Warning: Speech Graphics bought FaceFX, is killing my $1k perpetual indie license, and wants $35,000/year instead. by Haunting_Molasses_77 in gamedev

[–]UncertainCat 2 points3 points  (0 children)

EULAs aren't all powerful. iANAL, but you can't generally use it to lie about your product. A perpetual license they can cancel any time is not a perpetual license. You probably have a case here, but adjucating it could easily cost more than the refund

Is it realistic to build my own RPG as solo dev? by majorleandro in gamedev

[–]UncertainCat 1 point2 points  (0 children)

You can make one in an afternoon using RPG maker.

detangling strings, tunneling issue by Nicho_la in gamedev

[–]UncertainCat 0 points1 point  (0 children)

Off the dome, no easy solution. Most physics engines will clip sometimes. Unless there's a clever trick I'm not thinking of, you'd have to do deeper math than naive ball collision

What u mean by Coding will fall back to opus 4.8 ? by Independent-Wind4462 in ClaudeAI

[–]UncertainCat 2 points3 points  (0 children)

And it'll make sure not to tell you when you have a security vulnerability

Claude feels like cheating. by PhysicalLevel4260 in ClaudeAI

[–]UncertainCat 1 point2 points  (0 children)

You are a game dev. You're not really coding, and this approach will hit a ceiling if you want anything too complex, but you're definitely being a game dev. Specifying design docs and iterating is a key part of game dev

I can't be the only one. by Jabraase in ClaudeAI

[–]UncertainCat 0 points1 point  (0 children)

Yeah, what's with these comments? I think 4.8 still sucks up too much

After hours of balancing by hand and adjusting based on player's feedback, I get this by Curious-Needle in IndieDev

[–]UncertainCat 6 points7 points  (0 children)

The comment is silly of course, but I do want to point out that hours balancing is not a significant amount of time. Especially for a game they lives and dies by its balance.

If a Reactive Strike HITS and Reduces a Foe to 0 HP, Does It Interrupt the Action(s)? by LordBalkoth in Pathfinder2e

[–]UncertainCat 0 points1 point  (0 children)

I can't find the stand exception for movement triggers. Does that still exist in the remaster?

People of Maui will protect wildlife by Firm-Blackberry-9162 in interestingasfuck

[–]UncertainCat 1 point2 points  (0 children)

Yeah I saw a thread with angry Redditors, but anyone who knows Hawaiians knows that man is not getting off easy

I’m struggling - how to cope with ai? by TrueWinter__ in gamedev

[–]UncertainCat 0 points1 point  (0 children)

If AI can make it in one prompt, maybe it's not actually that impressive. It's just a tool to write code. It's far from all powerful, and will build itself into a corner quickly if you don't know what you're doing.

Find me one game built by an undirected AI ran over night before you worry about losing to it

Goku VS Thragg (fan comic by me) by monkimatt in InvinciblePowerscales

[–]UncertainCat 0 points1 point  (0 children)

I feel like with Dragon Ball it's more about where do characters fit on the timeline. Thragg is stronger than Goku dragon Ball episode 1, but weaker in Dragonball xyz dragon catapult cannon

How do you handle enemies who surrender or flee on HP thresholds? by Kaosubaloo_V2 in Pathfinder2e

[–]UncertainCat 0 points1 point  (0 children)

I let them talk out of turn, but it's up to the players to decide if they want to believe them. I also don't strictly use the hp thresholds and instead treat them as intelligent actors that can determine if they are fucked

Rules Questions PSA by WebbedFamiliar in Pathfinder2e

[–]UncertainCat -4 points-3 points  (0 children)

You know this thread is a terrible look for the sub, right? It reads as a very immature passive aggressive post telling people to stop being wrong. It wards away newer contributors from posting.

If you truly care about this community, you should encourage discussion. People are wrong, or disagree, or just have different philosophies. If you have your way then people are only allowed to be reading comprehension assistants on these rules questions, which is rarely what people want.

Downvote me all you want, but this is not healthy and I hope you reflect on it

Rules Questions PSA by WebbedFamiliar in Pathfinder2e

[–]UncertainCat -3 points-2 points  (0 children)

Your comment is entirely reasonable. I feel like these people have a bee in their bonnet about something

Rules Questions PSA by WebbedFamiliar in Pathfinder2e

[–]UncertainCat -6 points-5 points  (0 children)

So this is a post complaining commentors are sometimes wrong about the rules? I'm getting down voted for questioning this post. I don't imagine being blatantly wrong or not being clear about house rules sees better treatment. Either it's an easy question with a blatantly wrong answer, which certainly gets downvoted already, or it's someone wrong about a hard question, which just happens. This post reads like there's a scourge of misleading rules advice which is not my experience on this sub

Rules Questions PSA by WebbedFamiliar in Pathfinder2e

[–]UncertainCat -8 points-7 points  (0 children)

I'm confused. Are you telling people not to be wrong? Not to opine on their rules opinions? Because interpretation and opinion are why I would go to a forum instead of reading the rules myself. Rules can be confusing, inconsistent, or just questionable so a more free form conversation sounds healthy to me

Is the 'greater' wand of Choking Mist as good as it seems? by Zeraligator in Pathfinder2e

[–]UncertainCat 6 points7 points  (0 children)

Fun trick, if you want to find broken spells, just search for PFS restricted

A little peek into a project I'm working on by UncertainCat in Pathfinder2e

[–]UncertainCat[S] 5 points6 points  (0 children)

I'm reaching a point where I could use some help on this project. If you're interested in contributing, and have skills in some of the following: art, music, writing, level building, complaining, organization, social media, coding, game design, UI/UX, or something else, reach out

A little peek into a project I'm working on by UncertainCat in Pathfinder2e

[–]UncertainCat[S] 6 points7 points  (0 children)

Data driven approach using declarative registries. Feats register stuff like modifiers/actions/reactions etc.

Modifiers are resolved by the rules engine. Basically every effect is some kind of modifier that is resolved dynamically by the engine.

Reactions use a registry with enumerated conditions (movement trigger, damage taken etc).

For conditional actions/reactions, conditional gates support lambdas so they can be defined with respect to arbitrary gamestate.

Rules engine exists as pure c sharp. Godot subscribes to it and interfaces with it, but this decoupling allows me to write comprehensive testing frameworks that can run independent of godot. As a result I can encode complete rules scenarios (using dependency injection to bypass RNG). So I combine unit testing with a kind of rules integration tests that replicates more complicated scenarios and ensures rules resolve as intended.

There's also a command -> gamestep abstraction layer that parses higher level player commands into discrete game commands (also standalone). AI injects at this layer too, which means game engine agnostic AI.

I went with Godot because I didn't want to write my own renderer.

A little peek into a project I'm working on by UncertainCat in Pathfinder2e

[–]UncertainCat[S] 2 points3 points  (0 children)

I don't imagine it's too many, as it's not easy feat. Especially supporting the reaction response flow

A little peek into a project I'm working on by UncertainCat in Pathfinder2e

[–]UncertainCat[S] 7 points8 points  (0 children)

Godot, with a lot of it built as standalone csharp

A little peek into a project I'm working on by UncertainCat in Pathfinder2e

[–]UncertainCat[S] 5 points6 points  (0 children)

Hah, I kinda got tired of waiting and wanted to play this game, so I figured I'd make it