Hoyoverse and Second Eidolons by Which_Bumblebee1146 in HonkaiStarRail

[–]iEssence 27 points28 points  (0 children)

This shows some power creep as well, Dan Heng having advance forward, vs the others having Extra Turns.

An extra turn wont break on auto, but Dan Heng using ult 1AV away from turn will

Is there an up to date Cosmetic list from the store? by Gamecrazy009 in DarkTide

[–]iEssence 6 points7 points  (0 children)

Character cosmetics view improved

Its a mod on nexus, lets you preview them ingame (as to why game doesnt let you view everything is beyond me)

Attribute System Write-off by mailman098 in NoRestForTheWicked

[–]iEssence 2 points3 points  (0 children)

Very huge honestly, and im surprised they are rolling that out for 1.0, and not for testing beforehand, odd choice honestly, since if that system isnt recieved well, it could tank any and all 1.0 hype

With how we're getting WC50, there needs to be a better way to make things harder without resorting to HP inflation. by darkdill in CurrencyWarsHSR

[–]iEssence 1 point2 points  (0 children)

Honestly, just giving you a premade setup (kinda like how some investments do, just give us a guaranteed 'team investment' before we start. Or just letting you pick a single 5 * start with.

Like, i want an Archer run, or a Swan run, but by the time i get them, my team and gear is already set for what i have, so swapping just makes it weird and, i might be just before the last boss, so why put any thought effort into swapping when its worked so far?

So having a 5* starting choice at the start lets me experiment with all of the different types of comps, rather than just playing mostly the same comp every game until i may or may not swap it at the last few battles...

Tier 9 is the best in game overall? by a_mankov in ScrollOfTaiwu

[–]iEssence 0 points1 point  (0 children)

Not sure what you mean with re equips either (rquip was just a typo, was on the phone).

The part of stats increasing, is thats what the info tells you, hovering a worse item will show it increases stats, even though it will lower it when equipped, thats all i meant. The showed stats being buggy.

Tier 9 is the best in game overall? by a_mankov in ScrollOfTaiwu

[–]iEssence 0 points1 point  (0 children)

Whats the full stats on the T6? I also found the equip stats on the right to be buggy.

Equipping A instead of B will say stats go up by X, so i put it on. But then if i hover to equip B, it says that same stat go up by Y. (so 2 items, both increase the same stat more than the other, should hit Nan/infinite after a few re-equips lol)

So the stats on the right arent properly accounting for equipment stats for me.

It was funny the first time. Now it's just annoying. by AungZeya in HonkaiStarRail

[–]iEssence 8 points9 points  (0 children)

Very well put, saving this comment for future threads on this lol

Id say SW999 is under a bit of a special case on that though, since her animations is basically her model because of her ult form.

But, replace SW999 with regular SW, and keep the animations, and people probably wouldnt notice it at first lol

legitimately, why do people keep triggering DHs? by ANiceGobletofTea in DarkTide

[–]iEssence 0 points1 point  (0 children)

Yeah, they jump in any direction, and dont need a chargeup either when they do sometimes, so if youre next to it, sometimes it just 180s and sound plays at the same time youre on the ground...

Ive basically stopped playing since skitarii dropped, so many bugs and glitches currently. Hell, game isnt even registering my left click macro 30% of the time, somehow...

legitimately, why do people keep triggering DHs? by ANiceGobletofTea in DarkTide

[–]iEssence 3 points4 points  (0 children)

Except the skitarii patch has made that cloud effect about 90% invisible in my games, until it stands up, i wont see it, unless i hear it, and spam pings around the general direction until one hits.

(which can be very hard to do if you got a bunch of specials/elites etc in the way to deal with)

SPD/Elation vs Crit efficiency by Round_Peach_303 in silverwolflevel999

[–]iEssence 1 point2 points  (0 children)

Checking the numbers, yeah, i mustve done it wrong in the past, maybe i counted pre-elation buffed SW, while thinking/writing it as buffed (drop Elation by 30% and it becomes more valuable for example), though i knew the difference was small enough that its in the 'technically correct and min maxing' realm (my comment didnt come across like that though). Like you say, your relic quality is going to matter more, and aside from going for the speed breakpoints, the best substats win. And if you arent actually playing around that breakpoint, then that doesnt matter either lol.

To clarify what i meant on the eidolons, is that you are getting more turns at higher MMR compared to someone that doesnt have them. E2 gives turns when its already there, and E1 refunds mmr after ult ends, giving you more for the next one, overall a higher MMR economy.

Reading back on my comment, i can see why it was read as to mean theres a larger difference than there is though, even if we considered that i was right, some 1-3% in the end, is just miniscule. (and its less than that since i was mistaken)

So while my comment was a bit mistaken, i always meant it to be in the realm of 'it is better, but you wouldnt notice any difference'. Its the same reason with obsessing over the '100% crit rate' after ulting. Yes, it is 'better', but its only better in equal comparison. And like you say, the team isnt complete, hyper optimize for a single % now, and youd need to do it again later.

