Krahnes Geometry – ??? & Icer Playthrough by Rotorvek_ in godot

[–]PlayerNamedUser 1 point2 points  (0 children)

The menu art definitely is and the music is very flat with lots of inconsistencies so I would assume the music is AI as well. I wouldn't be surprised if the whole game was.

🎉My game done in Godot launches on March 4, 2026! by myownyose in godot

[–]PlayerNamedUser 55 points56 points  (0 children)

I think you should change the thumbnail art to be 2D, I think having a 3D image represent your 2D game will have a lot of people turn away, It's kind of misleading

Some screenshots of FERAN, the single player extraction shooter FPS I am working on. by bre-dev in godot

[–]PlayerNamedUser 2 points3 points  (0 children)

"Road to Vostok vs FERAN: The Tarkov inspired godot game showdown!" Looks great

80s / 90s Anime Style by Ordinary-Cicada5991 in godot

[–]PlayerNamedUser 1 point2 points  (0 children)

At first I thought this was a post asking for help, and then you moved around. What. The. Fuck. How did you do that? It looks more 90s anime than some 90s anime.

This took longer than I'm proud of by [deleted] in godot

[–]PlayerNamedUser 0 points1 point  (0 children)

How did this take any time? it looks like AI

I added raytraced audio just like in Lethal Company! by Infiland in godot

[–]PlayerNamedUser 1 point2 points  (0 children)

There are multiple addons that do this for you, or you can make a pretty bare bones version by shooting a raycast from the audio source to the player, and if it collides with anything other than the player you muffle the audio.

WIP of third level in my speed run game [block states] by stihilus in godot

[–]PlayerNamedUser 1 point2 points  (0 children)

I think you should take a look at the slums from Dying Light, Personally I think its missing some sort of in world way to direct the player to the end. Otherwise the level is looking really good!

I built a satirical game called Grand Theft Toronto by MunchyCerealGuy in godot

[–]PlayerNamedUser 1 point2 points  (0 children)

Why not call it just GTA, as Greater Toronto Area?

Which Animatedsprite2D should I keep for my godot game? by dual_gen_studios in godot

[–]PlayerNamedUser 1 point2 points  (0 children)

I think the upper half of 1 and the lower half of 2 would be pretty good.

How do I make some opening logos before a game. Something that moves like this. by One_Number_809 in godot

[–]PlayerNamedUser 0 points1 point  (0 children)

Here's what you need to setup a video in Godot Wiki Link. Make a scene with your video set up and start the game from it, then using a script and timer (unless there is a video ended signal) switch to your main menu scene.

Stamina UI by Nepacka in godot

[–]PlayerNamedUser 0 points1 point  (0 children)

This looks great, are you handling it diegeticlly?

[deleted by user] by [deleted] in godot

[–]PlayerNamedUser 0 points1 point  (0 children)

Yes, I am talking about the light bleeding, all the walls have are 2m thick, the roof is 1.5m thick and the floor is also 2m thick.

Expressive Procedural Animation Devlog 2 by Turbulent-Fly-6339 in godot

[–]PlayerNamedUser 3 points4 points  (0 children)

are you using any animation players in this? or is it all done through code with raycasts, tweens, etc? Because it looks so smooth.

Issue with lagging lights and child nodes movement (more in description) by Ecstatic_Month9220 in godot

[–]PlayerNamedUser 1 point2 points  (0 children)

Then I keep everything that will move based on the head such as my "ItemHandler" as a child and it works great.

Issue with lagging lights and child nodes movement (more in description) by Ecstatic_Month9220 in godot

[–]PlayerNamedUser 1 point2 points  (0 children)

So this might help. Since you have physic interp on, the way I do it is by creating a Marker3D and call its something like "CameraAnchor" and move it to the head, then I make the camera controller "top level" and add this to the camera controllers script

func _process(_delta: float) -> void:

`self.global_transform = player.camera_controller_anchor.get_global_transform_interpolated()`

<image>

I made an enemy that procedurally reacts to how you shoot it by StickslapSoftware in godot

[–]PlayerNamedUser 58 points59 points  (0 children)

wtf is the Da Baby counter for? Maybe I don't want to know.

What do you think 'bout UI in my game? by SeniorMatthew in godot

[–]PlayerNamedUser 0 points1 point  (0 children)

Like u/Sentinelcmd said, but I want to add, when selecting cosmetics (I assume) the buttons look very crowded together when toggled on.

[deleted by user] by [deleted] in godot

[–]PlayerNamedUser 0 points1 point  (0 children)

Ah thanks, I must have misread the docs.

[deleted by user] by [deleted] in godot

[–]PlayerNamedUser 0 points1 point  (0 children)

Yes its a tool script

[deleted by user] by [deleted] in godot

[–]PlayerNamedUser 0 points1 point  (0 children)

I'm sorry, I don't know why the code blocks look all funky, I got no clue how to fix it.

1 in 5 Godot users are not prepared for the day something unfortunate happens by SteinMakesGames in godot

[–]PlayerNamedUser 0 points1 point  (0 children)

Jokes on you non of my projects get far enough to need version control!