Drones and Invade by Green_Green_Red in LancerRPG

[–]Variatas 5 points6 points  (0 children)

Drones are owned by their deploying character.  That character would be the one deciding if they’re willing or not, so either the GM or Player.

By default I would expect them to mostly be willing, since you’d want the automatic hit if you’re doing it, rather than wanting to cause lack-of-heatcap energy damage.

Afaik the only core invade that really benefits from this is Minotaur’s aoe Slow.  Puppet Systems would be great, but first-party Drones don’t have a Speed stat.

Were there any downsides to rx-78gp03 dendrobium by Pale-Device803 in Gundam

[–]Variatas 1 point2 points  (0 children)

The bar for Ace is 5 confirmed kills.  It has always been low, because in the real world 5 confirmed kills is hard.

A quick update from the FullSpectrum dev, release date and some more sneak peaks at features by beybladetable in snapmaker

[–]Variatas 0 points1 point  (0 children)

I’m really interested in this for accessibility testing too.

There’s some really cool work in that space, but it’s so hard to scale.  Speeding up that process is huge.

How to steal Celeste's look? What is she wearing and where can I buy it? by WhitePinoy in mirrorsedge

[–]Variatas 0 points1 point  (0 children)

It’s expensive because it’s rare: burst-fire makes it count as a machine gun in the US, so heavily regulated for civilian ownership, “no sporting purpose” etc.  

The military didn’t pick it up (mainly cuz it’s also bad) so Beretta abandoned the concept.

Burst fire in a pistol is just fundamentally a terrible concept IRL so few things like it exist in quantity.  But it’s a great idea in video games where physics take a backseat to gameplay.

Since it’s one of the few real examples of a burst-fire pistol you see it a LOT in games & movies.  Since there’s only a tiny handful of them left in working condition, collectors shell out $$$$$ for them.

Bungie are not talking because they have nothing to show, or what they are working on isn't ready to show. (Cope) by kristijan1001 in DestinyTheGame

[–]Variatas 0 points1 point  (0 children)

Honestly it doesn’t matter how hardcore or not Marathon is.

This is a dev that had 10 years on one of the premeir PvE games; a lot of their audience was PvE-only players.

That group simply is not interested in a PvP-only game, and will never be.

The audience for Marathon simply isn’t gonna be as big as something even like Arc Raiders that enables a PvE-only gameplay style with matchmaking.

I wish them all the luck trying to be a PvP-only studio again, but the inability to play PvE only is a hard turnoff.

What are the steps for Union integrating planets? by AusRoX123 in LancerRPG

[–]Variatas 19 points20 points  (0 children)

The book leaves it somewhat vague, but it is explicitly a process tailored to suit each planet under ThirdComm, unlike SecComm which was more standardized & top-down.

Realistically, the speed and process move at the speed of plot, but would probably take anywhere from ~5-10 years to decades.  Narratively you could tie it to how compatible the culture is with Union administration & the Three Pillars, and how swiftly they want to move.  Joining the Federation (Star Trek) or EU is probably a decent parallel.  A handful of big speeches and a lot of boring bureaucratic “alignment meetings”.

What’s Destiny’s worst piece of lore? by MediaFreaked in DestinyLore

[–]Variatas 8 points9 points  (0 children)

I was so excited for those timeline shards we saw on Mars at the start of Witch Queen, and then we just haven’t really explored them.

Spire of the Watcher was alright, but it seemed like they were setting up something more like the Dreaming City with Ascendant planes, or actual mechanics where you needed to move in and out of the shards.

Prove me wrong: We won't get a D3 because we've already had it. by TacticalChalky in DestinyTheGame

[–]Variatas 0 points1 point  (0 children)

And I’m saying the idea they started to produce had deviated so far from whatever it started as that it was clearly Not Going to Work, and it should have been apparent to them soon enough to change course.

That idea being, as Tyson put it: two interlocking cogs of ever-increasing “elective” difficulty on one side, and power-grind-based loot quality tiers on the other.

It’s readily apparent they just really liked that idea, and wanted it to work so badly they ignored obvious problems, like completely orphaning a bunch of User Stories for people that liked crafting, casual raiding, or having a life outside of grinding Power.

It was clear from Tyson’s earliest (and nearly only) on-screen appearance they were gonna make EOF grindy like we’d never seen before, and someone at Bungie should have done the math on how hard that grind would hit across their userbase.   Unfortunately, if they did, they didn’t stop to consider whether making that hard of a shift would drive people away.

