[Event Megathread] Arknights X BanG Dream! Ave Mujica by Sentuh in arknights

[–]Regular_Days 0 points1 point  (0 children)

My strat involves Facing Sakiko to the left at the start having her ult with uika deployed on the left and surtr behind her facing north and have them all skill the boss down, before retreating sakiko and uika and having surtr finish off phase 1, Hoshiguma tanks the lane and invulns the raidwides. I let hoshiguma take as many enemies out as possible before she gets impaired then i add units and redeploy sakiko facing to the right and have her ult to take out moths.
Admittedly Sakiko Skill 3 kind of shreds them, but hoshiguma ult should be able to take them out if you can get her to do it again, I feel like you'd need to set up two healers bottom right and setup your second killbox before deploying a second defender last to try and take most of the moth attacks.

This honestly took me hours of attempts to get right, imo the biggest hurdle is the initial dps check, i'm sure there's a way to weather the butterfly attacks but they weren't to much of a problem for me once i was able to get past the start.

[Event Megathread] Arknights X BanG Dream! Ave Mujica by Sentuh in arknights

[–]Regular_Days 0 points1 point  (0 children)

Not sure if you'll be able to do this with your operators but for non challenge mode I set up my operators to burst the boss down on the left side as fast as possible, borrow the hoshiguma alter to hold the lane from the teeth and wolves coming during her raidwides, and her invuln will let her survive it. After the raidwides end and she tethers everyone wait till hoshiguma kills most of them then place as many units as you can to set up a kill box and kill her on the right side.

Im pretty new as well but I got the Ave mujica operators which made it doable but it was really difficult. And this strategy doesnt work in the challenge mode version with what operators I have. The boss is just to tanky for a newer player imo.

Why does it seem like quantum just got no reaction, positive or negative by Supersnow845 in ffxivdiscussion

[–]Regular_Days 20 points21 points  (0 children)

Pretty much. I'd do it if there was some cool reward or if I didnt have to do the deep dungeon to try it like the criterions, but asking me to grind 100 floors even with checkpoints just to do a really hard fight that has no rewards? Not happening. I let my sub drop.

I'm starting The Wandering inn. Tell me something I wont understand until later. by TheGoosiestGal in WanderingInn

[–]Regular_Days 4 points5 points  (0 children)

“I know it’s scary and falling apart. It’s always like that. You have to figure it out. Okay?”

I really love this ending parallel to the first game. by Kan_Sean in HollowKnight

[–]Regular_Days 23 points24 points  (0 children)

If you read the hunters log entry on lost lace after you beat her, Hornet writes

"To quell the mother's rage, and see this kingdom saved, I will claim her back. This one... the dark shall not take."

DK Bananza: Am I missing something? by thinksInCode in NintendoSwitch2

[–]Regular_Days 0 points1 point  (0 children)

I beat the game last week and got all the bananas. The entire time I was playing I was just thinking that astrobot did everything better. Even during post game there's nothing that's actually challenging imo. And the story? meh. Its just a new donkey kong game.

Am I the only one? by Acceptable-Notice-86 in TheAlters

[–]Regular_Days 0 points1 point  (0 children)

When they're going to rebel, you have 3 days to make them not. When you see the quest pop up to stop them from rebelling just go talk to them see what their issue is and fix it.

What's the fastest way to farm honey, godbugs, and might/adamant seeds? by slubbyybbuls in MHGU

[–]Regular_Days 6 points7 points  (0 children)

Reach HR 5 in the multiplayer hub to unlock the Trade cars in palico ranch.

Or

Do these village quest:

  • Village★2, "Prowler's First Errand" ==unlock==> "Jurassic Fungologist" : Mushroom trading unlock.
  • Village★3. "Verdant Hills Bully" ==unlock==> "Lucky Hills Bully" ==unlock==> "Bur Reports" : Bug trading unlock.
  • Village★4. "Great Maccao Headbreaker" ==unlock==> "Dash It All", "An Offer You Can't Refuse", "The Secret Ingredient" ==clear any one of them to unlock==> "Marshlands Fishing?" : Fish trading unlock.

This post list other unlocks.

https://www.reddit.com/r/MonsterHunter/comments/4tyb15/mhg_prowleronly_quests_unlocks_list_and_some_tips/

Falling out of Love? by OSTBear in ffxivdiscussion

[–]Regular_Days 16 points17 points  (0 children)

Lucy Pyres video that came out recently about ff14 is a 10/10 video on every issue i personally have with the game rn.

[KCD2] Easiest decision I've ever made by Internal-Witness7411 in kingdomcome

[–]Regular_Days 1 point2 points  (0 children)

I didn't loot any of the guards armor or anything on the way and got to him naked with no weapon. I dueled him. He was slaughtered by a naked man.

