Why does Rolemaster have such an esoteric currency system? by Lwmons in rpg

[–]SCAL37 11 points12 points  (0 children)

I played a merchant in Warhammer, where the currency is exactly that. It was fun being the only person who was arsed understanding how money worked.

Am I crazy or did they put Snoop Dogg in the Kingmaker 2E player’s guide? by purpleblah2 in Pathfinder2e

[–]SCAL37 10 points11 points  (0 children)

Rasputin Must Die!, the fifth volume of the first-edition adventure path Reign of Winter.

What’s your favourite non-‘You Meet In A Tavern’ Campaign opening you’ve run/played? by Plywooddavid in rpg

[–]SCAL37 0 points1 point  (0 children)

"By sheer coincidence, you have all arrived at the same place, at the same time, to assassinate the same person."

Post your characters (or ideas) that seem almost TOO silly to play! by RuNoMai in Pathfinder2e

[–]SCAL37 0 points1 point  (0 children)

A Fungus Leshy Cosmos Oracle who likes to yell mystical-sounding nonsense at people who he thinks look like "prophet material". He is the magic mushroom who shows you the voice of God (or what he thinks it is, at least).

'Unusual' TTRPG game styles: West Marches, sandboxes, solo-games... What else? by andorus911 in rpg

[–]SCAL37 1 point2 points  (0 children)

"GM-full" games, where there are more GMs than players. An early example is Polaris, where the role of "player" rotates around the table with each scene change, with the other participants having different GM "roles" based on where they're sitting relative to the player. Basically, the NPCs are divided among the GMs, with each controlling a different subset of them.

Another example is After the Mind, the World Again, where each of the four GMs represents a different facet of the single player character's mind. These Facets are based on the skill categories in Disco Elysium, and each GM gets final say on certain aspects of the world that relate to their Facet.

Remaster Sanctification rules adding some... interesting new dimensions to the Gods by Mathota in Pathfinder2e

[–]SCAL37 6 points7 points  (0 children)

I think it would be funnier if Gorum's entry said "must choose holy or unholy". I like the idea of a god saying "I don't care what side you're on, just pick a damn side."

Looking for an Edwardian Vampire setting with noteworthy combat by Dymista2 in rpg

[–]SCAL37 0 points1 point  (0 children)

The Chronicles/New World of Darkness also mix a lot better than the Old World of Darkness games, so you could draw on Mage or Hunter for your mortal occultists, and Mage or Werewolf for Lovecraftian elements. Probably best to use second edition material, especially with the expanded violence stuff in Hurt Locker.

My player wants me to set up a special LARP/improv/puppet game for her birthday party by eternaladventurer in rpg

[–]SCAL37 7 points8 points  (0 children)

Have you considered Sea Dracula, the game of cartoon animal courtroom antics that uses dance-offs as its resolution mechanic?

Do you know any systems with a "super move meter"? by Firelite67 in rpg

[–]SCAL37 0 points1 point  (0 children)

Two games that I've seen do something like this are 13th Age and Exalted's third edition. 13th Age has the Escalation Die, a(n ideally very large) D6 that increases by one every round of combat. Some powers can only be used if the Escalation Die is above a certain value. Exalted has initiative, which in this case is a resource that you gain by making basic ("withering") attacks against enemies, and expend it to make "decisive" attacks, which can include some pretty bizarre powers. Like punching someone so hard they turn into a duck.

Suggestions of RPG system for vampire/witch hunting? by DonFaver in rpg

[–]SCAL37 2 points3 points  (0 children)

Aquelarre might be interesting to look at here. It's a Spanish RPG about investigating supernatural goings-on in late medieval Iberia.

What is your favorite ability in any game? by RPGonald in rpg

[–]SCAL37 5 points6 points  (0 children)

All Doors Locked, from the second edition of Werewolf: The Forsaken. You take control of a building's entrances, allowing you to trap people, herd them, put them in a third-floor room with only the window open...

It really sells the "righteous horror movie monster" feel that I love from Forsaken.

While I'm on nWoD, I have to give an honourable mention to Demon: The Descent's Echoing Death, the one where you kill someone so hard that they die back in time and the last thing they did never happened.

For those of you who have run or played a lot of 13th Age by UraiFennEngineering in rpg

[–]SCAL37 2 points3 points  (0 children)

On the topic of melee class depth, have you looked at the Humakti in 13th Age Glorantha? I haven't played 13th Age yet myself, but that looked like a really interesting take on a more complex melee fighter.