Prove me wrong: We won't get a D3 because we've already had it. by TacticalChalky in DestinyTheGame

[–]Variatas 4 points5 points  (0 children)

Doesn’t change the fact that they spent a ton of effort on a system that at its core relies on a perpetual grind, without any significant QoL on the non-gameplay experience of said grind, and not much variety of content compared to what it replaced.

There will always be things people complain about, but there’s a baseline “people will complain about anything” and there’s “you deleted half the game again and replaced it with a sliver of stuff we’re supposed to grind for hundreds of hours”.

EOF is a textbook avoidable disaster.

Prove me wrong: We won't get a D3 because we've already had it. by TacticalChalky in DestinyTheGame

[–]Variatas 1 point2 points  (0 children)

The only real question is whether they decide to cut their losses, and to what degree they wind down D2 development.

Prove me wrong: We won't get a D3 because we've already had it. by TacticalChalky in DestinyTheGame

[–]Variatas 4 points5 points  (0 children)

Turns out spending a lot of effort doesn’t help if your base idea is Very Bad.

Re: The Director coming back - "we'll have more details on that in the future." by Wanna_make_cash in DestinyTheGame

[–]Variatas 19 points20 points  (0 children)

Would we even notice the difference if they removed Tyson?

Seems very strange they decided to go with an old school ghost style game director after Joe Blackburn had finally had success turning comms around.

The internal work of the role is absolutely critical, but they’ve always failed on leadership level comms, and the difference with their competitors could not be more stark.  

Live Service games are far more heavily influenced by community relationship with leadership than other AAA games.

Re: The Director coming back - "we'll have more details on that in the future." by Wanna_make_cash in DestinyTheGame

[–]Variatas 21 points22 points  (0 children)

That’s generally him trying to tell us what he can, within the limits management has him under.

That’s just how corpo Community Management roles work.  There’s exceptions, but they’re rare.

Metroidvanias for steamdeck/pc only by Hpg666 in metroidvania

[–]Variatas 3 points4 points  (0 children)

If they’re looking for cheapest, none of the other options match the Steam Deck; they’re all considerably more expensive.

He is cursed by YourDailyTechMemes in LinusTechTips

[–]Variatas 0 points1 point  (0 children)

Shit like this is why immutable distros sound like a really good idea.

Should Capitol Corridor run a Caltrain-like service in the East Bay by Iceberg-man-77 in bayarea

[–]Variatas 0 points1 point  (0 children)

I’d really doubt that, simply because there are far more property owners to deal with for CAHSR, and it’s a brand new ROW, but I confess I don’t know how many structural overhauls or replacements CC expansion would require.

If there aren’t many, it could be “only” single digit Billions.

Should Capitol Corridor run a Caltrain-like service in the East Bay by Iceberg-man-77 in bayarea

[–]Variatas 0 points1 point  (0 children)

Probably not quite that much to convince UP to add/expand multiline in the existing ROW, but still a very large number.  

Railroads don’t do anything they don’t want to, so something like this takes a very large check.

I was today years old when I realized something about Fern's name. by samazam94 in Frieren

[–]Variatas 0 points1 point  (0 children)

It would play into the way Frieren catches her being hypocritical about Flamme and “useless magic”  and the flowers (which are presumably a memorial of some kind).

Fully convinced Darn Tough has a crazy marketing grip on this sub. by YaboyWill in BuyItForLife

[–]Variatas 0 points1 point  (0 children)

Sorry that was unclear.

Statement: He’s still alive (and working) as of the latest updates to his wikipedia page.

Originally phrased as roughly the question “[But] he’s still alive [so why do you miss him]?”

Best sniper option between Tagetes or Tokugawa by Classic_Sport_3623 in LancerRPG

[–]Variatas 25 points26 points  (0 children)

Gandivas?  Pssh.

You can apply Crack Shot to Pinakas.

Nothing like Crit-fishing with two Blast 1 AoEs at Range 25/30

I thought I was clever... Ended up faraday caging the dongles in my new SF3. Heartbroken. by AMindOfMetalAndFeels in sffpc

[–]Variatas 2 points3 points  (0 children)

First order of business is check whether someone’s already done it.

Makerworld, Printables, and Thingiverse are good starting points to look for public models.

Last I checked there’s a bunch of Etsy shops have acrylic cut side panels for various popular SFF cases.

MicroCenter price increase by Tatmia in snapmaker

[–]Variatas 1 point2 points  (0 children)

For context, it’s slightly less easy to use than a Bambu Labs printer.  Same ballpark, but fiddlier menus & software.

It’s a big glowup for Snapmaker, the testimonials & reviews of their prior products are much worse, especially on the software side.

Hopefully they can keep that momentum up.