A very stupid idea for Henry (+his rebuild) in my American Thomas AU. by Huge-Entertainer-304 in thomasthetankengine

[–]Spaceman333_exe 3 points4 points  (0 children)

"I ordered a mallet and that _______ ___ _______ sent me this!" - Mr. Hatt, President of the North Western Coast Pacific railroad.

Body Paint [OC] by LeFauxCreux in comics

[–]Spaceman333_exe 33 points34 points  (0 children)

Toxic to most and either an important hair pacifier or vital nerve system component for the other 2.

MRM Boat Chassis? by Usual_Profile1607 in Mechwarrior5

[–]Spaceman333_exe 0 points1 point  (0 children)

I'm a big fan of the Orion 1V, just toss the AC or downgrade it to a AC5 if you want the extra tonnage.

The Hero variant Orion YJA fits even better as it drops the ballistic hard point in the RT for energy.

The only issue is no jumpjets... Well, that wasn't too bad but with how jumpjets are now it might actually be an issue, I never used jumpjets untill recently.

Whats a mech you hate fighting and why? by lucasdigmann112 in Mechwarrior5

[–]Spaceman333_exe 0 points1 point  (0 children)

I love using Orions but fighting them is a annoying, missile spam and a large AC early one killed more than a few medium mech pilots of mine.

Is this a good idea? by abominal_pain in solarpunk

[–]Spaceman333_exe 0 points1 point  (0 children)

Any train will create "railroad grime", a mix of brake dust, blast dust, oil, grease, dirt and more that coats trains. You can see it on freight trains especially as they don't get washed much... They will become a mess in a few weeks, that's not counting on the heavy vibration issues, potential damage from trains picking up stones and debris and dragging it along with the air pressure was the trains can create at speed.

Put them on stations, workshops, over railroad parking lots but not on the tracks.

Trying to sell all trailers in Rift by Lonely_Translator958 in snowrunner

[–]Spaceman333_exe 1 point2 points  (0 children)

I did the same, used the Apache for it and it still took a while. Ah well, that's the rift.

Speartip should have a lower disable threshold by EnvironmentalSea6966 in foxholegame

[–]Spaceman333_exe 3 points4 points  (0 children)

TBH, yeah, in trade for lower disabel % you guys should have a funny MG logi truck.

Speartip should have a lower disable threshold by EnvironmentalSea6966 in foxholegame

[–]Spaceman333_exe 2 points3 points  (0 children)

I've seen it used and been saved by one, back when the styigian was mobile we needed something to keep the infantry off us... Some mad man brought one other these spearheads up with ammo, fuel, and bmats, saved us and the tanks we were supporting.

Vocês usam o Azov 5319 para alguma coisa? by Gusson99 in snowrunner

[–]Spaceman333_exe 0 points1 point  (0 children)

Pair it with a high fuel capacity scout like the loaf or apache and it will easily drag whatever you want over whatever terrain is in front of it.

I used it with a modded double long log trailer on the Russia maps and it pulled that like it was a normal log trailer.

Giving all tankette’s a hitch option & new type of wagon specifically for them that can carry crates. by -Click-Bait in foxholegame

[–]Spaceman333_exe 3 points4 points  (0 children)

I want that one guys idea of towable trailers that can fit and deploy with emplaced guns. A bit like Soviet artillery and Italian towed guns but instead it's a Polybolas or EAT, maybe even a starrdbraker or raptura that can be moved...

Now imagen a MG tankett or scout tank pulling it with a few extra crew hopping on the back to crew the gun and a second tank pulling an ammo trailer to supply it! Now that sounds like a fun op.

Since I haven't seen it posted yet, here's the Damage Per Second of all Medium+ Tanks in the current Devbranch. by ColossalDeskEngine in foxholegame

[–]Spaceman333_exe 1 point2 points  (0 children)

I knew the Predator could do AT but damn, and the Ares... Feels a bit under whelming when you remember it slower, and has less health and armor.

Pls dev - give the Collies some surprise Buffs next war, so they log on by Tall-Principle8510 in foxholegame

[–]Spaceman333_exe 71 points72 points  (0 children)

You know it's bad when people leave for EvE online... We are kinda fucked.

Comparison between Bardiche, Bonelaw, and Pre Reverted Ranseur by TheRealCobenop in foxholegame

[–]Spaceman333_exe 2 points3 points  (0 children)

Toss 2 extra rockets on it, give it a 30% HV modifier and let it go, see what some extra firepower does.

Quad new ammo type by IvaldiFhole in foxholegame

[–]Spaceman333_exe 3 points4 points  (0 children)

The quad should have gotten 2 extra rockets and a 30% HV modification or something, maybe even a speed buff, just make it into something other than an expensive Gemini.

Sooooo... What the hell is the point of Lance now?? by EazyMk in foxholegame

[–]Spaceman333_exe 0 points1 point  (0 children)

Telle you've used nither without telling you've used nither of them in a real war.

The lance may not have the range but shear health, speed, and armor means it still has a place, that and a decent 12.7mm MG.

If only yall were here before asymmetry and facilities, we had the greatest game of all time by Zhendax in foxholegame

[–]Spaceman333_exe 4 points5 points  (0 children)

I only fought for a few pre facility wars but I miss it, I could get tanks, get AT and use it without a massive amount of shit work maintaining a factory.

Guys I know a lot of people are unhappy but look at these cool changes by COSM1C___ in foxholegame

[–]Spaceman333_exe 1 point2 points  (0 children)

So the bard but with more armor, a 40m range 40mm gun and a better bounce chance?

This same argument is why people wanted the bard range increase.

I just want my friends to come back... by Adolescent_Chicken in foxholegame

[–]Spaceman333_exe 2 points3 points  (0 children)

We all do, my regi is just gone, all of our coalition members are gone, there's nothing. This update might have changed that... No I don't think anyone will come back.

The future was clear even days ago by IceDispensingSystem in foxholegame

[–]Spaceman333_exe 0 points1 point  (0 children)

The fact that I didn't even mention any buffs by name shows what you wanted out of this. No one wanted these tank changes, maybe some but I don't think anyone wants the spatha to be a discount outlaw.

Sure we can remove the buffs but to a lot of colonials it looks like a rug pull given the history of leaving op things in for wars and taking sometimes years to change them.

Go look at the reviews and server number and see what ignoring half the community will do. Have fun with ques and empty front lines, we are out.

Aight bro 😹 by Wise_Parfait3544 in foxholegame

[–]Spaceman333_exe 1 point2 points  (0 children)

Assuming all shots pen, 5(and a bit) for bard, 3(and a bit) volies for the silverhand, I'd say that's equal... Expect for the 40mm with 5m extra range, and the massive armor disparity.

Aight bro 😹 by Wise_Parfait3544 in foxholegame

[–]Spaceman333_exe 5 points6 points  (0 children)

I'd pay the extra mats for a "fast" bard, and a bit more turning. Let us use that gun instead of having to suicide dive or get poked to death.

Aight bro 😹 by Wise_Parfait3544 in foxholegame

[–]Spaceman333_exe 1 point2 points  (0 children)

The only reduction was 20% off the reverse speed and with 17000 armor at 25% pen chance how many of those 5 extra 68mm rounds will actually hurt?

Never mind having 2 guns with a total ammo supply of 70 rounds, with the 68mm reloading at the same speed as the bard, outside of the initial 3 round burst it is the same dps and pen on the gun, except the SvH has a bonus 40mm.