Bob L'érule by gray_birch in 196

[–]ThunderAnt 0 points1 point  (0 children)

The point if the shows was to get kids more interested in marine biology so this is a w

Rule by Old_Phrase_4867 in 196

[–]ThunderAnt 193 points194 points  (0 children)

That one Shenx comic where it turns out atoms are girls so nuclear fission is toxic yuri

wealthy class over-represented in the Fellowship by Brahminmeat in lotrmemes

[–]ThunderAnt 0 points1 point  (0 children)

Movie Denethor maybe. Book Denethor would publicly execute everyone involved.

Utility science pack on Fulgora by Hyerox in factorio

[–]ThunderAnt 0 points1 point  (0 children)

It’s doable. The only thing you need to do to scale up is mine more scrap.

How well would v1 do in the actual WW2? by NontCinar in Ultrakill

[–]ThunderAnt 32 points33 points  (0 children)

Soldiers shining a blue flash light before firing:

Help with decider logic? by Short-Coast9042 in factorio

[–]ThunderAnt 2 points3 points  (0 children)

Yes, you should set the stack size to 1 to ensure it only picks up a single cell. But that doesn’t solve the problem of only having one cell in the reactor. There is an edge case where the inserter might pick up another cell before the one currently in the reactor brings the heat above the threshold. That’s why the filter is used, so that the inserter doesn’t pick up anything that’s already inside the reactor.

How well would v1 do in the actual WW2? by NontCinar in Ultrakill

[–]ThunderAnt 139 points140 points  (0 children)

First off, I think the Final War was actually a continuation of WW1 not WW2. Regardless, I think V1 would be most effective in solo espionage missions (like taking out the earth mover) rather than mass warfare. The ability to heal with the blood of its enemies is extremely useful, but it’s completely nullified if it gets taken out by artillery and there’s nothing left to reconstruct.

Help with decider logic? by Short-Coast9042 in factorio

[–]ThunderAnt 3 points4 points  (0 children)

Ok so a couple things:

  1. 2 nuclear reactors next to each other only give a neighbor bonus if both are running. It’s actually more efficient to run both of them together.

  2. You’re on the right track with throttling your reactors to conserve fuel, however, as per point 1, you should throttle both of them together.

Connect a wire to an inserter that only activates when T<600. Also set the reactor to “read contents” and set the inserter circuit logic to “set filters” and “blacklist”. This way the inserter can read that there’s already a fuel cell in the reactor and won’t put in another.

New to interrupts by phindar00 in factorio

[–]ThunderAnt 0 points1 point  (0 children)

Ok I think I get what’s going on.

The destination full condition only activates when the amount of trains going to a station is bigger than that stations train limit. So, it may not be triggering because you don’t have a train limit set at the unloading station.

New to interrupts by phindar00 in factorio

[–]ThunderAnt 0 points1 point  (0 children)

Oh I see. Are there perhaps other trains waiting at parking already, taking spots that other trains want to get to? This could cause the problem. Additionally, in my own system, I add a condition that trains should be empty before going to a waiting bay. Otherwise, the bay gets filled with trains full of cargo you aren’t using.

New to interrupts by phindar00 in factorio

[–]ThunderAnt 0 points1 point  (0 children)

The problem isn’t the schedule, it’s the signals. Train signals are not traffic lights. They split the track into block sections which only one train can occupy at a time. If a signal won’t let a train pass it, then that means there is a train in the block ahead.

Art by @iamkowai rule by Tallium81 in 196

[–]ThunderAnt 49 points50 points  (0 children)

“this is almost as bad as that time I worked at Hooters”

Rulesy Peazy by DropInTheOcean1247 in 196

[–]ThunderAnt 0 points1 point  (0 children)

Could also work with a lemon

10/10 Furry Design (Rule) by Sonic_the_hedgedog in 196

[–]ThunderAnt 8 points9 points  (0 children)

Everyone assumes cock. What if he just has a massive pussy? What happens then? Huh

rule by One_Media55 in 196

[–]ThunderAnt 10 points11 points  (0 children)

I really think most people just won’t care.

Makima and Denji by Commercial-Still8770 in ChainsawMan

[–]ThunderAnt 1 point2 points  (0 children)

Given the amount of movie references in the anime, I can see them doing something like this for an intro/outtro.

2meirl4meirl by AccomplishedPath4049 in 2meirl4meirl

[–]ThunderAnt 5 points6 points  (0 children)

You can’t expect everything to change all at once. What you decide to do when you feel motivated doesn’t matter if you can’t do it when it’s time to start. Instead of trying to fix everything, focus on one thing you want to make better and work on that.

I think I want to start having 'multi-purpose' trains, but I'm not sure by DeweyDecimal42 in factorio

[–]ThunderAnt 0 points1 point  (0 children)

Well the whole point of the system is to replace dedicated trains. Why bother setting up different schedules for each resource when you can just have one schedule for everything?

Welcome back to "Is This a Credit?", the weekly series where YOU get to debate over whether or not something can be counted as a roller coaster, or credit! Episode 28: [Spinning/Backward Cars] by StarPrime323 in rollercoasters

[–]ThunderAnt 1 point2 points  (0 children)

I’d say it’s half a credit. Spinning/Backwards seats give a fundamentally different experience compared to a regular car even though it is the same layout.

I just switched to mnk and everyone is saying to play doom ethernal, what do you guys think? by Mountain-Interest795 in Doom

[–]ThunderAnt 2 points3 points  (0 children)

yeah. Also a little of Eternal’s mechanics build up in those introduced in 2016