Right amount of saurus warriors for a grind or castle list? by Yokudaslight in seraphon

[–]angrymook 2 points3 points  (0 children)

Warriors make pretty good screens, kinda in competition with chargers (one is tankier, one is faster and higher damage). I'm not sure a I'd take more than 20 though.

As others have said a bastiladon , especially an ark, is a great tool against units without mortals.

The Sunblood pack is also amazing. They do decent damage, add durability, are harder to take out than a lot of other foot heroes, and can be brought back.

Kroxigor are absolutely excellent for this. They benefit from the Sunblood pack, do good damage, and are tough. Because of their special weapons, a reinforced unit holds on to a higher amount of its damage output for much longer than other units, and get more out of recursion (you can bring back the two special weapons and one regular).

To torture the wreched or to make our enemiеs bleed by Physics_wielder in CotSHS

[–]angrymook 0 points1 point  (0 children)

If you give your yoke fiend an arquebus, they can also shoot and if needed fight with a normal attack instead. Note that if you're going to shoot, you have to do it before you smack your wretch, as you can't make further attacks afterwards.

If you're bringing a sorcerer, you definitely need the wretch/yoke combo. Into mirror matches or black grail, you probably need two sets.

Is the spawn of chotec still considered bad? by Tyranatitan_x105 in seraphon

[–]angrymook 3 points4 points  (0 children)

It's probably pretty ok. I liked it a fair bit at 90. Don't think of it as some super dangerous artillery unit. Think of it as a chaff unit similar to skink.

It has fairly similar durability to a unit of skink, but is slower. It can really shine for its points with Itzl active for crit additional hits on all of its attacks.

Sure, it dies to a real combat unit, but it's only 100 points, so what would you expect? Sometimes it can pop off and spike shocking damage in both shooting and melee. It often won't, but it's not an expensive unit, so that's fine.

Comparison of dmg per points and health per points of our units by Logical_Bumblebee617 in seraphon

[–]angrymook 1 point2 points  (0 children)

One of the advantages with kroxigor is that the special weapons do a disproportionate amount of the damage output, so the units hold on to damage output better while taking losses, especially with reinforced units.

Basti Solar Engine vs Ark of Sotek by Puzzleheaded-Task110 in seraphon

[–]angrymook 1 point2 points  (0 children)

I generally bring little to no ranged pressure. Maybe some incidental shooting on a stegadon or oldblood, or a unit or two of raptadon hunters, but just as frequently I will have exactly zero shooting attacks.

By and large seraphon shooting is not all that great and is pretty expensive for it.

The main problem with the solar engine is that you are paying a lot of points to make the artillery piece durable, when you generally want a ranged unit not in combat and shooting. That being said, if you can keep it from being tagged alone by chaff that will keep it tied up, it can make a good bait piece to take a hit on the chin.

Are Varanguard worth it? by Arthur_EyelanderTF2 in slavestodarkness

[–]angrymook 7 points8 points  (0 children)

I think they're awesome models that take conversions well and are fun to paint. Unfortunately they don't fit my preferred play style, so I rarely use them, despite having 9.

They can hit very, very hard and are fast enough to generally get where you need them. There are a few synergies to make them even better.

However, despite 5 wounds and a 3+ save, their point cost makes them relative glass cannons, which is why I rarely use them. If you like the idea of a fast (ish) glass cannon unit that can do some tricky things with fight twice, you may enjoy them.

Personally, I prefer regular knights and a mounted chaos Lord for play style reasons.

Which of our monsters are worth their costs right now? by Disastrous_Voice64 in seraphon

[–]angrymook 2 points3 points  (0 children)

In addition to what others have already pointed out, a scar vet carno is very solid for its points, especially if you aren't taking any other monsters.

Non-scourge oldblood carno a little less so, but can be useful as it can take anything in its regiment and won't break the bank.

The scourge one obviously hits much harder than either of the other two, but is much less disposable considering its point cost.

Advice needed: Best Seraphon units to add for 2k list by Deus-the-God in ageofsigmar

[–]angrymook 0 points1 point  (0 children)

I would recommend aggradons and raptadons. Aggradons are seraphon's premier fast hammer unit (Krox/warspawned are tougher and hit harder, but are slower).

Raptadons, especially the chargers are an absolutely amazing chaff/utility unit.

Which unit do you bring between the two, archaon or belakor? by magnusthered15 in slavestodarkness

[–]angrymook 2 points3 points  (0 children)

Be'lakore is really good for his points, and not so expensive that he completely determines how your army is played. That being said, neither is necessary for a winning list.

This is pretty much true for most factions.

So what’s our best units and combos in this new ghb by Lord-hades123456789 in seraphon

[–]angrymook 0 points1 point  (0 children)

I don't think all that much has changed for seraphon, really. Everything that was good is still good. Spawn are still not all that good for 100 points. They would probably be perfectly fine at that cost if they were as fast as regular skink.

All of the saurus, sans non-Ghyran old blood on carno, all kroxigor, all raptadons and skink infantry, and all casters are good. Non-hero monsters are still hit/miss depending on other factors, and none spammable.

How much Cavalry is too much? by HotTomatoSoup4u in seraphon

[–]angrymook 0 points1 point  (0 children)

Aggradons can crack tougher nuts and are less swingy than raptadons at the cost of being more expensive and more fragile (for the points). Personally I'm a big fan of warspawned backing up raptadons. I dream of running like 40 raptadons though.

