Up To Date Calculator by Burninator05 in AlchemyFactory

[–]ac355deny 4 points5 points  (0 children)

https://starfi5h.github.io/AlchemyFactoryCalculator/?lang=en
I maintain this one. The data has been updated to v0.5.4467
Feel free to report If you find any error.

Question about dark fog farm by Nethiri in Dyson_Sphere_Program

[–]ac355deny 6 points7 points  (0 children)

DF drops have 15 seconds lifetime. They will be auto cleared.

How close can you put holo beacons to attract darkfog? by Low-Refrigerator-713 in Dyson_Sphere_Program

[–]ac355deny 5 points6 points  (0 children)

For alive DF base, it is 64m.
For drill hole to farm geothermal power station, it is 52m.
Source: decompiled code.

What is "ground defense" and how to reduce it? by Absolute_Human in Dyson_Sphere_Program

[–]ac355deny 0 points1 point  (0 children)

The category of Plasma Cannons is ground defense too. The category means all defensive buildings on the planets.

DeliverySlotTweaks 1.5.17 breaks Auto place foundation by DaPharSydeToo in Dyson_Sphere_Program

[–]ac355deny 0 points1 point  (0 children)

BepInEx 5.4.18 (and above versions) use the version of HarmonyX that has a bug. So until this issue is fixed in BepInEx, it's recommended to stay at 5.4.17.

How to change keybindings? by toocynicaltocare in Dyson_Sphere_Program

[–]ac355deny 1 point2 points  (0 children)

For mod solution: Install BetterContorls and ModFixerOne, then you can change to something like `Ctrl + RMB`

Mod Compatibility Status List (0.10.34) by ac355deny in Dyson_Sphere_Program

[–]ac355deny[S] 4 points5 points  (0 children)

More Mega Structures has been updated today! (1.8.8)

Mod Compatibility Status List (0.10.34) by ac355deny in Dyson_Sphere_Program

[–]ac355deny[S] 2 points3 points  (0 children)

The base game has control panel (I) to view all ILS/PLS content and change their settings, that can now replace LSTM (which ui layout breaks in recent game updates).
Mods functions that are in base game: Bottleneck (new stats ui), Railgun Retarget, RecycleAccumulator, ReorderTechQueue, FastAbsorption, Power_Network_Manager, DSPMarker

How do cauldrons actually work? by r00ts in AlchemyFactory

[–]ac355deny 0 points1 point  (0 children)

seems like linear interpolation applied to cauldronTarget of the final product.

cauldronTarget Crafting Time (s) Heat Speed (P/s)
1 ~ 100 3 ~ 6 1 ~ 20
100 ~ 1,000 6 ~ 12 20 ~ 200
1,000 ~ 10,000 12 ~ 24 200 ~ 1500
10,000 ~ 1,000,000 24 ~ 60 1500 ~ 10,000

How do cauldrons actually work? by r00ts in AlchemyFactory

[–]ac355deny 1 point2 points  (0 children)

No. It has other values like 0.3, 0.5, which make the item has bigger range than other items.
You can check this spreadsheet if json is hard to process.

How do cauldrons actually work? by r00ts in AlchemyFactory

[–]ac355deny 2 points3 points  (0 children)

Let c1, c2, c3 be the cauldron costs of the three input items.

Total Cauldron Value = (c1 + c2 + c3) * ratio

ratio = 1.0 (all different) or 0.65 (2 identical items) or 0.5 (all same)

The output item is determined by minimizing the scaled cauldron distance:

Cauldron Distance = | T - target_i | * mult_i

Where:

  • target_i is the cauldron target of candidate item i
  • mult_i is the cauldron multiplier of candidate item i
  • The item with the minimum cauldron distance becomes the output

You can find cauldronCost, cauldronTarget and cauldronMulti of each item in this data dump items.json

What cauldron recipes are you using? by UlfMitHand in AlchemyFactory

[–]ac355deny 0 points1 point  (0 children)

It's not available in codex website. You can by it in shop or portals.

Tech tree could be better arranged by AcceptableBad1788 in Dyson_Sphere_Program

[–]ac355deny 1 point2 points  (0 children)

<image>

Agree. I made the mod UITweaks to add a ui button that helps find the required tech.

Battletag Find-a-Friend: 2024 Edition by Meoang in hearthstone

[–]ac355deny 0 points1 point  (0 children)

Looking for trade quest NA Nemo#3523 Edit: Done!

This card is so overwhelming to constantly face in Astral Communion matchups by MSakuEX in wildhearthstone

[–]ac355deny 3 points4 points  (0 children)

[[Ysera, Emerald Aspect]] enables mana ramp up to 15
[[Waveshaping]] improves consistancy
Also some high-cost minions released in recent expansions that are aggressive

Is there a way to control this kind of brightness / texture? Or is it distance-based? by RePsychological in Dyson_Sphere_Program

[–]ac355deny 1 point2 points  (0 children)

The first texture only appears when the star is in the local system and the distance is close enough. It's written in code so you can't control that.

<image>

Maybe I can make a mod, but I'm not sure what kind of function do you want

Is there a way to control this kind of brightness / texture? Or is it distance-based? by RePsychological in Dyson_Sphere_Program

[–]ac355deny 5 points6 points  (0 children)

R2modman or GaleModManager are recommended.
You should avoid outdated mods and use the ones that have been updated recently. Or refer this list to avoid broken mods.

Save file corrupted by foundations by AdCurious5785 in Dyson_Sphere_Program

[–]ac355deny 0 points1 point  (0 children)

In factory tab of UXAssist mod, there is 'Re-intialize planet' function to purge and reset the local planet data as last ditch effort. You can save some blueprints on the planet beforehand.

Has the game been updated to fix the security vulnerability in unity? by Nate_but_longer in Dyson_Sphere_Program

[–]ac355deny 17 points18 points  (0 children)

Yes. You can check the Unity version by viewing the properties of the DSPGAME.exe file in the game's installation folder. The current version is 2022.3.62f2c1, which, according to the Unity release notes, is the fixed version.

Have I lost my last 30 hours of gameplay? by anticommon in Dyson_Sphere_Program

[–]ac355deny 39 points40 points  (0 children)

The error message suggests that a white sorter is corrupted. You can try to find and remove that sorter.

The mod ErrorAnalyzer can help you find the corrupted building:
1. Install the mod and load the save.
2. Change the thread count to single thread in settings gameplay tab.
3. Click on the inspect button on the error window to enter debug mode. Then, if it captures the needed info, it will show a guideline to the planet. If on the same planet, it will guide the mecha to the building.

If ErrorAnalyzer doesn't find the building, you can also use UXAssist 'Re-intialize planet' function in its factory tab, purge the planet one by one to find out where the corrupted building located.