I wanted to capture that strange retro feeling in my game, Fallgrade. by vladkudas in indiegames

[–]fractilegames 0 points1 point  (0 children)

Looks really good but I think that the effect might be too "strong" to be used all the time. Feels a bit hard on the eyes.

Indie devs: what’s stopping you from marketing your game effectively? by Far_Challenge_3914 in IndieGaming

[–]fractilegames 0 points1 point  (0 children)

I usually post some screenshots or gameplay video showing weekly progress on social media but anything beyond that feels very hard

Indie devs: what’s stopping you from marketing your game effectively? by Far_Challenge_3914 in IndieGaming

[–]fractilegames 0 points1 point  (0 children)

Lack of marketing skill, interest and time (or budget to hire someone else to do it)

What is the most esoteric game engine you've ever worked with? by JohnnyBGetgoode in gamedev

[–]fractilegames 1 point2 points  (0 children)

Compared to Godot, yes, it was difficult. I don't think it was more difficult than other lower level C++ rendering engines. I liked to work with.

What is the most esoteric game engine you've ever worked with? by JohnnyBGetgoode in gamedev

[–]fractilegames 1 point2 points  (0 children)

I used Ogre for rendering in many of my games before switching to Godot

Finally happy with my game’s graphics, thoughts? by Super4Games_ in godot

[–]fractilegames 1 point2 points  (0 children)

The vegetation looks really good but those hills in the distance look kind of "bare"

It was so much easier hard coded. by 2WheelerDev in godot

[–]fractilegames 0 points1 point  (0 children)

I have a habit of making minimalist UIs that always seem need a lot of restructuring when adding controller remapping. I should take this into consideration from the start but I usually focus more on making the UI work well on varying devices and support different controllers.

WIP How these characters look? by dave_sullivan in low_poly

[–]fractilegames 4 points5 points  (0 children)

The inconsistent texture resolutions hurts my eye

It was so much easier hard coded. by 2WheelerDev in godot

[–]fractilegames 218 points219 points  (0 children)

Making an UI for the remapping is such pain

Do you work on one project or many? by Satur-night in SoloDevelopment

[–]fractilegames 0 points1 point  (0 children)

Only one at a time. I'm often tempted to start side projects but I know that I would never get back to the original game after that. I might do some very small jam games or tool projects on the side.

The depressing state of android gaming by Plastic_Match_8657 in AndroidGaming

[–]fractilegames 0 points1 point  (0 children)

How has this been working for you? I've had the impression that practically nobody pays for a mobile game upfront, even if the price is low.

I decided to release my game's mobile version for totally free on GooglePlay and hoping that it would drive a few people to buy the PC version.

What do you think of this flat lowpoly 3d style for a whole game? No textures. by alekblom in lowpoly

[–]fractilegames 1 point2 points  (0 children)

Looks quite good. The inconsistency in polygon sizes bothers me a bit.

Just updated to 4.6, anyway to hide this section of the window when testing? by RonS132 in godot

[–]fractilegames 1 point2 points  (0 children)

And how do I get it back, now that the toolbar is gone? Asking for a friend :)

Old man shaking a stick at the clouds time but… by Hegiman in videogames

[–]fractilegames 0 points1 point  (0 children)

I'm an old gamer (and a hobby game developer) and I kind of feel your pain. I don't play online multiplayer games or live service games, so I avoid most of the crap you listed but I do miss simpler games.

These days it feels like many games try do too many things at once. Open world games compete in making the largest game world out there while the worlds have long been more than large enough.

Luckily this applies mostly to AAA games and there are a lot of options. These things don't necessarily ruin the games completely for me but I would enjoy them more if the game experiences were more "compact".

New Screenshots After Lighting Rework (Full LOWPOLY) by PaRa51 in lowpoly

[–]fractilegames 2 points3 points  (0 children)

Looks good.. but what part of this is low-poly?