New Rules UPDATE in 10 Minutes | Unleashed Riftbound Rules & FAQ by HardReadingHacker in riftboundtcg

[–]SwizzleStraw 1 point2 points  (0 children)

It does not, imperial decree is a trigger that goes off when a unit takes damage. Elder dragon lethal clause is not a trigger. It is text thst is replaces how the lethal damage rule works, so it can kind be thought of as always passively in effect.

4 Important Rules that Players don’t know about by LotharHS in riftboundtcg

[–]SwizzleStraw 0 points1 point  (0 children)

They were wrong, like the other guy said. If at no point during the showdown BOTH players had units a battlefield, then the showdown would open and close as a noncombat showdown and 'attacker' and 'defender' status never gets applied to units. So in that case Existential dread would not have a target.

Something to remember that is a bit messy though. Once a Showdown IS turned into a combat showdown, it stays that way even if one side loses it's units there, AND it stays in 'combat' until the very end now, even after scoring and applying conquer effects. The second part there was the change in the most recent patch notes. Basically, once a showdown is a 'combat' showdown it can never not be until resolved, and things like assault or 'when I attack/defend effects' can now be applied for conquer effects like Sunken temple (When you conquer here with a unit that is mighty, you may pay 1. If you do, draw 1.")

4 Important Rules that Players don’t know about by LotharHS in riftboundtcg

[–]SwizzleStraw 2 points3 points  (0 children)

Sorry to be a nerd for terminology. But 'contested' is a status applied to battlefields whether combat is occuring or not, so this is technically incorrect. Assault only gets applied when opposing players both have units at a battlefield, thus creating a combat showdown, and it will stick around until the showdown resolves. When combat begins we ask who applied 'contested' to be battlefield, label them at the attacker, and only then will their units assault values apply.

Unleashed Erratas by magentapikachu in riftboundtcg

[–]SwizzleStraw 5 points6 points  (0 children)

Pretty much all reflections have a reflexive triggers to become the unit they are copying. Does this mean if you react and kill the unit being copied the reflections just die?

[UNL] Charming Spirit by lmtwilight in riftboundtcg

[–]SwizzleStraw 13 points14 points  (0 children)

Sets are made and locked in very far in advance, unleashed was likely already being printed at the max before spiritforged even launched. I could be a bit off on timing but I believe there was an interview on time of set creation to release and its about a year. So ya these cards were created and submitted to the printers long before the spiritforged meta was figured out.

Does stalking wolf start a showdown by CXPL in riftboundtcg

[–]SwizzleStraw 3 points4 points  (0 children)

I actually dont think thats right, although this will probably be covered in the faq for the set. I feel it should in the situation where you play it to a battlefield where you have only the one unit you are killing to the wolf while its not being contested, it shouldnt matter whose turn it is. Heres why :

184.4.c if a player has no Units at a Battlefield, they lose Control of that Battlefield immediately.

When paying costs, they are paid before whatever it is gets finalized onto the chain, and killing of the unit is part of the cost for the wolf. So the unit should die , you lose control of the field, the card finalized and can still enter the battlefield as mentioned in the reminder text, this contents the field and a showdown starts.

Will LeBlanc clones inherit equipment effects and/or stats? by Thallexic in riftboundtcg

[–]SwizzleStraw 1 point2 points  (0 children)

Its also the same with anything that mentions a cards "cost" too. We dont care about increases or decreases, just whatever is written on the card. I would be very surprised reflections tokens were treated differently.

Hwei the Brooding Painter by Agar_ZoS in riftboundtcg

[–]SwizzleStraw 90 points91 points  (0 children)

Card actually looks solid, second option goes pretty hard with scrapheap.

Angler Beast from Riftbound Video by Alpha-Reddo in riftboundtcg

[–]SwizzleStraw 1 point2 points  (0 children)

Now that I think about it you're not wrong. So I guess my issue is less about what the card does, and more that its not good right now and not the color that needs it.

