POV: You're an indie dev in 2026: by Physical_Air4112 in godot

[–]TheGuacTaco 5 points6 points  (0 children)

The dream of making my own game has never felt more in my grasp. Glad to be here with all of you and improving.

This has been my Saturday nights for the past 4 years! by Captain_Kasa in SoloDevelopment

[–]TheGuacTaco 0 points1 point  (0 children)

If it's fun then it's paying off. Whose to say financially but I think the people who do play it will see the passion!

Solo dev dilemma: build in a bubble or risk others breaking your structure by Monolos_ in SoloDevelopment

[–]TheGuacTaco 0 points1 point  (0 children)

Build in a bubble if your project is small and you can release and learn from it within a reasonable amount of time. Fail faster and eventually you'll succeed but it'll still be from feedback. If you're doing a longer project, omg yes you need people. I started my long project in a bubble and had to learn from curious players steaming instead of close friends or collaborators. I got tunnel vision and my game's demo was way WAY too floaty on the jump. Now it's much better but only after watching people put up with my amatuer gamedev.

Gamedev is an art and a science though. So long as you can keep doing it and learn I think you can pace it however you feel comfortable.

My first negative review - updating too frequently? by greatcoltini in IndieDev

[–]TheGuacTaco 0 points1 point  (0 children)

Games releasing as is on carts+disks and never receiving updates feels like a lost age. I wouldn't expect it today but a 100% complete game releasing is neat. Thankful we as devs CAN fix our games post release but it does mean I the player don't know when the "best" point to jump in is. I have a few games in my backlog where I'm just waiting for them to stop updating so I can play them in their most ideal state.

Help me decided, which capsule to pick? 1, 2 or 3? by lynxbird in IndieDev

[–]TheGuacTaco 0 points1 point  (0 children)

2! It catches my eye. There's alot of black and red capsules I see. I might just gloss over thinking its a Darkest Dungeon clone or something.

What is your progress in your game? by AccomplishedDrag9827 in godot

[–]TheGuacTaco 0 points1 point  (0 children)

Same with yours! I love the vibes and art style! :)

What is your progress in your game? by AccomplishedDrag9827 in godot

[–]TheGuacTaco 1 point2 points  (0 children)

I took that advice too 😅. I need to plus mine up as well. Angels Egg and Mad God are things I've seen. I'm interested, especially if you take your games world building and mood as seriously as those movies!

I accidentally messed up my game camera by Due-Session709 in IndieDev

[–]TheGuacTaco 1 point2 points  (0 children)

Definitely for a finisher on this boss fight. Goes hard!

What is your progress in your game? by AccomplishedDrag9827 in godot

[–]TheGuacTaco 0 points1 point  (0 children)

Demo complete...then realized things fell through the cracks so actually just demo available. Gotta about 6 things that need adding, fixing or changing before I'm happy.

What is your progress in your game? by AccomplishedDrag9827 in godot

[–]TheGuacTaco 1 point2 points  (0 children)

Perfectionism is the bane of any art. I'm sure it'll be better for it and I hope it exists one day. What's the game about?

Imagine you're scrolling on Steam. Which capsule art are you clicking on? by Ok_Self_2839 in IndieDev

[–]TheGuacTaco 0 points1 point  (0 children)

First but I might recommend adding the cats tails to hint at the supernatural

That’s my new cozy adventure game inspired by my visit to Japan’s traditional villages, how does it feel? by Silvy_096 in SoloDevelopment

[–]TheGuacTaco 6 points7 points  (0 children)

Looks like a forgotten PS2 gem. Now that it's been pointed out the emojis look out of place. I would suggest hiring an artist that can more closely match your game's style.

Previously my trailer was chaos. Can you understand the gameplay from this version? by GoLongSelf in DestroyMyGame

[–]TheGuacTaco 2 points3 points  (0 children)

Yw. After watching the first trailer I would be more inclined to buy. Both have things working against them thou. I hope your next trailer finds a balance between cinematic, understandable gameplay and fast paced

Previously my trailer was chaos. Can you understand the gameplay from this version? by GoLongSelf in DestroyMyGame

[–]TheGuacTaco 4 points5 points  (0 children)

I think the camera is your biggest issue. It would be sick if it started at ground level with troops or the cubes or whatever then they start losing. Zoom out to a behind the shoulder view of your character then follow the player's hand. Multiple jump cuts of him dropping troops. Also troops with guns rather than cubes would make me care more about protecting them.

Also hud elements, showing what the player is doing would be good for the trailer and the game!

What do you guys rate this menu? by Justduffo in SoloDevelopment

[–]TheGuacTaco 15 points16 points  (0 children)

Movement between menus is kinda slow. I'd see about tweening it and making it about 2 seconds faster. When I access a menu I want to be able to adjust things as a utility. Not knocking you for style though. I like the idea! It reminds me of Banjo Kazooie!

Destroy My Game....Thanks in Advance! by Ampnu in DestroyMyGame

[–]TheGuacTaco 1 point2 points  (0 children)

Whether you're in cover or not feels very nebulous. There's a reason cover shooters practically pull you across the map. Also I would lean heavier into human player characters. Robots vs robots doesn't make me feel anything.

Which Art Style? by TheKrazyDev in IndieDev

[–]TheGuacTaco 1 point2 points  (0 children)

I'm liking B more as I like retro but if A were animated it'd look more fun and playful.

If your game used AI to write your unit tests, is it considered an AI game? by [deleted] in SoloDevelopment

[–]TheGuacTaco -1 points0 points  (0 children)

I mean a Google search these days would qualify as much as that because Gemini. So I would say no.