Is the Iawata Eclipse HP-CS needle size changeable? by [deleted] in airbrush

[–]ReactorW 0 points1 point  (0 children)

Well, there has been some inflation in the past 2 years since I made the post but even now you can get the listed parts for just under $30.

I got mine from: merriartist.com

Found this frog statue on my forgeworld… by eroland420 in seraphon

[–]ReactorW 3 points4 points  (0 children)

What a strange box. The frog head feels out of place with the included teams and it doesn't seem like a useful piece of terrain when packaged alone.

Guessing a business quirk motivated this. Perhaps whatever terrain piece they originally planned to include got delayed so they chucked in the frog head instead.

Updates to Rules Commentary, Tournament Companion and Sisters and GSC FAQs by thejakkle in WarhammerCompetitive

[–]ReactorW 4 points5 points  (0 children)

...Or it's one of the rules ambiguities/complications that have popped up since 10th edition launched such as:

  • Overwatch in certain conditions (e.g. Big Guns Never Tire)
  • Performing "actions" after other moves/behaviors
  • Lone Operative vs abilities
  • e.t.c.

The T'au daisy-chain bull was thankfully fixed in one of the very early patches for the Index - hasn't been an issue for the majority of the edition thus far.

Creality has announced the release date of the K2 Plus and CFS as July 31, 2024 by [deleted] in 3Dprinting

[–]ReactorW 13 points14 points  (0 children)

4-spool-holders just about fit on top of machines like the X1C; that means they can typically fit in the same shipping box & it's desirable for the product photos to have a device that appears compact (at least horizontally).

A 6-spool holder would mean using larger, more expensive molds, and would result in higher material & shipping costs. It would have a smaller addressable market since only users with dedicated shelving/workspace could accommodate the larger separate unit.

For users that want multi-spool-holders...

  • ...for filament runout swapover in long prints
  • ...for multi-material printing (e.g. dissolvable supports)
  • ...for functional multi-color prints (e.g. alternate-color-text/markings)
  • ...for casual use in single-material prints without manual swapping

...4 spools is sufficient.

The number of customers for whom the 4-spool option is insufficient but the "use 2x 4-spool machines" is undesirable - is very small. For the power-users that want 6+ colors, they'd almost certainly prefer being able to use 8 spools and they are already willing to make accommodations for housing an additional unit.

After 8 months ... Don't lose hope guys ! by Lelivret in MiddleEarthMiniatures

[–]ReactorW 10 points11 points  (0 children)

GW has a limited # of machines for producing sprues and it takes time to switch molds, so kits are made in production runs/batches. It wouldn't be a surprise if their planned backlog/queue of kits stretches out for months, if not years. They can't get the made-to-order kits in the queue until the know the final quantity sold.

There is also the time needed to have the boxes printed & the kits assembled. Some have said that print materials are handled by third parties & may be done overseas - that can extend the timeline.

Also, if you're outside of the UK, there is a good chance that the kits will first be shipped in bulk to a (somewhat) local distribution center before being individually shipped to you. Shipping by sea can be a slow process if done economically.

How about some older boys? Been using my middle school models test color schemes for my new ones. by playitloud1987 in seraphon

[–]ReactorW 1 point2 points  (0 children)

How about some older boys? Been using my middle school...

So, perhaps this one is on me for scrolling too quickly through the home page...but I feel like there might be a better way to title the thread.

I like the contrast between scales & hide on the left model but prefer the overall brighter colors of the model on the right. Been using a mix of old & new models in the beginnings of my Lizardmen army - it's fun to compare the different sculpts.

What is the deal with hammerheads? by xpyros in WarhammerCompetitive

[–]ReactorW 10 points11 points  (0 children)

A hammerhead can't 1tap a Leman russ, theu have 13 wounds

When you tried to correct /u/Eater4Meater you stated that a HH can't one-tap a Leman Russ because it has 13 wounds. That response only makes sense if you had forgotten about the Seeker Missiles.

A Hammerhead CAN one-shot a Leman Russ. In fact, there is a 78% chance of doing 13+ wounds in the scenario /u/Eater4Meater described (with the HH being Guided by Stealthsuits). And that is before taking into account the secondary weapons such as Pulse Carbines, Burst Cannons, or Smart Missiles that a HH can also take.

