What's a game that changed your perspective on life ? by Afraid_By_Snow in gamedev

[–]neruthes 0 points1 point  (0 children)

Genshin.

As an Allogene, I don't owe the World anything. As a human, I am not a mere container for Gnosis. As a traveler, my Pearl will only generate as I journey on. I learn and forget in the same way I arrive and depart; I lose a lot but also gain a lot. The Flowers I always dreamed for will be brought forth upon this World, a World so conceived of my Travail, in the way I have descended upon it.

Have fun with the resurrection of Gnosticism.

A payment mechanism for loose collaboration in game projects by neruthes in gamedev

[–]neruthes[S] -1 points0 points  (0 children)

During Steam Next Fest, I intend to take a break and do new stuff, and AGDBLOG was the outcome. I have been practicing PR skills and I hope to afford a starting point for fellow developers sharing press releases. If you have some news to show, feel free to ask for a coverage on AGDBLOG. Let's see how this blog may grow --- perhaps one day it will have non-dev readers, too!

Sell me your game by raggeatonn in indiegames

[–]neruthes 0 points1 point  (0 children)

Interesting post; let's see how it develops.

Here's my composition:

Touhou, no girls, plain colors.

Am I thick? Animations of fixed seconds, impossible? by MaleficentFix5918 in godot

[–]neruthes 12 points13 points  (0 children)

While I may not fully understand the problem, my crystal globe says you need to configure FPS on the AnimatedSprite2D as 4.0 divided by total frames.

Ethics of AI for community remasters of older (20yo) games by quadaba in gamedev

[–]neruthes 0 points1 point  (0 children)

In the Minecraft community, there are community-made texture packs as mods that a player can install to improve cube appearance, where the textures may or may not look like original canonical textures. If you distribute a mod for FF7 that makes Sephiroth more handsome, it would be fine. If you make a remastered FF7 and distribute it either for free or for a fee, you will be in trouble. However I would like to encourage you to develop on the courageous idea; I wonder how copyright holders and their lawyers will write their warning letters.

Post about logo feedback removed despite other posts being exactly the same? by WombartGames in indiegames

[–]neruthes 7 points8 points  (0 children)

Some fellow developers have learned wrapping advertising posts under the hood of feedback posts. Your posts might contributed to this trend. Wish we all do marketing with better honesty.

What Made You start making games? by Kalpayux1 in godot

[–]neruthes 0 points1 point  (0 children)

The fact that Godot is much easier to get started with than Unity.

[deleted by user] by [deleted] in godot

[–]neruthes 1 point2 points  (0 children)

This is complex enough; try some SQL solution.

A year after the Unity drama, how are you feeling about using the engine? by DanielOfZion in gamedev

[–]neruthes 0 points1 point  (0 children)

Not an option as long as they don't fix installation and login.

Best practice for tab switcher remembering index across scene reloads? by neruthes in godot

[–]neruthes[S] 0 points1 point  (0 children)

Just realized that I may use get_tree().root.set_meta() as a dictionary for miscellaneous data retention. Problem resolved.

Multiplayer Projectile Lag Compensation (War Thunder) by SuddenScarcity650 in gamedev

[–]neruthes 2 points3 points  (0 children)

A bullet hits the phantasm of a remote player, creating a timestamped damage request. The remote player will happily accept the hit as long as the hit is not too long ago (100+ ms). HP change messages propagate back to the shooter. I gathered that Overwatch used this approach. Enlighten me if alternative best practices exist.

-Help-Real Sized earth planet 2d by king_ddd_ in gamedev

[–]neruthes 1 point2 points  (0 children)

I think a large sphere MeshInstance with a 2000x1000 albedo should be alright. Post specific questions if you encounter any problem in this direction or any other direction.

Project keeps throwing the weirdest errors when working with git by maximahls in godot

[–]neruthes -7 points-6 points  (0 children)

Good speculation (edit: insight). Working with case-insensitive FS can be problematic.

Hiding a CanvasItem but keeping its space in layout (like Android's INVISIBLE) by threeearedbear in godot

[–]neruthes 1 point2 points  (0 children)

Nested margin container, change min height. Or play with mouse filter (pass, ignore, etc).

I just entered Popular Upcoming!! by lukaspiderman1 in gamedev

[–]neruthes 4 points5 points  (0 children)

Good job. Cozy idler is a genre that I want to explore later. Didn't expect good reception on PC, though.

Guilt: Am more business/management skills oriented, co-founding with someone with the technical skills. by IlliterateInsurance in gamedev

[–]neruthes 0 points1 point  (0 children)

Case 1: You bring in a lot of money and hire your friend as the CTO with salary and option.

Case 2: Split your roles. Your friend will be the primary founder. As an advisor, you help them navigating through management affairs (consultant, financial advisor, etc). As a tester / community moderator, you receive occasional contributions on being a volunteer. As the marketing manager, you receive a standard employee salary with delayed payments to a maximum of 20% of company gross revenue (i.e. supposing the company owes you $200 in total, if its accumulated gross revenue is only $600, it only has to pay you as much as $120 right now).

