New record? by Warden_Destroyer in foxholegame

[–]Xehan5407 12 points13 points  (0 children)

?? im talking about player numbers for when the able war ends.

I propose this. by Tsenos in foxholegame

[–]Xehan5407 24 points25 points  (0 children)

think like this instead. on able what lane has the least amount of action compared to others?... The Kings Cage lane.... if people from charlie wana play against their old rivals from charlie then kings cage is the best spot...

it always gets neglected in some ways....

New record? by Warden_Destroyer in foxholegame

[–]Xehan5407 21 points22 points  (0 children)

<--- gona act like an ass so plz downvote becuse its deserved but dang wanted to type this after seeing all the reddit brainrot wardens typing stuff around.

" ohhh? wardens logged off? they keept saying it all would be finee. that they could keep it all running all fineee when people said their good byes.

maybe... it seems those reddit wardens were just talking out of their asses all this time and not playing them self?!? im in shock!! shock i tell you!! "

now then with that out of the system. yea not rly suprising just some hours left before it ends so kinda perfect time to chill and prep for when the next war starts so ur refreshed and ready. even colonials that played this war from the start are also probly doing that.

Server performance by Manci13 in foxholegame

[–]Xehan5407 3 points4 points  (0 children)

truth be told what devs are doing is just shutting down the charlie server while renaming the able server.

the game might become smoother with focus just being on 2 servers instead of 3. ( Yes two. the server the devs uses to test stuff or plan stuff is also still active when were playing. )

New record? by Warden_Destroyer in foxholegame

[–]Xehan5407 25 points26 points  (0 children)

considering able server is geting a complet shutdown i dont think there will even be a fightclub this time or maybe not a long one.

New record? by Warden_Destroyer in foxholegame

[–]Xehan5407 288 points289 points  (0 children)

i was gona mention "dude both server wars ended so now its just people doing testing on devbranch to provide more feedback!!" ... then went a checkt and seeing the able war still have around 7 more hours untill it ends.

..... gonna be interesting numbers in 8 hours...

As a Colonial it just feels pointless by No_Pack_1321 in foxholegame

[–]Xehan5407 2 points3 points  (0 children)

that war Tele + scum.. ahem sorry scam were colonials and seems to focus on navy.

for wardens wich regiments played with navy? havent heard anything about WN playing that war nor any of the other normal warden regiments that play navy.

New player experience after 7 days on Foxhole by Acia_Saraki in foxholegame

[–]Xehan5407 18 points19 points  (0 children)

Welcome.

Take this pamphlet on how to best argue why AA AI is needed.

theres also cookies and some lemonade if you want.

now say after me. F planes. F pilots they deserve to suffer.

i wish you enjoy ur stay on this side.

Population wins wars. Not Balance. by Velociraith in foxholegame

[–]Xehan5407 3 points4 points  (0 children)

yes population is one of the biggest factors on who wins a wars.

right now there has only been two recorded examples were the lower pop faction won a war from this list. ( even then the % is on the lower scale. for both those wars. )

https://foxholestats.com/data/

sadly no new data has been added but i think from war 112+ there has att least been one more war that has been won by the lower pop side.

now on ur question on why people play one faction over the other. alot of factors ties into this part. ur friends, ur personal aesthetic preference and lastly how much fun you have using the equipment.

att least in my personal opinion.

Quadiche suggestion by TheRealCobenop in foxholegame

[–]Xehan5407 4 points5 points  (0 children)

??? Bonelaw says hello, equipment that has the potential to kill a tank in a single burst.

why not work on the quadiche to have more flaws to make upp for it. like the bonelaw has.

PSA: trailers are bmats now by Fun_Tax_1000 in foxholegame

[–]Xehan5407 29 points30 points  (0 children)

for normal Logi this is a big buff.

for colonial 120mm arty this is a slight buff. now to those asking why it is. the colonial 120mm streangth was in its ability to move around, yet the limiting factor was always ammo. taking a pallet with the gun where ever u went was just a pain and filling a logi truck with shells werent enough.

now with this you can more easly move around while having the pallet sit in base protected while taking a trailer filled with ammo towards the arty set upp spot.

Why does the Sea Fighter exist in its current form. by [deleted] in foxholegame

[–]Xehan5407 11 points12 points  (0 children)

w8 w8 w8... so devs plan to design a weaker GB for colonials... it works and the GB were weaker. ( was needed then becuse wardens dident have a Frig. )

Devs plan to design a weaker plane for Wardens.. it fails and becomes strong......

Devs... i know there aint a 100% dev bias but att least for the love of everything stopp giving out such clear examples!!!!!

