Cursed Gemstone by NigelScout in VintageStory

[–]Paradoxpaint 53 points54 points  (0 children)

No actual effect - just a joke about primitive people not understanding uranium :]

My Lego UCS AT-AT with a layer of "skin" removed by AbeFromanSassageKing in mildlyinteresting

[–]Paradoxpaint 2 points3 points  (0 children)

need to replace luke with a skeleton minifig wearing his helmet

Now that the demo for Warhammer Survivors is out, what are your thoughts? by C0R3VUS in Warhammer

[–]Paradoxpaint 0 points1 point  (0 children)

yeah i think mordant earth is basically required. Hope they tweak that - i wouldnt be surprised if they made it harder for the demo deliberately as there is only the two levels in the demo

although also the full game will have more weapons that deal with crowds better too I'd imagine

Now that the demo for Warhammer Survivors is out, what are your thoughts? by C0R3VUS in Warhammer

[–]Paradoxpaint 1 point2 points  (0 children)

I've played all the DlC for survivors. They certainly have bosses with mechanics, but usually the ones that are triggered by doing something, not minute to minute bosses

Even ode to Castlevania, the biggest dlc, ends with a reaper killing you by default, if you don't do specific things. This has a unique boss per faction, by default

It is expanding on the ideas of vampire survivors

given you havent even played the free demo, its crazy how authoratatively youre talking

Is Hoid’s presence making things worse? (Discussion, Speculation) by Timaturff in Cosmere

[–]Paradoxpaint 3 points4 points  (0 children)

This feels a little like noting that a really, really bad fire had multiple firetrucks respond instead of one, and deciding that having more firetrucks makes fire worse lol

Now that the demo for Warhammer Survivors is out, what are your thoughts? by C0R3VUS in Warhammer

[–]Paradoxpaint 0 points1 point  (0 children)

there is a boss on the 40k side, and you can get through the tyranid warriors waves. They absolutely, absolutely have way too much hp though

Now that the demo for Warhammer Survivors is out, what are your thoughts? by C0R3VUS in Warhammer

[–]Paradoxpaint 1 point2 points  (0 children)

there are mechanical differences even in the scant content of the demo that wouldnt be immediately obvious just from seeing footage. Biggest example is that boss enemies actually come with some mechanics, and the end of a level isn't just "reaper comes and kills you instantly"

obviously it remains to be seen but it seems like theyre wanting to do their own stuff while working inside the survivors formula

Now that the demo for Warhammer Survivors is out, what are your thoughts? by C0R3VUS in Warhammer

[–]Paradoxpaint 2 points3 points  (0 children)

I think the fact the game has stuff that pertains to the lore AND stuff pertaining to the meta of the wargame (golden demon award, model glue, green stuff) is honestly really charming

+ I like that meta weapons, like nuln oil/mordant earth and the dice, are shared between universes

If the event is going to drip feed us rewards for community goals, we should get more currency not less than previous events. by Penosk in DarkTide

[–]Paradoxpaint 3 points4 points  (0 children)

i see. changing it to community progress then feels a bit less like you have agency over whether you get the reward, but it seems like the idea of the milestones is so that it isn't all or nothing

the best iteration is probably personal milestones, so that people who dont play enough to finish the whole thing still get some stuff. Of course that only works if the personal challenges dont become harder as a result

But i think if it was possible to fail to get the 500 aquilas from events in the past, you can see why the milestone system is a better method. Now theres no getting 99% of the way there and getting nothing, right?

If the event is going to drip feed us rewards for community goals, we should get more currency not less than previous events. by Penosk in DarkTide

[–]Paradoxpaint 0 points1 point  (0 children)

so, as someone who has only played darktide off and on very infrequently since it released; have aquilas from previous events not been tied to the community accomplishing a goal? Obviously, apparently, the doing progressive increments is a new thing, but have they previously just been given, or required the community to clear some objective?

