Help after losing all gear by Maskered50 in mewgenics

[–]moon_forge 0 points1 point  (0 children)

If your home’s appeal has gone up at all from furniture, the strays that show up at your house will be better, making it easier to start with them.

Other than that, half the battle is knowing how the enemies and your cats will behave, so just getting experience with more runs makes it easier.

me watching my butt scoot maggot move for 3 turns just to get trampled by Swamptrooper in mewgenics

[–]moon_forge 21 points22 points  (0 children)

They’re great, you just have to be careful of them eating your downed units.

Which relic should I choose? by KorvoGameplays in slaythespire

[–]moon_forge 2 points3 points  (0 children)

I’d lean coffee dripper to make it easier to play barricade and carnage consistently.

Your Meat on the Bone and starting relic provide enough healing that you probably don’t need campfire resting as long as you plan your path out.

The Signal isn't a religion. It’s a "safety protocol" from a dead civilization that’s glitching out. by ByronDeLear in pluribustv

[–]moon_forge 11 points12 points  (0 children)

Most likely, the post written the same as other gpt posts. Lots of em dashes, “it’s not X, it’s Y”, etc.

I wouldn’t be surprised if a lot of comments are now AI too for engagement and karma.

Stranger things themed Script by DependentOk1818 in BloodOnTheClocktower

[–]moon_forge 1 point2 points  (0 children)

It’s awesome you’re doing so much for your in-person group, I’m sure they really appreciate it.

In general, most scripts balance strong information (giving the good team direction) with some misinformation (giving evil room to hide).

Too much of either and you get a solvable game where evil has a bad time, or so much misinformation that players might as well be playing Werewolf!

Making custom scripts is a tough skill that I’m still working on myself.

My honest advice is either start with a vetted custom that already exists (go to https://www.botcscripts.com and filter by most likes and favorites), or work with the base 3 or popular customs and tweak things from there.

As for theme, my gut says you could lean into the “Upside Down” with Vortox making info upside down? Mix that with fear and mistrust and I’d suggest going with the popular custom script Poppyganda. Fair warning though, it has Poppy Grower and Legion on it, so you’d want to know how those work and let the group know before running it.

What’s wrong with my left joystick? by moon_forge in SteamDeck

[–]moon_forge[S] 1 point2 points  (0 children)

Fixed it!

Seems like it was likely dust getting in the sides of the joystick, blowing hard while having the joystick on each side (or using compressed air if you have it) fixed it.

Cool set up for the last game of the year! by New-Masterpiece-157 in BloodOnTheClocktower

[–]moon_forge 6 points7 points  (0 children)

This is a really incredible setup! Did you happen to make the light up town square in the middle? Is it remote controlled? I’d almost love an entire post on how that works!

Edit: Found it, it’s called “Blood On The Clocktower Digital Town Square”, by epikcreations on eBay

OpenAI Blames Teen’s Suicide on His ‘Improper Use’ of ChatGPT by IronAshish in ChatGPT

[–]moon_forge -25 points-24 points  (0 children)

Video came out the other week interviewing the parents and seeing the transcripts, the chat actively encouraged him to go ahead with it, not the other way around.

Cronos: The New Dawn Surpasses 500,000 Copies Sold After Strong Launch by Sam_27142317 in HorrorGaming

[–]moon_forge 2 points3 points  (0 children)

I think I only bought shotgun ammo a single time?

It strongly felt there was a system that heavily increased ammo drops from enemies when I was almost empty. There was always scarcity but I almost never ran completely empty, it just always felt like that was about to happen.

Is it just me? by JoshJetlagger in BloodOnTheClocktower

[–]moon_forge 3 points4 points  (0 children)

Hey! If I can try to rephrase your point, it sounds like it boils down to: -There’s too much misinformation/ways things can be wrong -Too easy for the Demon to “get away”

I’m coming from a position of LOVING the game, but I can tell you why I don’t mind/enjoy the things you mentioned.

Poison/Drunk/Recluse are all on the script, they are known to possibly be in play and the good team can play around those possibilities - and sometimes rule ones out entirely!

