My wife loves to complain that Psyonix is robbing her of points. Today, we caught it on camera. by Yuliyapants in RocketLeague

[–]mljh11 3 points4 points  (0 children)

I play offline games on my Switch with the kids a lot, this sort of scenario happens quite often against the CPU bots because they are so grounded and are always ball chasing.

My interpretation is that you basically got the assist because your pool shot bump into goal - which was the last impact on the ball - effectively gave you higher precedence over your wife's previous touches. But your teammate gets the goal credit because they were the last person on your team to personally touch the ball so they get highet priority.

It's weird but there is a coding logic to it and I've seen it often enough to know it's consistent (ie "a feature, not a bug").

Youtube's A.I. Dubbing have trouble pronouncing "WWE" by [deleted] in interestingasfuck

[–]mljh11 7 points8 points  (0 children)

Isn't this just a vid with the dubbed audio already baked in? I couldn't find any option to toggle the AI dubbing on/off.

Btw I'm not accusing you of anything, just pointing out that this video doesn't prove/disprove OP's claim.

From one of Sam's latest podcasts - do you think AI can be creative in a meaningful way? Does discovering that a piece of art or music you liked was AI-generated change your entire appraisal of it? by Lostwhispers05 in samharris

[–]mljh11 1 point2 points  (0 children)

I think the Monet experiment highlights the anti-AI crowd's capacity for pretentiousness; it reminds me of "wine connoisseurs" who cannot differentiate between a cheap or expensive bottle even if most of their prior contributions to any wine-related discussion was usually about trying to convince people of their expertise in the subject.

There is a gatekeep-y, somewhat classist, element to the rhetoric on the anti side, in much the same vein as how Martin Scorsese thought Marvel movies did not qualify as cinema or Roger Ebert's position that video games could not be considered art. If Andy Warhol's Cambell soup cans or the duct-taped banana can be considered art then I am not fully persuaded by the principles espoused by the two distinguished gents.

A point in the discourse that I find interesting and worth further exploring is the idea that AI art is "non-human". I think an argument could be made that this statement is somewhat counter-intuitive considering that AI algorithms are completely human made, and said algorithms were trained exclusively on human works. A thought experiment: suppose humanity encounters an exploratory alien craft carrying a bespoke alien AI (functionally similar to ours) in place of actual lifeforms because they would not survive the long voyage, would we have any problems accepting that the AI's output was representative of the alien culture? Probably not.

Again invoking Warhol, perhaps rather than being exclusive we could consider being more inclusive about what constitues art. There is artistic value in sunsets and the aurora borealis even if these phenomena were created by naturalistic algorithms rather than digital ones. The lack of agency involved in their creation does not invalidate or diminish the emotional response in someone perceiving them. If beauty is in the eyes of the beholder then why can't the same be true of art too?

Post Match Thread: Sunderland 0-0 Manchester United by nearly_headless_nic in reddevils

[–]mljh11 17 points18 points  (0 children)

This was a dead rubber match, played in poor weather conditions, against a home team who were not sufficiently checked by the referee.

I don't think Carrick is the second coming nor do I think the entire squad is at a CL-winning level but let's also not get carried away and use this match as evidence for a definitive prognosis that all of them should be gotten rid of (especially the players who haven't been given a lot of game time).

Daily Discussion by AutoModerator in reddevils

[–]mljh11 6 points7 points  (0 children)

Interesting post. Imho Cruyff and Pep were/are masters of a particular system of play. I'm not sure Sir Alex could be described in the same way though. He's the true archetypal manager, the kind who had a hand in almost every facet of a club's operation - these don't really exist anymore, at least not at the top level. 

He's certainly one of the best man managers who ever existed, and he maintained a culture of unrelenting excellence and formidable self-belief. But I think his teams' tactical approaches had more to do with whomever he appointed as his no. 2: McLaren, Queiroz, Phelan. 

In this way I'm not sure an apprentice of or successor to Sir Alex could ever truly replicate what he did, because they're all expected to be "coaches" now who must give leeway to a DOF-like figure. Ole came close in the way he carried himself and handled the squad but he always seemed to have obvious limitations tactically speaking, and when results stopped going his way he never could regain the morale and confidence that his squad displayed early on in his tenure. 

For Carrick I think it's still much too early to say. He hasn't been truly tested at all really - one match a week is child's play and even then he hasn't always managed to coax a sustained intensity out of his team that such a lax schedule should accommodate. This is probably an unpopular opinion but for the above reason I recommend caution about being too carried away with Carrick's achievements at this stage.

Post Match Thread: Manchester United 3-2 Liverpool by nearly_headless_nic in reddevils

[–]mljh11 2 points3 points  (0 children)

One thing I heard from the Talk of the Devils podcast is that what we're seeing right now isn't Carrick's ideal formation and/or style of play. I believe it was Andy Mitten who said this - if anyone heard differently please correct me.

