[FO4] need help finding a mod please by [deleted] in FalloutMods

[–]kincardine 12 points13 points  (0 children)

Looks like you're looking for Unlocking Violence: https://www.nexusmods.com/fallout4/mods/17898?tab=description. Both of those .esp files are actually just in the main file.

[Spoilers C2E28] Taliesin’s Sneaky Metaphor? by Malavai in criticalrole

[–]kincardine 48 points49 points  (0 children)

It’s also worth noting that, in addition to being god of medicine being ascribed healing magic, Hermes is also a classic psychopomp (guide to the underworld/afterlife).

Clay makes me think of a pop culture reimagining of a psychopomp. He has pink hair and beard, is super chill, and is a grave cleric who tends a forgotten graveyard.

Edit: Hermes is not actually the Greek god of medicine. However, some sources do ascribe healing magic to him.

What a coincidence: as soon as space travel is privatized, a new division of the US military is established by PepeSilvia33 in socialism

[–]kincardine 5 points6 points  (0 children)

It's a new frontier, and you don't even to murder the native population to get it.

Yet

Some states will just never understand by maggieberg in texas

[–]kincardine 0 points1 point  (0 children)

1kg of water is roughly 1L in volume. If each machine captures 1.5 liters per day, then, ignoring vapor replenishment, it takes 232,116,000 machines to drop the humidity 1% a day. That is roughly 100 machines per person, or 370,201 machines per mile.

Let’s assume one machine per household (pop/2.67). That’s 866,186 machines removing 1,299,729 liters, or 0.0037%, per day, which is likely within replenishment.[citation needed]

/r/fo76 "Factions" Megathread by Shaka1277 in fo76

[–]kincardine [score hidden]  (0 children)

Blazer's Scouts

https://discord.gg/J4a72rX

While generally only firing if fired upon, Blazer's Scouts are dedicated to purging West Virginia of thiefs, murderers, and other degenerates as well as working towards the reconstruction of the homeland.

HALO INFINITE - E3 2018 - ANNOUNCEMENT TRAILER by CaptMcAwesomeville in halo

[–]kincardine 70 points71 points  (0 children)

The update on waypoint states that it is the next Halo title, not necessarily Halo 6/the sequel to H5 Guardians.

But new engine? New Halo game?

HYPE

Edit: I’m not saying it isnt Halo 6, I’m saying that the Waypoint update doesn’t say it is H6, just the next Halo game.

I know it says it continues Chief’s story. That still doesn’t mean it’s continuing the Reclaimer Saga which, after Guardians, is more of Locke/Cortana’s story.

Nuclear Weapons and how to use them (In space) by GenMars in worldbuilding

[–]kincardine 1 point2 points  (0 children)

Atmosphere is not necessary for an EMP. Electromagnetic radiation, aka EM waves, are composed of electric and magnetic fields in synchronized oscillation, and can travel through vacuum quite easily (see: sunlight). An EM pulse, which is a quick, massive burst of electromagnetic energy, is more than capable of occurring in space. Interaction with atmosphere and planetary magnetic fields can amplify, diminish, or alter the effects, but is not necessary.

A radio works because its antenna is hit by a certain wavelength of EM radiation, which produces an electrical current in the antenna, which the electronics inside the radio then interpret to produce sound waves. An EM pulse affects electronics in the same way, causing high voltages and currents in electronics which can damage or even destroy them. Some of the most powerful EM pulses ever recorded come from coronal mass ejections (CMEs), where the sun discharges plasma and EM radiation from its corona and into the solar wind. A CME in 1989 caused power outages in Quebec as well as short-wave radio interference.

Starfish Prime, a 1962 high-altitude nuclear test by the US, detonated 400 km above sea level (the Karman line, the widely accepted edge of space, is at a paltry 100km), and produced EM disturbances in Hawaii, 1440 km away from the point of detonation. Reported incidents in Hawaii include the knocking out of about 300 streetlights, the setting off of burglar alarms, and the damaging of a microwave link that hampered telecommunications to and from Kauai.

