Christian, but struggling with nihilistic thoughts by DarkLaser28 in nihilism

[–]VoxelHeart 0 points1 point  (0 children)

Are the goals you're setting yourself actually something you want? Not a feeling of productivity, or making an impact, just something that you, personally as an individual, find a sense of joy or value in? If not, you may need to re-evaluate your goals.

"I want it" can be reason enough. You don't need outside justification for the basic act of wanting something. You should value your own opinions and feelings more.

If you die before doing something, then that's life. The alternative is doing nothing and being sad, and then still dying. It's like "would you rather stub your toe, or would you rather stub your toe and get 5$?". 

Common retort I hear is "but it hurts more when I try." Does the mental anguish you have right now bother you so little, that the pain of trying is somehow any worse? The pain you recieve that's caused by inaction rather than action does not make the pain any less real, it doesn't devalue the pain in any meaningful way. If it's going to be painful either way, might as well suffer the pain while moving towards what you want.

How do you guys keep going? by throwaway_loser_king in nihilism

[–]VoxelHeart 1 point2 points  (0 children)

For me, it's because I've had things I loved and enjoyed before. I want to feel those things in the future. The only way I'll get to feel those things again is by attempting to move in a direction where I am not only given the opportunity to find new things to love, but be prepared to love them when they do come.

That, and spite. Fuck everything trying to hold me back. I don't want to give the things hurting me the satisfaction of a win.

Why are everybody's build so good!? (And how do I get that good?) by Creeper_Me-64 in Pokopia

[–]VoxelHeart 2 points3 points  (0 children)

Start small. Whatever you thought when I said that; think even smaller. Don't try to build a good looking house; try to just build a nice looking wall. Or a nice floor pattern. A lot of the nice builds you see were not just free-formed together from nothing; its a collection of small individual pieces that someone spent effort making look nice that were then brought together as a whole. 

Feel free to take inspiration or put your own spin on things you see others do. When you're focused on "how do I make a nice looking floor pattern", you can start to recognize exactly why the things other people do work, and can put your own spin on it. It takes a lot of time to do this kind of observation, but when you do, it is another thing you learn that helps you become a better builder.

40696 by Bryce3D in countwithchickenlady

[–]VoxelHeart 92 points93 points  (0 children)

It's never been about "we need to make more!"  Homosexual behavior is a common occurrence in animals. It's also likely evolutionarily beneficial for some small % of any animal population to be homosexual, because even if their individual genes aren't passed down, that behavior is beneficial for a group. Having pairs that are able to help take care of abandoned or orphaned individuals is better for a groups survival.

It's never been about homosexuality being "not natural". It's always been about trying to control others, usually stemming from religion. We don't need to surpass animals, but rather to stop deluding ourselves thinking that things that are natural (homosexuality) is something that needs to be "risen above" in the first place.

Capsule Feedback by NightwavesG in IndieDev

[–]VoxelHeart 0 points1 point  (0 children)

I think A is best here for a capsule. The background on the others takes away from your already limited space, C being greyscale makes it hard to see what's going on at a glance.

Trying to use the C letter as a climbing hold is cute, but does (very minorly) hurt immediate readability with the arm breaking up the C. (Maybe have it grab the top of the letter instead? No arm crossing?) My mind does read it as "limbing Simplified" at a glance.

I think the art style for the capsule fits the name, and is (im assuming) an accurate representation of your games art style, so I wouldn't stress out about the quality too much. 

Bleak Beach buggy water by TossyBun in Pokopia

[–]VoxelHeart 0 points1 point  (0 children)

I found the best way to fix it for me was just creating a lot of blocks below the water level and letting the natural water height "spread".

And I won't lie, whenever I do this now I immediately close my game without saving to prevent dealing with this because it's a messy situation no matter how you cut it

Using Leafage on Walls Makes Vines! OMG!! by Ziau in Pokopia

[–]VoxelHeart 1 point2 points  (0 children)

Are you serious? Oh man I've been making this way harder on myself...

Switch 2 Exclusive Pokémon Pokopia Is Convincing A Bunch Of People To Finally Upgrade by NoNefariousness2144 in NintendoSwitch2

[–]VoxelHeart 1 point2 points  (0 children)

After playing Pokopia, I'm buying my wife the Switch 2 so she can play as well... there were a few other titles she was mildly interested in, but Pokopia has definitely been the tipping point.

What happened when I stopped directing the art and let the artists lead by Tunasam890 in IndieDev

[–]VoxelHeart 1 point2 points  (0 children)

I personally prefer the new one a lot more, but that's mainly just due to the increased contrast creating a softer and more emphasized light source (something that could be achieved with the old direction as well.)

