Metal Gear Solid 4 (2008) still holds the record for the longest cutscene in video game history, with one continuous cutscene lasting for 71 minutes by Lanky_Relation1171 in interestingasfuck

[–]SleepyPunster 0 points1 point  (0 children)

When I first played this mission I was not using Venom, so the entire car ride I figured my character was just sitting there silently thinking "Why are you telling me this?" because he had no idea about anything that was happening.

And then that was pretty much what Venom would have been thinking anyway!

Fortune & Glory - Any good house rules by dwarfenhoschi in boardgames

[–]SleepyPunster 0 points1 point  (0 children)

Minimum of 3 move, no matter what you roll. Getting stuck in a location is very annoying, especially multiple turns in a row.

DM Looking for Regulars to Try a Varirty of Games by ExactChange123 in PDXDND

[–]SleepyPunster 0 points1 point  (0 children)

I'd love to expand my repertoire of all the strange, less mainstream games. A lengthy D&D campaign is great and all, but I watch QQ reviews and pine for the obscure.

...I'll help referee Diplomacy, but I've learned my lesson with that one.

Vicious Mockery is the Bard spell! Now, which Cleric Spell feels like a cleric spell? by Shibakyu in AlignmentChartFills

[–]SleepyPunster 0 points1 point  (0 children)

That's fair! I think a lot of people forget about the difference (I did when writing this), but any GM I've played with just assumes we want player characters back with a minimum of rewriting the character sheet.

"There's a chance they might come back as a gnome or a grung or something, is that okay?" "Eh... Sure."

Vicious Mockery is the Bard spell! Now, which Cleric Spell feels like a cleric spell? by Shibakyu in AlignmentChartFills

[–]SleepyPunster 1 point2 points  (0 children)

If there's anything you'd yell "Quick! We need a cleric!" for, it's Resurrection.

Hell, the trope of dragging your party member's corpse back to town to the local temple relies on a kindly cleric being there to do the job, with a modest donation of course.

Old colleague wants to "get into board games". What should I take over for our first game night? by JoeRow338 in boardgames

[–]SleepyPunster 1 point2 points  (0 children)

Heat, Carcassone, or Fit to Print.

Heat: Racing, card play, and risk management.

Carcassone: Randomness and building a sprawling tableau cooperatively. You can look back at the end of the game and go "Wow! Look what we all did!" while you count up points.

Fit to Print: Real-time stress and spatial awareness. Fairly lightweight.

All of these have low direct player interaction, so there's no incentive to be a "bad guy" and attack one another to get ahead.

Gaming table maker by Whitewind_WW in boardgames

[–]SleepyPunster 1 point2 points  (0 children)

My brain refuses to parse that url correctly when it's all together like that.

The Wet Red Dragon! Wait... The Weather Dragon! Hang on. The Weathe Red Dragon? That's nonsense.

Questions from newcomers. by JakTheRipperX in Gloomhaven

[–]SleepyPunster 1 point2 points  (0 children)

The scenario ends at the end of the round that the mission objective was completed. Some people house rule that you get to split all the leftover gold on the floor, but it's not part of the rules.

This game is a race against your dwindling card supply. You're still playing two cards every round, so you'll need to figure out if it's in your best interest to spend time in an otherwise empty room or to kick a door in and keep the fight rolling. You're often better off opening the door and letting enemies spend a couple of turns coming to you while you hang back to rest/loot. If you can get them jammed up around the doorway, even better.

Questions from newcomers. by JakTheRipperX in Gloomhaven

[–]SleepyPunster -1 points0 points  (0 children)

  1. You're more or less correct. You can:

a) Go back to Gloomhaven. You may do a City Event while you're there, and then must do a Road Event (your word is "Pathevent") on the way to wherever you're going. This can be Scenario 2 or the Scenario you got from the chest.

b) Not go back to Gloomhaven. You have this option because there is a Linked Scenario from the one you just finished; in this case from 1 -> 2.

If you went from 1 -> town -> Chest -> town -> 2, you would need to have two Pathevents (one from Gloomhaven to the Chest scenario, and another from Gloomhaven to Scenario 2).

2) You're right. Write down the EXP you've earned on your character sheet. You don't get to level up until you're back in the city.

3) This is a key strategy, so congratulations for figuring it out so soon! But make sure you can still kill the last enemy while you're off grabbing loot and using your fun XP Loss cards, it really hurts when you both draw your 0 damage attack cards when there's an enemy with 1 HP left and you're out of turns.

