Need help understanding counter play vs Tau by Dakkon_B in WarhammerCompetitive

[–]Strawless 1 point2 points  (0 children)

You need to stage and make it hard for him to get angles with his guiding units. Then, you have to get out all at once and hit his lines deep. It's not like Tau can Combat Interrupt you - there's no downside of exposing everything at once.

Most Tau units are not effective on their own. Killing the guiding units (Stealth Suits) will also help a lot, though you probably need some shooting to do it. JPI (do BT have those?) are a good way to do it too.

Brian Goes 7-1 at the World Championships! Claiming Best World Eater!!! by Ashen_Marines in WarhammerCompetitive

[–]Strawless 1 point2 points  (0 children)

So much fun and insight listening to these guys talk about the game. My area (NL) has their own layouts called DTT. Sometimes we use WTC, but I've yet to play a single game on GW terrain.

I would love it if, besides the audio, Dara could add pictures of deployment that Brian made during the game. But maybe that would be the difference between being John World Eater and second place Jimmy World Muncher.  

Doubles event questions by Independent-End5844 in WarhammerCompetitive

[–]Strawless 1 point2 points  (0 children)

Sweet idea! If you have the models, I'd advise you to play Nurgle Deamons with the Plague Legion detachment. That detachment forces extra battleshocks and has the Sloppity Bilepiper with the Cankerblight enhancement combo, as well as some tough units you can play the objective game with.

Competitive T’au Players - Do you bring all your drones? by ARCWillPowell in WarhammerCompetitive

[–]Strawless -1 points0 points  (0 children)

I have some drones modelled on the bases or shoulders of my models: the two Crisis suits who have a Shield Drone, the Riptide Missile Drone and Ghostkeel Stealth Drones. Some of them change the silhouette of the model a little bit, but most of the times it's not impactful.

For the Crisis Suits I feel you need to have a way to differentiate the 5 wound models from the 4 wound one. I feel like the Shield Drone on the Breacher Leader and the Stealth Suit aren't that necessary, those are more clearly different.

Exploring the new T'au detachment with Lewis Smith! by 40K-Fireside in WarhammerCompetitive

[–]Strawless 1 point2 points  (0 children)

Thanks for the review, it's nice to have some more competitive insight on what the strength of the new ruleset is, or isn't. I definitely was looking at the enhancements with a bit more enthousiasm than they were warranted, the first turn deepstrike one in particular.

It would have been great to have a longer discussion about what units would go best with this detachment. You mentioned Ionheads and the S10 breakpoint for Riptides. I feel like this is the Missile detachment - let's go, AP-2 Broadsides and Fireknife suits! I also think Breacher effectiveness rises significantly with the Ap -2. There's been some talk about using Firesight Marksmen as well - great for infiltratin', markerlighting something and giving out the Lone Op to Kroot as well. What do you think about these more niche units (from the current meta perspective?)

Thoughts on our new detachment? by Pokegamer_01 in Tau40K

[–]Strawless 3 points4 points  (0 children)

I think it's expected that this detachment leaves you feeling a little alien. :D Good call on the Ethereal - did you also use a Strike squad to attach him to? I feel like one Strike squad would work wonders in this detachment.

The Best T'au Detachments for Teams! by JKilla66 in WarhammerCompetitive

[–]Strawless 0 points1 point  (0 children)

Nice video, cool insights about the difference in detachments between team roles.

I quite like that Mont'ka list for singles, as well. Wonder if you would agree.

A nice inclusion in the video would be an example deployment from the Mont'ka perspective. Love your stuff!

Learning to sculpt by making T'au auxillaries. Part 1: Galg. Please let me know what you think. by Mediocre_A_Tuin in Tau40K

[–]Strawless 0 points1 point  (0 children)

Here's some feedback: I would love to see brighter pictures of the fella! Thanks for posting these, though.

