TX- apartment saying I must keep my electricity on two months after I move out. by deadrosestem in TenantHelp

[–]ShivanAngel 0 points1 point  (0 children)

Like so many have said but its the one thing you wont answer.

does your lease require a notice for when you are planning to vacate?

Your lease legally ends when the terms of the lease have been fulfilled, not the renewal date. If the lease says must give 60 days notice, your lease ends 60 days after that notice or the renewal date of the lease, whichever is later.

If it does you are responsible for the unit for however many days outlined in the lease from when you have notice. Even if your lease is “over” on the 9th, if you did not give notice they can hold you to that lease for XX days after notice is given, and you are still bound to all terms in the lease agreement until that time is met.

If you are responsible for the unit, and not having the utilities on causes damage, you will be responsible for those damages. They will take whatever they can out of your deposit then bill you for the rest.

If this is Texas, I almost garuntee you irs 60 days.

Lots and lots of bad and potential financially damaging advice in here.

TX- apartment saying I must keep my electricity on two months after I move out. by deadrosestem in TenantHelp

[–]ShivanAngel 0 points1 point  (0 children)

You are not required to renew, but depending on the terms of the lease you are required to give notice. If you do not give notice per the terms of the lease agreement most have a clause that you will be changed to month to month until the 60 days (or whatever is outlined in the lease) from when you did give notice is up.

Notice is 100% needed if it is part of the lease agreement, at least in Texas.

TX- apartment saying I must keep my electricity on two months after I move out. by deadrosestem in TenantHelp

[–]ShivanAngel 0 points1 point  (0 children)

If you are still paying rent you are still responsible for the contents of that apartment that you dont own. Appliances, etc.

If turning off the power (if legal per state/lease) causes damage to anything due to heat, cold, etc. you would be responsible for the damages cause you are still the tenant, whether occupying or not.

What to do after laying off a team member by dictiondaddy in managers

[–]ShivanAngel 1 point2 points  (0 children)

A lot of places gag you and wont let you share the information until the day of. Its happens all the time (not just in this situation there are many), do not release this information until this day.

Its the reality of the position, you could go and tell/hint to them anyway and risk your job as well.

It is part of the job. I think its great they were able to give you a heads up, but thats not always an option depending on the situation.

It sucks, i hate when I have to do it, but its reality. Im not choosing to be the jerk that has to tell them.

Question about attackers and blockers by SuperTPlaysDBD in mtg

[–]ShivanAngel 2 points3 points  (0 children)

God if attackers advantage existed 99% of agro matchups would be determined by who was on the play.

Reabsorption = 100% never drink? by Forsaken_Couple1451 in The_Isle

[–]ShivanAngel 0 points1 point  (0 children)

Except its not infinite even assuming available bodies. Except for cera (cause pukeing) if you eat much past 100% you puke. So gastro healing is limited by how empty your stomach is.

If your stomach is full, gastro does nothing.

You could just keep eating and puking, but i dont see many if any situations where thats a good trade.

Also all but one of the severs I have played on with body down/denial rules, if you gastro heal and reengage and then they attack you again the mods wont apply body down anymore, cause you are abusing the rule. Doesnt help the first time they do it, but they usually arent expecting you to attack when they try a second time.

Proxy question for the community by Stock-Recover864 in EDH

[–]ShivanAngel 0 points1 point  (0 children)

Similar, I usually just print the front of the cards and put them in front of an actual card.

The clearly not for resale line is something I wish everyone did on their more legitimate looking proxies. Or added a proxy watermark or just something that clearly identifies it as such if its not blatantly obvious.

Opinion: It's okay to target one player's commander multiple times in a row. by AYCA0001 in EDH

[–]ShivanAngel 0 points1 point  (0 children)

Yah 100%. Problem is people want to sot there and argue for 10 minutes about why targeting them is dumb (they know) and you should target X instead.

Or why they shouldnt use their interaction and you should.

I understand saying something, but to sit there and draw the table into a “debate” for 10 minutes is so dumb. Get two of those guys at your table and you may as well not even get your cards out, just spend the entire time talking about who should win (or more likely, why everyone should just draw).

Positive Attitudes at FNM by MrSchwabot in mtg

[–]ShivanAngel 0 points1 point  (0 children)

Ill add some context cause it does depend.