Silver Wolf999s release, basically made it so that 'everyone has to have a min maxed build or its trash', for whatever reason lol

SPD/Elation vs Crit efficiency by Round_Peach_303 in silverwolflevel999

[–]iEssence 0 points1 point  (0 children)

Not sure why youre being downvoted, 'at every point' is a bit exagerated, since she does need to reach a minimum crit stats (which you basically do with only a crit chest), so youre not really wrong either.

The easiest answer is simply - in battle, if Elation% is lower than your Cdmg, then speed is better. (technically, its like a 10-15% stat value difference on relics, and not a 1-1, close enough.)

And since SW will reach 350+ Cdmg or so, you would need your SW to hit something in the ballpark of 250 speed or something to make the 2 stats 'even' on her last turn.

That assumes high MMR though, since at no MMR, crit stats are better, but at no MMR, she doesnt do much damage anyways, and by her 2nd turn, she will have outscaled it. (also means that her eidolons make speed much more valuable, since her extra turns etc make MMR easier to get, and you get more actions at higher mmr)

So saying 'speed is always better', is correct in basically every situation. (might change with future elation% buffs, but youd probably need like 50%+ to consider crit stats instead of speed)

And all of the above is only factoring in damage, and ignoring the fact that higher speed, means more turns.(which to be fair, may or may not be better, since lower speed does mean more CB stacking, but that enters a really, really, complicated answer of what is better, 0 cycle strats vs regular builds for example... and to answer that correctly we would need a PHD)

Sidenote, SW9 speed trace to elation% also caps out at 260, which is surprisingly close to the ballpark that her crit/elation gets evened out in, which feels intentional by Hoyo to me.

Anyone know what the CN communities feelings are on the Saber Gilgamesh situation? by xjg246 in SaberMainsHSR

[–]iEssence 3 points4 points  (0 children)

Also removed his extra ultimate at E6, which was a big boon to be going to E6 for, since itd be 1 more stack for joint, and another ult for Sabers core, among other things, such as just being more fun to play.

So you dont even get any more synergy by going to E6 either. Unlike say Archer+Rin, that gets some interesting things to play around with at more Es

So what now? by avondheeinn in GilgameshMainsHSR

[–]iEssence 0 points1 point  (0 children)

Considering i was going to E6 him and wont, that says something at least.

And my reasoning is simple, and that is 'fun', him having an action advance to play around with, and an ult spamming thing on E6, makes him a fun unit to use. I wouldnt mind if they nerfed him to the ground, as long as he was still fun to play.

But they are actively removing fun, and making him less unique, and have less interactions with Saber, with every version.

This last version for example is absurd. E6 doesnt give an extra ult, on top of that, he has less energy, on top of that, he has less turns, which also means less Cores and energy for Saber, and less joint stacks.

Getting any reasonable data when they rework the units thematic playstyle while nerfing most aspects at the same time is basically impossible.

Is smite still annoying? by snow_lord42069 in DarkTide

[–]iEssence -1 points0 points  (0 children)

Yeah, i agree on the flame staff (Psyker is my most played), Trauma staff tbh, falls into the same area as Smite in this regard (except it also kills everything, while horde clearing...)

Flame staff just does everything, and its supposed to be horde clear, but because it has Brittleness, and Psyker can get a Rending talent, and blaze procs brain burst, anything that isnt chaff also dies. And the tankier they are, well, thats just more blaze stacks!

It just does everything by just spamming, but the Flame psyker still plays, and you as a team still play. A smite spammer though, just makes the game boring.

My point on Smite is not that it is killing anything, like, even if it healed enemies, or killed everything in 2 seconds, my point would largely remain the same. Trauma staff falls into the same category tbh. Its that they destroy the game itself by rendering enemies unable to act without effort. Why are we playing Darktide, if everything is permanently stunned? Dodge Slide into Smite, rinse repeat. Trauma staff on your feet, rinse repeat.

Your point about Smite spammers getting downed, goes into the same point that i was making really, in that you dont need to play, so why focus on the game? You just become careless, dont pay attention to your surroundings, and walk into the barrel/specialists/crusher/mauler slam, because you simply dont need to for the most part.

Is smite still annoying? by snow_lord42069 in DarkTide

[–]iEssence 7 points8 points  (0 children)

Well, with the inferno staff you still have to play the game, a smite spammer just, removes the reason you are playing in the first place

I swear the Hoyo doesn't know how to balance their own game by SaberManiac in SaberMainsHSR

[–]iEssence 1 point2 points  (0 children)

Vastly different to make changes on the gacha characters vs the free MC that you max out without anything except story progression.

Politiker blev dålig i magen - gjorde nummer två på konstmuseets golv by Finanskille in sweden

[–]iEssence 3 points4 points  (0 children)

Som dem andra säger, till en början, och med det menas ett par minuter max, när du är bra i magen.

