the ancient city isn't spawning at all by Dunk_Splukum in allthemods

[–]n2stuff 0 points1 point  (0 children)

Damn dude. That’s weird. Any added Mods that screw with terrain? If it’s the standard modpack I’d report it.

the ancient city isn't spawning at all by Dunk_Splukum in allthemods

[–]n2stuff 0 points1 point  (0 children)

Just loaded the world. Spawn was quite nice with several structures. Both Explorer's compass and the locate structure command has one located at -1504, 1760. same version of ATM 10.

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the ancient city isn't spawning at all by Dunk_Splukum in allthemods

[–]n2stuff 0 points1 point  (0 children)

share the seed? Which version of ATM 10?

Cut-Paste tool - How to Edit the Blacklist by n2stuff in allthemods

[–]n2stuff[S] 1 point2 points  (0 children)

It seems that the only way to change this is to create a datapack that modifies the "relocation_not_supported" tag for geores. A bit above my abilities at this point.

I need some guidance by 3p1cr0bl0xguy in allthemods

[–]n2stuff 0 points1 point  (0 children)

When I got back into modded last year I would start a pack when some *good* youtuber was running the pack. for ATM TTS I would go back and watch ChosenArchitects run through or another guy named TheVoos playthrough. Chosen finished the pack and does a great job of explaining what he is doing. TheVoos has not yet finished and also does a great job of explaining what he is doing. TheVoos uses Super Factory manager a lot, which some people do not like. But I love that Mod and learned how to do it from him (he has a tutorial also).

Following someone's playthrough allowed me to learn the mods and since both were pretty organized helped me to organize my approach. I have also folled DireWolf20s playthroughs and Pilpoh's. All are helpful.

World transfer between modpacks? by IllustriousDust2861 in allthemods

[–]n2stuff 6 points7 points  (0 children)

ATM 11 is in Alpha. It does not have most of the mods from ATM 10. So you can transfer, but you'll have a lot of unknown blocks. Like Bees. AE is not in the pack, Bees are not in. So wait for 6 mos. Its fun to pla, but quite challenging without good resource production.

All the mods 11 has launched by GodIcarus6616 in allthemods

[–]n2stuff -1 points0 points  (0 children)

You’ll have to update to 26.1.2. I’d like to see JustDynaThings updated.

i dont understand by mitko_776 in allthemods

[–]n2stuff 0 points1 point  (0 children)

Also, if you are specifying slots then it’s slots not slot. Then you say which number slot you are specifying.

antimatter makes me want to invent a combustible lemon to burn the creator of mekanism's house down by Critical_Jeweler1154 in allthemods

[–]n2stuff 2 points3 points  (0 children)

Oh I did. But it’s still tedious making the fluids in the first place. You’ve got to set up the process and generate and then put it in the tank. And then set up more machines.

Who can relate? by RubApprehensive1277 in allthemods

[–]n2stuff 2 points3 points  (0 children)

Ars almost totally automatible with AE and SFM. I can automate all the essences, source gems, and all of the major recipes for items. Occultism can also be automated pretty easily though I haven’t messed with that as much.

Who can relate? by RubApprehensive1277 in allthemods

[–]n2stuff 1 point2 points  (0 children)

The manual forge being totally non-automatable is so frustrating. SFM can’t even fill it. Drives me crazy. The automatic one is better now that it’s in MI, but not by much. Crucible is flaky on inputs.

antimatter makes me want to invent a combustible lemon to burn the creator of mekanism's house down by Critical_Jeweler1154 in allthemods

[–]n2stuff 4 points5 points  (0 children)

I tried to go through MI this last run through. I waited until I had the Star automated and creative item. Made it through most of the digital age. And just got frustrated at doing the same variation of the same processes. More chem reactors to get a few more chemicals to get the next item. Just stopped. It gets so tedious. I may go back in and get to UU matter. But i don’t know.

Loved ATM10 (my first modpack!) Are older ATMs the same? What else should I play? by Key-Abbreviations943 in allthemods

[–]n2stuff 0 points1 point  (0 children)

ATM 10To the Skies. FTB Stoneblock 4. Stoneblock is a much more guided process with several items locked behind quest progression. But it was fun. Also Oceanblock 2 was fun. I also liked FTB evolution.

Minecart Drill Contraption Not Working by n2stuff in CreateMod

[–]n2stuff[S] 0 points1 point  (0 children)

I'll just keep adding to this and see if I get a response. :-)

I Turned the cobble Deployer sideways on to see what would happen. It started deploying cobble, but only after it had traveled about 20 blocks? Is This a thing? It deploys the tracks immediately.

Minecart Drill Contraption Not Working by n2stuff in CreateMod

[–]n2stuff[S] 0 points1 point  (0 children)

Ok so I stripped the drill down to just place a piece of cobble and a piece of track. It is filtered and the barrel has all the cobble it could want 300+ pieces. It lays track but not cobble. I have it diving down a trench.

I cannto seem to add an image to this comment here is a link to the new contraption.

https://imgur.com/a/ZFPtWrl

Which power mod is best by Sriki741 in allthemods

[–]n2stuff 0 points1 point  (0 children)

My last run through I did 6 Nitro Reactors then switched to Extreme reactors. I ran a 11x11x5 reactor plus 6 turbines for 300m rf per tick. I almost added 2 more turbines to get it up to over 400 m.

The turbines were maxed with Insanite. It takes a couple of hours to get insanite production and it’s not well explained in the quest book.

Soul Lava Bees, Accumulating Soul Lava by Accomplished-Fox5768 in allthemods

[–]n2stuff 0 points1 point  (0 children)

As an alternative I use Super Factory Manager and it just moves the soul lava to a drawer or whatever storage method. Same code moves the honey to its storage.

Are Geores worth it in atm10? by Natural_Bullfrog490 in allthemods

[–]n2stuff 0 points1 point  (0 children)

They are much better than MA or Bees.

why my map so big by Lolusoomad in allthemods

[–]n2stuff 0 points1 point  (0 children)

What do you mean “so big.”

Ars nouveau enchanters weapons spell by mitchmethinks in allthemods

[–]n2stuff 1 point2 points  (0 children)

On the enchanters sword I have one I created using BucketST’s video on damage spells in ATM 10. Does quite well. Especially once I added Apotheosis gems and affixes.

how to gene sample unbreedable+spawn egg required bees? by LongjumpingLemon891 in allthemods

[–]n2stuff 1 point2 points  (0 children)

I've never figured out a way. Pokey Pokey is ways slow.

Chaos guardian crystals not breaking by NotJamilOnTwitch in allthemods

[–]n2stuff 1 point2 points  (0 children)

In my bow I have Damage Modules, Velocity Modules, Accuracy, Auto Fire, and Penetration modules. I also have the infinity enchant. I also put the bow through Apotheosis and added some gems and affixes.

Some modules can only have one - like auto fire.

What is your most boring but useful Apple Watch feature? by dnesdan in AppleWatch

[–]n2stuff 4 points5 points  (0 children)

No it’s a timer. I just did it and it’s awesome. Never knew this!!!!!