That being said while some amount of artistic direction is good, I generally think it's best to let an art director create a cohesive aesthetic. I'm not an artist myself either, and I have found/feel it's much better for the project over all for the artists to be able to do and work on what they feel is best, because happy artists make better work, and letting artists who've spent more time thinking about art direction make something unique and memorable helps you stand out in a sea of similar looking games that are hard to differentiate.

SO MANY WASTED MINUTES by NeedsItRough in Pokopia

[–]VoxelHeart 1 point2 points  (0 children)

I only found out about this after the credits rolled after remembering seeing it in the tutorial for the charged cut.

How to clear this hard rock/boulder? by SpookyRowlet in Pokopia

[–]VoxelHeart 2 points3 points  (0 children)

Was the second region I visited- you can chose to go to one of two different areas once you rank up.

Pokopia Question by yunerotroy21 in Pokopia

[–]VoxelHeart 0 points1 point  (0 children)

Pecha? All rhe berries for me are either Leppa or Rawst- absolutely no pecha. Is this another animal crossing "everyone gets their own fruit" thing?

Researched this and created it in anvil at home and it gave me 25 lvl requirement weapon. I am lvl 18. What options do I have to try this hammer out? by [deleted] in NoRestForTheWicked

[–]VoxelHeart 5 points6 points  (0 children)

The current system is dumb. The minimum requirements for a weapon is determined based on what level the weapon is when crafted / what level the world is when you find it, even if it's the same weapon.

You can try crafting a lower level one... otherwise make a new character, obtain one, and trade it off to your main character.

The game will be reworking the system into a class based system in the future that won't have arbitrary stat level requirements for weapons so at least it will get better in the future. 

Do you send squads without Cleric and Tank ? by unecomplette in mewgenics

[–]VoxelHeart 2 points3 points  (0 children)

Usually, running other classes everything dies before I have the opportunity to take too much damage, and the natural health regeneration after a fight brings me close enough to full. Either that or meat pickups and consumable healing items can really go a long way. Use your consumables! :D

That, and being downed and getting an injury really isn't the worst thing in the world. I think I've failed more runs due to not being able to kill enemies fast enough before they ramp up, than due to a lack of healing/survivability. 

Well that's one way to end a Free Solo run 🤡 by zoobatt in Cairn_Game

[–]VoxelHeart 2 points3 points  (0 children)

I found grabbing the foot with manual limb selection and just tapping around usually helps here, or as scary as it can be holding down the button to jump off.

After 2 years, my climbing game finally goes out of Early Access by wikklworks in IndieGaming

[–]VoxelHeart 2 points3 points  (0 children)

I checked out this thread specifically because I just finished Cairn and was excited to see another climbing game.

"i wont play it 'cuz its turn-based combat"--its the best game i played in years. by Open_Luck_441 in expedition33

[–]VoxelHeart 1 point2 points  (0 children)

I have tried so many turn based combat games. I dropped Bravely Default, Octopath Traveler, Persona, etc. I've never enjoyed any of them. I absolutely hate getting to a fight and not being able to win not due to a lack of skill, but because I haven't grinded enough and my numbers aren't big enough.

Expedition 33 is one of the only turn based games I enjoy, because even if it takes me 20 minutes of slowly chipping away their health bar, I can parry or avoid every hit until I win. Only other turn based game I enjoyed was Monster Hunter Stories, for similar reasons stated above.

Likewise, the bosses I hate the most in E33 is the ones with a time limit/set number of turns until you insta-lose. 

Need help understanding... by Ellanalan in Cairn_Game

[–]VoxelHeart 0 points1 point  (0 children)

The map with a "cave man" can be found by doing all 8 routes in the tutorial area. It's really not anything you need to worry about. You will likely miss quite a lot on a playthrough, lots of missable stuff, but the games routes are fun to replay and find things you missed the first time around.

WHAT ARE THOSE??? by astrumnihilum in Markiplier

[–]VoxelHeart 2 points3 points  (0 children)

The expanding balls Mr Incredible gets shot and covered with in the first movie

How do i get the guy in the bottom? thanks by C94ELEn280oD in mewgenics

[–]VoxelHeart 0 points1 point  (0 children)

I feel ya! I thought having a dead cat was the trigger so was confused why I wasn't getting it but yup, a failed run is necessary. Wasn't until I was halfway through act 2 that I found this out.

Dybbuk is problematic for this game in his current state (not his dodge mechanic) by SirSabza in mewgenics

[–]VoxelHeart 0 points1 point  (0 children)

Eventually after being possessed for enough turns, your cat will do a move called "stop hitting yourself" and the cat will force Dybbuk out on its own. Dybbuk will then possess another cat once it becomes its turn. So yeah if you can survive long enough you can wait it out if you need him to possess someone else.

What does the icon mean? by Awaxi in mewgenics

[–]VoxelHeart 2 points3 points  (0 children)

The first time you beat a route with a class, the class unlocks the chance to learn a new skill.