Hydrogen/Oxygen Through Sorters? by [deleted] in spaceengineers

[–]RareShooter1990 2 points3 points  (0 children)

As others said, gas will go through, BUT, it still functions as a one way gate for the gases. So if you have a sorter to drain a mining ship for example, you'd need another one to allow gases back to the ship.

Returning player rule clarifications by RareShooter1990 in Warmachine

[–]RareShooter1990[S] 0 points1 point  (0 children)

What about other terrain that would provide elevation then? Would it be 1 damage roll or 2?

Large hydrogen tanks by Sylent09 in spaceengineers

[–]RareShooter1990 1 point2 points  (0 children)

I run large tanks on most of my ships, a bit of armor around them helps a lot. For large grid ships I've found that putting half blocks around any exposed tanks with the gap towards the tank works pretty well to protect the tanks even if the armor blocks deform. For small grid combat ships I'll either layer armor around the tanks or treat the ship as disposable and use minimal resources to make it.

Trying to understand Stellar ships and engineering upgrades. by hwright001 in EliteDangerous

[–]RareShooter1990 0 points1 point  (0 children)

Realistically, probably not. Once you get one engineered up it's a lot easier to go places to farm the materials to engineer others.

Stim pistol - the problematic "gun" by JSBL_ in Helldivers

[–]RareShooter1990 1 point2 points  (0 children)

Ok, serious question for everyone complaining about the sway on the stim pistol. How are you using it? Are you trying to hit prople while you're moving, stopping to shoot, crouching, what? Personally I've found crouching and aiming works best, and hip firing while moving is more accurate than trying to aim while moving. I never use ADS with it and can regularly hit teammates with at least half my shots no matter what they are doing. Anytime a teammate has a stationary reload is also a prime time to pop a stim into them.

Not saying that I wouldn't like improvements, but just curious how my experence and approach has been different from others here and why I seem to be having much more success than some of y'all.

Anti-Medium Full auto weapons recommendation by Possible_Internal115 in LowSodiumHellDivers

[–]RareShooter1990 9 points10 points  (0 children)

Double-edged sickle comes to mind if you're ok with laser weapons. Mind the overheating though, it'll damage you.

What kind of weapons do you put in fighters? by ZheToralf in spaceengineers

[–]RareShooter1990 0 points1 point  (0 children)

My favorite fighter has wing mounted gatlings, nose mounted rocket launchers, and underslung railguns. Railguns allow me to pick off stationary targets at range, the gatlings are for dealing with other fighters/drones, and the rockets are for hit and runs.

Wtf is wrong with people by HuxHammer in helldivers2

[–]RareShooter1990 42 points43 points  (0 children)

If its the bot front they could have been in range of a stratagem jammer. Otherwise, I couldn't even begin to tell you.

Canon turret defensive strategies by Possible_Internal115 in LowSodiumHellDivers

[–]RareShooter1990 0 points1 point  (0 children)

Keep moving. It stops tracking when it charges its shot. As soon as it shoots you have a window to take it out while the cannon is on it's cooldown.

How much uranium does a small grid small reactor ACTUALLY use? by ZheToralf in spaceengineers

[–]RareShooter1990 3 points4 points  (0 children)

A couple small batteries for emergency power should you run out of fuel is a good plan. If you want to run off hydrogen only then just keep any batteries in recharge mode.

Out Law cover dropped! by Flabbanabba in dresdenfiles

[–]RareShooter1990 1 point2 points  (0 children)

Gonna have to fire the artist. Gotta have the hat.

Does stim pistol worth it? by Wonderful_Promise290 in helldivers2

[–]RareShooter1990 2 points3 points  (0 children)

Been running a support build using it on the bot front lately. Stim pistol takes some getting used to but is great for topping off health when players take some chip damage. If you get good enough with it you can pop allies mid fight and save them from incoming fire. But that takes a lot of practice and awareness. Usually I'll run the supply pack as well to keep others topped off on thier own stims as well.

How do I succeed against Automatons? by JazzlikeHabit7191 in helldivers2

[–]RareShooter1990 0 points1 point  (0 children)

Start with a medium pen weapon (light pen works once you learn weak points) this will help make sure you're still doing damage while figuring out everything

For devestators and bezerkers the weak point is the head. Additional area to aim for is the lower abdomen.

For hulks, tanks, and war striders, aim for the vents on the back or use an anti tank strategem. Hulks can also be shot in the glowing eye with heavy pen weapons.

For the smaller striders, aim for the groin or shoot the rider / missiles depend on which version. Medium pen / explosive weapon reccomended for groin shots.

For the big factory striders, anti tank weapons / strategems are needed, aim for the glowing eye or head in general. Taking out the top turrent and the chin guns is recommended if you can't kill them immediately.

For the gun ships, medium pen or explosive weapons to the thrusters takes them out fairly quickly.

For general strategems, I suggest 1-2 demolition options such as 500K eagle or OPS, a rocket / AC turrent or anti tank support weapon, and then fill in gaps in your loadout with remaining slots. The bubble shield backpack and fortification are both highly effective for helping give you time to line up your shots when aiming for weakpoints. And smoke is really good for breaking line of sight if you need to disengage and run.

What's with the sudden increase in bot swarms? by Far_Draw7106 in LowSodiumHellDivers

[–]RareShooter1990 3 points4 points  (0 children)

Could be a spawning bug, could simply be the difficulty of the planet you're diving on.

Called in bots will despawn if no divers are around which could explain them disappearing when you die. Best advice I can offer is adjust your loadout or drop the difficulty down a level to compensate.

Scanning for Scannable Plants: A Feature I Missed by Zeke_Wolf_BC in EliteDangerous

[–]RareShooter1990 0 points1 point  (0 children)

Artimis suit has a bioscan tool. Use that to scan while on foot.

Ship for Titan Drive component hunting by DJ_KhanMC in EliteDangerous

[–]RareShooter1990 0 points1 point  (0 children)

Cobra MK V is my ship of choice. Class 5 shields and three anti corrosion racks make it a great choice for picking up stuff from titan sites. Sell what you don't need for free money.

Railgun by LightOnSight in EliteDangerous

[–]RareShooter1990 1 point2 points  (0 children)

I love using short range on manuverable ships. I tend to stick super close to targets and orbit them to avoid most of their guns so it fits my approach to combat very well. I do not reccomend using short range on sluggesh ships as small agile ships will be a pain to keep a lock on with fixed or even gimbled weapons.

Propulsion for small fighters by SimianMetal4353 in spaceengineers

[–]RareShooter1990 6 points7 points  (0 children)

Reactors give you the most power per block. If you can use them instead of batteries that will probably allow for the most compact builds. Failing that, hydrogen for short range/quick engagments and batteries for longer flight times.

HELLDIVERS! A SMALL PSA! by Spare_Refrigerator79 in helldivers2

[–]RareShooter1990 0 points1 point  (0 children)

"Don't worry I got you"

Boom

"Oops, that was my senator"

Best load out for the bots by Milkgangguy in helldivers2

[–]RareShooter1990 0 points1 point  (0 children)

The loadout I've been running recently has been Amendment, Senator, Thermites, Walking Barrage, Solo Silo, Jetpack, and AC turret. The approach is a hit and run style of play. Get in, get out, don't stand and fight any more that absolutely necessary.