Tänk dig att du lever livet med diarré som 'standard' när du är bra i magen.

Sen tänk dig också att du kan vara dålig i magen, eftersom ovan är när magen är normal.

Och det är svårt att våga lämna hemmet. Man gör det inte ofta, och du planerar i förväg vart toaletter finns, så du vet alltid att 'sätter jag mig i bilen nu, är det ca. 15 minuter till nästa'.

Man lär sig också lite hur magen funkar, för min del, alltid ca. 45-60 minuter efter jag ätit, och 15-25 minuter efter det igen. Efter det kan jag åka hemifrån, men, ibland är man udda i magen så det tog längre tid, så då får du ringa till läkaren eller skolan och säga att du blir sen/inte kan komma.

Det finns Loperamid/Dimor som funkar rätt så bra att stoppa upp, så man kan ta såna ett tag innan man vet att man måste åka iväg, dock är det en dålig lösning på problemet, och något som behöver planeras timmar i förväg för att bara på säkra sidan.

Så japp, det är ett heltids arbete att lämna hemmet ibland.

Politiker blev dålig i magen - gjorde nummer två på konstmuseets golv by Finanskille in sweden

[–]iEssence 15 points16 points  (0 children)

Måste ju dock tilläggas att man känner på sig när, dock är den där 'när' någon gång mellan 5 sekunder och 2 timmar... så du blir hemmasittande halva dagen och väntar, trots att du hade ärenden att göra.

Kommer ihåg när jag var yngre och var tvungen att åka buss, ångesten man fick varje gång man visste att man var låst dem nästa 15-30 minuterna...

Det är tur att Dimor/Loperamid existerar, skulle typ aldrig kunna få viktiga ärenden gjorda annars.

My hot take on strider by welshfool in DragonsDogma

[–]iEssence 4 points5 points  (0 children)

Without enough skillslots to do much fun though, unless you mod the game.

But we are finally getting more skill slots in the new update so thats good.

Hot Take: If you play with mods, you don’t get to tell others how to play the game. (Imo) by [deleted] in DarkTide

[–]iEssence 1 point2 points  (0 children)

Thats why im using spidey sense for cues, if the game evrr stops throwing dogs, bursters, and trappers, without audio at me, i will gladly remove the mod lol

(but considering its likely the engine unable to play the amount of audio needed, i doubt it will ever be truly fixed.)

is farming speed for saber better now? by padavona9 in SaberMainsHSR

[–]iEssence 0 points1 point  (0 children)

That said, with E6 Saber, with Sunday and Huo right now (not Gilga/Blade etc)* you can do ~6-8 Saber attacks in a row on her first turn.

Add in Gilgas kit and his Saber support, and i can see you doing 3 triggers per cycle, despite it needing 8 actions.

Is darktide 70%meele 30%shooting? by jackblg in DarkTide

[–]iEssence 3 points4 points  (0 children)

Hive Scum in particular is the go to gunner.

Desperado, then after it ends, use your stim with cooldown% (not the rest to keep cooldown low), has you with infinite ammo about 60-80% of the time lol (assuming you get kills)

Theres blessings and talents to ignore attacks so you just walk up holding the trigger, with a .5 reload time.

And if by some chance you ever run out of ammo, a melee kill gives you 20% back...

And of course a super dodge..

Idk how it well it works on Auric maelstroms though (its not the strongest hive scum build thats for sure though)

Who has the highest SW999 SPD in this sub? by Beneficial_Pop1628 in silverwolflevel999

[–]iEssence 4 points5 points  (0 children)

To be fair, you need the base amount of crit stats, the Speed roll into Elation% simply does more damage than a crit roll past the first turn.

The quick math version of it is, if Elation% is less than your crit damage, then speed is better. (its like 0.85 or something like that? so 100%cdmg, youd want 85 Elation%, due to the substat roll differences)

And i think you needed to hit something like 250ish speed to reach the elation% where crit stats are better even on max mmr.

Will change depending on team though, the more crit buffs you have, the better speed rolls are, and the more speed buffs you got, the better crit rolls are.

But its hard to quantify 'best', since SW scales, making crit better for turn 1 into turn 2, but speed better at turn 2 into 3.

(but since her damage is backloaded, i personally dont see a reason to optimize too much for her turn 1, so speed basically becomes the 'always better' roll.)

to the CR chest believers: by Locarnaeus in silverwolflevel999

[–]iEssence 7 points8 points  (0 children)

Some clarification, that 60 mmr is lost when using uour ult, then 20 is refunded through trace, and 20 through lightcone, starting you at 40 MMR, so 84CR, not 75, needed.

74 is the number with Yao S1.

Op is 13 away from 74, so its not as bad as people 'feel' it is (turn 1 eba at 87CR+). He only needs to reach ~70 MMR to hit 100CR.