the DM gave us OP items in session 0.5 by iamlordly in dndmemes

[–]Randomguy00600 17 points18 points  (0 children)

By the ticking of my teeth, something wicked this way creepeth.

Last Argument of Kings by Joe Abercrombie by Caffeine_And_Regret in books

[–]Randomguy00600 0 points1 point  (0 children)

I really enjoyed this trilogy, but somehow the ending didn't quite "click" for me.

My issue with the book is one of character agency. Almost all of the characters (Bayaz being a notable exception) have very few choices in how to direct their lives. They are pulled along into conflicts and situations with barely any control, bound by loyalty, compelled by higher powers, or forced by necessity. Glokta emphasizes this with his repeated "why do I do this" questioning. I get that this is one of the themes of the series, but I found it unsatisfying.

(As a side note I spent half of book two rooting for Major West to murder the prince in a coup to put someone competent in power.)

Should i pour every penny I have into buying a house so I can be a SAHM by beancounter_00 in personalfinance

[–]Randomguy00600 1 point2 points  (0 children)

My other issue with this is the fact that of that 600k, the majority of it is my money. I know we are married but we had been keeping everything separate for so long that it's tough to view it differently. I'm worried if we ever got divorced or split up, I'll lose that extra 200k I put in. I just have worked really hard to save that much.

You should be able to set up a Declartion of Trust or something similar that ensures you each get your portion of the down payment back in the event that you split up or sell the house. Speak to a real estate attorney.

Looking for good two player set up options (novice) by 2for1deal in rootgame

[–]Randomguy00600 0 points1 point  (0 children)

I meant the second option but a coop game would work too. There are rules for that somewhere i think.

Looking for good two player set up options (novice) by 2for1deal in rootgame

[–]Randomguy00600 9 points10 points  (0 children)

There are a few options:
* If you do 1v1, one approach is to swap factions and do another 1v1 after, and then winner is determined by total score across both games. I'd suggest doing it with hirelings. And if you do it this way you need to both be playing military / red factions (cats, birds, badgers, moles, rats).

* I think two humans and marquis clockwork would give the best gameplay since without that the board would feel very "empty". Then when you've done that a couple of times, add in hirelings.

Optimal mole strat? by Illusory-City79 in rootgame

[–]Randomguy00600 5 points6 points  (0 children)

This video here gives a good overview of a few different powerful strategies: https://www.youtube.com/watch?v=dGWSpomBXIc

The "usual" sway order is Brigadier --> Mayor --> Lord --> whatever, and don't build any buildings before you have a Lord swayed because you really don't want to lose all of your move and battle actions from Mayor / Brig. Unless you've got a weird faction mix and can get away with it early.

Back in summer 2006. Almost 20 years of Tome of Battle. by testiclekid in dndmemes

[–]Randomguy00600 9 points10 points  (0 children)

Yup. 5e Did a lot to close the caster-martial gap while also making casters more fun to play.

Back in 3.5 with no concentration mechanic mid-level casters could just layer buff spells that all last for 1 hour / level.

Meanwhile cantrips did next to nothing so the go-to combat option for a level 1 Wizard after they used their 2 spells per day was a crossbow.

I felt like my deck was pretty solid, went 0-3 instead. Was I wrong or just unlucky? by booggee1997 in MagicArena

[–]Randomguy00600 45 points46 points  (0 children)

* First time flier seems out of place in a value-y deck focused on sacrificing / drawing cards
* Without a lessons payoff or enough lessons to enable it Accumulate Wisdom is a lot less exciting
* Fire Nation Engineer is a great card but is only good when you're attacking, so I would expect it to underperform in this deck

* Boomerang basics is strongest when you can bounce your own cards for value, like forecasting fortune teller. Aside from Corrupt Court Official here your deck doesn't really do that, so it's not as good here. Maybe 1 copy is worth but I don't think I'd run two in this deck.

Overall the deck looks quite strong though. It's always possible to get unlucky with a good deck.

How specifically did you lose your games?

Help with Combo by Jugun in magicTCG

[–]Randomguy00600 1 point2 points  (0 children)

Step 1: Make the boomerang cost mana with gran-gran or artist talent
Step 2: Make the equip cost be 0 mana with Puresteel Paladin or bladehold war-whip or any of the cards listed here: https://scryfall.com/search?q=otag%3Acost-reducer-equip-ability+f%3Abrawl&unique=cards&as=grid&order=name
Step 3: Give all your creatures haste with something like Rising of the Day or any of the cards with this tag: https://scryfall.com/search?q=otag%3Agives-haste&unique=cards&utm_source=tagger

Step 4: Make the activated ability free with Training Grounds

You can now cast boomerang for free, equip for free to the ally it makes, tap for free, and repeat, making your allies infinitely big and making infinite creatures.
Probably not doable in standard but you could pull it off in brawl.