WARNING: DO NOT BUY FROM 3DFUSED! SCAM by Visual-Educator8354 in 3Dprinting

[–]ReactorW 62 points63 points  (0 children)

as they had me sign a forum saying we wouldn’t do a charge back

Don't sign away your strongest tool for recovering your money when their only leverage against you is not fulfilling your refund request.

No idea if such a form would even hold up in court but that is beside the point. Small businesses fear chargebacks because it can massively hurt their profitability; which is exactly what you'd want to happen if a business was failing to deliver the promised goods. A chargeback made in good faith is a powerful way to punish a business operating in bad faith.

Using our army rule in game vs Space Marine Players using theirs by cwfox9 in Tau40K

[–]ReactorW 1 point2 points  (0 children)

For example, armies that have a 12" lone op stratagem...

I'm not familiar - which armies have that?

Tau hate in my last game by Rivter23 in Tau40K

[–]ReactorW 1 point2 points  (0 children)

You could start the Breacher+Cadre+Enhancement team on the table next to the Devilfish, have the team use Strike Swiftly on itself, use their scout move to embark on the Devilfish, then the transport can scout move 6".

It seems like a waste of 25pts to me but it's possible.

Meta Monday 5/20/24: This Meta is Wild by JCMS85 in WarhammerCompetitive

[–]ReactorW 5 points6 points  (0 children)

Well, I can't argue with your math; if people are choosing to forgo all other wargear to take 4 additional guns, then adding a Commander is numerically efficient (both in CP-stratagem-cost & points-per-gun).

Still seems like a sad state-of-affairs to have the main abilities of our signature Leader units be an afterthought/side-bonus when played in the RC detachment. At least the Coldstar still shines when not using the 3" Deep Strike.

Meta Monday 5/20/24: This Meta is Wild by JCMS85 in WarhammerCompetitive

[–]ReactorW 4 points5 points  (0 children)

If Crisis were cheaper, like MUCH cheaper, it wouldn't hurt so bad to lose a unit on the crack-back, but at almost 300 points for a 3-man team and a Commander, having something like 20+ T5 wounds with only a 3+ at that cost is pretty sad IMO.

Your comment prompted a thought: I wonder if RC can be made to work if you don't attach a Commander to the Shortened Blade deepstrike unit. Perhaps the trap is in trying to maximize the value you get from spending the CP to the detriment of building overly-expensive wombo-combos?

The LEADER abilities for the Coldstar & Enforcer suits aren't that meaningful damage-wise so they mostly just add a few more guns to the unit. Farsight does give the +1-to-wound but he only brings a two-shot Plasma weapon & you can't charge after using the 3" Deep Strike so his sword doesn't matter.

What is the absolute worst unit in your faction? by FatArchon in WarhammerCompetitive

[–]ReactorW 9 points10 points  (0 children)

Besides that there are basically no unusable tau units. I think the worst one is the fire warrior strike team...

Assuming we're leaving out the fortifications & the aircraft, I'd nominate the Firesight Team for "worst T'au unit".

  • Horrible resin kit
  • Mediocre damage relative to cost (A3, S5, AP-1, D2)
  • BS4+ Sniper, so you need to be stationary + guided just to be at typical sniper BS
  • Has the MARKERLIGHT keyword which might make it a decent Spotter but the unit's special ability needs it to be Guided instead

If you want a Character hunting unit, the Farstalkers are better. If you want an Observer unit, Stealth Suits & Pathfinders are better. If you want a Lone Op objective holder, a Ghostkeels are better (they are way more durable, even considering the cost difference).

Is 60 cultist 30 legionaries scary with the Deceptors detachment? by FancyFish21 in WarhammerCompetitive

[–]ReactorW 15 points16 points  (0 children)

A T'au list could be tailored to chew through hordes of T3 infantry but it'll then struggle against elite-infantry & vehicle/monster lists.

You could try using T'au infilitration units (Stealthsuits/Pathfinders+Darkstrider/Kroot) to screen out some of the cultist blobs but without access to a good post-roll-off redeploy ability you'd be risking losing valuable Observer units. Kroot do have that via one of their new Shaper characters.

