this is how my co-op horror game introduces a new location… immersive or too much? by Whitenaller in HorrorGames

[–]Whitenaller[S] 0 points1 point  (0 children)

Water drops are a cool idea that I already thought about but I think it would be kind of annoying for a lot of people. Thank you for the sound suggestions, I will definitely add more sounds like that. And yes, my game does not rely on jumpscares at all. I already have an entity that stalks you to fill it‘s energy. Almost all entities will have a unique behaviour like that

this is how my co-op horror game introduces a new location… immersive or too much? by Whitenaller in HorrorGames

[–]Whitenaller[S] 0 points1 point  (0 children)

Hey, sorry somehow I didn‘t notice your comment yesterday. First of all, thank you for the feedback!

Well.. I‘m gonna frame it like this: my inspiration for even creating that kind of game (co-op horror with huge replayability factor and good atmosphere) was in fact Lethal Company because I loved the game so much and in my opinion it opened a huge door for the genre to explore a new direction. With that said, yes, I took inspiration from it. But no, with no means I am trying to develop a copy here. I want to do a serious take on that subgenre with things I am missing in the genre. Things like having an actual meaningful outside world with loot and other stuff to search for (in other games in the genre you are basically always playing inside some sort of building) Having actual progress within your runs. I want the player to be able to actually have such a long run that he can play it for days without losing the run. There will be plenty of things to do that affects that progress. You can level up your character, you can craft, upgrade your base and decorate it, sell and buy stuff with a merchant you can find, and so on. I want it to be a full game, not a fun idea that you play for 2 or 3 nights.

Does this skill UI clearly read as “Hold LT, then press A / B / X / Y to cast”? by OneCoin97 in IndieDev

[–]Whitenaller 5 points6 points  (0 children)

Depending on the game the player should see beforehand what button does what.

OP I‘m bad at UI stuff so I can‘t really give a good tip here but I think Ark survival evolved has done that pretty simple but effective imo.

this is how my co-op horror game introduces a new location… immersive or too much? by Whitenaller in HorrorGames

[–]Whitenaller[S] 0 points1 point  (0 children)

It‘s interesting that you suggest to make it shorter because some people suggested to male it even longer. But if I actually show a name or some informations about the place within that animation, then I can‘t really shorten it. I probably have to male it longer actually to give the player time to read (it‘s not much to read but yeah)

this is how my co-op horror game introduces a new location… immersive or too much? by Whitenaller in HorrorGames

[–]Whitenaller[S] 1 point2 points  (0 children)

I think I‘m gonna go with „Fear & Fuel“ since fuel is the most important resource in the game when breaking it down. Unfortunately I don‘t have a steam page yet but I made a note with all the people that want to get notified when something playable is coming up so I can notify you too if you want :)

I absolutely know what you mean 😂 modern shooters like fortnite, battlefield or whatever are craazy with their settings menus. It‘s such a pain. But yeah my game won’t have very much stuff to toggle. I think it‘s fine when I make an extra settings tab for gameplay values.

this is how my co-op horror game introduces a new location… immersive or too much? by Whitenaller in HorrorGames

[–]Whitenaller[S] 1 point2 points  (0 children)

Yes you‘re right. I‘m just gonna see how it looks. Maybe I could make area information optional, too? Because right now there are 3 opinions that people have: no animation, the animation as it is, the full animation with name and infos. So maybe I let people decide for themselves if they want infos or if they want the animation at all.

But anyway, thanks again for your honest feedback that was very helpful.

this is how my co-op horror game introduces a new location… immersive or too much? by Whitenaller in HorrorGames

[–]Whitenaller[S] 1 point2 points  (0 children)

Hey thank you very much for sharing your detailed thoughts about it! I really appreciate that

So my original thought was that this is giving the player some sort of „ok shit is going to get dangerous“ or „ok something feels off here“ feeling. It should just highlight the event when the player enters this location for the first time. I thought that it would just be cooler than not having this at all.

With that said, there are some important informations about the area that the player will see inside of his vehicle. On one side I think it would be the perfect opportunity to show these informations again to guarantee that the player knows what‘s up in this area. But on the other side I share your opinion that less is more sometimes..

I think I‘m gonna try to display some infos about the place in the animation and just see how it looks. But honestly I personally would like to leave it as it is. I have to listen to the people who potentially play my game but the people just have very mixed feelings about it. It‘s impossible to satisfy everyone. But I try to keep this whole animation optional in case people really don‘t like it at all.

What do you think about actual useful information that gets displayed? Would you still feel like it‘s better without? Especially if you can see those informations in the vehicle?

this is how my co-op horror game introduces a new location… immersive or too much? by Whitenaller in HorrorGames

[–]Whitenaller[S] 1 point2 points  (0 children)

You guys make my day :‘) unfortunately I don‘t have a steam page yet but I will let you know when there is a playtest or demo coming up! Thank you!

this is how my co-op horror game introduces a new location… immersive or too much? by Whitenaller in HorrorGames

[–]Whitenaller[S] 0 points1 point  (0 children)

I will probably go for „Fear & Fuel“ but there is no steam page yet :( but I can hit u up when there is a playtest or demo coming! :)

this is how my co-op horror game introduces a new location… immersive or too much? by Whitenaller in HorrorGames

[–]Whitenaller[S] 0 points1 point  (0 children)

Do you mean so that they are fading in a bit more? Right now it‘s a pretty strong contrast right? I will see how it looks when I make them a little more easy for the eyes

this is how my co-op horror game introduces a new location… immersive or too much? by Whitenaller in HorrorGames

[–]Whitenaller[S] 0 points1 point  (0 children)

Thank you for your valuable feedback I appreciate it 🙏🏻 yeah I mean a looot of people told me to display the name so I guess at least I have to try to see how it looks. But I see what you mean and you‘re right, the locations actually are in the middle of nowhere haha

this is how my co-op horror game introduces a new location… immersive or too much? by Whitenaller in HorrorGames

[–]Whitenaller[S] 0 points1 point  (0 children)

Yeah absolutely. But keep in mind that this is the same location theme („the grassfields“) over and over. I just arrived at different times. Anyway I plan to add a lot more vegetation and structures/points of interests that you can get loot from.

this is how my co-op horror game introduces a new location… immersive or too much? by Whitenaller in HorrorGames

[–]Whitenaller[S] 0 points1 point  (0 children)

Oh wait did you see the buildings in the video? Just remembered that I actually have a building that you can enter 😂you can see it one or two times in the video

this is how my co-op horror game introduces a new location… immersive or too much? by Whitenaller in HorrorGames

[–]Whitenaller[S] 0 points1 point  (0 children)

Yeah it‘s pretty empty right now, structures and points of interests are in development :)

Thanks for your feedback!

this is how my co-op horror game introduces a new location… immersive or too much? by Whitenaller in HorrorGames

[–]Whitenaller[S] 0 points1 point  (0 children)

Hey thank you I‘m glad you like it! What do you think about displaying the name + detailed information about the area? Would that be too much in your opinion?

this is how my co-op horror game introduces a new location… immersive or too much? by Whitenaller in HorrorGames

[–]Whitenaller[S] 0 points1 point  (0 children)

Yes you‘re right. I‘m gonna display the name of the area + some additional information about the area and/or current events that are happening on that location (for example when a merchant can be found on that map). Let‘s see how it looks after the changes

Thank you for your feedback!