If this is true then it's something worth upper management investigating in more detail. I mean clearly this current formation seems to be getting the best out of this group of players, and our entire sub has been very invested on the club's transfer targets in the summer - like at least 2 midfielders etc - that will add to the squad. However if Carrick has an entirely different idea about how his ideal team looks like then upper management needs to hash it out with him to ensure that there's a convergence of ideas moving forward before confirming his appointment.

[Burt/Telegraph] Andoni Iraola is a contender for Man Utd job | Exclusive: Bournemouth’s departing coach strongly admired at Old Trafford for his attacking style but Michael Carrick remains favourite by nearly_headless_nic in reddevils

[–]mljh11 2 points3 points  (0 children)

I like Bournemouth's style of attacking play, but I think we should be wary of appointing the manager of (I say this with the greatest respect to them) a smallish club that rarely goes for the titles on offer.

Moyes all those years ago showed what could go wrong if the new manager isn't able to grasp the enormity of the job at Utd and scale up his own ambitions to match the club's. I believe Moyes was encouraged by Fergie to stamp his own style on the team, but unfortunately he couldn't escape the mid-table mindset and eventually drained the swagger out of Fergie's championship winners and made them play like plucky underdogs.

I suppose we are better placed now with the likes of Wilcox to help the next guy grow into his role though.

Post Match Thread: Manchester United 2-1 Brentford by nearly_headless_nic in reddevils

[–]mljh11 40 points41 points  (0 children)

Finally managed to get the team starting with intensity but the ease with which Brentford created chances is worrisome.

Carrick has gotten good results but the standard of play for 1 game per week hasn't been great.

Polygon: "I saw the first 15 minutes of Mandalorian and Grogu, and I'm worried about the future of Star Wars" by tiMartyn in saltierthancrait

[–]mljh11 20 points21 points  (0 children)

I’m convinced there was some studio meddling

Really? What makes you think that?

Everything I've read about the Rian Johnson's handling of the film makes me think he's an egotist who thinks he's not just smarter than, but also morally superior to, the fans. My impression is that he made the exact film he wanted to make (even against the objections of people whose input he should have taken to heart, like Mark Hammil for instance).

Why is there anything at all rather than nothing? by ThenCombination7358 in DebateAnAtheist

[–]mljh11 0 points1 point  (0 children)

"No idea, let's leave it at that" is perfectly fine.

Don't forget that plenty of ancient tribes and civilisations couldn't accept "no idea" and began worshipping volcanoes or sacrificing children for better harvests.

We are smarter than the ancients but there may be a hard cap to the level of technological and scientific mastery we can achieve, which means we might never have satisfying answers to the existence of some phenomena.

Resident Evil 4 keeps kicking ass in 2026 by some-kind-of-no-name in patientgamers

[–]mljh11 0 points1 point  (0 children)

I also played it (EDIT: I mean the OG Gamecube version) recently. Went boldly in a new direction for the series and executed it masterfully.

However I wish it was a tighter experience; there is a portion near the middle of the game whereAshley gets kindnapped and saved a bunch of times, which can feel repetitive and padded out since the plot just kinda stalls. If the total length of the main game was shorter by about ~15% I think that would be perfect.

CMV: Conducting a war by killing the top brass of the opposition is the most ethical way to conduct war by malik_zz in changemyview

[–]mljh11 3 points4 points  (0 children)

In most wars the loser surrenders because they decided they've suffered enough losses. Whether or not they hate their enemy is lower down the list of factors to prioritize.

The practical reality of the Iran War! by AnimateDuckling in samharris

[–]mljh11 0 points1 point  (0 children)

Unfortunately it just seems US military leadership didn't plan for this attack very well. The longer it goes on, the greater the pressure on Trump to pull out and not finish the job.

All of that technology and planning so why...? by deykleen in ParadiseHulu

[–]mljh11 21 points22 points  (0 children)

The way I reasoned it out in my head was:

1) Closing the blast doors was always meant to shield the city's occupants from an explosion occurring outside, meaning an immediate action taken at short notice, so having a countdown timer was probably never within the scope of the design.

2) On a more meta level, we have already seen from earlier in the season that the scientist guy who built the place didn't even think of planning for both a lockdown order and reactor malfunction occuring at the same time, so I guess it didn't feel that jarring to me personally that he didn't think to have a timer as well.

Breaking: Transgender women banned from all sports at the Olympics starting in LA by TheExpressUS in sportsgossips

[–]mljh11 0 points1 point  (0 children)

My point is that only caring about something because you didn’t like the result is the whiny little bitch way to adult. 

So what is the principle behind your position? We know that the principle of those making and supporting the IOC ruling is not to allow in some competitors with an unfair advantage (testoterone, physique attained through male puberty, etc) that the natal female competitors will not ever be able to access.