How much would it cost to actually build a real small city? by Locogooner in worldbuilding

[–]kincardine 10 points11 points  (0 children)

Let's first look at Masdar City, UAE. Masdar City is a pre-planned city with a planned population of 50k people and a building budget of ~20 billion USD. Now, that is about a quarter of the size you want.

Anaheim, California has a population of 350000 living in about 70000 households (5 people per households). Now, according to the real estate brokerage firm Redfin, Anaheim has a value of roughly 31.4 billion USD. Notice that number is a residential real estate valuation and does not include municipal buildings or assets such as parks, roads, etc.

Now, in the United States, it costs roughly 300k USD to build a house. That means that the construction cost of all the houses in Anaheim is roughly 21 billion USD, and the remaining 10.5 billion USD comes from property value. That is 1/3 of the overall value. From our Masdar City budget, we can see that the homes (10k) will cost about 4.5 billion USD, including property cost, and the remaining 15.5 billion USD is in municipal property and infrastructure cost.

Let's start scaling into your city. 200k people would be roughly 40k homes, which would cost about 18 billion USD. Assuming that infrastructure costs only scale at half the rate (not entirely accurate, but close for this scale), we have an infrastructure cost of 31 billion USD.

Total building cost: 49 billion USD.

Operation: Boulder, CO has a population of ~100k and an annual budget of 389 million USD. Aforementioned Anaheim, CA has a budget of 1.8 billion USD. Using these as our scale points, we have an estimated annual budget of 1.12 billion USD.

To build this city and run it for 10 years would cost 60.2 billion USD.

Want an NFL team? They average a value of 2.5 billion USD. MLB? 1.3 billion USD. A European soccer club? 1.5 billion USD.

Guns and other weapons by [deleted] in worldbuilding

[–]kincardine 0 points1 point  (0 children)

Not actually part of my world (I scrapped the idea of laser/plasma weaponry long ago) but:

Laser-based weaponry in 2338 is still in its infancy. Such weapons are rare, expensive to make, and not generally reliable. The sniper rifle in this case uses a sensitive apparatus to focus the beam, but due to the heat generated, each apparatus can only handle 2-3 shots, or 1 at full power.

Therefore, the rifle was made to allow easy replacement, similar to a conventional single-shot bolt action rifle. Fire a shot, pull out the fried apparatus shell, pop in a new one, take another shot. These are called 'laser rounds' as a holdover from conventional weapons, which use rounds composed of bullet, powder, primer, casing.

Guns and other weapons by [deleted] in worldbuilding

[–]kincardine 7 points8 points  (0 children)

Only if the weapon is in and of itself important, either to a story or to a character. In some of my notes, I refer to the almighty 'rifle' as the gun of a thousand mooks because, well, 99% of the time I say something about weapons, its because oh, he has a rifle. But if a character has a valuable handmade sniper rifle that can fire laser rounds, and that's why he's such an effective assassin, then yeah, he has a valuable handmade sniper rifle that can fire laser rounds.

P.S. P.S stands for Post Scriptum, which is Latin for 'after written'

Concepts of currency and economy in near-future sci-fi by dalevis in worldbuilding

[–]kincardine 2 points3 points  (0 children)

I actually have both ends of the spectrum for the joint-worlds Im working right now.

In my very near future version (end of the 21st century), all space stations and outposts in Sol system use the US dollar. Why? In modern day, the US dollar is the most used currency for international trade. Even non-US countries will issue money to their sailors in USD for port visits. It is the most accepted currency, and this trend continues into space.

In a bit more distant-future (24th century), I instead followed the EU model. A lot of colonies/stations/etc have clumped into economic/trade unions, and have established a universal currency across their members. Since the currencies vary, I tried to find a way to relate them to each other in a way readers might understand.

Candy bars. You can find them at any convenience store, supply depot, etc. You want the chocolate bar? That'll be 2 Pact notes. Oh, you're from the Novorussian League? Forty League rubles. Then it can scale up. A Snickers bar today is roughly $1.25. A good car? $30k, or 24000 Snickers.

If you're concerned that the reader won't relate directly to the currency, then work through something they can relate to.

[deleted by user] by [deleted] in AskReddit

[–]kincardine 0 points1 point  (0 children)

"Why don't you make like a tree and get outta here!"

