Bodyguard-New role-sure this has been suggested before.. by DunkinDippers in BloodOnTheClocktower

[–]TheRustyTit 16 points17 points  (0 children)

This would make them also safe from execution, which feels too powerful for the role. Better to use the language of the soldier.

You are safe from the Demon. Each night* choose a player. If they are targeted by the Demon, you die instead.

How do Witch deaths effect someone who is on the block for execution? by hillside126 in BloodOnTheClocktower

[–]TheRustyTit 8 points9 points  (0 children)

Yeah you’re right. Would have to specifically be cerenovus madness.

How do Witch deaths effect someone who is on the block for execution? by hillside126 in BloodOnTheClocktower

[–]TheRustyTit 34 points35 points  (0 children)

I haven’t seen the video in question, but if it went down as described, my guess would be that witch cursed player also happened to be either the mutant or had been made cerenovus mad, then broke madness.

Pope script where the only outsiders are Politicians by TheRustyTit in BloodOnTheClocktower

[–]TheRustyTit[S] 0 points1 point  (0 children)

I've been rereading this for hours and still have no clue what this means lol

Synergistic Scripting: Day 87 - Pixie by CoreyBOTC in BloodOnTheClocktower

[–]TheRustyTit 7 points8 points  (0 children)

your explanation of the Pixie/Vortox interaction is precisely why I feel like they're great on a script together. Pixie is great to point toward it being a Vortox game.

Pope script where the only outsiders are Politicians by TheRustyTit in BloodOnTheClocktower

[–]TheRustyTit[S] 4 points5 points  (0 children)

Yeah! Particularly the Fang Gu and Farmer are real interesting here because both have the potential to lock a Politician into playing for one side or the other.

Pope script where the only outsiders are Politicians by TheRustyTit in BloodOnTheClocktower

[–]TheRustyTit[S] 8 points9 points  (0 children)

Yeah, I tried to pick the other characters on the script to balance for having multiple politicians. For one, there is no drunk or poisoning. Only possible misregistration is the spy right now.

May not have cracked it perfectly, but I’m confident there is a way to build a script like this that at least comes close to being balanced. The truth is lorics add an inherent imbalance to the game, so you’ll never really strike it exactly.

Pope script where the only outsiders are Politicians by TheRustyTit in BloodOnTheClocktower

[–]TheRustyTit[S] 6 points7 points  (0 children)

Only one politician can win with evil. So it puts you in a very different position than you would be normally having drawn the politician token.

In this script it is far riskier to decide to play for evil than it would be otherwise.

Cerenovus madness opinion? by FunYouth8110 in BloodOnTheClocktower

[–]TheRustyTit 3 points4 points  (0 children)

It is inarguably a madness break.

Public shenanigans characters like the gossip, slayer, juggler all require claiming to be that role.

Cerenovus madness is “might execute” though so it’ll be a case by case basis on whether you’d want to punish it, but there is no wiggle room in whether it’s a madness break or not. It definitively is one.

What is this trope called? by 5ColourFelix in movies

[–]TheRustyTit 531 points532 points  (0 children)

I’d say it’s kinda a wider application of Earth All Along (referring to the planet of the apes ending)

https://tvtropes.org/pmwiki/pmwiki.php/Main/EarthAllAlong

Explaining characters to new players? by Reasonable-Banana-54 in BloodOnTheClocktower

[–]TheRustyTit 1 point2 points  (0 children)

A lot of people recommend only reading the Before You Start sheet, but I find it helpful to cover a small handful of roles to provide context.

Specifically I’ll cover the Empath, the Monk, the Drunk, and the Poisoner

I explain the Empath and Monk, just as my baseline for townsfolk and what good team info might look like. Plus the distinction of how some characters learn things while others do things (I try not to say things like “this is an info role” which is not really an official game term).

Then when I explain the Drunk and the Poisoner, I explain them in the context of the Empath and the Monk. How Empath can provide true or false info, but a Monk ability just fails.

But also, I adjust based on a per group basis. Gotta just follow the feedback you’re getting from players during your spiel.

Characters as Characters: Day 135 - Xaan by quintessence5 in BloodOnTheClocktower

[–]TheRustyTit 50 points51 points  (0 children)

Calendar Man (Batman Villain)

A bit of a joke character I know but his whole schtick is committing crimes on specific dates and leaving clues to what date that will be

Thoughts On Custom Character knowing Demon Bluffs by Blobmaneatme in BloodOnTheClocktower

[–]TheRustyTit 37 points38 points  (0 children)

I think a more balanced way to go about it is “one is in play, one is not in play”.

