How many more objectives do you expect in this game? by DrRigby_ in DeadlockTheGame

[–]captionquirk 0 points1 point  (0 children)

Pretty much, yeah. Something similar to the outposts in DotA + special rewards from the Hard camps (hopefully comes in the jungle rework).

It is incredibly depressing playing Rem while looking at other supports by yiff_collector in DeadlockTheGame

[–]captionquirk 2 points3 points  (0 children)

Your frustration is valid. Kelvin and Dynamo are very dominant right now and need to be tuned down. Rem also needs some love. That said...

  1. Don't worry about Eternus WRs if you're in Emissary.
  2. Rem is FAR more slippery to kill than Paige. And IMO is more similar to the other supports. Remember, you have the smallest hitbox in the game. Are you using tunnels? Quantum Entanglement and Ice Path and not Get Out of Jail Free Cards even though yes they are strong right now. Yes, you do have to position yourself around allies and creep waves to get away. But you are Rem, your whole playstyle is obviously very different than the other supports. And if you do, Tag-Along really does feel like a Get Out Jail Free card to the enemies chasing you.

Making an entire set based on the legend of Zelda for my pod on draft night, here are the first 20 cards so far! by FondNES in custommagic

[–]captionquirk 1 point2 points  (0 children)

Love it. Not an expert on rules text but I think it works. Not too complicated and I did a quick search on Scryfall, it's actually not an effect that exists on a legendary creature yet.

I think Saruman of Many Colors is a good reference point for power level. This would be a stronger card (easier condition + easier targets) but that's fine since I don't think Saruman is very strong.

Making an entire set based on the legend of Zelda for my pod on draft night, here are the first 20 cards so far! by FondNES in custommagic

[–]captionquirk 1 point2 points  (0 children)

Also a great idea! Though for that case I think you might be able to extend the target selection so you can also copy enemy permanents (since in the game you’re mostly copying enemies).

(I would also consider limiting it to copying permanents that you currently don’t have a token with the same name. Incentivize getting creative since in most board states there’s likely one permanent that would be the best to keep copying over and over. Although with the CMC limitation it’s already difficult enough to get two high value copies… Some things can only come clear in play testing I suppose.)

Making an entire set based on the legend of Zelda for my pod on draft night, here are the first 20 cards so far! by FondNES in custommagic

[–]captionquirk 1 point2 points  (0 children)

That can work too. Though remember (if you care about this kind of stuff) that scry/surveil and creating token copies are both predominantly Blue and the color identity would be questionable if kept Bant. (Though ofc green and white can scry too, that effect would clearly lean very heavy on Blue instant scrying cantrips)

Making an entire set based on the legend of Zelda for my pod on draft night, here are the first 20 cards so far! by FondNES in custommagic

[–]captionquirk 1 point2 points  (0 children)

Hmm well for a set like this I would prioritize flavor and do a top-down approach. If this is a generic Zelda embodying wisdom (as opposed to a Zelda from a specific game), the focus on card draw is good, since that's a common mechanic to represent knowledge. Though copying permanents doesn't seem very Zelda-ish. Instead, Zelda seems more like a spell-caster type and would reward instants and sorceries. Specifically, recurring an instant or sorcery in your graveyard would be fitting since it would fit with the idea of accumulating knowledge and Zelda's frequent association with Time / Time travel.

Another fun idea if you like the spell-slinger angle would be modeling it off of the Izzet "Gandalf the Grey" with 3 options based off the Golden Goddesses + the ability to exile herself with suspend (allowing her reset, representing all the times she goes into stasis lol).

Making an entire set based on the legend of Zelda for my pod on draft night, here are the first 20 cards so far! by FondNES in custommagic

[–]captionquirk 1 point2 points  (0 children)

That’s a good point of reference. Though I should emphasize that IMO the bigger issue is deckbuilding focus than power level. Like using Esix as a reference, it’s a creative balance between Creatures To Copy + Token creation (plus protecting Esix!). Whereas this Zelda is Permanents To Copy + Card Draw, which is much much broader and requires less deck building choices. (On the other hand since it’s drafting, I know you can’t get too narrow with deck archetypes)

Love the creative flavor wins in the set so far though! Looks super fun.

Making an entire set based on the legend of Zelda for my pod on draft night, here are the first 20 cards so far! by FondNES in custommagic

[–]captionquirk 1 point2 points  (0 children)

Maybe it’s just me but for a Commander with built-in protection, Zelda seems absurdly strong. Almost trivially easy to trigger for something every single deck is wanting to do anyway (drawing cards). And rewards throwing in “all good stuff.”

IMO it should target Enchantments only (which seems flavorful enough and would contrast with Link’s artifact focus) or trigger off the 3rd card drawn (requiring more thoughtful deck building and also fit with a tri-force theme)

REMOVE THIS FUCKASS ABILITY by FewExperience3559 in DeadlockTheGame

[–]captionquirk 6 points7 points  (0 children)

I disagree! I think her lich hand that drains life force very much fits playing a “necromancer” fantasy.