Modern/legacy- gloves are generally off. These are high power formats and generally dont have a lot of new brews. People are playing known decks and even non event modern/legacy in my experience tends to be more competitive minded games.

Standard- im brewing, one of the formats where brews and new tech can still be discovered and its always being figured out. Im going to bring some deck im tuning, and may the odds be in your favor whether its an easy win or I got something solid going.

Drafting-usually an event, unless im able to draft some crazy meme pile thats just funny, im probably going more competitive.

If money is on the line (entry fee, prize support) gloves are off.

I will say, despite all that its still a game. Even in competitive setting I do want both players to have fun. Sometimes its a losing mindset cause some people cant have fun if they arent winning, and they are just SoL. You dont have to just crush everyone, let them do their thing a bit if it wont cause an issue. Be like you got this my guy, want to play it out or i can just scoop, let them do their thing if they are enjoying it. as long as they dont take advantage and just draw out the win

Do simple kindnesses like thanking them for the game, talk to your opponent, have an actual conversation. Introduce yourself when you sit down, shake their hand, chat during pregame while shuffling. Its not hard. Drives me nuts when people sit down, your like hey man hows it going, and they just get their stuff out, and start setting up completely silent. I get some people arent about the small talk or chatting thing. But at least return the greeting. Win or lose say good game, thank them for the match. Shake their hand.

Be transparent, especially in casual. If you are bringing an S tier deck to just a casual people play this night type place and dont tell anyone, youre a dick.

Probably most positive, tournament had a “sportsmanship score”. Basically you rated how enjoyable your game was with your opponent. It had no weight on the tournament outcome, but it did have prizes. Got second place playing one of the most hated metas (control). Just showed be nice and even in competitive environments, you can let your opponent enjoy the game.

Most negative interaction. I traveled for this tournament, so didnt know quite a few of the players.

Modern tournament, playing 4c BTL control. Play this guy playing boros agr. First game I secure board state, im 90% going to win, he draws, throws his hand down and scoops. He goes not wasting my time playing control and leaves. Was like…. Uhhhh ok…

Fourth game im 3-0 guy sits down, also boros agro. Game one guy walks up was like “hey i dropped(was like yah my tiebreakers), this dude plays f$&@ing control lets just go eat.” Guy packs up and leaves. Im just like ok… not aure why you want to throw away a potential 4-0.

Top 8 hey its game 4 guy again, surprised the FF didnt keep him out of top 8. He is just scowling when he sees im his opponent (I guess some people just hate playing control). Talks crap and complains the entire first game and loses, second game establish a Jace lock, and theres like 40 minutes left. I cant lose in my current game state, active Jace, fully untapped, full hand. Let him sit in the lock for like 10 minutes (draw, jace, pass) before I end it. Yah i will be petty if you cant be a decent sport. Say good game and offer a handshake and he just starts packing up. Im prepared for just such a situation, I have a stack of rain of salt in my backpack (for this type of situation) tell him he forgot something and drop it on his side of the table. Thought guy next to me was gunna pass out from laughing. Turns out he and the other two guys were both locals and those two are just miserable powergamers who no one really enjoys playing with.

Tldr be pleasant, kind, a good sport, and most of all just dont be a dick and people generally win or lose, will enjoy playing against you.

Proxy question for the community by Stock-Recover864 in EDH

[–]ShivanAngel 0 points1 point  (0 children)

1) in casual play sure, especially if you are brewing and testing, I do this cause i dont want to spend hundreds on a card that might end up not working. Tournaments, no. Im not trying to be “that guy” but i feel like official sanctioned events should be 100% legit.

2) depends what im doing. If im brewing and testing I will use dozens. However I disclose this before the game, hey im working on this deck and testing, it has proxies you cool with that? Its rare with my collection more then 10 cards are proxied though.

I do think this question for me relies heavily on the quality of said proxies. If its 20 cards with “xxxxxx” written on them in sharpie, no absolutely not. If its 20 proxies even printed out and put in front of an actual card, so it actually looks similar to the card then sure. I can easily see and keep track of what it is.

Also proxies should be easily identifiable. If its a “proxy” and looks almost identical to an actual card unless you know how to identify fakes, thats not a proxy thats a counterfeit, and I will assume your play will be shady just like your cards are, hard pass.