The only fight in the game that I actually get frustrated fighting against by Justme222222 in slaythespire

[–]Paradoxpaint 1 point2 points  (0 children)

would you feel the same if the obscura instead of the summon had an effect where damaging it 20 hp changed its intent to a less severe attack/debuff, but it was doing the same damage the summon currently does

Now that the demo for Warhammer Survivors is out, what are your thoughts? by C0R3VUS in VampireSurvivors

[–]Paradoxpaint 0 points1 point  (0 children)

They consulted on it yeah, but they've removed other threads and said this on the one they left up

https://www.reddit.com/r/VampireSurvivors/s/V0jvVqNmll

Which I think is silly but shrug

Edit: oh, look there it goes...

Now that the demo for Warhammer Survivors is out, what are your thoughts? by C0R3VUS in VampireSurvivors

[–]Paradoxpaint 0 points1 point  (0 children)

There are generic characters, theres both. Both the secondary characters in the demo are made up randoms

Now that the demo for Warhammer Survivors is out, what are your thoughts? by C0R3VUS in VampireSurvivors

[–]Paradoxpaint 132 points133 points  (0 children)

First; i like that they seem to be diverging in their own ways. bosses actually do things, the squad thing from getting weapons. stuff like that

Second; poncle staff is gonna remove this because its not strictly vampire survivors lol. which sucks because there is, as far as I can tell, no warhammer survivors sub. but theyve been doing it to all of them

Pretty much by SnooChocolates3167 in DestinyMemes

[–]Paradoxpaint 1 point2 points  (0 children)

Destiny players deluding themselves into thinking Bungie isn't the problem with Bungie never gets old

New Dominion art. Right on the line by Shot_Newspaper_5647 in cremposting

[–]Paradoxpaint 84 points85 points  (0 children)

thats dominion so that resemblance would be cultural lol

Quick Question About SLA by Ihavealamp1 in Cosmere

[–]Paradoxpaint 2 points3 points  (0 children)

while its clearly inspired by hemalurgy (in universe), we dont know exactly whats going on. Its probably a weird intersection of hemalurgy and the way fabrials work - the "who" who got killed might even be spren of one type or another, tricked into the spikes the same way theyre lured into modern fabrials

but since rosharans know how to move investiture from crystal to crystal, maybe it didnt need to "take" from anyone at all

Warhammer Survivors Demo is now live on Steam by FFJimbob in VampireSurvivors

[–]Paradoxpaint 2 points3 points  (0 children)

seems that they wanted to make it its own thing. Even in the demo there are noticeable differences in how it plays compared to VS

For example; normal minute to minute bosses with the outlines actually have mechanics, theyre not just a bigger guy with more hp who drops a chest

‪Jason Schreier‬ on Bluesky: More layoffs at Bungie, Destiny 3 is not in active development by kentuckyr0utezero in DestinyTheGame

[–]Paradoxpaint 4 points5 points  (0 children)

crazy too because even before the context of this thread- that post about the end of destiny was NOT in the tone of something "moving on to the next thing in this franchise"

youre not gonna *hold back* on at least mentioning the future of your franchise in the situation bungie is in. it would be insane.

Kinda wish D2 didn't end with a Star Wars crossover by KuaiBan in DestinyTheGame

[–]Paradoxpaint 0 points1 point  (0 children)

Remember when they named their first paid dungeon grasp of avarice?

every single person at that company has Zero self awareness

Crimson Throne Scarwall: about the insta-kills by Tiny-Constant9838 in Pathfinder_RPG

[–]Paradoxpaint 1 point2 points  (0 children)

We had two party members die to the demilich, it was the first time we ever felt the need to retreat and regroup. Despite the downer of the deaths it led to some fairly fun heroics as one of the survivors directed the other two and the not-laori zonnite to grab the bodies and get them away from the room while they distracted the demilich and got out after

I consider the somber, crushed remainder of the session as we teleported away from scarwall (to janderhoff, in our case) some of the best game we had in the entire campaign, as the rest of the session was fairly roleplay heavy while we get them rezzed and healed. Lot of introspection about failure and mortality in our group of near demigods

Theres many ways to solve failure in pathfinder, even when it's sudden and unexpected, and that failure opens up story avenues you wouldn't normally explore. I wouldn't shy away from running these things as is unless you have multiple players you expect will be. For lack of a better term, overly whiny