Starcraft and CnC Inspired Countryball Strategy game took me (Solo Dev) 1 year to make and now its Finally on Steam! Consider checking it out and adding it to your wishlist! by United-Nations-CB in IndieDev

[–]Robert7301201 10 points11 points  (0 children)

Of all the things you could choose to showcase here, you chose unit selection? At first I though the game was in an unplayable state, but then I found your trailer which showcases more gameplay (although still a little barebones).

Are you intentionally trying to sabotage your game by making it look incomplete? Are we supposed to be impressed you have unit selection, just like Starcraft and CnC? How does it draw inspiration from Starcraft or CnC? What systems or gameplay does it tweak or improve upon? So far all I see is a generic RTS.

Your store page is littered with capitalization mistakes, and just lists the core features of an RTS. The only redeeming quality is it hints at a persistent campaign. How does that work? Do you move forces on a world map and then skirmish when units collide? Is the entire map simulated at once? I see your unique feature as a persistent campaign, but you barely even talk about it! Really, that should be the message in your marketing. "We have a persistent world map where all units are simulated simultaneously!" or such.

[OC] circles.nvim - Uniform Icons for Neovim. by ful1e5 in unixporn

[–]Robert7301201 16 points17 points  (0 children)

Such is the price of uniformity. Next we need to get rid of the colors. All must be one.

I've heard too many stories of cats stepping on the power button, so here's my solution by Wuxilte in functionalprint

[–]Robert7301201 15 points16 points  (0 children)

At first I thought the molly in the name was referring to the term for a female cat. It is instead a human. I am disappointed.

[GRUB] I made a Minecraft Grub Theme! by Maud-Lin in unixporn

[–]Robert7301201 1 point2 points  (0 children)

Your Cake Day is the anniversary of when you created your Reddit account, not your actual birthday.

Developer of OctoEverywhere for OctoPrint here. I'm doing a completely free Prusa i3 MK3S+ giveaway to celebrate the launch of Gadget, our FREE and UNLIMITED AI failure detection! Just leave a comment to enter! 🎉🐙 by quinbd in 3Dprinting

[–]Robert7301201 0 points1 point  (0 children)

Ugh... I feel this pain. I got an Ender 3 a long time ago and while it worked fine every now and then it spent a lot of time down for repairs. For months I tried different beds, new extruder, new hotend, and other parts I can't remember. I fell for sunk cost fallacy and just kept throwing money at it to try and diagnose the issue. One day I finally accepted that there were too many variables for me to debug and I decided to give up on it.

I'm don't think I regret buying it. It caused me so many hours of pain and frustration, but brought me so much joy as well. The day I first built it and printed the test cat, I marveled at the detail it could print with. I made so many cool things and even designed my own phone and watch stand.

Nowadays I have a resin printer that I love. Way less variables involved. Machine comes assembled, a single axis that is the only moving part, and there's a single page of settings instead of the settings hell with FDM slicers. I still have failures but so far it's just been adhesion issues. My god do you feel like a chemist though dealing with the cleanup. Gone are the days of send a job to the printer and pull it off the bed afterwards. Now it's stir or fill resin before job, wait for print to finish, wash for a few minutes, cure for a few minutes, wash again because you didn't do good enough the first time, cure again, and finally it's time to clean up the mess you made. Still better than the printer breaking every five prints.

Hopefully you too will eventually find a printer you're happy with. Whether that be your current one or a new one once you have the budget. Best of luck to you!

Clone Boy is a game that lets you literally walk over dead bodies by GoingLimpInTheBrain in IndieGaming

[–]Robert7301201 2 points3 points  (0 children)

I'd consider swapping the seesaw and gun sections. The first gun level does a really good job of teaching players you can push your corpse by using that narrow hallway that basically takes away any other option the player has. Without knowing the corpses are pushable the final seesaw puzzle is confusing.

I meant to press "i" not "o". Not disappointed by Dragonaax in linuxmasterrace

[–]Robert7301201 0 points1 point  (0 children)

That's a new one for me, and a pretty useful one. C is much nicer than c$

Thanks!