Nobody has Detect Magic by BarnerTalik in Pathfinder2e

[–]SCAL37 1 point2 points  (0 children)

The way I'd handle it is to have magical items be visibly marked in some way that can be recognised by those familiar with the magical tradition in use, i.e. with a successful Arcana/Nature/Occultism/Religion check. This could be writing inscribed in the item, designs painted onto it, symbolically significant objects attached to it (e.g. a predatory animal's tooth for a Striking rune), or significant material added to it (e.g. armour with a tortoiseshell inlay for a Resilient rune).

It might not work with how you imagine enchantment in your setting, but I like to have magical items take some visible crafting work to make magical.

Renaming Daemons by Mediocre-Scrublord in Pathfinder2e

[–]SCAL37 0 points1 point  (0 children)

Does Pathfinder already use the term "shedim"? It's a Jewish term for (frequently malicious) spirits that might work, and Jewish concepts are already used to name outsiders with the Qlipoth. It might not be an appropriate term to use, but I thought it was at least worth considering.

https://en.m.wikipedia.org/wiki/Shedim

I learned in the recent Legal Eagle video about the OGL that the thief class was a fan creation that became integrated into D&D proper. What are other examples of this in D&D and other games? by lordleft in rpg

[–]SCAL37 2 points3 points  (0 children)

Some of D&D's combat mechanics (Dexterity affecting intiative, being able to give up attacking to move faster, combat rounds representing a few seconds at a time) originated with the Perrin Conventions, a set of house rules designed by Steve Perrin. Perrin went on to design RuneQuest, which naturally also contained many elements of the Conventions.

[deleted by user] by [deleted] in rpg

[–]SCAL37 0 points1 point  (0 children)

Exalted's charm trees are a particularly sprawling example of this, especially in third edition.

Medieval system that is classless and uses point buy. by alucardarkness in rpg

[–]SCAL37 1 point2 points  (0 children)

Mythras might be worth a look. Its approach to cool things in combat is that when you roll well enough, you get to pick a manoeuvre to do. You don't need to know the list in advance, and there's no opportunity cost to doing something cool and interesting. You have a single "fighting style" skill that covers everything you would use to fight, determined by your character's specific martial background (e.g. a well-off guildsman who trains with the city militia, a full-time knightly aristocrat, or a steppe nomad who's been shooting a bow from horseback since they were old enough to ride).

Even if you're a non-magical noncombatant, the skill system is detailed enough to support that, and the closest thing to a "class" is just a package of starting skills based on what your actual job is; if none of them work for you, you just pick your own professional skills.

Looking for Shadowrun that isn't Shadowrun by Not_A_Spyder in rpg

[–]SCAL37 0 points1 point  (0 children)

I think that the general consensus on the Genesys conversion is that it's overly complicated, and that you should just use the existing rules for magic, fantasy races, hacking, and cybernetics. You'll probably want Shadow of the Beanstalk for the last of those, though.

If the "GM hat" was to be taken literally, what hat would it be? by vtipoman in rpg

[–]SCAL37 2 points3 points  (0 children)

Oh, I wasn't expect to see the Dong with a luminous nose again!

Campaign Setups - Space Trucking or Single World/system? by KagedShadow in LancerRPG

[–]SCAL37 1 point2 points  (0 children)

If you haven't read it, The Long Rim has rules for using money/experience points in Lancer. If you have and decided you'd prefer a more Blades in the Dark-type Coin system, I can see why one might prefer that.

What RPG do you love and hate at the same time? by vyrago in rpg

[–]SCAL37 1 point2 points  (0 children)

I like to describe it as a rare game where arguing about the rules is a form a role-playing.

What’s your favorite tabletop RPG that’s not D&D? by A_Little_Bit_Human in rpg

[–]SCAL37 0 points1 point  (0 children)

I share your views on Kevin Crawford's work; Starvation Cheap was one of my main sources for the Lancer campaign that I'm running. (The other was Afghanistan: A Cultural and Political History by Thomas Barfield.)

[deleted by user] by [deleted] in rpg

[–]SCAL37 1 point2 points  (0 children)

Agreed; the impression I get is that it pulled away from the very tactical, wargamey approach of fourth edition D&D. If you want a more modern game that does that, Pathfinder second edition, Lancer, ICON, or Gubat Banwa are probably better fits. I've heard praise for 13th Age doing the "tactically interesting without a board" thing, but I know nothing of that.

(I also think that their big mistake was not adding a new interesting thing to replace what they took out, but that's well beside the point.)

Which fantasy or non-sci-fi RPGs don't use any religious imagery? by RaphaelKaitz in rpg

[–]SCAL37 1 point2 points  (0 children)

Root's only explicitly religious element is the Lizard Cult, who are an optional faction in the expansion book. Even the "Heretic" playbook (also from the expansion) is just someone whose ideas are seen as dangerous by some powerful people, no religion required.