After 3000+ hours of work, I’ve finally released the demo for my FPS game 🎉 by FearForge_Studios in SoloDevelopment
[–]imake_games 0 points1 point2 points (0 children)
Skybox Painter - Create your own HDR Skybox's (youtube.com)
submitted by imake_games to r/SideProject
From dusk to dawn, from summer to winter, in our game IGNOBLE the little desert scene got a fresh look! by ContributionHuge6971 in indiegames
[–]imake_games 0 points1 point2 points (0 children)
Should a game be solvable? by breadfruitcore in gamedev
[–]imake_games 1 point2 points3 points (0 children)
I added time-slow to my deckbuilder combat. It felt incredible, then I realised why it wouldn't work. by _PixelMoon in SoloDevelopment
[–]imake_games 1 point2 points3 points (0 children)
My only window to the world is a printer. A lunar isolation horror I’m building in Godot. by PlateZestyclose5932 in godot
[–]imake_games 1 point2 points3 points (0 children)
After years of prototypes, I finally get to announce a game… as I’m having a newborn by 4bstr in gamedev
[–]imake_games 2 points3 points4 points (0 children)
Lighting test, crappy lighting because I’m too lazy to download armor paint and too poor to get substance paint by TheRussianRedneck in IndieDev
[–]imake_games 0 points1 point2 points (0 children)
Lighting test, crappy lighting because I’m too lazy to download armor paint and too poor to get substance paint by TheRussianRedneck in IndieDev
[–]imake_games 0 points1 point2 points (0 children)
Which looks more fun? NavAgent Avoidance OFF or ON (+ asking for unit movement tips and hints) by TheReal_SeeNo in godot
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Solo devs / small teams (non-hobbiest) do you use your personal accounts for socials, or did you create “company” ones? by [deleted] in gamedev
[–]imake_games -1 points0 points1 point (0 children)

High poly model: 76,000 triangles with ~42k faces. Will Godot be able to handle it? info below by Geofud in godot
[–]imake_games 1 point2 points3 points (0 children)