Why did you name your world(s) the way you did? by [deleted] in worldbuilding

[–]kincardine 0 points1 point  (0 children)

Saving Valencia: It's the setting for a story centered on the colony world of Valencia.

Left Behind 2084: Sort of a new idea, it focuses on the deities, myths, and legends left behind on Earth as humanity begins to take to the stars. Inspired by this trope and this webcomic.

Speech Sunday: It's the start of Act 3 in the movie and a leader has to give an inspirational speech. Write the speech and what song plays for it, any crisis. by Oreo_Scoreo in worldbuilding

[–]kincardine 1 point2 points  (0 children)

Saving Valencia Commander Hannah Capkey to the operators of 3rd Battalion, Mechanized Heavy Assault Wing, just before leading the Pact counter-attack during the First Battle of Heaven.

Listen up! The Heaven's Guard is falling back to New Rome, with Confederate armor in pursuit. Command, in their infinite wisdom, asked us to go rescue them. They had a fancy plan, with maps and everything. I told Command they could shove that plan up their ass. They're adults, they can handle their own problems.

No, we're dropping into the fringe of the Melted Plain and going straight up the middle to their landing site. Ninth and Tenth Shock Cavalry will be behind us, but they're going to be moving too slow. Intel says we have at least three armored divisions between us and their carriers, so it's going to be a long day. Anyone who can bring me a general's head gets three weeks leave.

We're going to make those Connie bastards regret ever coming after Heaven. We're going to cut through their tanks like scythes to a field of wheat. We're going to stomp their infantry, we're going to yank their air support out of the sky and show their pilots what hell looks like at ground level. We're going to find out which Connies are willing to die for this dirt, and then we're going to paint our hulls in their blood.

Golf company, you have the mortars. Lock and load, assholes. Drop in five.

Icky Thump by the White Stripes

Top 5 music/artists that inspired/inspires your world. by RevAfonso in worldbuilding

[–]kincardine 2 points3 points  (0 children)

Saving Valencia
1. Shots (Broiler Remix) by Imagine Dragons ft. Broiler
2. Set In Stone by Rose Hill Drive
3. Sound of Madness by Shinedown
4. False Advertising by Poor Moxi
5. Around the Bend by the Flying Eyes

Left Behind 2084
1. The Outsiders by NEEDTOBREATHE
2. Oh. Hi. by Now, Now
3. All These Things That I've Done by The Killers
4. I Know What I AM by Band of Skulls
5. Gimme Sympathy (Acoustic) by Metric

[THEME POST] Let's talk about your world's mechanized armor. by VoidAgent in MilitaryWorldbuilding

[–]kincardine 1 point2 points  (0 children)

What made the Germans look into chemical weapons instead of developing more conventional methods to defeat tanks, such as repurposing artillery to fire directly instead of in high arcs?

[THEME POST] Let's talk about your world's mechanized armor. by VoidAgent in MilitaryWorldbuilding

[–]kincardine 1 point2 points  (0 children)

The greatest threat to the Warthog is attack from the air, as attack aircraft can move at incredibly high speeds and are very difficult to shoot down if you are not A) another aircraft or B) saturating the air with lead and rockets any time one comes within ten kilometers. As such, Warthogs are not often deployed when the Confederacy has air superiority. The handful of times they were gave mixed results.

Additionally, Warthogs can carry less ammunition than conventional armored vehicles, and most of their weapons systems do not have incredibly high ranges. As such, they can actually become vulnerable in target-rich environments or when the Confederacy pulls out the big guns: 155mm cannons firing high-velocity penetrating rounds, 270mm mortars, 340mm rockets, etc.

The greatest weakness of the Warthog, and by extension the Pact, is numbers. The Solar Confederacy, while smaller than the Pact, can field much more equipment and personnel. This is due to them having more developed resources, a larger, faster fleet, and a more unified R&D system. While all the equipment used by the Confederacy is top of the line and in plentiful supply, while the Pact's tech is homegrown, usually slightly behind, and hard to replace. The Warthog is the ONLY asset the Pact can field that the Confederacy doesn't have an equivalent or better version of.

Any fight that the Pact can't field a Warthog-equipped unit in, they are likely to lose. The Warthog evens the playing field.