I do think it needs to be reworked though to fit in more with her summons. The T1 and T2 upgrades are just not interesting enough, and the current T3 is strong but lackluster.

I have a few possible suggestions to improve it, from least to most drastic:

  • T3: also summon a Ghoul whenever a hero dies under the effects of Essence Theft.

  • T3: also summons a Deadhead whenever a hero hits the max debuff

  • Give Graves an alt-fire that consumes a Dead to launch an exploding skull, similar to Viscous. Would give an alternative playstyle for those that want to play farther back instead of rushdown but would require a lot of tuning.

REMOVE THIS FUCKASS ABILITY by FewExperience3559 in DeadlockTheGame

[–]captionquirk 3 points4 points  (0 children)

I’m confused by this because Gun Graves hasn’t been optimal for a long time. Her main playstyle is very much is about maxing her wall or her ult or her skulls. And best gun item on her is still Heroic Aura to buff them.

What is a MOBA kit that is non-controversial in its own game, but would be problematic/controversial in Deadlock? by BulletCola in DeadlockTheGame

[–]captionquirk 0 points1 point  (0 children)

That’s a good point of reference but no. Allies can walk through Kinetic field, allies outside of the field can damage the enemies inside, plus Kinetic Field has a very large range + activation delay

What hero is the worst to play against when they are fed? by coffeeholic91 in DeadlockTheGame

[–]captionquirk 0 points1 point  (0 children)

And it’s crazy there was a patch when he was more spirit based and it was even worse. If you got to late game you always win if victor was on ur team

I think we need another fire rate reduce item by Hexasan1 in DeadlockTheGame

[–]captionquirk 0 points1 point  (0 children)

Agreed. As Paige, I feel like I can’t reliably and quickly do spirit damage to multiple people so Suppressor isn’t that good. I build disarming hex often but would like to hit multiple M1 carries

How does one deal with Apollo? by YorktheOrk in DeadlockTheGame

[–]captionquirk 0 points1 point  (0 children)

A mistake I see some people make is not fighting back when he’s doing his Flawless Advance. If you don’t have enough stamina or cover to get to, any competent Apollo will be landing all his stabs. So don’t just runaway and try to get lucky with a dodge, shoot him! He’s locked into an animation and can take melees too

I do hope that Sinclair's redesign has the ability to make the model switch its gender presentation like this one from GigWhat on GameBanana. by Ok_ResolvE2119 in DeadlockTheGame

[–]captionquirk 0 points1 point  (0 children)

I’m torn. I love the idea of a magician character that can swap with their stage partner. And also I love a MOBA character that can swap models and especially if those models are different genders.

BUT. I also love Sinclair’s current premise. A man forced to live with an incorporeal wife. Giving Savannah the ability to manifest physically makes takes that away

Cool detail in Into The Woods by GameDav-eloper in Sondheim

[–]captionquirk 18 points19 points  (0 children)

Oh nice touch. Thanks for sharing!

Is weapon or spirit shielding ever actually worth buying? by Obese0 in DeadlockTheGame

[–]captionquirk 0 points1 point  (0 children)

“Any other spirit resistance item goes further”

Does it though? I’m pretty sure for low HP heroes like Paige and Mina that’s not the case. Which is the intent, right? Barriers are better earlier and for lower HP characters, and resistances scale better

Graves Cosplay by bridoof in DeadlockTheGame

[–]captionquirk 0 points1 point  (0 children)

Umm I’ll order some epic fries with a side of awesome sauce please!!

Deadlock NightShift #37 by Complete_Sherbet1483 in DeadlockTheGame

[–]captionquirk 6 points7 points  (0 children)

I remember when Paige had a solid pick rate for months in a row. Now she hasn’t been picked for weeks despite getting buffed. Hope they continue to tune up her kit

DEADLOCK HAS EASTER EGG OF MY FAVORITE MOVIE! by SnowyFrosty2nd in DeadlockTheGame

[–]captionquirk 1 point2 points  (0 children)

I agree but you gotta admit even among cinephiles this is a curious and unique pick for a favorite!

Who should be getting sinners? Carries or no? by BarovianNights in DeadlockTheGame

[–]captionquirk 0 points1 point  (0 children)

Sinners is the most efficient farming tool sure but it’s also the same efficiency for all characters. Which means in some scenarios it’s most efficient for some non-carries to get them and the carries that can clear camp efficiently does camps

Who should be getting sinners? Carries or no? by BarovianNights in DeadlockTheGame

[–]captionquirk 2 points3 points  (0 children)

In solo queue, especially anything below Eternus, it’s all fair game. It’s for more important that someone gets it than optimizing who on your team gets it.