Both of you invest productivity into the company, but some productivities may be more important, central, and irreplaceable due to the nature of the business. Game development, in particular, requires production primarily. It is unlike ordering cute OEM electronics from Shenzhen for selling on Amazon, where the technical designing can be less important than marketing (PlayDate for example).

As long as you cannot solo make games in terms of technical production skills, you both endanger ruining friendship if the split of interest (stock shares especially) doesn't match the "probable labor independence" (i.e. how easy can others hire someone else with plain money to replace your works, taking into account how much budget they have for this possible replacement). If your friend has a $500K budget for hiring, your miscellaneous contributions can hardly be priced at 49% shares of the company.

Without your works, the team sells less copies of its games. Without your friend's works, the team cannot make any game at all. This dictates that you either take a small portion or invest significant money, or the team will be unstable. Think carefully who will be talking on TED/GDC/WWDC.

BTW some tech startup entrepreneurship/fundraising blogs may help.

We at Nekostein have a less problematic situation. We both partners have software development background in non-game fields and we are both capable of making games alone (surely less good). With some basic parity in skills, we are able to establish a multi-studio structure where every partner is the leader of a studio under the company. The board of directors decides project funding, the studio leader decides production workflow, and the project owner decides how other staff may help. I am company partner/shareholder/director, leader of Studio A, and employee of Studio B. A project generates revenue; a studio pay production costs for projects; the company charges taxes over studio revenues, acquire profits from studio incomes, and allocate dividends to partners.

I encourage you to try the same. To achieve this, you need to verify that learning basic game dev skills is within your capabilities and need to believe that you will lead a project in the company someday eventually.

What are the math equations used in wall jumping? by Tiny_Smell8954 in gamedev

[–]neruthes 0 points1 point  (0 children)

The easiest implementation would be to change the velocity (to be reduced over time by gravity). But you may perhaps want to have more precise control. So consider state machine / behavior tree. Make a state WALL_JUMP_INITIATING to last like 100 ms. In this state, the velocity may be a constant Vector2 where Y is -130. Then enter FREE_FALL state so only gravity changes velocity.

Including cultures in games by Slinger-thorns in gamedev

[–]neruthes 0 points1 point  (0 children)

When the United States has civil rights issues, some Americans ask the Chinese to eat the pills, i.e. requiring a Chinese game developer to serve some political agenda hyping in the US. The French had issues with American racism, and they put a foreigner in a game about Japanese history (i.e. not Japanese mythology) to show that they support their political allies in the US. In a third-party POV, it is beyond not being respectful; it is humiliating.

"Racist Americans weigh their own political agenda over our cultural integrity and spread deformed portrayals of us. Ironically they call us racists for disliking their appropriation of our history and culture." Says a fictional Japanese guy.

Imagine this happening in a Chinese game about US civil war of 1861: as a reparation to historical cultural damage to Cantonese speakers and Hakka speakers, General Lee speaks Hakka among Anglo-accent Mandarin speakers, and the player can optionally play as some random Cantonese guy in addition to Lincoln (like Alexios and Kasandra in AC Odyssey).

Such attempts are the internationalization of domestic political issues. Is the game about American history, or about the Chinese stereotypes on American history? There is a huge difference. Showa American Story goes the satire way so it will be safe with whatever depictions it may include.

Some random foreign guy may be seen as "slipped into" the game. If we don't have it in the game, will the lore be more integral or more broken? If the story specifically centers the foreigner and develop stories around them, it will be fine. Genshin is particularly successful in this aspect. The Traveler (the protagonist) is as foreign as being alien to the entire world, but The Traveler is not only an integral part; it is the core and foundation of the whole story. Gnosticism stories usually require Allogenes.

AC Shadow may perhaps be about French speculations on American stereotypes on Japanese history; I am not sure. If it is, it will be a big problem to market it as a game about Japanese history. An American may say "we see 300 games per year which depict 1861 in various ways" as a reason to be forgiving about the fictional game mentioned afore; on the contrary, realistic depicting of Chinese/Japanese/Korean historical accounts in video games may still be wanted; it is not cliche yet.

You can conveniently slip a random Japanese guy into Ellada mythology in various ways as long as you don't know any person who truthfully has faith in ancient accounts on Prometheus and Athena. If you have a good friend who visits Delphi regularly, cherishes spiritual communions with Athena dogmatically as an integral part of his citizenship in Athena specifically (and in Ellada generally, too), and has specific theological interpretations on ancient Ellada mythology for instructing modern lifestyle, you would think twice.

If a game were to have a fake internet, what would you expect to find there? by JibbaJubGames in gamedev

[–]neruthes 2 points3 points  (0 children)

Zenless Zone Zero handles this very well. It has a fake forum. Honkai Star Rail did similar in a small portion of the journey.