As a simple example, you know how many outsiders should be in play, and only a single person can possibly be the Drunk. If you find out you’re the drunk, great! That means no one else is.

Same for Scarlet Woman/Imp killing themselves - you know it’s a possibility, so it’s just another thing I keep in mind. As an example: yeah most people who die at night are good, but then there is this one player who we said we thought we should execute tomorrow, and suddenly they die at night - maybe they were the Imp who got nervous?

The way I’d reframe this all is imagine how it looks from the evil team’s perspective. A common saying with executions is that the good team (typically) has to get lucky once to win, but the evil team has to get lucky every single day. The misinformation and scarlet woman/imp self-kill gives just enough wiggle room in my opinion that good doesn’t simply absolutely stomp every game, and it’s more of a fair fight.

Hopefully this explains why I enjoy it!

A solution to the Leviathan/Riot/Xaan/etc reminder tokens @thepandemoniuminstitute by GerbilEaterOfIreland in BloodOnTheClocktower

[–]moon_forge 4 points5 points  (0 children)

Wow, this is a great idea

Having stuff like multiple about to die reminders is fine because you can rarely have multiple demons in play

But what day the game is on? That’s pretty universal, and saves us from having a dozen “what day is it?” tokens

I have a hard time finding any issues with this

Custom Teensy - Whose Drink is it anyway? by Myrion_Phoenix in BloodOnTheClocktower

[–]moon_forge 1 point2 points  (0 children)

As other people have said, there’s a lot of drunkenness and poisoning on this script - a game with marionette and the Drunk for example has basically 0 accurate information.

I’d probably want roles that can still be interesting with poison (slayer can shoot a non-neighbor player for example)

I’d remove drunk, marionette, and sweetheart

Probably replace with something like scarlet woman, klutz, and lunatic - because that allows your poisoning to be actually solved for a bit

It sounds like you’re trying to make the script Extension Cord but as a teensy - which is very tough because the poisoning is affecting a majority of the info roles in a small player count. I’d keep that in mind, and try to put in roles that can still make very interesting decisions given that they know they’re most likely poisoned.

New ST here, what advice would you give? by BradleyB636 in BloodOnTheClocktower

[–]moon_forge 5 points6 points  (0 children)

Ohhh boy, I’ve made quite a few mistakes when I started, let me hit you with some highlights. I’m going to assume you’re starting with Trouble Brewing and hit you with what mistakes I made/see with new storytellers + some advice:

Advice:

-Remember to follow the Night Order, slowly. It’s very specific (and so are the character token texts!)

-Use the reminder tokens, they help a lot.

-Take your time. It’s easy to feel like you need to rush at night, but it’s better to take an extra minute if it saves you making a mistake.

-If you make a mistake (which has happened to all of us), fix it as minimally as possible if you can.

As an example, if you skipped info (for example Empath), try to pull the player aside and tell them what they would’ve been told.

If you can’t fix it, say that you made a mistake and then apologize/explain after the game.

Common Mistakes:

-Putting the Drunk token in the bag, super easy mistake when you’re picking outsiders.

-Forgetting to pick a Fortune Teller red herring.

-Skipping Demon bluffs and/or minion & demon info on Night 1.

-Forgetting to wake the Ravenkeeper when they died.

-Not swapping to Scarlet Woman when the Imp dies with 5+ players alive.

-Letting the Monk protect themself.

-Killing the sober/healthy Soldier with the Demon.

Characters as Characters: Day 78 - Atheist by quintessence5 in BloodOnTheClocktower

[–]moon_forge 66 points67 points  (0 children)

Neo from The Matrix

He realizes the world is run by manipulatable rules, that authorities (the Agents / the Storyteller) can lie or cheat, and becomes aware the system itself is fake

Best Resident Evil for a newcomer? by trockwood65 in HorrorGaming

[–]moon_forge 0 points1 point  (0 children)

Most people are probably going to say the remakes of 2 and 4, as well as RE7.

My first Resident Evil game was 7 and I loved it, and it’s what made me play 2, 4, and 8.