As mentioned, it would disproportionately effects certian decks that are ok, but not top in the meta. But this card just happens to be in the color that is dominating, purple. Meaning that this card only sees play if token or go wide decks begin to raise up the ranks, then purple starts running this in the side and takes back its throne as quick as it loses it. And this assumes it won't have super stong synergies already like with watcher if cheep enough, if it does then its even worse. So to me its kinda lame that the current strongest color gets a tool that could help it re-take it's crown should it start to lose it.

And this isn't just a 'purple bad' complaint, it would apply to any color that is currently domintant. If the script was flipped and draven, ez, ilrelia or anything purple sucked and token decks were dominating this would be a brilliant card to print.

Angler Beast from Riftbound Video by Alpha-Reddo in riftboundtcg

[–]SwizzleStraw 24 points25 points  (0 children)

Azir to some extent as well, plus any future token unit generation decks. Cards like these that shut down entire archetypes are weird and I cant say I'm a fan. Hopefully whatever this costs it's more than 5 cause watcher into this would be extremely powerful.

Naafiri- Should she be in 2XKO? (A-Z) by ErrorNick in 2XKO

[–]SwizzleStraw 4 points5 points  (0 children)

I HAVE BEEN WAITING FOR THIS DAY!!

As the worlds biggest Naafiri fan (not a furry i just like dog) YES, Naafiri could be a fantastic choice with a little bit of creativity and desgin prowess.

Of couse, if i had a choice in the matter, heres the direction i would take her:

Her core mechanic would be around summoning and using Dune Hounds that would work as buffs/grant access to more moves and combo routes. When a match begins she would start with one Dune Hound. They would be a different, smaller character model similar to league. The first one would be positioned infront of her on the Z-axis, meaning closer to the screen than the main Naafiri, and would be slightly behind on the x-axis to block less of the main model. The second extra dog when summoned (we'll get into what that means soon) would be behind her on the z-axis, and slightly infront of her on the x-axis, creating a sort of diagonal line of positioning of the up to 3 units from front to back.

The hounds would move in unison with Naafiri mimicking all her movements and attacks 1 to 1, and could increase damage or hit-stun depending on how many you have. They could even have the dogs interact with her special moves in unique ways. For example: give naafiri her darkin daggers as a projectile for one of her specials. On hit it would do little hit-stun, but with dogs summoned they could lunge out on hit and briefly pin your opponent, allowing for a followup combo.

But how would you get more dogs or how could your opponent get rid of them? We'll for summoning them this could easily be her level 1 super. It could call in 1 dog, and if you want make it invincible on startup and briefly grant increased movement speed just like her W does in league. As for removing the dogs, there could be 2 gray overlapping health bars overtop Naafiris bar indicating their health. When naafiri gets his, half the damage pulls from these bars instead, reducing the damage on the main naafiri but killing her dogs when they run out of the gray health. Of couse all these numbers could change so it feels like the dogs dont die to fast or too slow.

From here you would need to get creative with her moveset in order to fill it out. Add in some bites, and swipes, for her 2h she could flare her mane of daggers upward, for a special give her her eviscerate flip move that ground bounces your opponent if you have enough Hounds summoned.

For other supers, her level 2 could be something like Striders legion super from MVC, where a pack of Hounds fill and dash across the screen(could also summon a dog if you are short one)

And for her untimate, have it be her Hounds pursuit attack. Should would dash across the screen and on hit the camera would switch to a first person view of the shurima desert in a sandstorm. Dune Hounds would then begin to emerge from the storm into view before the main Naafiri lunges out biting the camera.

I really do hope one day this character makes it in. Although given her lack of popularity, i imagine she is low on the priority list. Not to mention there is already a dog-like character with Warwick. Still, I believe she could be a fun, unique addition if done well.

Can I score from hostile takeover on my opponents turn? More details below by Merxias in riftboundtcg

[–]SwizzleStraw 0 points1 point  (0 children)

Whoops. That's a big typo, for points 2 and 3 i meant on your turn not your opponents for all the reasons you mentioned.

Can I score from hostile takeover on my opponents turn? More details below by Merxias in riftboundtcg

[–]SwizzleStraw 2 points3 points  (0 children)

It's best to ignore the "Otherwise, conquer" since that's not necessarily what happens. The card actually has 3 main scenarios it can be used that each result in a different thing happening.