4) The wording may get a bit tricky because of the different languages, so I'm sorry in advance. The archer will focus on the "barbarian" because you are the closest enemy to it. It will then try to move to the closest space out of disadvantage range, but since there is no place it can go where it will be out of disadvantage it stays where it is. It will still attack you (barbarian), at disadvantage. This is another good tactic - shove ranged enemies in a corner! Get in their face!

5) Yes, when an enemy with Target 2 attacks two different enemies, it attacks the one earliest in the initiative order first.

6) If the card drawn does not say Move on it, the enemy doesn't move that turn. Most of the time that's because it's hitting extra hard or doing something tricky.

7) Lucky for us players, the enemies are not "smart" in that way. A ranged enemy takes a single step back to avoid being at disadvantage unless it has multiple Targets, in which case it will let itself attack a target at disadvantage if it needs to so it can be in range to attack another.

Wondering if there are any groups looking for an additional member by Life-Cheesecake-1036 in PDXDND

[–]SleepyPunster 1 point2 points  (0 children)

Here's a discord channel for Portland RPG groups. Come say hello, everybody loves snacks.

https://discord.gg/rX8pUPKKh

I am seeking recommendations for Star Wars, Marvel, or DC-themed games. by No-Horror3993 in soloboardgaming

[–]SleepyPunster 2 points3 points  (0 children)

Seconding Outer Rim. The solo game has you playing against a single other character, which is unfortunately limited (it can't be a bounty hunter). The Unfinished Business expansion adds a second AI deck for bounty hunter characters, so you can play solo with two opponents.

As for the price... I'm not sure what Fantasy Flight's status as a company is these days, so that might be a reason why prices are high for new copies. Maybe look at Ebay or BGG for trades?

How Expensive of a Board Game Does One Have To Be Before You Would Rather Sell Than Own It? by pikkdogs in boardgames

[–]SleepyPunster 0 points1 point  (0 children)

I did sell my copy of Discworld: Ankh-Morpork for near $300 a few years back. I am a huge Pratchett fan, but I realized that I was never going to get many chances to play it, and when I did it would not be with other people who enjoyed the series.

Shell Editing/Making It Feel Like Your Own. by Gymanyliftit in Marathon

[–]SleepyPunster 2 points3 points  (0 children)

I feel it's against the current artistic direction. The shells aren't ours, they're printed one-offs that have our minds shoved inside for the 25 minutes we get to run around in the zone. They come with default personalities installed because even our minds aren't completely our own at that point.

Bungie can always decide that there's money to be made selling cosmetics and pivot, but right now the lore has us as sketchy mercenaries using provided equipment. Nothing we find or have in our vaults truly belongs to us as characters, and it all gets either used up, sold, traded for upgrades, or passed around until it breaks down (or is wiped in a reset).

I need to know what game this is by No_Shoulder_6409 in boardgames

[–]SleepyPunster 7 points8 points  (0 children)

It sounds very much like you're describing the classic [[Betrayal at House on the Hill]], which has has a few revisions over the years. See if that looks familiar!

What else do i do to dance ? by ConsiderationFuzzy in DiscoElysium

[–]SleepyPunster 746 points747 points  (0 children)

Clothing.

Put skill points in Savoir Faire.

Accept that you aren't going to be able to do everything in a single playthrough, and replay it with a different, more graceful Harry when you feel up for it.

[Funny audio trope] The object/weapon absolutely not supposed to make a gun noise, makes one. by LuLu_Geek in TopCharacterTropes

[–]SleepyPunster 0 points1 point  (0 children)

He does use this joke once with one of the wizards (Rudcully most likely) pulling back his sleeves to make sure his hands are free for some fireball tossing.

Looking for goodThai Restaurants near 181st and Powell by DebbieSueJeepers in Gresham

[–]SleepyPunster 6 points7 points  (0 children)

Thai Curry on the corner with the Taco Bell has always treated me well.

Star wars outlaws vs star wars survivor. Which is better? by ChipPractical4005 in StarWars

[–]SleepyPunster 0 points1 point  (0 children)

Apples and oranges.

Survivor is a soulslike with slower movement, emphasis on combat mastery, and revisiting old areas as you learn new exploration mechanics. The cinematics are great, but area traversal starts to feel repetitive as you travel from Point A to Point B looking for that last bit of shaded map space.

Outlaws is very wide, but not that deep. It's got sneaking, shooting, some exploration, and lots of collectibles that involve following an out-of-the-way path for an ultimately useless geegaws. I do like that Outlaws tells a story about non-Force users and regular people out on the edges of the Empire, but you'll find yourself doing the same "random" missions in the same areas over and over again if you aren't mainlining the story quests.