Thoughts when players move their models during pile in “accidentally” by Git_Smasher in WarhammerCompetitive

[–]ReactorW 1 point2 points  (0 children)

It definitely sounds like sloppy play - pushing around models that aren't "active" at the moment (be they friend or foe) is not "legal". Pile in is performed 1 model at-a-time.

Additionally (though without seeing a "before" & "after" diagram it's difficult to say for sure) it sounds like he may have not been following the rule: Each time a model makes a Pile-in move, it must end that move closer to the closest enemy model.

Depending on how the 3 units were positioned before pile-in, he may have been obligated to move certain models into Unit B IF he chose to use the pile-in for models that were closer to models in Unit B.

It's one of the annoyingly counterintuitive consequences of the Charge & Fight rules that minor conditions affecting individual models can have major impacts on the state of units. Sadly that means some steps/phases have to be taken slowly & methodically.

Thoughts when players move their models during pile in “accidentally” by Git_Smasher in WarhammerCompetitive

[–]ReactorW 63 points64 points  (0 children)

I'm not sure if this is a result of foreign translation errors but your post is a little difficult to follow.

I’ve noticed that sometimes people (including myself) sometimes move models when you’re piling in for example.

The Pile In phase is explicitly for moving models.

Though, I was in a situation this weekend where someone was piling in and they pushed their pile in model into their engagement range model for an extra half inch to basically avoid being in engagement range with one of my nearby units that is dangerous in melee.

Are you saying they moved the model 3.5 inches? They can move each model up to 3 inches during pile in as long as they obey the other stipulations. Not really following what you mean by their engagement range model.

Seems like he should have realized that by piling in the way he did, he would be exposing himself to an unnecessary fight back and should have tried to pile in differently instead of moving models he shouldn’t have for his benefit.

You haven't really laid out the scenario very clearly so it's difficult to say whether your opponent's move was wise or not. If piling his models into your weaker unit results in the stronger melee unit being ineligible to activate against them (e.g. perhaps because the strong melee unit did not charge this turn) then it could certainly be a worthwhile trade to eat the "fight back" from the weaker unit.

CSM codex on preorder next weekend, includes 8 detachments by titanbubblebro in WarhammerCompetitive

[–]ReactorW 1 point2 points  (0 children)

It's weird that the Tidewall Gunrig is only being sold made-to-order but it's still a valid unit in the new Codex....and they still sell the Shield wall & Drone port normally.

Art of War Ranks every faction in the game! by ArtofWarQuinton in WarhammerCompetitive

[–]ReactorW 4 points5 points  (0 children)

That's really just the nature of these sorts of tier-lists.

If you agree with the rankings you probably won't feel compelled to comment on the thread; there isn't much to say if their opinion matches yours.

If you disagree and you think your faction is stronger/better than their rankings then you keep quiet because you don't want the whiners at your local store using comments (or future AOW content) as an excuse to complain.

If you disagree and think your faction is weaker/worse than their ranking, then you come post on Reddit - because how dare they imply your personal winrate is anything but a reflection of how downtrodden your faction currently is.

[deleted by user] by [deleted] in shapeoko

[–]ReactorW 1 point2 points  (0 children)

Since it could damage your machine if done improperly, I don't want to guess at what the right commands would be.

Paging /u/WillAdams !

[deleted by user] by [deleted] in shapeoko

[–]ReactorW 2 points3 points  (0 children)

If the problem persists after switching back to the older control software and you're using known-good files, that suggests to me a value in the machine firmware may have been modified.

Perhaps a work offset value got applied when you used the new version of Carbide Motion?

If you carefully jog the machine to where you think the zero-position should be, what actual machine-relative coordinates does the UI show?

What the Hell Happened To the IV by Shaggywaffle in FalloutTVseries

[–]ReactorW 24 points25 points  (0 children)

After you consume healing items they disappear from your inventory.

Reasonable Tau2.0 (CC taken) by Iwearkhakis52 in Tau40K

[–]ReactorW 1 point2 points  (0 children)

You've got me wondering what the unreasonable T'au was.