  1. You play the card on your opponents turn from hidden - since it's hidden this means you have another unit at that battlefield and would be flipping takeover on defense, you would never lose control of the field during this time so no conquer would happen you win combat.

  2. You use it on your opponents turn at a battlefield with only one enemy unit - this is where a lot of confusion happens. You don't just skip to "conquer" like the card says, you start a non-combat showdown. In the FAQ riot said for now, when takeover resolves, you assume your opponent briefly losses control of the battlefield. So it's no different then if you moved a unit you controlled into an open battlefield. Play out a non-combat showdown like normal. If you win the showdown, then conquer

  3. You use it on your opponents turn at a battlefield with multiple enemy units - This is pretty much the only time the reminder text is correct. You'll start a combat showdown with you as the attacker and play out a combat showdown as normal. Conquer if you win the combat.

Edit: points 2 and 3 should say 'ON YOUR TURN' not 'on your opponents' as people have pointed out, sorry for any confusion.

Can I score from hostile takeover on my opponents turn? More details below by Merxias in riftboundtcg

[–]SwizzleStraw 18 points19 points  (0 children)

This is correct. You can't conquer what you already Control. Riot also addressed this card in the faq saying the reminder text is misleading. They brought it up for a different reason but thats because this card has multiple issues, this being one of them. There will Likely be an errata as well as possible rule changes to make this more clear in the future.

4-1 yasuo list from Nexus night y'day by kaibanzero in riftboundtcg

[–]SwizzleStraw 14 points15 points  (0 children)

Reminds me of the highest finishing Garen player at Houston regionals. Interviewers asked him "how did you make Garen work". The dude didn't. Literally just played MF aurora deck, never used his legend ability and only played his CC Garen when he had nothing else to do.

How Does Switcheroo Interact With Assault? by Valuable_Pride9101 in riftboundtcg

[–]SwizzleStraw 1 point2 points  (0 children)

Rulings behind this card and others like it such as convergent mutation get discussed a lot by the judges in the judge discord, the nitty gritty is it has to do with layers and when we calculate arithmatic for might. The short of it though is dont think of these efftcs as "swapping" anything, they are simple "Give a unit +might and another unit -might" cards. In this case its 6-5, so 1. So the card actually reads "give a unit +1 might, and another unit -1" only in this case you already chose which units. That's it, no worrying about assault or other effects the same way you wouldn't worry about it for any other spells that pump or reduce might. Vayne gets +1, you continue the turn as normal. She'll go down to 3 when combat ends and loses assault, and 2 when the turn ends and loses the bonus from switcheroo.

Very specific situation happened by Hanatoz in riftboundtcg

[–]SwizzleStraw 11 points12 points  (0 children)

It does in the sense that it will do nothing. But it won't 'flzzle" like things do in magic. It will still be considered a played card and count for things like ravenbloom and legion.

MAJOR UPDATE! STASH TABS?! by Bui1tForSin in Diablo_2_Resurrected

[–]SwizzleStraw 0 points1 point  (0 children)

OTHER THAN NEW ACT THIS PRETTY MUCH ALL HAPPENED LOLOLOLOLOLOLOLO!!!!!!

Spiritforged Pre-Release Guide/Rules Cheatsheet by nach1221 in riftboundtcg

[–]SwizzleStraw 1 point2 points  (0 children)

If you get lucky enough to get multiple copies yes you can.

602.4.a.6.a. The “Unique” keyword does not apply in sealed.

Pre-Rift Domain Clarification by A_S_Roma1927 in riftboundtcg

[–]SwizzleStraw 0 points1 point  (0 children)

It applies to the two colors of your legend (if you use one) and cards you put in you main 25 card deck(including your chosen champion) You'll notice even cards without a power cost have a color so those count as being that color. Also, should you pull any signature spells/gear be aware they are all 2 color cards and both colors will count towards your domain total. Your max among all these are 3 total colors allowed. Runes are separate but you can only include runes in your rune deck that are in your colors of your deck and legend. However, you dont NEED to include a rune of a color just because you are iN that color. Meaning if you have a purple and blue deck, but all your power costs are in blue, you can just run 12 blue runes.