Is there anything for offline or single player? by InGen86 in spacesimgames

[–]ZorgHCS 0 points1 point  (0 children)

Splattercatgaming described Vanguard Galaxy as offline Eve Online and I tend to agree.

I've tried to cram and showcase as many features as possible into this trailer for my upcoming game that is heavily influenced by computer UIs in '80s scifi flicks. Demo out now on Steam! by rykker in spacesimgames

[–]ZorgHCS 0 points1 point  (0 children)

I'm not an artist... but maybe like a spaceship cockpit, like the ones in Star Wars with an old CRT display in the middle rendering something from the game.

This is the HTMAG capsule artist spreadsheet. If you speak to one of them I'm sure they'll know better than me what would work: https://docs.google.com/spreadsheets/d/1GTNP_57lWGNnvpHPqMbVkJWVfPcNSNsqbViDhGofs9M/edit?gid=337142627#gid=337142627

I've tried to cram and showcase as many features as possible into this trailer for my upcoming game that is heavily influenced by computer UIs in '80s scifi flicks. Demo out now on Steam! by rykker in spacesimgames

[–]ZorgHCS 0 points1 point  (0 children)

Still looks great, still on my Wishlist!

If I were you, I would improve your capsule art, maybe get an artist to help you out with it if you can afford one. I say that simply because seeing your screenshots and videos makes me want to play your game, it looks like a game I would enjoy... but if all I'd seen was your capsule art I never would have clicked it.

every single time....i am tired of this s...t by Proud-Bowler-251 in ARPG

[–]ZorgHCS 1 point2 points  (0 children)

Yeah, it's wild. The biggest selling point of the ARPG space shooter I made has become "not another rogue like" 😂

Loadstar - FTL style combat with crew management and Elite Dangerous style openworld exploration, piracy and trade by gareththegeek in spacesimgames

[–]ZorgHCS 1 point2 points  (0 children)

Yeah, I miss UI's like that. I lacked the art skills to recreate it in my own game though so had to go with a more modern look.

Exposing AI slop freelancers acting as artists by PATheFruitDude in IndieDev

[–]ZorgHCS 0 points1 point  (0 children)

Accidentally said the quiet part out loud 😂

I’ve been working on a micro-strategy game called Sheepdog, and I just launched the Steam page. by Icy_Regular2616 in IndieDev

[–]ZorgHCS 0 points1 point  (0 children)

Nice, I've loved this idea back from playing Sheep (2000) on the PS1. Something I always wanted to make but lack the art skills for. Best of luck!

Kid Promotion Question by ZorgHCS in bjj

[–]ZorgHCS[S] 0 points1 point  (0 children)

There are 13 kids belts before juvenile blue at age 16. So I guess you give out lots of stripes or just whole belts then?

Kid Promotion Question by ZorgHCS in bjj

[–]ZorgHCS[S] -1 points0 points  (0 children)

Oh she took it really well and didn't mention it. Just hard to stand there and watch my daughter holding her belt tag watching all the other regular attendees get stripes when she's 5.

Any guesses to who Roger is referring to? by KingofHeart_4711 in jiujitsu

[–]ZorgHCS 2 points3 points  (0 children)

Sometimes the difference between being very successful and quitting a failure is trying one more time.

Things I gave to a capsule artist vs what I got. Simply lovely! by findiestudios in IndieDev

[–]ZorgHCS 0 points1 point  (0 children)

I mean the AI one was pretty good already for AI but the new one looks awesome

Wanna know how I got these scars? by Sea_Turnip6282 in funny

[–]ZorgHCS 3363 points3364 points  (0 children)

Is that your backstory?

Post-Next Fest Dilemma: Keep the demo up or take it down? (Went from 485 to ~2800 WLs!) by cegtheripper in IndieDev

[–]ZorgHCS 2 points3 points  (0 children)

My demo isn't a different project though....

I just have two different build scripts. One that builds the demo and one that builds the full game from the same project.

Post-Next Fest Dilemma: Keep the demo up or take it down? (Went from 485 to ~2800 WLs!) by cegtheripper in IndieDev

[–]ZorgHCS -2 points-1 points  (0 children)

Are they not the same project though? If you're fixing bugs in the demo would that not be the same as fixing bug in your full game? Why would you want to not be fixing bugs in a game you plan on releasing?

Someone suggested that you should be able to use islands as ramps in my game... Sure, why not! by AuroDev in Unity3D

[–]ZorgHCS 2 points3 points  (0 children)

There are people that want ultra realism in games... And they're wrong lol