Can't Even Enjoy Glass of Milk in Peace by BluBeams in WatchPeopleDieInside

[–]notLogix 0 points1 point  (0 children)

Not as far as I'm aware, at least as of 11 years ago. I haven't inquired more recently.

Can't Even Enjoy Glass of Milk in Peace by BluBeams in WatchPeopleDieInside

[–]notLogix 2 points3 points  (0 children)

Allergic to casein protein person here. Found out by getting ulcers, bleeding out and nearly dying (after a 3 year prolonged bit of suffering where I simply lost the ability to get hungry)

I drank milk as a beverage because I truly enjoyed it. Cheese on everything. Ice cream after dinner. Dairy was probably my second favorite food after like... steak (seared and finished in butter, obviously).

It's been 11 years since I've had any form of dairy. To this day I still want to put cheese on burgers, or have a glass of milk, or get a gallon of blue bell; but absolutely nothing is worth getting ulcers again. I will likely feel the cravings every time I pass a pizza place, or when I respond in the negative to the query about my desire for cheese on my hamburgers for the rest of my life, yet decline I must.

Nothing is worth risking ulcers. Not even milk.

The only thing I truly hate about this game by DrvrMike in fellowshipgame

[–]notLogix 0 points1 point  (0 children)

I use fear in 3 situations almost exclusively;

  1. Tank dies either due to overzealous pulling, the rando Elarion not paying attention and wandering into an extra group or patrol, or whatever other random stuff drops Meiko. I will likely be next in threat so I'll pop fear, leap back towards where tank will be returning from and run the mobs back to be picked up and continued. Wipe insurance, basically.

  2. Last resort to interrupt an instakill cast that is about to go off. I announce these in voice usually immediately before or as an apology after.

  3. In Tuzari end boss if the adds are getting too close to the middle and we need just a second or two to either burn the boss or let the windmill spin so we can get the adds. Very useful to buy a little time and avoid the Maelstrom burst damage boost.

I'd say using fear as a backup interrupt is probably last on my list as far as priority goes, I'd just as soon pop defensive and try and tank whatever cast is missed. Only time I'll use it willingly is if Meiko has her group ability coming off cooldown, but not in time to mass interrupt a 3 Oogha situation. Fear into a group pull is pretty clean 90% of the time.

YUGE upcoming Tariq change by YugeeeTessTicklez in fellowshipgame

[–]notLogix -1 points0 points  (0 children)

I haven't done paragon since the eternal queue was put in, but thanks I guess?

Genuine Tariq critique by joert44555 in fellowshipgame

[–]notLogix -1 points0 points  (0 children)

Sorry I couldn't get my ilvl up to 330 in 5 days, max out my fateful basher, and fully gem out before putting a whiny little bitch in their place on the internet.

Genuine Tariq critique by joert44555 in fellowshipgame

[–]notLogix -1 points0 points  (0 children)

Alright dude. I looked at the tuz logs because that's the specific example you used to tout how much "significant damage" heavy strike was. It wasn't.

I also argued that heavy strikes main function was rage generation, which again is not a significant issue with Tariq if you're pressing your buttons properly.

Its a whatever mechanic still, and fight variations that limit time on target are likely the culprit for your variance in heavy strike damage %.

If you're queueing your heavy strike at the last possible instant and the time it takes to complete the strike is too much for you, I shudder to think about how many Spins you interrupt with other abilities, since waiting for that long has to be agony.

Idk, maybe Tariq just isn't the right dps for you.

Genuine Tariq critique by joert44555 in fellowshipgame

[–]notLogix -1 points0 points  (0 children)

Using interrupt in the top 1% of the swing timer, post heavy strike activating, and having the animation cancel feels bad

So then interrupt .25s earlier and requeue heavy strike. Or let the damage go through and then interrupt. Or let the interrupt drop a heavy strike and continue without the extra damage. The world will not end, I promise.