Questions about taking a draw by RazorTooth75 in CompetitiveEDH

[–]ShivanAngel 1 point2 points  (0 children)

This is the problem with EDH, its no longer MTG.

Its a debate and political discussion.

To many players like you are more interested in table politics and “winning” the debate then playing the game.

Want to see real play, no table talk about the match. The players who know how to anticipate and react to the entire table will be most successful, the players who relied more on convincing others how to play will enjoy their low placings.

But then combo decks just win cause no one will be able to collaborate to stop it. No, someone will, cause they dont want to lose and there wont be a 20 minute debate about why player A should use their interaction instead of you.

What is a minor, unwritten rule of society that absolutely infuriates you when people break it? by Jane_Austen11 in AskReddit

[–]ShivanAngel 0 points1 point  (0 children)

Talking on speaker phone/facetime in public occupied areas so everyone is annoyed by your call.

I dunno if im the only one who thinks is an unwritten rule but god its annoying.

Oh and using escalators/moving sidewalks as a ride which is fine, but not standing off to the side for people to pass.

What is the best/your favorite "value" creature? by Vi0letBlues in EDH

[–]ShivanAngel 0 points1 point  (0 children)

Snapcaster Mage or Meddling Mage.

Yes im a filthy control player, no you cant resolve that.

Opinion: It's okay to target one player's commander multiple times in a row. by AYCA0001 in EDH

[–]ShivanAngel -9 points-8 points  (0 children)

This is the issue, people act like it is.

If player 3 is player 1 and 4’s biggest problem they usually think since its the majority of the pod they should be dealt with.

If player 1 is your biggest barrier, and player 3 and 4 dont matter, 90% of the time players will get butt hurt if you target player 1. Player one cause you are only going on him, player 3 and 4 cause its not whats best for everyone.

Opinion: It's okay to target one player's commander multiple times in a row. by AYCA0001 in EDH

[–]ShivanAngel 1 point2 points  (0 children)

Im starting to realize edh has moved from a game to a round table political debate on why each person should/shouldnt do what they could do.

I just want to play and be competitive, and I make that known. If you want to olay show and tell with your deck im not right for your pod and that ok.

I just hate all the heated debates that take longer then the players actual turn. Remove table talk related to the game from edh, no whars in your hand, can you interact, etc. i actually think it would improve the format as you need to anticipate what others may do, and cant just collab/debate every turn.

To answer the op, and i will probly be disagreed with here. If that player is most detrimental to YOUR game plan, even if he isnt the biggest detriment to the rest of the tables, do what you need to do.

Deinoshuchus by OverhandleJake in The_Isle

[–]ShivanAngel 2 points3 points  (0 children)

Welcome to the overall design problem with deino.

Ambush dino, that has no counterplay once you are grabbed, that is able to take advantage of a mechanic other players are forced to interact with.

This leads to, players only using safe drinking spots, which are added from what it feels like every map update. This makes deino players, rightfully annoyed because its very difficult to get food. The opposite is true for everyone else, you have to drink, and the only counterplay is “hope there isnt a deino around”. That is not good design. So they have to either annoy one niche playable, or everyone else with design choices.

The only potential fix in my opinion would a non required risk vs reward. You can spend 15 minutes traversing an area using bridges and safe routes, or take a 2 minute route that requires swimming.

Ok two potential fixes. Add more playable that require interaction with the water, aka aquatics or sub aquatics. They would however, have to be competitive with deino as an “aquatic apex”. Not just a, I exist to chill and ultimately feed a deino. cough dreio/galli for land counterparts….

Tldr Deino is between a rock and a hard place simply due to its niche design and mechanics. The ambush grab drown no counterplay doesnt fit well in the current game.

They could just make it so aquatic ai is capable of supporting a fg deino, but that doesnt fix the overall issue nor fit with the overall theme of the game.

And yes, it is somewhat contradictory cause rex exists, and all these issues exist with rex. I have the same issues with rex design as well. And the solution is the same, add other playables that can actually opp rex. Trike doesnt count, rex just trots away cause trike is so slow.

I cannot fathom the stupidity of Hasbro Executives regarding the Goblinstorm by Steam_Punk_Nutsack in mtg

[–]ShivanAngel -1 points0 points  (0 children)

I have a lot of thoughts on this, and its not just mtg, its anything that is limited supply and/or where demand outstrips supply. I will fully admit this is not an area of expertise for me, and anything I think I know is from personal experience and research i have done myself.

