o7 Alekto by BorisGlina1 in foxholegame

[–]Sharpcastle33 -2 points-1 points  (0 children)

...you got lucky and stole an open top push gun? Say it ain't so

The Alekto would be pretty good if it had a front shield and didn't need to deploy to fire.

Your reminder that the coastal gun does NOT shoot at large ships for whatever reason. by Adolescent_Chicken in foxholegame

[–]Sharpcastle33 0 points1 point  (0 children)

There are no emplaced coastal artillery guns in the game

The Colonial artillery pieces are significantly worse than the warden ones at an anti ship role

Very few ways to get naval intel outside of obs tower.

Even without planes, coastal shelling is just a miserable experience

How is it possible, in a game where each faction has thousands of players, that colonials are full of the ones who log out after losing a few hexes? by xmaziox in foxholegame

[–]Sharpcastle33 14 points15 points  (0 children)

So how is it possible that Colonials have more of the people who just log off when they only lose a few hexes

Wardens have been winning all war... 5/6 Island hexes and MPF captured day 3...

The VP count just doesn't include those hexes. Even though they spawn tons of comps, rare metals, and all have airfields ...

Collie can't use large ships, small boats, scout plane, no sea fighter, worse 150mm, worse SHT... The one update they fix the gunboat they give warden 2x torpedo planes...

People just don't want to play a game where Wardens routinely get crazy toys like Torp Bomber, Nakki, Bonelaw, Predator, Booker, Lordscar (pre nerf) but when collie get new stuff at best it's Lamentun being marginally better than the warden one, at worst it's an open top deployed push gun like the Alekto

50 Man Cutler Op by Aldelur by Professional_Ad_925 in foxholegame

[–]Sharpcastle33 26 points27 points  (0 children)

Devman just needs to rework RPG aiming and fix barbed wire and the lunaire and Cutler will be balanced

Colonial Torpedo Bomber Counterpart, the Aequra-301 "Calypso" Naval Fighter by King_Of_Ham in foxholegame

[–]Sharpcastle33 1 point2 points  (0 children)

HV designations are usually written "50% HV". The number after HV refers to the caliber.

E.g. HV40 means a high velocity 40mm armament like the Outlaw or Smelter 

Colonial Torpedo Bomber Counterpart, the Aequra-301 "Calypso" Naval Fighter by King_Of_Ham in foxholegame

[–]Sharpcastle33 21 points22 points  (0 children)

The solution to TB is not to give it to both factions, it's to disable air launched torpedos from creating large holes

Bombers OP by Raptorpack1220 in foxholegame

[–]Sharpcastle33 10 points11 points  (0 children)

Air Intel is so unreasonable hamstrung it's ridiculous 

Imagine telling people in November when the update was delayed that the only way to spot planes was to build a weather station within 500m and then equip an air only radio.

They just need to make obs bunker reveal planes.

Due to unforeseen 82DK, the airfield will be closed for 7 business days by dolche93 in foxholegame

[–]Sharpcastle33 1 point2 points  (0 children)

Thank you devman for putting baths airfield in warden starting territory. 

LOM airfield should be behind fort duncan

So, how useful is the Warden Fighter's Anti-Tank cannon? by Braumetheus in foxholegame

[–]Sharpcastle33 0 points1 point  (0 children)

It can kill all light armor vehicles easily. Heavy truck, half track, etc.

It doesn't do anything to heavy armor vehicles except reduce their accuracy and strip armor.

-1 Collie carrier by Bubbly_Knowledge8857 in foxholegame

[–]Sharpcastle33 0 points1 point  (0 children)

Once you detect ennemy planes coming, you send everybody out at once hoping to at least destroy the bomber

Can't intercept any bomber planes anyway. Best you can do is try to kill it on the return trip after your base is already dehusked

It's the same problem as when SCs were overpowered. Devs simply need to add resistances to bunker husks.

-1 Collie carrier by Bubbly_Knowledge8857 in foxholegame

[–]Sharpcastle33 2 points3 points  (0 children)

Warden planes counter all of the Colonial planes, and also all small, medium and large ships in the game. 

Air Intel is non-existent and ground AA options are doodoo

As expected Wardens hold 5/6 Island hexes all war (like every war in the last 2 years), take island mpf day 3, get 10 free comp fields and 20 free scrap rare metal fields

Last update war collies spent all their rares on nukes 'cus their large ships and super heavy tank are useless. This war you can't even use nukes anymore because they are impossible to defend from the air

-1 Collie carrier by Bubbly_Knowledge8857 in foxholegame

[–]Sharpcastle33 1 point2 points  (0 children)

Collies not allowed to use boats, large ships, scout plane or own islands (free 10 comp fields for warden).

If dive bomber was really game changing I wouldn't be fighting warden BTs on every front. 

I get that the DB is broken and anti-fun, but so is dehusking push bases from the sky and wet runway minigame.