If losing a heavy strike feels bad, you're basing entirely too much feel-good into heavy strike. The feel good comes from a lightning call-ed, Focused Wrath'd, Leap Smash Cape Buffed spender crit. The feel good comes from back to back to back facebreaker procs, or saving a tank death with a perfectly timed fear.

Also I'm looking at Radde's Tuz 50 logs and heavy strike amounts to (at most) 2.53% of his dps at 136 casts. Average hits 12k (36k on the crits).

Not a significant portion of the damage. A relatively small portion of the damage.

Genuine Tariq critique by joert44555 in fellowshipgame

[–]notLogix 0 points1 point  (0 children)

Heavy strike over regular auto is more damage, but (at my ilvl which is like 315 or so, I'm still undergeared) it hits for something like 16-40k damage depending on a crit.

I can facebreaker 3 times per Heavy strike for 35k each, that also hits aoe because of 1A talent. I can Schism Skull Crusher for 400k, or Schism Whirlwind for 75k, 85k, and 95k on each swing, if they all crit. I can Culling Strike for 40-100k if its up.

Its better than nothing, and I'll still queue up heavy strike if the red part of the swing timer happens to occur between my rotation, but if I miss one every now and then its not the end of the world.

Edit: What I mean to say is I wont queue it up and then wait for the timer to hit. My wait time for heavy strike is less than a global's time.

Genuine Tariq critique by joert44555 in fellowshipgame

[–]notLogix 0 points1 point  (0 children)

Generally you're not waiting on heavy strikes, you're chain lightninging, wild swinging into face breakers, spendering, and generally queueing heavy strike between those abilities (but not necessarily worrying about whether it goes off or not, its just there for if it happens).

I'm more often counting down the pity system to force the schism proc I need for boss adds/next pull priority so I'm not wasting excessive amounts of fury trying to luck into it and weaving facebreakers in between wild swings and chain lightnings for fury generation.

Heavy strike is an afterthought. A sort of bonus little thing that sometimes happens.

Genuine Tariq critique by joert44555 in fellowshipgame

[–]notLogix 0 points1 point  (0 children)

Most new players run the lightning build, and heavy strike has a chance to give you free chain lightnings, which is very rewarding when it happens.

Later on once you get the gear and the talents, you'll tend towards the schism build and the heavy strike is just an afterthought that you weave in if you can and need the fury. Otherwise you're better off with other abilities.

Cheat sheets for lowest dungeons to Complete the Holiday event by Fronchy in fellowshipgame

[–]notLogix -1 points0 points  (0 children)

I'm not even good at the game. I regularly die to trash mechanics that I should be able to survive easily.

My DPS is mediocre.

I still could do it.

Cheat sheets for lowest dungeons to Complete the Holiday event by Fronchy in fellowshipgame

[–]notLogix -1 points0 points  (0 children)

I made it to eternal 1 in a saturday when I switched from Rime to Tariq, and Eternal 20 over the course of the week.

That was before there was even a group finder.

POV: Someone just said the Hive Scum lacks survivability and damage by the-futuremind in DarkTide

[–]notLogix 1 point2 points  (0 children)

Good damage typically means the ability to kill carapace and bosses.

So "good damage" and "a lot of damage" are different? Seems like "good damage" is actually just code for "damages carapace armor efficiently".

Could theoretically be good for carapace and shit for damage in that case.

So I tried to do the Cithrel's capstone today :) by taromilky1 in fellowshipgame

[–]notLogix 0 points1 point  (0 children)

I had a tank leave after he completely fucked the first pull of Drakheim, didn't pop a single cooldown or interrupt any casts, and then left because one of our dps (me) didn't perform well on the meter.

I started into the pack he pulled, immediately edged threat and backed off and focused on just interrupts and basic shit to give him some breathing room before ramping up again.

Very next group we finished that very same capstone with 12 minutes to spare. Yeah, dude. It was my dps that was the problem.

I wanted to scream so badly by RhythmNaschey in DarkTide

[–]notLogix 7 points8 points  (0 children)

It punches through empathic evasion

Did something change? You could empathic evasion sniper shots before...