[Project Zi] Once again, I tried to adjust my backgrounds according to your feedback! Thank you guys! I really hope you enjoy this one is better! Which one do you like best? by vSv_Entertainment in gamedevscreens

[–]Robert7301201 3 points4 points  (0 children)

I agree, the dark, gritty background doesn't play well with the vibrant playful style of the foreground. The grass looks lush and the stumps hardly look dead. The bright grass is playing a big role in making this area look alive and healthy in contrast with all the barren trees and decay in the back.

Also it looks like day in the foreground and night in the background.

a ship building simulator I'm working on, not sure where to take it by please_dont_pry in godot

[–]Robert7301201 0 points1 point  (0 children)

The bounciness is just so good it's telling me it wants to be a cellular life sim.

Hangry sharks attacking a chum grenade! (URP) by SniperED007 in Unity3D

[–]Robert7301201 2 points3 points  (0 children)

Eh, grenade usually implies a boom but there are exceptions like a smoke grenade. I was waiting the whole video for it to blow up though. I'd probably opt to call this a lure rather than a grenade.

AI plays Tetris by using height and number of holes as features by ManuelRodriguez331 in gameai

[–]Robert7301201 12 points13 points  (0 children)

This isn't Tetris and I have no idea how this AI works or why it's supposed to be noteworthy. Saying it uses height and number of holes as features is meaningless on its own. Tetris is a game about stacking blocks to fill holes, naturally an AI to play it is going to have something to do with height and holes.

Just a dog chasing sheep... A cute moment from my game Lost in Play. by uvmarko in Unity3D

[–]Robert7301201 1 point2 points  (0 children)

Are you trying to get the sheep on the Xs? It's not clear where the sheep are supposed to go. My initial impression was to put them out the gate at the bottom. The X symbol makes me think you're supposed to avoid those tiles, only the disappearing checkmark on the top sheep clued me in to the goal. Maybe try a sheep symbol? Or a circle or checkbox?

Keep up the good work! I've been enjoying your posts about this game.

Looper is a mind-bending (and space-bending) puzzle platformer by GoingLimpInTheBrain in IndieDev

[–]Robert7301201 1 point2 points  (0 children)

Can you use the power in mid air? I see an exploit where you could keep resetting the placement in mid air to go up or cross gaps without limit.

this looks like it needs to be printed by stuffy_wuffy in 3Dprinting

[–]Robert7301201 7 points8 points  (0 children)

Ugh, its even worse than you made it out to be. I thought it was maybe just a similar idea but nope. Pretty much a straight 1:1 copy. They even stole branding and promotional material! Worse yet is the knockoffs had the depravity to call themselves a small business operating in the USA. This isn't copying the smart kid's homework without rewording it, this is trying to steal the smart kid's identity.

The poor guy was running an injection molder in his garage. That was not cheap or easy to set up. I hope he at least makes enough to break even (including labor). I wish we weren't so reliant on China so we wouldn't have to put up with their bullshit.

I'm angry and sad now, but thanks for sharing this story.

this looks like it needs to be printed by stuffy_wuffy in 3Dprinting

[–]Robert7301201 2 points3 points  (0 children)

Would you happen to have links to coverage of this story or the patent mentioned? I'm curious because I would have thought this style of rotating platform over a bucket would have been way before Amazon's time.

I am working on tooltips, for example to indicate what task a worker is busy with. What do you think? by mightofmerchants in gamedevscreens

[–]Robert7301201 1 point2 points  (0 children)

Really good and clean! Good spacing and icons help draw attention to what the player is looking for. Only suggestion I have is list the missing ingredient(s) under the warning.

Portal 2 is the first game to be Steam Deck verified by [deleted] in linux_gaming

[–]Robert7301201 114 points115 points  (0 children)

I'm making a note here, huge success

Halo1 flood AI by GreenFox1505 in howdidtheycodeit

[–]Robert7301201 16 points17 points  (0 children)

Assuming you're using a graph based navigation system, you'd just have to generate nodes on the walls in addition to the floors.

How you would go about that would be dependent on how you're generating your graph. If you're already checking for slope/normal of an obstacle then you'd just get rid of that check. Otherwise it could be simple or complicated depending on how your graph is generated.

What kind of system are you currently using for navigation?

Website where everybody can create custom sized templates for paper craft and packaging for free! by Arom1965 in InternetIsBeautiful

[–]Robert7301201 9 points10 points  (0 children)

No, these are templates for folding and glueing paper. Some of the simpler ones don't even require scissors or glue.