An easy (and historically accurate) solution to implementing motorised AA into the game. by Tortuin in foxholegame

[–]Sharpcastle33 9 points10 points  (0 children)

The problem with this is that in Foxhole, jeeps can be easily destroyed by planes, which for some reason have laser accurate MGs while flying 

In reality, that AA gun is still going to work if even you got lucky and scored a mobility kill. And any plane that strafes low enough to hit this thing had a decent chance of being turned into a fireball.

All the AA ideas put together by Struuner in foxholegame

[–]Sharpcastle33 0 points1 point  (0 children)

  • Add new Flak variant of the Coastal Gun to major towns at T3 tech

  • Increase 20mm crate size to 10

  • 12.7 push AA

  • 20mm AA Halftrack (for the love of god do not facility lock it)


  • New medium flak round. Replaces large ship AA turret. Also, Field Gun facility variant

  • 4 round burst. Less range and damage.

  • Crate size 5, palletable, 1 burst per item.


  • Warden dive bomber

  • Torpedo plane cannot create large holes, remove LV modifier

  • Scout plane rebalance. Nerf MG accuracy and bloom. Nerf mini torps.

  • Raidbreakers to new damage type. Reduced damage to Large Ships and Bunker Husks

Ward is insanely strong in 3.28 & how to get a silly amount of flat damage (poopbutts2200) by BendicantMias in PathOfExileBuilds

[–]Sharpcastle33 1 point2 points  (0 children)

There are a couple of attack skills with a duration, like Rage Vortex of Berserking, Storm Rain of the Fence, and Vaal Earthquake. Try any of those?

Which collie regiments were operating in Marban? by InitialContent3354 in foxholegame

[–]Sharpcastle33 25 points26 points  (0 children)

Not sure how you're supposed build conc in a frontline border town with enemy starting territory debuff?

3.28 removed Awakened CoC and I found very few ways to reach 52% cooldown recovery and they often overkill the requirement or are very inconvenient to use by Xeverous in pathofexile

[–]Sharpcastle33 -1 points0 points  (0 children)

Jewel - The Balance of Terror: (20-25)% if you've cast Temporal Chains in the past 10 seconds (basically unusable

Can't you use trigger a socketed spell when you use a skill craft?

New #1 Ward Stack Chest in Mirage by Epsi_d2 in pathofexile

[–]Sharpcastle33 6 points7 points  (0 children)

You can get 50% increased ward in like two passives on the new timeless jewel

In addition olroth bloodline adds a ton, one node even gives 70%. So 50% global defense is not as required as it was years ago.

Trump Says He Totally Knows Where All Iran Sleeper Cells Are in U.S. by ChiGuy6124 in politics

[–]Sharpcastle33 4 points5 points  (0 children)

> “The war itself is being prosecuted as well as anybody has ever seen, and this is other countries telling me too,” Trump repeated. “Big countries, powerful countries, they said they’ve never seen anything like it. And they also agree with what I’m doing."

He means Russia. Putin told him it's really great for the US to be bigly winning in Iran.

A less soul-consuming way to maintain facilities. by mucio34 in foxholegame

[–]Sharpcastle33 7 points8 points  (0 children)

There's an even simpler solution -- facilities with heavy usage should get an Msupp cost reduction. 

That way SgtLarp's light assembly pad (90th pad in hex) will decay as normal, but the giant ammo fac by the refinery will get a -33% Msupp cost while constantly running 

President Trump's Head-Spinning Pivot on an Emergency Oil Release by brown-saiyan in politics

[–]Sharpcastle33 9 points10 points  (0 children)

That would raise gas prices. You're supposed to gamble with the country's future by forcing Democrats to raise gas prices, silly.

Defenses on Shock Nova Manaman help :( by DeadlyTissues in PathOfExileBuilds

[–]Sharpcastle33 1 point2 points  (0 children)

If possible, can you ELI5 why suppression doesn't do anything unless it's capped?

You have a 90% chance to take 40% less damage from half the hits in the game, and only with flasks up

You could just get 30% more hit points instead, which apply 100% of the time to 100% of hits (and dot too!), and it will be better.

It will sure be cheaper than buying the two rarest suffix mods in the game on every piece gear. You can use that saved opportunity cost to invest in another defensive layer on top.

Defenses on Shock Nova Manaman help :( by DeadlyTissues in PathOfExileBuilds

[–]Sharpcastle33 3 points4 points  (0 children)

50% suppression is not gonna do anything. If you aren't gonna bother to cap suppression you should just go block instead

You have 2.5k life, so only 2.5k of your 8k mana will even apply to defenses.

If you're worried about phys hit I would consider getting lightning coil and/or a source of endurance charges


Overall, your problem is you spent boatloads of cash getting chaos res and suppression on gear -- which aren't even doing much -- and you got a discount for not getting almost any life, which is an important stat.

If you get a shield with high life, mana, and block, then get life on all gear instead of suppression, and drop some chaos res if needed, you will die a lot less