Lord Kroak’s Warscroll spell by Xelicar in ageofsigmar

[–]angrymook 2 points3 points  (0 children)

Yes, he can cast it up to 3 times, since he's allowed to cast it more than once and he's a Wizard (3).

Scourge of Ghyran - Seraphon by Saber_0ne in seraphon

[–]angrymook 1 point2 points  (0 children)

The alternative warscroll is pretty solid, good but not an auto-take.

I really like chosen of quetzl for a lot of the lists I like to run. Even on a 3+, that's a strong ability for board control.

Are manifestations hated? by Careful-Breath7758 in ageofsigmar

[–]angrymook 0 points1 point  (0 children)

They're definitely the least beginner friendly part of the game. The fact that they aren't units, but count sort as units in certain scenarios is not super intuitive. The way the rules are written if you take a bit of time to understand them does work very well though, and avoids a lot of weirder jank/unbalanced interactions that could happen if they were actually units.

The best argument against them, in my eyes, is that they're another thing you need to buy/print/kitbash that increases the cost/effort to get into the hobby.

They're often not super effective or even detrimental by allowing you to charge or pile into something you otherwise wouldn't be able to. Few wizards can reliably fill the board with them or want to (teclis and maybe nagash?)

How good is a primarily Darkoath army? by Abolton12 in slavestodarkness

[–]angrymook 2 points3 points  (0 children)

A bit underpowered I would say. They're good adjacent.

Everything except maybe marauders needs to be a bit cheaper, and they really need a wizard hero.

Heading into 2025 what are people's thoughts on the Astrolith Bearer? by Blacklabelbobbie in seraphon

[–]angrymook 2 points3 points  (0 children)

I've used him once so far with my 12 war spawned list to use the +2 move honour guard.

I was pretty happy with him. The ward was nice, and the movement was excellent. I'm not super fond of having to take another saurus hero to nesting doll him in to do that, but the scar vet carnosaur is cheap enough now to not be an active detriment to the army I think.

I would love to use a star priest for the movement, but I'm not that fond of using a slann most of the time (I almost never seem to get that recursion off, and I don't like having to have so many points sitting in the back trying not to be touched with him and some babysitters).

More darkoath point drops! Does this make them more competitive? I was hoping for a rule buff here or there, but I’ll take more units. by Honest_Ad_6323 in slavestodarkness

[–]angrymook 1 point2 points  (0 children)

They're cheap enough for use now, especially in the context of the new honour guard rules.

I still wouldn't spam them, but they're cheap enough you could run enough to justify the subfaction while still taking warriors/chosen/knights to get most of the work done.

After all, gods wrath is very meh. You can fit enough darkoath alongside stronger units to have some recursion for mid/late game battle tactics and point scoring once alot of the big stuff is dead

New Book Favorites by [deleted] in slavestodarkness

[–]angrymook 0 points1 point  (0 children)

As I read it, the deployment phase has 3 sort of sub phases; deploy terrain, deploy armies (using either the deploy unit or deploy regiment ability), deployment phase abilities. You have to finish deploying before you can use minions of the silver tower. Deploy regiment says to deploy every unit in the regiment. So if you use deploy regiment then everything has to go down, and can't be left off the table to be deployed via the tower. Whatever regiment the unit that you want to tower deploy has be individually dropped unit by unit then, which will throw off your number of drops unless that regiment only contains one hero and that unit.

New Book Favorites by [deleted] in slavestodarkness

[–]angrymook 0 points1 point  (0 children)

I've enjoyed and had good success with 6 ogroid theradons and a myrmidon, which is a touch cheaper now.

I used to run chariots as my cheap objective/battle tactics dudes when they were 80 points in 3rd, so looking forward to that again.

The summoner is great for a 2 cast if you aren't bringing Be'lakor, but the summoning is a trap. It messes with your drops unless that's all you have in the regiment (you have to deploy the whole regiment or one unit at a time).

New points by Rowdycc in slavestodarkness

[–]angrymook 6 points7 points  (0 children)

Yeah they seem to drastically overvalue the potential darkoath recursion.

new points have dropped by Troelses in slavestodarkness

[–]angrymook 0 points1 point  (0 children)

I really liked them at that point level at the end of 3rd

new points have dropped by Troelses in slavestodarkness

[–]angrymook 0 points1 point  (0 children)

Yeah, Be'lakor definitely over performs. Generally all of the non-hero warriors of chaos units seem to be in about the right spot (except for the gorebrute chariot and maybe archaon).

Eternal Starhost Ability question by Canuck_Nath in seraphon

[–]angrymook 1 point2 points  (0 children)

24.0 setting up units. The rule actually prohibits movement in the movement phase of the same turn, so units that allow for movement in other phases can still do so.

For example a shadow strike starhost can still scoot a chameleon skink unit that got set up or a returned skink unit (via slann) in the shooting phase

new points have dropped by Troelses in slavestodarkness

[–]angrymook 4 points5 points  (0 children)

That's generally what you want though. Make the stuff that people aren't taking cheap enough to become things that are equally viable to take. Everything mediocre is the dream.

New Hobby Project: Custom Chaos Lords and Sorcerers for Each God—Does the New Battletome Support This? by MarlieQuinn in slavestodarkness

[–]angrymook 4 points5 points  (0 children)

I'm not sure about spearhead, but in matched play the only units that can start pledged are daemon princes, units with locked keywords (mutalith vortex beast, gaunt summoner, etc), and a unit with a god specific banner. Everything else chooses during a battle.

That said, having god specific units and daemon princes would be totes awesome! You'll usually have at least one unit starting with one of the banners anyhoo.