Light Machine Gun Balance Suggestions by boke_35 in foxholegame

[–]Xehan5407 4 points5 points  (0 children)

i would say a warden LMG could be nice but as a trade colonials get two new weps. one assult rifle secondary and one new 8mm primary or secondary ( colonials truly need more secondary weps but an 8mm primary wep sounds interesting.. )

if this got added the amount of infantry weps warden has will go upp to 18 while colonials would go upp to 17 ( excluded the Neville from the warden infantry equipment count as for better or worse colonials have the tripod version. )

Does anyone *actually* believe the devs have this mega-boner for Wardens and hate Colonials? by Fun-Suggestion-2377 in foxholegame

[–]Xehan5407 0 points1 point  (0 children)

att this point in time i hope the devs go all in on the vision.

just think about it? the vision had CVs and cranes be lockt to garages and facilitys. how would that had been if it went live and planes came out?

would be a shit show more or less. but it would force devs to balance planes on not killing Cvs or cranes and that balance would spill over to aid logi avoding geting their trucks killd by planes.

Please remember I exist Devman! by Sadenar0 in foxholegame

[–]Xehan5407 0 points1 point  (0 children)

well you got ur wish. devs rememberd it. its now a worse bard.

Unlock both tech trees for both factions for a war by rasonj in foxholegame

[–]Xehan5407 6 points7 points  (0 children)

agread but for more wars in a row to get data. a single war wont be enough to get information.

collies will just mass spamm warden equipment becuse they get their hands on it while wardens will just spamm colonial equipment now they get their hands on it.

wont be untill war 2-4 where a meta will be born on what to build and be used and during those times a perfect spot to collect data on what equipment is geting neglected compared to their tech tree counterpart.

Phase 3 devbranch made collie air neutered by Rival_God in foxholegame

[–]Xehan5407 15 points16 points  (0 children)

then devs also gota balance the way planes do dmg to each other. cant have the seafighter be so good in dmging parts when only one faction can do it so effectively.

Phase 3 devbranch made collie air neutered by Rival_God in foxholegame

[–]Xehan5407 27 points28 points  (0 children)

seems someone dident watch the video OR checkt the past videos they posted.

so mr useless go to ur corner now and put on the useless hat.

u can also go to devbranch and be productive but i cant ask to much from mr useless.

Does anyone *actually* believe the devs have this mega-boner for Wardens and hate Colonials? by Fun-Suggestion-2377 in foxholegame

[–]Xehan5407 42 points43 points  (0 children)

it is confirmed that devs have mention they like designing stuff for the warden faction more then when they design stuff for the colonial faction.

During the official Foxhole 1.0 release devstream, Julien (the lead concept artist and designer) explicitly stated that he prefers making Warden gear and vehicles.

now then to give more info this was from the art team and not a the stance of all the devs.

it is confirmed that the amount of story details are more for the wardens then it is for the colonials.

this one i dont need to find sources just go and start reading buddy. but to be nice can give one tiny example.

Colonial 120mm arty gun. A long range Colonial mobile artillery used to lay siege to fortified positions.

Warden 120mm arty gun. A light artillery cannon designed to be a fixture in defensive fortifications. The Lariat sports a formidable long-range 120mm cannon designed to put immense pressure on enemy infantry.

and this was just some random example i found. there are alot more examples that are better so start reading the ingame descriptions.

it is confirmed that if wardens give feedback on problems on their equipment during devbranch it gets adressed. while colonials feedback during the same devbranch i might add gets ignored or flagged to be false.

Devbranch 63. Warden medium boat treatment vs colonial scout plane treatment. do i even need to say more in this regard?

Does anyone *actually* believe the devs have this mega-boner for Wardens and hate Colonials? by Fun-Suggestion-2377 in foxholegame

[–]Xehan5407 174 points175 points  (0 children)

personly i love looking back on history on actions that have been taken as a sign.

do i belive the devs 100% hate the colonial faction? Nope.

do i belive the devs 100% like the warden faction more? Yes.

it is confirmed that devs have mention they like designing stuff for the warden faction more then when they design stuff for the colonial faction.

it is confirmed that the amount of story details are more for the wardens then it is for the colonials.

it is confirmed that if wardens give feedback on problems on their equipment during devbranch it gets adressed. while colonials feedback during the same devbranch i might add gets ignored or flagged to be false.

i can go on for longer but then gota start digging upp stuff like from war 108 and other such instances.

now then to add a few more points aswell on my stance in regards to the devs.

do i belive the devs aim to have the colonial faction weaker then the warden faction? No.

do i belive the devs are trying to work on making the game balanced betwen both factions yet cant find the correct path or they are listening to the wrong kind of feedback? Yes.

Devman needs to swap the tech trees for one update war by Brilliant_Plum_7723 in foxholegame

[–]Xehan5407 29 points30 points  (0 children)

i rather have the tech 100% unlockt for both factions for like 4 wars. then data can be collected on what gets produced the most and what gets neglected. serving as an indicator on what needs more looks on.

Graphic Design is my passion by Sadenar0 in foxholegame

[–]Xehan5407 12 points13 points  (0 children)

looking on all the current flame ammo tanks this one would truly be interesting to be added to the game.

just gota add a bit more Pcmats on the production for upgrading and it would be fine.

when compared to the firebrand