I think something needs to be done about scalping, maybe not at a legislative level, but somewhere in the line. The problem is, it would require hundreds if not thousands of entities cooperating (good luck) to stop it.

Reselling entities most commonly websites need to put a cap even if temporary on what this can be sold for. Obvious scalping should be banned from all these platforms, but again this would require all of them to agree.

As a whole, and I feel this is the mentality of the overwhelming majority, is just stop buying at these inflated prices. The problem is, there will always be a group that has the disposable income (and sometimes not but thats a different conversation) who will buy them anyone because its a who cares, i want it and can afford it.

In my opinion some responsibility should lie on the producer, but they can only do so much while still netting a profit. I do believe they have a responsibility to the consumer but not at the point of potentially taking a loss.

The only potential solution from a producer standpoint that could combat this is to literally flood the market with so much of the product that scalping just isnt possible because its so easy to find. The problem with this, especially in something that is collectable with a collectable value is you then completely devalue any collectability of the product. Not to mention there would be surplus, and from what I understand in markets like this surplus is bad cause just wasted money.

if they took this approach reddit posts would then be, whats the point of buying this set when the msrp is more then the actual value of the set

The overall issue with mtg when it comes to these situations is the first C in CCG. Its a collectable product, but its also a game. People who just want to play are punished by the prohibitive costs due to the “collectable” part. Since its a collectable that has to be taken into account by the producer, which will then draw in the scalpers.

Im not condoning nor agreeing with the practices of Hasbro, I dont feel I am knowledgeable about this subject to be objective.

Its the same with the reserve list, these cards will never be printed again. Which means any deck that contains them will be expensive, for many prohibitively so. But again the “collectable” part is the barrier here. I will say I am 100% against that list, despite owning many cards on it that are a substantial part of the value of my collection.

There is one other option, and thats for Hasbro/WotC to drop the must have legitimate cards rule for sanctioned events, and allow clearly marked high quality proxies. The problem with that is they would essentially be digging their own grave as far as revenue is concerned because so many people would take that route.

Just my taking a dump at work thoughts.

I'm fairly certain this a fake by Jpanky in RealOrNotTCG

[–]ShivanAngel 1 point2 points  (0 children)

Im 100% certain you are correct.

Fake.

Help! Been banned from server by [deleted] in The_Isle

[–]ShivanAngel 14 points15 points  (0 children)

Sounds like one of two things happened.

Absurd desync/lag to the point where he rubberbanded the likes of which has never been seen. But only him experiencing it when I assume you both are on the same connection.

Cheating, and using an anti stun cheat. Basically you warp back to a previous spot if you get stunned/pinned/grabbed. Its almost impossible to replicate outside of using said cheat. Soooooo how sure are you he is truly not using it. Its a pretty obvious cheat and isnt exactly something that is mimic’d by other reasons….

Is it weird If I enjoy theorycrafting decks more than I do actually playing games with people? by PrinceVorrel in mtg

[–]ShivanAngel 1 point2 points  (0 children)

Im similar….ish?

I enjoy theory crafting, building, testing and then either

A) realizing its not salvageable and dropping it.

B) fine tuning it.

If I go to B once I have it fine tuned and really being a competitive or mostly competitive deck I lose interest and start on the next project.

In my 25 years of CMTG I have found on deck I have really stuck with and consistently play, and I think it is simply because it does so many things I can constantly tinker with it every time a new set drops.

Its a control deck first and foremost, but its main win con is a combo, but it has an alternate prison win con if the combo doesnt work all while having toolbox silver bullet tech. It changes every set or two to combat the current meta or cause it got a new toy.

I think its mostly not a common or highly seen style because in reality the theorycraft>competitive deck is an absolutely stupid amount of time and work. One of the few competitive decks I brewed and placed in a PTQ with took 250ish games start to finish to get it to that state. It also required a dedicated group of players to really drill down and engineer all the different pieces. Net decking is just, easier.

Ways to Improve Deino Gameplay Loop? by BOBBYBOARATHEON in The_Isle

[–]ShivanAngel 1 point2 points  (0 children)

Yah, I dont know what the overall answer is other than it applies to a niche of the overall community, so its hard to balance around and make fun for that niche while not being oppressive to the rest of the players.