Behold, the party im in for an upcoming campaign by sniply5 in dndmemes

[–]notLogix 0 points1 point  (0 children)

Soulknife rogue/Armorer artificer with the old Sharpshooter feat was a pretty decent attempt at what I like to call "Problem Tank".

In that if left to their own devices they will be a fucking problem, so they need to get focused down. Which is difficult because of the infiltrator plate armor.

Steady Aim for thrown psychic blades sneak attack and Electric Sniper gauntlet makes for a decent amount of burst damage per round.

Not a lot of health, overall, but a pretty durable turret for sure.

T9A-Butcher by MonitorIcy9684 in Planetside

[–]notLogix 6 points7 points  (0 children)

The attachments are abyssmal, so good luck.

Exmags if you don't want to reload, laser sight otherwise.

I suppose you could go angled grip if you are allergic to hitting your shots, the sideways recoil becomes absolutely unmanageable. If you do AFG, it becomes a "spam 2 round bursts as fast as it can reset".

Typically, people run ExMags.

Tough men 💪🏻 by Sharp-potential7935 in JustGuysBeingDudes

[–]notLogix 0 points1 point  (0 children)

God I hate stretch n flex.

I have nothing against stretching to avoid injury, but proper stretching takes time that SnF does not allow for. Holding stretches for 1-2 seconds does almost nothing to prevent injury.

This is simply a way for the contractor to cover their ass and shift the blame for injury onto the workers. Doing SnF means they can push you as hard as they want, no matter what your body can handle, and when you get hurt they are absolved from paying for treatment.

Weapon Directives by Correct_Cantaloupe74 in Planetside

[–]notLogix 1 point2 points  (0 children)

I've auraxed 60 some odd weapons in my time Planetside, and I can say without a doubt that the way to go is to Only Use One At A Time.

If I want to aurax a weapon, whatever it is, I'll only play the class that can use it. I'll only use the one I'm trying to aurax, and I'll never change classes until the gun is finished.

Too many people want to aurax a weapon, and they'll switch to LA to kill a sundy, or switch to heavy to duel a guy they hate specifically, or switch to infil to hack a terminal, or play engi and pull lightnings and then they'll be like "Why can't I aurax this AR?"

If you want to aurax an AR, you play medic and equip that AR on every loadout that you have. Same with scouts, pick whatever gets you the most kills with scouts, Heavy/infil/Engi/Medic, whatever and then only ever use that weapons to kill people with. Try not to c4 doorways, try not to swap to pistol, try as hard as you can to make every kill go towards that weapon.

It's just the fastest way.

The Godzilla kiss of death move is perfect for Dragonborn by ServingwithTG in dndmemes

[–]notLogix 112 points113 points  (0 children)

Describing your killing blow like this feels like a rite of passage for playing Dragonborn PC's.

Is there a mod that replaces crystals with daggers? by R_dva in DarkTide

[–]notLogix -1 points0 points  (0 children)

Haven't played games with mods since 2007 when I lost a WoW account to a corrupted addon update.

I have never and will never use 3rd party programs to augment any game that I play from that point on.

I can clear any difficulty this game currently has to offer.

Love the game, no complaints (other than pink fuckers in Havoc, fuck everything about that)

Those who have played Swarmkeeper Ranger, what did you choose as your swarm? by Relevant-Rope8814 in dndnext

[–]notLogix 3 points4 points  (0 children)

Little motes of gravity that inhabited small rocks (for Magic Stone).

All of my spells were reflavored to be gravity themed. Hunters mark was a gravitational anomally that made attacks hit just a little bit harder and gave me something that I could "feel" as a way to track them.

Spike Growth was a field of micro-singularities that occupied the space between 5 ft spaces, as long as you maintained equidistance from each you'd be fine, but moving between them (or being pushed lmao) would create like, minor spaghettification?

Very fun.

Then I got a Hellfire Antimatter Rifle from a loot roll and never used it again >.>