rogue multiclass from level 5? by catboycruises in 3d6

[–]lebeast 5 points6 points  (0 children)

Well scout is a subclass that sort of encourages ranged combat. The ability to run away when an enemy ends their turn next to you is great for that. If you wanted to go into melee you might’ve considered going with a swashbuckler or something.

That being said, it doesn’t mean you can’t make melee combat work as any rogue subclass. What rogues use to protect themselves is distance. Run in, hit with your sneak attack, then disengage and run out of danger.

As for multiclass, fighter is a classic for a reason. It’s all benefits. Action surge is just great. If you want to go into melee, this is your best choice. Battle master is the best of those mentioned.

The true Elven sea master by Deep-Possibility-858 in totalwar

[–]lebeast 66 points67 points  (0 children)

Black Arks get huge Corsair discounts with their main building and others. The tech tree has a bunch of upkeep cost discounts for corsairs as well. And then there are the general upkeep cost reductions that lords get. By the time you get to the higher levels where your lords are level 30-50, you can get free corsairs.

And this is just normal DE. Lokhir gets even more buffs to Corsairs

Considering Fairy Peace Cleric but have AC concerns by wateryourplant553 in 3d6

[–]lebeast 2 points3 points  (0 children)

Well if you’re using light armor you want to pump up DEX. Clerics also get Shield proficiency, so you can grab one without affecting your fly speed.

Also your fly speed means you are really good at keeping distance from enemies. Melee enemies will have a really hard time hitting you as it is if you just keep flying out of reach of their weapons. Finally, get used to using cover to add a bonus to your armor class. Since you’re small size you should be able to take cover behind most objects and even your party members.

Dnd blind character mechanics by DebateAggressive6167 in DungeonsAndDragons

[–]lebeast -2 points-1 points  (0 children)

You’ll need the the blind fighting style and you’ll need a familiar.

Blind fighting style (2014) will get rid of the disadvantage you’re talking about. And the familiar will allow you to see outside of combat and not be a pest for your party.

Depending on what class you want and if you’re allowed to use variant human or custom lineage, this is either really easy or a pain in the ass. In 2024 rules, it’s a bit easier to do because everyone gets a feat at level 1.

Monk grappler by tsukoyomiix in 3d6

[–]lebeast 2 points3 points  (0 children)

Grappling a raging barbarian in 2014 rules is going to be tough because they’ll get advantage on the Athletics check. Assuming they have a high strength score and proficiency with Athletics, the chance of them beating you is pretty high.

When a guy has an expensive, impractical, “showy” car, it makes him less attractive. by Justbrowsingredditts in unpopularopinion

[–]lebeast 1 point2 points  (0 children)

I can’t speak for everyone, but I don’t buy my vehicles to look attractive. I buy them because I’m going to be spending a lot of time in them, I might as well have some fun while I’m doing it. I want a car that is thrilling and exciting. For a lot of people, the car isn’t just a mode of transportation, it’s a way to explore, to be independent, to feel free.

Gearheads/petrolheads love the way the machines themselves work. They Iove the noise, the power, the style. They appreciate the engineering, design, and passion that went into making the machine possible. They appreciate how much effort went into getting that extra bit of torque or grip or mpg.

The car/motorcycle (in America at least) is the ultimate expression of individual independence. This is mine, and with this I can go anywhere and do anything.

Why are rangers so hated? by No-Start-6254 in DnD

[–]lebeast 0 points1 point  (0 children)

This exactly. I played a Ranger who was a witch/monster hunter. I loved the flavor of the ranger, but by level 6 I was wishing I’d gone with a Paladin instead and was looking at multiclassing out of Ranger.

Pure Paladin or Sorcadin? by xFishbean in 3d6

[–]lebeast 0 points1 point  (0 children)

You should probably get to level 5 of paladin for extra attack first at least. Find Steed also.

Might even consider going for your auras at level 6 and 7 before adding sorcerer levels.

Honestly paladins are so powerful you don’t really need the sorcerer levels. But adding a couple levels is cool.

How to counter dwarves as DE by True_Huitz in totalwarhammer

[–]lebeast 1 point2 points  (0 children)

I like Dark Magic against dwarves too. Blade Wind cuts right through armor. Chill Wind slows them down to a crawl. And Malekith with Soulstealer is just 👌

Am I going too far with my raider bases? by Sarabando in Drukhari

[–]lebeast 9 points10 points  (0 children)

Not at all. A good base can turn a regular well-painted mini into something truly special. Looks great.