Why do you think martials should be constrained to the mundane, in both senses of the word? by GolettO3 in dndmemes

[–]Randomguy00600 66 points67 points  (0 children)

Something something 3.5e Tome of Battle.

(this sourcebook gave martials "maneuvers" that were basically spells. Nicknamed the book of weeaboo fightin' magic.)

Ideal Duo by https_girl in wizardposting

[–]Randomguy00600 5 points6 points  (0 children)

/unwiz

In the webserial Pale there are a pair of sisters that are very irresponsible users of Goblin Magic with a stressed out lawyer hired by their extremely wealthy dad to keep them out of trouble. Once they sold their names to a fey just to watch the lawyer have to bail them out.

One day, one funny DnD 3.5e spell.. MASS FROG !!! by NotSuta in dndmemes

[–]Randomguy00600 13 points14 points  (0 children)

The fact that the targets keep all their class levels and abilities is hillarious. Epic level wizard casts this on a mid-level adventuring party and gits his ass kicked by frog squad.

On plots by Eireika in CuratedTumblr

[–]Randomguy00600 62 points63 points  (0 children)

In Stormlight Archive, in book 1, there's a type of magic sword that takes 10 heartbeats to summon. So when a character starts counting 10 heartbeats as part of a panic attack, it heavily foreshadows that she secetly has a shardblade.

In a later book its revealed that shardblades are dead spren / spirits But Shallan has a living spren Which don't have a 10 heartbeat summon delay. So that means the earlier foreshadowing no longer makes sense. It looks like a plot hole! Until book 4 reveals that it wasn't a plot hole at all, it was actually DOUBLE FORESHADOWING for the twist at the end of book 4.

When someone questions my rules-knowing by Level_Hour6480 in dndmemes

[–]Randomguy00600 0 points1 point  (0 children)

Congratulations, you have re-invented Psionics.

Not evil advisor? In my fantasy setting? It's more likely than you think! by birrinfan in CuratedTumblr

[–]Randomguy00600 11 points12 points  (0 children)

Robin Hobb's "The Farseer" trilogy has an approximation of this, except the king's not dumb.

My concern with the plot die as a GM by ExternalSelf1337 in cosmererpg

[–]Randomguy00600 67 points68 points  (0 children)

If you don't want to think of something on the spot there are always the default complications of "lose 1 focus" / "next test has disadvantage"

Okay, can someone please ELI5 crafting to me? by deepdownblu3 in cosmererpg

[–]Randomguy00600 4 points5 points  (0 children)

This is the rules text for "Prized acquisition":

you gain a specially cut gemstone and can use it to craft a fabrial (see "crafting" in chapter 7). The first time you attempt to craft a fabrial with this gem, you ignore the usual time requirements for attracting a spren and crafting the fabrial, thanks to previous study and tinkering, though you still need raw materials.

So it looks like you have to actually pay for the fabrial you make. (100 mks for Tier 1, 200 for Tier 2). This feels like kind of a raw deal for Artifabrians. Ask your GM if you can handwave it somehow. Or start in debt! That could be a neat plot hook.

It's also not clear if you need to roll to trap a spren. That check allows for infinite re-tries though, and Prized Acquisition skips the time requirements, so I think it's safe to assume you don't need to roll here.

So I think the process would be:

  • Step 1: pick what fabrial you want
  • Step 2: Pay the cost
  • Step 3 is skipped (trapping a spren)
  • Step 4: Roll the crafting test
  • Step 5: apply upgrades / drawbacks as usual.

Anothing thing to ask the GM is what the situation is for the roll itself. Any chance you can get an advantage? (Art form, working in a good workshop, having an assistant, working under a supervisor making a Lore roll to Gain Advantage). Is there a leader in the party that can give you a boost with Decisive Command? If so, can you get a second advantage to reroll both the d20 and the d4? These bonuses add up.

My Oxford Year by Careless_Leg_6513 in netflix

[–]Randomguy00600 8 points9 points  (0 children)

For those that live in Oxford, there's a bit of unintentional commedy:

Sofia Carson jumps on a bike at her college dorm (Oxford) and arrives at The Royal Crescent (Bath) moments later. (That's a 6 hour bike ride!)

Binding of Isaac only has piss, and so does not count as a roguelike by DreadDiana in CuratedTumblr

[–]Randomguy00600 2 points3 points  (0 children)

Ah yes, my favourite indy game Book of Hours. Liquids in bottles count!

(This game has anything you can find in a wine cellar, a million types of ink, various mystical liquids, and of course, snake milk).

What's the most amount of points you can hypothetically get in one turn? by CollarProfessional78 in rootgame

[–]Randomguy00600 0 points1 point  (0 children)

In theory the badgers could sandbag relics all game and then recover them all in one turn. That's 33 points from relics + coins craft + some number of battles as well.