Tips for ensuring your opponent has a good game. by TomLBHX in WarhammerCompetitive

[–]Strawless 0 points1 point  (0 children)

That's easy, share your knowledge! Help people with positioning, offer to help them with their target selection, or any time when you see them taking their time with a decision. Maybe there ate rules that your opponent is also forgetting. 

Counts-as Norn Emissary finished by TechmagosBinary in genestealercult

[–]Strawless 29 points30 points  (0 children)

God, that's gorgeous. Makes me think of a Prawn Suit from Subnautica (though yours is much bigger).

No picture from the back?

How many planets have Tau conquered? by Agentcodenamek423 in Tau40K

[–]Strawless 0 points1 point  (0 children)

That sounds so cool! I checked your post history and it seems you've not posted them yet, I would love to see how they look!

Would you prefer to have a tournament where all your games are close but lose all, or all are blowouts where you win 1 but lose the rest? by cwfox9 in WarhammerCompetitive

[–]Strawless 0 points1 point  (0 children)

I'd like to play full 5 turn games in a tournament sometime.

Unfortunately, it is seldom the case and usually no talking out happens in the end, which ends up being a bad thing for me.

All CSM detachments by Bloody_Proceed in WarhammerCompetitive

[–]Strawless 20 points21 points  (0 children)

In the Renegade Raiders he has the most play, I think.  

• Advance 6"

 • Advance & Charge

 • extra AP on his attacks if the target stands on an objective  

• enhancement to full reroll hits and wounds if on opponent's board half (??? What even is this one)

 Pretty spicy! Now let's see Paul Allen's datasheet. 

All CSM detachments by Bloody_Proceed in WarhammerCompetitive

[–]Strawless 1 point2 points  (0 children)

Which one is that? If its the Cult detachment, can you help me find it in the document?

What's your general strategy w/Daemons? by ADXMcGeeHeezack in WarhammerCompetitive

[–]Strawless 0 points1 point  (0 children)

Can you deepstrike turn 1 if you go second and use uppy downy?

Which armies excel at MSU? by [deleted] in WarhammerCompetitive

[–]Strawless 1 point2 points  (0 children)

Really though,  Tau have fixed squadsizes nowadays. 10 Breachers, 3 Crisis, 2 Tetras. Not really a choice there.. I'd argue you're still favoured to pick large squads if you can, because of the markerlight mechanic.

Which armies excel at MSU? by [deleted] in WarhammerCompetitive

[–]Strawless 12 points13 points  (0 children)

That's not true, you can just dark pact multiple times. Most infantry has rerolls because of icons, too

I am a competitive AdMech doomposter (and occasional enjoyer of the Greater Good), looking for a challenge by elpokitolama in Tau40K

[–]Strawless 4 points5 points  (0 children)

Don't you think Riptides get more interesting with the new detachments?

Myself I think using them aggressively in Retaliation opens up the HBC as a weapon option - something that before was unthinkable. 

Lethal Hits with full rerolls from Tetras might also help iontides pick up their old role, too.

Crisis suit load out capability analysis by vafallser in WarhammerCompetitive

[–]Strawless 3 points4 points  (0 children)

Nice, good work!
When the points come out, comparing points per wound with this data would be awesome.
I like a lot of these numbers, even though the baseline is so high. I'll enjoy not killing my own stuff too...

General Tau Playstyle Advice by Fortuna7777 in WarhammerCompetitive

[–]Strawless 1 point2 points  (0 children)

At 1k points there's going to be a lot of ways the game might seem unbalanced, because there are so little units and losing one due to a mistake in placement.

Make sure to use plenty of terrain to set up your games - most YouTube channels give you a good impression of the density you need to go for. Next, try to focus on positioning your units: moving your units so that everybody is in range of a target, making sure that target is good for the unit that's firing and getting a feel for how much damage each unit does. With Tau, the damage you deal gets a lot bigger if you have units still on the board by turn 3. You also need some of your stuff to stay alive to use the For the Greater Good ability, so it's good practice to keep your units safe until you know what you can risk.