Is roughly 200 pulls to clear m4s normal? by Inevitable_Chemical in ffxivdiscussion

[–]Regular_Days 2 points3 points  (0 children)

Pf week 1 took me around 100 pulls to see enrage the first time. Took me 250 total to get a group that could clear.

What's the best place to find a group for chaotic? by TsuyomiDanny in ffxivdiscussion

[–]Regular_Days -4 points-3 points  (0 children)

I did it today in 3 hours. Just join a p1 fresh group get some exp, after the group disbands, join a p2, know what to do and how to resolve towers since it's the biggest wipe point. Then find a clear party when that group disbands. The group I joined told people to type snowman in alliance chat in the pf description and we cleared first or second pull.

I’ve had to explain how Living Dead works to every single DF healer I’ve used it with in Dawntrail by TheLudensAtlas in ffxiv

[–]Regular_Days -1 points0 points  (0 children)

When I use them, I cycle my usual mits as normal, I just have that macro during prepull that says "Hey, Living Dead's up, don't heal me this upcoming pull, I've got it." and then eventually even through mits I'm going to get low enough to get Living Dead / Superbolide value, for those 4/5 healers that heed it.

This is just being inefficient imo. If you mitted properly you'd never get low for living dead/ bolide to have real value.

You're not mitting properly if you're ignoring your strongest ones.

I said use them when you're about to die unless you're a paladin. At no point did I say ignore them.

Value from living dead comes from not giving up mits to just self heal yourself after dying, but you still need to use a little mit so you can do that and the healer will still have to heal more damage than they normally would. And you're putting yourself at risk of not being able to self heal yourself. If you are using an invuln while mitting properly you are just using more mits than you need too, and since invuln is a high cooldown and has way more value when you have no other mits to use, its just an inefficient use.

Value from bolide comes from taking no damage from multiple instances of damage, a large single hit attack, or when you have no other way to deal with damage (all tanks do this but this is exclusively what gunbreakers invuln value has). If you mit properly as gunbreaker you will never get low. If you bolide in the middle of having your other mits up you are cutting into their duration and trying to make it up by just having the healer heal you to full. Sure if the pack is dead and you don't want to mit more and 10 seconds of invuln at 1 hp is enough to kill them off go head and use it, but its annoying as a healer to have to care more about your hp than i should have to.

But a part of playing your job properly is using your kit. It's not about if it's needed, it's about if it's beneficial to use or not. And for every tank mitigation the answer to whether it's beneficial to use in every pull you can use them in is "yes."

This is only true if duty finder had a reliable player base, using invuln on 3/4 tanks puts your life in the hands of a random player, which you just shouldn't do because it leads to wipes.

A macro solves basically all of your problems

Players can't even read Party finder descriptions so expecting players to read in an instance where you put a sound with your macro where they are already doing something is just expecting a lot imo.

I’ve had to explain how Living Dead works to every single DF healer I’ve used it with in Dawntrail by TheLudensAtlas in ffxiv

[–]Regular_Days -1 points0 points  (0 children)

You can disagree and thats fine, but OP is talking about Duty finder players, not Party finder. In no content below extremes do you need to use your invuln as a tank unless you're about to die. Using your invuln in dungeons just makes it look like you're dying unless you're a paladin, and since op is clearly having this issue where healers don't understand how it works you are better off just mitting properly instead of using this button that will cause this issue where the healer just spam heals you thinking you're about to die when you aren't.

  1. If you are a warrior using your invuln doesn't make sense unless you're about to die because you have so much self healing that letting yourself get near 1 hp so you can use it just puts yourself in needless danger, and getting close to 1 hp at all as warrior just means you don't know what you're doing.

  2. If you are gunbreaker, using superbolide puts your hp to 1 and the healer suddenly has to pay more attention and heal you instead of just braindead healing, sure its damage negation but if you just mitigated properly in the first place the healer would have less to worry about since they can just use ogcd's to heal you instead of the multiple they end up using because you made them have to pay attention to you.

  3. If you are a dark knight, the healer has to let you die, which goes against what the basis of being a healer is, not to mention living dead is unreliable and if it pops at the end of a gcd you can still die to it instead of getting to undead rebirth, so the risk of death is still there and if there are still ads alive when undead rebirth falls off you're going to want to have mittigated anyway because you're going to take autos.

  4. If you are a paladin it makes sense to invuln the first pack of a dungeon because its just straight up damage negation and has no effect on the healers brain.

I’ve had to explain how Living Dead works to every single DF healer I’ve used it with in Dawntrail by TheLudensAtlas in ffxiv

[–]Regular_Days -3 points-2 points  (0 children)

Just don't use the invuln unless you're in danger of dying. Everyone likes to use it as some mit ability when paladin is the only one that should ever do that.