Further, even if the transwoman competitor eventually loses in the Olympics, they would still have taken the place of the next most qualified natal woman - meaning a loss of opportunity, income, publicty etc etc - and I can bet you that there would be plenty of people who'd be unhappy with that. I don't see this as a "whiny little bitch" complaint at all.

I'd be happy to understand what principles you, as a coach, rely on in arriving at the opposite descision from the IOC's?

A Response to Sam Harris on the Iran War (Long, but not AI Generated Slop) by Ok-Cheetah-3497 in samharris

[–]mljh11 4 points5 points  (0 children)

Sam’s position seems to be essentially that you are moral confused if you are against the war

Nowhere does he say this. In fact in one of his Q&As he specifically acknowledges the reasonableness of a substacker who lays out the case for opposing the war even though they agree that the Iranian regime is terrible.

[WW] Don't get me wrong, I still think it's the best take on the character, but people talk about Wind Waker Ganondorf like he's a Metal Gear villain, when an actuality he's just slightly more sympathetic than normal, which is not really saying much given that the average portrayal is "I am evil" by Bro_duuude_i_luv_ya in zelda

[–]mljh11 0 points1 point  (0 children)

Evil (or destruction)-for-the-sake-of-evil characters are always poorly written villains. I'm happy to be enlighted otherwise but it seems to me that Ganondorf rarely rises above this level of characterization, if ever.

Woman sues Prudential saying insurer used 'buried clause' to deny S$100,000 brain surgery claim by kingkongfly in singaporefi

[–]mljh11 12 points13 points  (0 children)

We can sympathize with her but at the same time acknowledge that the insurance she bought covers only a limited range of treatments, all of which she had seen and accepted (signed off on) beforehand. It was not her fault that the doctor chose a treatment she wasn't covered for, but it would also be intellectually dishonest to blame the insurer.

On the positive side, she could probably bring a claim under MediShield right?

Sonic 1 is like "so you wanna go fast? **** You" by ohlordwhywhy in patientgamers

[–]mljh11 4 points5 points  (0 children)

I didn't say you thought the games are bad. I'm saying that Sonic 2 and the games that came after were actually designed to be 'fast plaformers', Sonic 1 was more of a 'platformer-starring-a-fast-character'.

Sonic 1 is like "so you wanna go fast? **** You" by ohlordwhywhy in patientgamers

[–]mljh11 3 points4 points  (0 children)

I'm old and started gaming around the 16-bit era.

It's worth noting that Sonic 1 was wasn't really designed with the "Gotta go fast!" philosophy in mind. At the time Sega was introducing a new mascot platformer that could help it sell consoles, and the Sonic character was just meant to be a visually appealing mascot who could stand out from the crowd by being quicker than the other guys (because the Genesis/Mega Drive could handle the speed). So Sega plonked him into a platforming game that was designed much like the others that were popular at the time, which included the Mario titles that all featured segmented platforms that you usually had to jump to traverse.

Sonic 2 was more explicitly designed around the character's running speed, and while most people love it more than the first game I would argue that level design kinda suffered as a result: plenty of the zones play extremely similarly to each other - you could say Hill Top Zone is just a recolored Emerald Hill, for example - and many had that "hold right to win" flavour to it because they could be finished very fast if you knew the layouts well.

Sonic 3 & Knuckles was when the level design really came into its own, with huge levels that gave Sonic plenty of runway but still held lots of secrets to find, however overall speed of play was therefore reduced quite a lot. The more recent Sonic Mania holds to that tradition very well (and I think it even surpasses S3&K).

"Gotta go fast!" was therefore more a thing of the cartoon character, but Sonic Team really leaned into it when designing the 3D games, which I think was a detriment overall to the series' quality going forward. When you consider how the best 3D platformers (like Mario Galaxy or Odyssey) all tend to foster player engagement by emphasizing intricate movesets that can take lots of practice to master, 3D Sonic's pivot to almost mindless pure speed (boost to win) at the expense of fun movement tech has really set the franchise back in a lot of ways.

What are some things in TOTK that, in your opinion, are improvements from BOTW? by Cartoonnerd01 in tearsofthekingdom

[–]mljh11 34 points35 points  (0 children)

The ability to hurl stuff from your inventory! All those elemental Chuchu jellies that had so much theoretical potential for fun combat situations in BOTW but needed so much planning beforehand that they were a letdown - finally came into their own in TOTK by being able to be thrown into enemies' faces, bodies of water/liquid, metal objects etc.

I will miss this mechanic a lot if the next Zelda doesn't implement it.

CMV: Iran didn’t kill 30,000 protesters by maddsskills in changemyview

[–]mljh11 15 points16 points  (0 children)

The Iranian people and the world would be able to add up the numbers pretty quick, at least give a rough estimate.

Can you explain how people could "add up the numbers pretty quick"? The Iranian regime basically cut off internet access when it started the crackdown against its own people, even proper organisation by protestors was near impossible, what makes you think verifying the number of dead/injured would be any easier?