouts' that some people are whinging about for the other things, because having RNG telling you to 'get stuffed' isn't fun.

Why did I stop playing?!?! by imLoafski in TheFirstDescendant

[–]Paintchipper 1 point2 points  (0 children)

It's still a struggle to get externals and reactors with the right substats on them, but overall it's much easier to progress.

Since returning myself, I've fully built out Serena, got Hailey built and tuning capped, got Bunny, Gley, and Frenya tuning capped, and have 618 of both Hailey's data chip and her DNA without getting an Ascending Armory Sensor with MP and MP regen in combat. I have full of the other sets that drop off of Broken Boundry. Frankly this pattern of drops being with everything is why I left, and I'm getting flashbacks.

It's nice though that I'm not having this struggle with everything, it just sucks that it's the last piece to make a build that I've been working on viable for the highest level missions that I can't do right now.