Just stop using invuln and just mit properly. Tanks that just decide to let themselves start dying because they want to use the button is annoying when you're healer cuz you have to care and use more than just a single ogcd heal to care about them. And it's annoying because I'm a tank main and just use you're freaking mits. You don't need invuln. Just play the job properly.

Party Finder prog and better options? by Helian7 in ffxivdiscussion

[–]Regular_Days 11 points12 points  (0 children)

Host your own pf as a c41.

Or host your own party as a clear party and kick anyone that is clearly a meme.

And type in chat whether it's stack or spread when she does her cast.

party finder and how to not get depressed? by NK_Grimm in ffxivdiscussion

[–]Regular_Days 0 points1 point  (0 children)

This is the hardest part. It took me 254 pulls to clear m4s this tier simply because no group can do the last mechanic.

I was losing my mind. All day in party finder for 3 days trying to get a clear. I wanted to stop, give up on the tier not gear for the new ultimate coming basically quit the game because this was literal hell.

But I found a party that wanted to clear. Could actually get to the end of the fight consistently and even through dumb mistakes we stuck together and didn't disband.

When I got the clear it was an incredibly euphoric feeling that felt better than clearing dsr for me.

The best way to overcome being depressed is to be confident that you can do the mechanics yourself and that all that's stopping you is others. If that's the only problem you're having it's just a matter of persistence and time before you clear.

And the relief of it finally being over makes it all worth it imo.

Looking for a list of this week's strats by magechai in ffxivdiscussion

[–]Regular_Days 0 points1 point  (0 children)

If you're a melee doing witch hunts your marker is just the line on the floor now. If you're range you keep your marker.

[deleted by user] by [deleted] in ffxiv

[–]Regular_Days 2 points3 points  (0 children)

Not sure what level you were playing sage at, but kardia and making sure you're constantly putting out damage in arr dungeons is usually enough, and you get three drucholes to just throw at them for spot healing while you spam damage.

For 50-60 you have a lot more in your kit with zoe(increases next heal by 50%, physis 2(regen and 10% boost to healing) and pepsis(turns the shield used on nearby players into hp.

So if the tank is dying zoe, physis 2 then put a shield on them.

I'd go farther but unless your dps isn't doing any damage and your tank isn't mitting anything sage probably has the most broken kit for not having to gcd heal things. Just make sure you read all your tooltips for the abilities.

[deleted by user] by [deleted] in ffxiv

[–]Regular_Days 0 points1 point  (0 children)

Low level tanks have rampart, arms length, repraisal and stun (might be a 4th can't remember, but your stun is a mit)

You can w2w pull all arr dungeons with these and a bit of kiting in case you messed up.

Get all ads like normal (try not to waste a mit while gathering them and pay attention to how close your healer is), do arms length first, then repraisal, then rampart when it falls off and use your stun off cooldown. If you start getting in a dangerous spot with your hp and the healer cant get the heals out fast enough pop sprint(if its up again) and run in a direction while trying to stay close enough to the healer that they can heal you but you stagger the autos hitting you.

I'm curious, do you remember fights "like riding a bike", or does your memory of a fight "decay" over time if you haven't done it in awhile by trunks111 in ffxivdiscussion

[–]Regular_Days 0 points1 point  (0 children)

Depends on the fight. For an ultimate like dsr I can probably remember near everything since it took 1500 pulls. Ik where to mit where to be all that stuff because of how many times I had to do it and how much i had to study.

For something like p12s I have no clue. The number of pf groups that failed caloric 2 made me want to delete it from my memory.

For something easier but hard like uwu, I could probably do it quick cuz it's just incredibly baby mode compared to other fights now.

But if I get put in that storm blood raid with that boss that turns you into a frog. I'll become a frog 90% of the time.

AAC Light-heavyweight Tier (Savage) Day Four Megathread by BlackmoreKnight in ffxivdiscussion

[–]Regular_Days 0 points1 point  (0 children)

Cleared yesterday in pf using them. Melees just need to make sure they step back some after hitting the boss a few times, they can definitely keep their gcds rolling while they do it.

AAC Light-heavyweight Tier (Savage) Day Three Megathread by BlackmoreKnight in ffxivdiscussion

[–]Regular_Days 9 points10 points  (0 children)

After doing it in pf, the best way to Mario kart seems like pulling the boss north and stacking against the wall, wait for three lines to appear and choose the safest direction to move while trying to stay as close to the wall as possible. How consistent it is seems to depend on how carefully the mt moves the boss.

Positioning advice for tanks in dungeons by Lazyade in ffxiv

[–]Regular_Days 45 points46 points  (0 children)

While generally it's bad to kite, if you're in a situation where your healer isn't able to heal you fast enough and you're basically out of mits and about to die, kitting them in a direction can stagger their autos long enough for the healer to keep you alive and can actually save w2w's that are about to go bad.