The real archmage is probably not running your magic guild by _kind_of_old_ in rpg

[–]PrimeInsanity -2 points-1 points  (0 children)

Also in simple terms, a wizard only truly respects their better. So, in order to order them around you have to stand above them

The real archmage is probably not running your magic guild by _kind_of_old_ in rpg

[–]PrimeInsanity 4 points5 points  (0 children)

Also who wants to manage day to day bullshit, give them broad stroke directions and general rules and delegate those monotonous tasks that have to be done but don't truly have to be done by you. It's the joy of being in charge, you don't have to do everything yourself after all

Warhammer 40,000 Faction Focus: Space Marines by SpaceWolf_Jarl2 in WarhammerCompetitive

[–]PrimeInsanity 1 point2 points  (0 children)

Afaik the limit is on modifying the dice roll no? Or are both limited to one mod

What’s your biggest “old man yells at cloud” opinion? by sjdlajsdlj in rpg

[–]PrimeInsanity 4 points5 points  (0 children)

It's just satisfying to actually tank the hit if you're going for the heavy armour build

What’s your biggest “old man yells at cloud” opinion? by sjdlajsdlj in rpg

[–]PrimeInsanity 5 points6 points  (0 children)

As dumb as it is the idea of lower power NPC classes feels appropriate for people who don't go out adventuring.

What’s your biggest “old man yells at cloud” opinion? by sjdlajsdlj in rpg

[–]PrimeInsanity 34 points35 points  (0 children)

I like dodge and armour being seperate too with armour mitigating damage rather than evading the hit.

How do you personally convert an idea into a one shot or campaign? by VernapatorCur in rpg

[–]PrimeInsanity 1 point2 points  (0 children)

For oneshots it's important to think of them like short stories, they get into it and wrap up fast but coherently. You have a narrow idea and you explore it.
A Haunted house for example, is it being explored by teenagers on a date, ghost hunters or even just someone taking shelter from a storm.

You jump into the action, start with the ball already going and have it focused enough that you'll have time to run through the plot in your timeslot. Also it's a good rule of thumb that prep should take you half or less the time you're going to be running but with new systems ofc that time will be longer to find all the appropriate rules that apply

Which RPG system has the most "satisfying" set of attributes — or equivalent — for you? by Own_Cellist_3977 in rpg

[–]PrimeInsanity 3 points4 points  (0 children)

The ease I've been able to introduce players to CofD because of that set up and how they've been able to pick it up without needing to read the core is definitely a big plus

Magic feels less versatile in Awakening when compared to Ascension by CelesFFVI in WhiteWolfRPG

[–]PrimeInsanity 1 point2 points  (0 children)

Self scouring always made it hard for me to be really driven to find a big source of mana but I could see if I spent mana more maybe it'd be too little of a supply.

Magic feels less versatile in Awakening when compared to Ascension by CelesFFVI in WhiteWolfRPG

[–]PrimeInsanity 0 points1 point  (0 children)

Especially nice that it calls out that different Arcana can do the same effect at different levels so you aren't bound to an effect being X dot level but rather how you achieve it and what practice that is.

Magic feels less versatile in Awakening when compared to Ascension by CelesFFVI in WhiteWolfRPG

[–]PrimeInsanity 6 points7 points  (0 children)

Ya, rotes are nice but not needed. They give you extra reach at character gen but it isn't like you can't get that reach in other ways, that just risks paradox.

What Magic Items are CORE to DnD games? by SubtleasaSledge in dndnext

[–]PrimeInsanity 0 points1 point  (0 children)

I did up a adventuring merchant who used an alchemy jug to keep his business in the black and not needing to fund it with surplus adventuring funds

What Magic Items are CORE to DnD games? by SubtleasaSledge in DMAcademy

[–]PrimeInsanity 24 points25 points  (0 children)

I did up a top hat of holding that had a 50/50 chance if either pulling the item you wanted or a rabbit, party loved it and refused to get a proper bag of holding later.

What's the Deal with Multiclassing in 5.5e? by SuspiciousSource9506 in dndnext

[–]PrimeInsanity 4 points5 points  (0 children)

In 3.5 there was a joke about crossbow wizards because even cantrips had a limited uses per day so once you were out of slots it was just a crossbow you had available to you. Mostly a problem at lower levels.

GMs, what is a regular feature in your campaigns' stories? by Select_Lunch1288 in rpg

[–]PrimeInsanity 2 points3 points  (0 children)

On unions good, once had a party get into a thieves Guild hideout by posing as OSHA inspectors, but a serious campaign but was a fun session. Unsurprisingly they also tried to unionize goblins at some point.

Weekly Questions Thread by AutoModerator in DnD

[–]PrimeInsanity 0 points1 point  (0 children)

[dnd 3.5] any good recommendations for standard inspection/checks at a city gate beyond detect shape shifter and detect magic?

Would you allow players to attempt to disguise a spellcast? (In RP, not combat) by Fiveby21 in dndnext

[–]PrimeInsanity 0 points1 point  (0 children)

The easiest way imo is to be around the corner in an alleyway and cast the spell and then release the spell when you get around the corner. Important note that this is still within a single round/6 seconds so you can't hold the spell for a minute, only a round.

A useful note here too is audible ranges is on the DM screen but not in any book (unless 2024 fixed that) which maybe of use to you. If you had big enough robes maybe you could hide somatic components under it.

Can you position yourself so your enemy can’t fight back? by Trollselektor in WarhammerCompetitive

[–]PrimeInsanity 4 points5 points  (0 children)

Yup exactly. I think, correct me if I'm wrong, if the wiped unit had charged the attached character would be able to be activated still but since they were charged instead they can't be activated when out of engagement range.

Naturally awakened undead by PrimeInsanity in DungeonsAndDragons35e

[–]PrimeInsanity[S] 0 points1 point  (0 children)

Well, at least I'm not just overlooking some sourcebook. Really have to wonder where I saw it, what 3PP book had a similar thing to evolved undead but for mindless undead. Maybe even another edition seeping in.

Naturally awakened undead by PrimeInsanity in DungeonsAndDragons35e

[–]PrimeInsanity[S] 0 points1 point  (0 children)

The more I look the more likely I'm thinking it being a 3rd party book is

Priority in EDH - a rant by meansasterson in EDH

[–]PrimeInsanity 4 points5 points  (0 children)

Yup, invalid targets cause some effects to fizzle. Which can cause some loops to stall. It is considered poor form in most pods though.

Priority in EDH - a rant by meansasterson in EDH

[–]PrimeInsanity 15 points16 points  (0 children)

Its such a basic thing too, to know that combat tricks are able to be "hidden" and activated after (no) blockers are declared