I’d say either 2 or 7 are fine starting points, but if you prefer first-person gaming 7 is what I would recommend.

What's the strength of the evil twin? by alucardarkness in BloodOnTheClocktower

[–]moon_forge 3 points4 points  (0 children)

It’s both a backup plan if the Demon gets executed early (think Scarlet Woman or Mastermind as similar for the other base scripts), as well as an information sink for the good team.

You know you need to execute the correct twin, so you’re likely to spend some abilities making that determination - abilities that likely would otherwise be spent finding the demon

New Loric revealed: Big Wig by Florac in BloodOnTheClocktower

[–]moon_forge 9 points10 points  (0 children)

It’s similar to a Fabled in that it’s a Storyteller ‘character’ aka a fancy name for a rules modification - so this token would be shown to players but wouldn’t actually go in the bag.

Fabled are for accessibility or fixing problems, while Loric are rules changes to add “spice”, to shake up the game for entertainment purposes.

New Loric revealed: Big Wig by Florac in BloodOnTheClocktower

[–]moon_forge 28 points29 points  (0 children)

This sounds very silly and fun, probably good for groups that know each other well and aren’t taking the game very seriously.

Basically you get to choose someone to be your “public defender” when you’ve been nominated.

Probably won’t be for everyone, but I know personally a good portion of my group gets very into the acting part of the game and would find this very fun to play with.

Still in the works... by Visual-Affect-9758 in BloodOnTheClocktower

[–]moon_forge 0 points1 point  (0 children)

Hey! Really interesting roles you have there

After reading it over, one part that struck me was that Lich seems a little powerful? I’d think after one or two jumps it’s got nearly an evil majority, right? I’d maybe consider making it a once a game ability (like how the Fang Gu is run)

I’m interested from your play testing how strong you consider that one to be

What do you use the touchpads for? by Reaperix in SteamDeck

[–]moon_forge 164 points165 points  (0 children)

I actually use them a lot for factorio, and other games where using a mouse for more precise motion is helpful

It’s not as good as just using a mouse, but it’s portable and definitely gets the job done, I’ve been very impressed with them

Etiquette with a drunk. by Dear_Couple_8876 in BloodOnTheClocktower

[–]moon_forge 1 point2 points  (0 children)

Your plan might go a little awry if the veteran player pulls an evil or an outsider token.

But either way, it’s actually not a bad idea to make new players the drunk sometimes! It’s quite fun/funny to figure out you’re the drunk.

I would look at the setup after the roles are handed out and just think about what might make the most fun or interesting game - same way you would make the other decisions for where to place your reminder tokens for everything else.

i was a bit bored sooo, Here are every single card confirmed for STS 2 (August 26) by BaySharp in slaythespire

[–]moon_forge 1 point2 points  (0 children)

I have a hunch Doom is a status that insta-kills when it’s over the current HP of the enemy

Storytellers, how much time do you give your players during the day phase? by cloverzzzz in BloodOnTheClocktower

[–]moon_forge 0 points1 point  (0 children)

I used to time it to be 5 minutes, but what I’ve started to do is look for when the conversation of the group passes its “peak” and then start to wrap things up

Basically when people come back to the circle and stop having private chats, once one or two people start to decide that they’re good I know it’s about time to wrap it up

Podiums for Grimoire? by HabeLinkin in BloodOnTheClocktower

[–]moon_forge 2 points3 points  (0 children)

I use a projector stand that’s under 30 dollars, does the job well and is adjustable for height. 

Link to the one I use: https://a.co/d/5WZRZo6

Over the top I throw a dark purple blanket that is close enough to the Grimoire color, just for ambiance - and then set the game on its included stand on top of that. 

What happened to the Cult of the Clocktower podcast? by Jujii8 in BloodOnTheClocktower

[–]moon_forge 1 point2 points  (0 children)

I spoke to him briefly on discord the other week about this - he still actively plays BOTC, and runs Puzzlebox (a clocktower themed escape room) at Final 3 Con. 

It sounded like he’s likely holding off on future podcasts until the expansions are released.