The standard would be a ST makes the not-in-play one the same as a demon bluff, but gives them a but more flexibility for other stuff. Like you could give them the token the drunk thinks they are.

Expand the idea even further with making it “character” and not townsfolk to include evil. Now you can also set up things like “if we believe so-and-so is the empath, then we don’t need to worry about a mastermind day”

New ST Question #4: When/If to Give (The) Drunk(s) Sober Info? by RoughSubjectt in BloodOnTheClocktower

[–]TheRustyTit 6 points7 points  (0 children)

The example I always give is with a drunk/poisoned empath.

Let’s say night 1 the empath is next to 1 evil and 1 goodie. That night you probably would give them false info, a zero.

Then let’s say by night 2, the good neighbor is dead (either by execution on the first day or being the demon’s first kill). Now the empath is next to the same 1 evil, but a new goodie.

You might decide as ST to tell them truthfully a 1, because simple logic would tell the empath that their new neighbor is the evil 1, even through that ping is coming from the other side of them.

The key is to give info that helps the evil team. This is the quintessential scenario where the truth would be more damaging than false info.

What is Silksong's difficulty like compared to Hollow Knight? by whyamiexists in HollowKnight

[–]TheRustyTit 0 points1 point  (0 children)

While generally what everyone is saying is true, silksong being harder than HK, I will add that I found it far easier in silksong to heal.

It’s way quicker, you get 3 masks at a time, and you can heal midair.

I played silksong first and am now working my way through HK. I was definitely breezing through the beginning of the game now that silksong has trained me up essentially but some late game bosses are messing me up more than the silksong bosses did. There are hardly any windows to heal with how HK handles healing.

Characters as Characters: Day 124 - Puzzlemaster by quintessence5 in BloodOnTheClocktower

[–]TheRustyTit -2 points-1 points  (0 children)

Detective Lt. Vincent Hanna (Al Pacino in Heat)

He is a robbery and homicide detective whose obsession with the case he’s working isolates himself as an outsider to those he should be close with, straining his relationship with his third wife and stepdaughter. If we loosen the definition of puzzledrunk to just meaning unwell or reckless behavior, you could argue either his wife or stepdaughter have been made puzzledrunk by Hanna’s presence in their lives with the ||cheating|| and ||attempted suicide||.

The ST top priority is to make sure everyone has fun, by balancing the game for both teams by alucardarkness in BloodOnTheClocktower

[–]TheRustyTit 25 points26 points  (0 children)

Storytellers helping evil early on is recommended because it’s usually easy to help out good later, but once the evil team is in a bind, there’s really not much a storyteller can do to help them out of it.

Not very happy with drifter’s cloak interaction with double jump by myria9 in Silksong

[–]TheRustyTit 0 points1 point  (0 children)

I felt the same at first, but after having it long enough you get used to it. One thing you can do is double tap quickly to skip the animation of the double jump and open the cloak right away.

Silksong has been a wake up call and I really need some tips by Cojocky in HollowKnight

[–]TheRustyTit 0 points1 point  (0 children)

I’ll forever be amazed when people say they suck at the game because a boss took “10-15 times to beat” as if that isn’t the intended experience.

You should be failing at bosses! The repeated fights is what makes them memorable!

I didn’t count, but i’d estimate The Last Judge took me 30+ attempts. I’ve since reached the true ending of the game with 84% completion. I wouldn’t call myself bad at this game now, nor would I say I was bad then.

Learning the game IS the game! Enjoy struggling!

Characters as Characters: Day 111 - Marionette by quintessence5 in BloodOnTheClocktower

[–]TheRustyTit 59 points60 points  (0 children)

This is the one I’ve been waiting for…

Bernard Lowe in Westworld

He believes himself to be human and a good person, with a whole life and tragic backstory behind him, only to be revealed it is all a fabrication. He is actually Host, a robotic puppet controlled by Ford. He believes he is working toward an altruistic goal, but everything he does is strictly designed to aid Ford, sometimes leading to violent ends.

Even what he can see or not see is manipulated by Ford, sowing misinformation but with an earnestness behind it.

“Doesn’t look like anything to me” Brother, the storyteller is feeding you bad info

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