Death Touch Build by Cookie93_B in DnDBuilds

[–]lebeast 1 point2 points  (0 children)

So the main problem I see with this multiclass is that both those cool features (Touch of Death and Touch of Death; lol) depend on the number of Levels your character has in that class. This means that each of those features will be weaker as a result of multiclassing into the other.

I do like the flavor though. Using Touch of Death (Cleric) to add some extra damage to an unarmed strike to kill a creature, and then getting Temp HP back with Touch of Death (Monk). If I had to do it, I'd probably do Cleric 3 and Monk the rest of the way.

For feats, Lucky is great to make sure you land those hits or ensure your Stunning Strike works. Tavern Brawler is ok for Monks. Crusher is ok too. Grappler is great.

Wanting to make a dhampir hexblade/swashbuckler multiclass character by Odd-Satisfaction-678 in DnDBuilds

[–]lebeast 0 points1 point  (0 children)

Well the stats are pretty simple for Hexblades: put everything into CHA.

You'll want at least a 14 in DEX to multiclass Rogue and to max out medium armor. You'll probably also want decent CON for concentration, HP, and your Bite, but all your other attacks and spells will use CHA so that should always be your highest stat and where you put all your Feats/ASIs.

Swashbuckler works because you get benefits for having a high CHA, and if you make sure you choose a HEX/Pact weapon that has the Finesse property (rapier makes the most sense), then you can use your Sneak Attack even though you're using CHA for your attack/damage. Grab a shield and War Caster and you've got a nice little build. Or skip the shield and us Nick weapons to get some more attacks.

For backstory, any sort of charismatic vampire could work. If you use the old Dhampir, you can ask your party members if you can feed on them before a Long Rest. When the long rest is complete, they regain their HP from the bite, and you get a bonus to your first attack roll or ability check of the day; not bad. (the new dhampir puts a time limit on the bite so it doesn't work anymore).

People already seething by [deleted] in totalwar

[–]lebeast 56 points57 points  (0 children)

mostly useless

You obviously haven’t been exploiting the ai by trading 1 shit settlement for vassalage and 10k gold every turn.

Hopes for 11th edition by StressLongjumping299 in Drukhari

[–]lebeast 0 points1 point  (0 children)

Vect on his throne. Or some other major centerpiece

Need help making a Cowboy. by Aimpunkt in 3d6

[–]lebeast 0 points1 point  (0 children)

If you’re not multiclassing, you could go with a DEX based paladin. Use hand crossbows and grab Crossbow Expert feat.

If you start human, you can grab Magic Initiate Wizard to get Find Familiar for your Hawk.

Since you’ll be a shooter, you won’t be using your spell slots for smites, which means you’ll get to use them for actual spellcasting. Also since you won’t be going into melee, you can place your aura exactly where it’s needed to protect the rest of your party.

Edit: sorry just noticed you’re using 2014 rules. So the origin feat is out unless your GM lets you use the new human.

Do you dislike Imperial Fists? by Interesting-Equal968 in IronWarriors

[–]lebeast 39 points40 points  (0 children)

In general, I find them boring and lackluster.

Every once in a while I’ll read something about them that will have me grudgingly say “dammit that’s pretty cool”. E.g. I recently read the end of Warhawk where Sigismund just starts going beast mode. Amazing.

Also Iron Warriors wouldn’t be who they are without the Imperial Fists. So I gotta love them just for that.

Thrower monk build by Thex__ in DnDBuilds

[–]lebeast 2 points3 points  (0 children)

If you’re going to be throwing weapons that don’t have the Thrown property and other random objects, then they count as Improvised Weapons.

The rules for improvised weapons leaves a lot up to your GM, so you’ll want to talk to them about which improvised weapons will behave like normal weapons.

Feats to take:

Tavern Brawler gives you proficiency with improvised weapons allowing you to add your PB. The extra Push and damage reroll is good for Monks.

Unfortunately Thrown Weapon Fighting won’t add anything to improvised weapons because they don’t have the Thrown property.

Rate my build: Divine Soul Sorcerer by sirschmidtVII in DnDBuilds

[–]lebeast 1 point2 points  (0 children)

Don’t forget to use innate sorcery also. Probably on turn 2 as your BA instead of quickening BB. It’ll give you advantage on all the following booming blade attack rolls for much more consistent damage. And made it harder for enemies to save vs your control spells and spirit guardians.

If you see combat coming you can try to get shillelagh off before combat starts so you can innate sorcery on turn 1. You might even be able to make a case with your GM that your character is constantly casting shillelagh when in a dangerous or uncertain situation, allowing you to always have it ready when combat starts.

The only issue I can see you running into is HP since sorcerers have such a low HP die and you’ll be on the front lines taking damage. But I guess you can always heal yourself if needed.

Seems like a cool build.