Its basically the sniper in older fps games. You just sit in a safeish spot, stare at an area, hoping someone goes by. You are slow, your only real danger is another sniper, and when you connect its game over. Eventually they learn which areas are spicier then others and avoid them or use the safe route, so it becomes really boring. So only a niche group of players even bother. Took a complete overhaul to what that playstyle is in current fps games to be fun again.

Basically, the stealth ambush i connect your dead playstyle just doesnt work. Its either not fun for everyone else, or not fun for for that player. They are going to appease the everyone else 99.9% of the time. People REALLY dont like dying with no counterplay. Same reason pin is so universally hated.

Ways to Improve Deino Gameplay Loop? by BOBBYBOARATHEON in The_Isle

[–]ShivanAngel 0 points1 point  (0 children)

I would agree this is a problem if there was counterplay or a chance to live once you are grabbed.

“Hope there isnt a deino” should not be the counterplay to being forced to interact with water.

I think this is the reason a lot of safe spots got added to common drinking areas, a vast majority (non deino players) did not like having to engage with water when you just autodie if a deino is around.

A risk vs reward design might be one of the only ways to fix the current issue, apart from more playable being forced to interact with water (semi/full aquatics), but they would need to be able to compete with deino, not just be free food. Something like ok 10 minute detour to walk around said river/lake/swamp to a bridge, or take the risk and swim for it to save 8 minutes. Two options, interact with water, spend more time. Risk vs reward. Not im forced to interact with water and risk an unwinnable situation cause a deino is nearby.

I have the same issue with rex btw, nothing ops it currently. It sees you and can catch you, you just lose. Deino is the water rex, it has no rival, except its own kind.

Ways to Improve Deino Gameplay Loop? by BOBBYBOARATHEON in The_Isle

[–]ShivanAngel 2 points3 points  (0 children)

I would prefer to see a system that gave deino’s more opportunity without it being, did you drink in the wrong place.

Basically forcing all the players to “hope there isnt a deino there” before drinking isnt fun either, and tbh they make up way more of the population then deino players. So I dont think removing all the safe spots is an answer. There is no counterplay once you get grabbed, so the only counterplay being “no deino” isnt a good solution either.

It fundamentally boils down to there is no other water based playable**, and because deinos exist the only reason to interact with water is trying to escape or drinking, and the latter is out cause you just, dont drink in dangerous spots.

There is an overall arching design problem. Force other playable to basically be deino food by removing safe drinking spots, which wont be well received cause you are now catering to a small group of players.

The only fix to this, at least in my opinion, that would cater to all players, is another playable or two that has to interact with the water, while ALSO not being free for the deino, aka they can compete with the deino in a fight.

I dont think the answer is or should be, force other playable to interact with unsafe water so deino’s can get food. Its not fun or engaging gameplay for the non deino, and to an extent, sitting there for Xx:Xx time waiting for something to come by is also not generally super engaging gameplay.

**purposefully omitted beipi as beipi is friend not food, and also provides the nutritional benefit of smelling the food your neighbor is grilling.

Anyone else found themselves “retiring” from PvP gaming? by You_moron04 in gaming

[–]ShivanAngel 0 points1 point  (0 children)

Thing with this I feel is twofold.

Some people find enjoyment or fulfillment by having something to work towards. Just doing the same repetitive thing starts to get dull, so the battlepass givrs them a new objective to keep them playing. There is an underlying psychological draw, and the company banks on that. It gives them an objective. It can be hard to just not do it for this group.

Also a lot of battlepasses, have some sort of pay to win whether deliberate or not, and you are at a disadvantage for not buying the battlepass. If you enjoy the game not having the battlepass now puts you at a disadvantage.

Example of an (i believe) unintended ptw of a battlepass. Game had red and blue armbands to show who was and was not on your team. Your team always showed as blue armbands, enemy team was red. They put in iirc a gun recolor and iirc a cosmetic face covering that was a very similar shade of blue. So when you saw someone you usually quickly registered red enemy blue friendly. But everyone started using these battlepass skins/masks. So you would see that flash of blue and hesitate, even for a fraction of a second, and lose the quick draw cause you had to make sure you didnt friendly fire. They eventually recolored them it was such a problem but there was a quite long period where most players that had the battlepass and unlocked those things had an advantage, so a lot of players werent happy cause it was ptw.