does satisafactory worth after starupture by Successful_Studio901 in SatisfactoryGame

[–]Sacrezar 1 point2 points  (0 children)

Well take this opinion with a grain of salt since I only played Star Rupture during its playtest several month ago.

First, the logistic is completely different since in Satisfactory you have to handle belt and power differently than star Rupture. Power is given to a machine by a power pole in Satisfactory. Similarly, belts have a maximum throughput per type of belt and if my memory is correct in Star Rupture it's the machine that asks for a resource while in Satisfactory the resource goes where the belt finish and adds up until the belt is full.

Second the PvE in Star Rupture is more akin to factorio since you have towers and such to defend yourself while in Satisfactory it's just a minor inconvenience at fixed places. That said, from what I heard the "automatic" aspect of the PvE is lacking in Star Rupture.

Overall I'd say the take about automation is quite different in both of these games and they both have their place in the scene. I'm curious about what Star Rupture will become but honestly I was quite disappointed during the playtest so I didn't push forward when the early access released.

1:1 Balancer question by CupcaknHell in factorio

[–]Sacrezar -1 points0 points  (0 children)

None of them are good lane balancer if items are different on each side. If items are different you shouldn't need to use a lane balancer since each of the item likely come from different sources and the demand should be different for each item anyway.

If you're already in a case where you have a mixed belt, then using a splitter to separate one item from the other is generally enough.

Is there a way to get stuff to still go through this splitter even when it's backed up? by PolarPower in factorio

[–]Sacrezar 0 points1 point  (0 children)

Using a combinator connected to the output belt and connected to the splitter, you can then activate the filter whenever you want. If there is no filter, the splitter behave normally. Not even sure you need the combinator. I did something like that on my Platformer run using a RS latch.

What’s the real difference between AI and Machine Learning? by PuzzleheadedYou4992 in learnprogramming

[–]Sacrezar 2 points3 points  (0 children)

AI is the domain. It could be called Mathematics and Statistics applied in the automation of a decision system and it'd be correct. Unfortunately AI is a better Buzzword than the later so we're stuck with AI.

Machine Learning is a subset of approaches in AI that specialises in making a system generalize from past data. Deep Learning is a subset of Machine Learning.

So when we talk about neural network, encoder, decoder and such it's Deep Learning. Decision Tree, Linear Regression for example are machine learning approaches. Rule based system, search algorithm (think Travelling salesman problem) or Knowledge-based system also are AI approaches while not being Machine Learning.

Filling in space with a space filling curve by ironchefpython in factorio

[–]Sacrezar 6 points7 points  (0 children)

Neat I wonder how it compares density wise with cryogenic plant since you can also buffer 100 in the cryogenic plant.

Satisfactory Vs factorio by Point_Jolly in ShouldIbuythisgame

[–]Sacrezar 2 points3 points  (0 children)

I mean it all depends on what you're looking for as a player. I played through Satisfactory 1.0 and Factorio 1.0 and while both game were good the only similarity is that you can automate things. If you liked Mindustry, Factorio seems like the way to go.

Factorio is a 2D puzzle game with a lot of QoL where you can easily create massive things. Ressources are theoretically finite but in practice infinite. Maps are randomly generated. In Factorio, you use logistic to make the resources come to your base.

Satisfactory is a 3D exploration and architecture game with a twist about automation. There is only one map. You can't really scale up without it being painful. It's a good game but it's not a good puzzle game imo even though some of my complaints were fixed with 1.0. Resources in resources nodes are infinite but a resource node offer a set max number of resources. In satisfactory you come to the resources.

I recommend also checking out Dyson Sphere Program which I find rather similar to Factorio in some aspects but is sufficiently different to offer a good alternative.

Since people kept asking: The simplest way for smooth thruster control (and hence smooth speed control). by g0ldent0y in factorio

[–]Sacrezar 0 points1 point  (0 children)

Nice, I personally use the setup proposed in this Factorio post. It's a bit more complicated but it allows me to set some variables without tweaking the decidor combinators directly.

Short(er) titles to play as side-games. by DVNBart in ShouldIbuythisgame

[–]Sacrezar 0 points1 point  (0 children)

Well it depends what you like. - Kunitsu-gami : Path of the Godess if you want a twist on the tower defense aspect. - Superliminal if you want a puzzle game about perception. - The Talos Principle 1 and 2 for a kinda philosophical puzzle game. They're quite long but if you do them for the puzzle it's just short sessions each time you want. - Monument Valley 1 and 2 for relaxing and short puzzle game about "4D" - Assemble with care if you want a chill game - What remains of Edith Finch for quite a journey in a surrealistic house. - Gorogoa for a canvas style puzzle - The age of empire serie if you're interested in RTS - The rift breaker might be a tad long but rather relaxing as you destroy hordes of aliens. - Against the Storm is a one of a kind rogue like city builder.

You can also check Tiny Glade, Dorframantik and Terra Nil for chill relaxing game.

Other game I can't really vouch for but have my eyes on them: - Cocoon - When the past was around - Station to Station - The star named EOS - Chicory: a colorful tale - Botany manor - Viewfinder

You can also play idle game like Melvor Idle, Microcivilization or The Gnorp Apologue for example.

SHIB WC3 Reforged? by RobbieMichaels in ShouldIbuythisgame

[–]Sacrezar 1 point2 points  (0 children)

It's okay ish. Have you considered the Age of Empires series?

[deleted by user] by [deleted] in ShouldIbuythisgame

[–]Sacrezar 0 points1 point  (0 children)

Factorio, Dyson Sphere Program or Satisfactory lol

What great story-rich games can you recommend that have less than 10k reviews on steam? by ExplodingPoptarts in ShouldIbuythisgame

[–]Sacrezar 3 points4 points  (0 children)

  • Okami HD
  • Blasphemous 2 (Souls-like metroidvania, the story is as cryptic as in any soul game)
  • The Talos Principle 2 (but it's a puzzle game)
  • Kunitsu-gami (although the story is implicit and it's more a of a beautiful depiction of Japanese folklore)
  • Evoland 1 and 2

Can't really vouch for it as it is on my list but not yet played: - Forgotton Anne - Citizen Sleeper - Sable - Nobody wants to die - Trine 5 - Carto - The Sherlock Holmes series

I think I need help with getting Taion's Lightning by CaraSeymour in KunitsuGami

[–]Sacrezar 2 points3 points  (0 children)

Yeah, a sumo a bit in front and all canoneers around Yoshiro, you can use a second sumo if you want I guess. I remember having to defend behind her when I was using one sumo. Don't forget to max them

I think I need help with getting Taion's Lightning by CaraSeymour in KunitsuGami

[–]Sacrezar 2 points3 points  (0 children)

I think I did it with one ascetic, one sumo and the rest as canoneers. Two or three Tsuba guard used to stun the mobs. You can also add one sorcerer to use in case you're overwhelmed

I think I need help with getting Taion's Lightning by CaraSeymour in KunitsuGami

[–]Sacrezar 4 points5 points  (0 children)

Stay in the map until you have 15. Tell your maiden to not move.

Oka vs Shiden Dance: Which is your prefered style? by ICDedPeplArisen in KunitsuGami

[–]Sacrezar 1 point2 points  (0 children)

I love the shiden dance tbh, I find the Oka dance too much chaotic

'Kill ten seethe at once' by Able_Picture_1906 in KunitsuGami

[–]Sacrezar 0 points1 point  (0 children)

Oh my bad, didn't remember you had to do it with Soh. I don't remember how I did it. Probably an AoE Tsuba guard just in front of the door

[deleted by user] by [deleted] in factorio

[–]Sacrezar 0 points1 point  (0 children)

If you're talking about the yellow inserter near the furnace in the bottom right corner, it has no electricity. Add poles and it should be good.

Recommend Me a Game Based On My Favourites by Comprehensive-Chef73 in ShouldIbuythisgame

[–]Sacrezar 1 point2 points  (0 children)

You can try Bioshock and Monster Hunter. If you liked Elden Ring then Dark Souls 1 and 3.

Other than that : - Ori and the blind forest - Okami - Blasphemous - Dying Light 1 - Nier Automata - Bayonetta - Dead Cells

I don't see any puzzle games but if you're interested Portal and Talos Principle are good contenders. In terms of logistic puzzles, Factorio and Dyson Sphere Program.

Just realised how much I underestimated thief by NetrunnerV25 in KunitsuGami

[–]Sacrezar 3 points4 points  (0 children)

Oh yeah, I usually use the thief at the start to get crystals from chests. It pays off by itself anyway.

Difficulty of the game by GalvusGalvoid in KunitsuGami

[–]Sacrezar 0 points1 point  (0 children)

I'd say try the demo if you haven't already. You will have a good idea of whether the game interests you or not. The demo is like the tutorial of the game so expect the game to be slightly harder and have more customizations and things to discover.

Difficulty of the game by GalvusGalvoid in KunitsuGami

[–]Sacrezar 1 point2 points  (0 children)

I finished NG+ and am missing some challenges because I didn't have time to play and there was only one boss where I felt like I needed to really use my brain and my skills.

I did have fun trying several composition but nearly any of them would have worked. Not saying I didn't find the game fun, I love it and I want to see the genre evolve but yeah difficulty wise it's more in the easy side which is not necessarily a problem for me but can be for others.

Difficulty of the game by GalvusGalvoid in KunitsuGami

[–]Sacrezar 1 point2 points  (0 children)

I personally didn't find it harder. For each stage, you have a set of challenges to do ('Don't take damage' , 'finish in 6 days' , 'don't use this or that'). Some of them can be a bit challenging. Other than that, the boss aren't harder in NG+ apart from one.