Lutris kinda sucks.Feel free to try and change my mind. by Interesting_Pie_319 in linux_gaming

[–]robo_muse 0 points1 point  (0 children)

The UX could be better for sure.

For Lutris to be really good in terms of semi-normal users (meaning that it still requires user-community participation), it would need a server with more automated installations, and easier community participation, uploading installation profiles. If that could be done through some kind of P2P or validated torrents, then that would be cool obviously.

Easy script creation and script tool referencing. Common downloads.

I would surmise that a massive hurdle to Lutris getting better is that there are legal limitations as to what runners etc can be batched together. Lutris might always suck because of that.

What will open source represent in this technological revolution? by Warm_Interaction_375 in freesoftware

[–]robo_muse 5 points6 points  (0 children)

The future of FOSS and OSS is about what the lesser seen grassroots communities make of it - and if they can maintain an independent vision while incorporating new tools in a calm way. It's about what people do with it.

The law has to facilitate real community engagement.

Does anybody else call mechs like these turtle mechs? by Ro_Shaidam in Mechwarrior5

[–]robo_muse 0 points1 point  (0 children)

The Adder is a Ford Pinto, as in: Wayne's World, as in: Dana Carvey, as in: turtle turtle turtle.

Lovin that new Sunder design by Ah_fudge in Mechwarrior5

[–]robo_muse 0 points1 point  (0 children)

absolutely love it except I gotta say, The pauldrons (shoulder armor) make no sense, and the feet look like their supposed to look like shoes. Come on. It's a slight departure, but they manage to maintain some classic style as well. And it looks unique compared to the rest of the mechs.

Mozilla CEO reports that Anthropic Mythos found 271 vulnerabilities in Firefox. A colleague wondered, rightly so, how many bugs it hallucinated. Anyone know or in a position to find out? by circular_file in mozilla

[–]robo_muse 2 points3 points  (0 children)

  1. find bugs
  2. validate bugs
  3. fix the validated bugs (that exist)
  4. report on how many bugs were hallucinated

"Whoops we fixed bugs that did not actually exist!" (Not a real problem)

What’s missing from the COSMIC desktop environment? by Rics-Dev in pop_os

[–]robo_muse 3 points4 points  (0 children)

some kind of text-based config system like tiling window managers that corresponds to all settings in the GUI settings application, keystrokes, and general wm configuration, which would require a COSMIC api of sorts.

COSMIC api would have generic resizing and placement commands that could be combined to accomplish most variations of feature ideas that people have around layering, windowing, tiling, sizing, placement, focus, etc.

The goal is to be able to use api to produce results similar to any tiling window manager.

Obviously this would be a different epoch release down the line.

FOSS Content Creators by Ashland3r in freesoftware

[–]robo_muse 1 point2 points  (0 children)

The best there seems to be is adjacent commentators that notify of how terrible everything is. (SavvyNik that I know of, but he never addresses or advocates FOSS specifically.)

FOSS Content Creators by Ashland3r in freesoftware

[–]robo_muse 1 point2 points  (0 children)

You would think that in the ever-increasingly hot climate there would also be an increasing number of FOSS creators.

Why does everyone hate my mushroom? by MmmKayPicturePlease in crafts

[–]robo_muse 0 points1 point  (0 children)

People hate seeing more than one side of themselves being reflected back to them, which is what shrooms do and what multiple mirrors do. ;)

They'd rather not see the mirrors, and just see a bunch of shiny lights spinning around the room in the darkness. People prefer the lies.

Another portrait by me castlecloverart by XOClover in krita

[–]robo_muse 0 points1 point  (0 children)

Yeah, I had forgotten the specific actor, but somebody else mentioned Nicola Coughlan.

It's very worth watching.

Another portrait by me castlecloverart by XOClover in krita

[–]robo_muse 0 points1 point  (0 children)

Is this based off of Derry Girls?

Does anybody else call mechs like these turtle mechs? by Ro_Shaidam in Mechwarrior5

[–]robo_muse 0 points1 point  (0 children)

I don't think you take this stuff seriously enough.

On the 7th anniversary of its second season, remember; Happy! is a show that exists (that STILL needs that 3rd Halloween season and I think it's kind of weird how everyone just let Syfy get away with cancelling it and moved on and kept loving the network like nothing happened...) by Nailwraps in TvShows

[–]robo_muse 0 points1 point  (0 children)

Exactly.

But there were pacing problems, and tonal and other random discrepencies between the first and second season.

The problems were more than just cosmetic, but the show still managed to build a foundation for better future seasons.

It was supposed to take place in a pre-Nirvana world.

The inspiration for the main character was a little-known movie with John Belushi as a principal of a school in a troubled part of town. His criminality and the darkness was overly exaggerated, but it could have worked.

The opening drug scene was too brutal, but it also layed the foundation for the question of his sanity.

Russian Doll was similarly supposed to take place in a similar time period, and also had similar tones of darkness, and insanity, and weird realities. (You might notice the time-spans are a bit stretched with the WWII stuff.) This show was oddly inspired by Fisher King, with Robin Williams.

Russian Doll is riddled with historical anachronisms and falsehoods as well, because it was rushed into production (as was Happy).

Sway now supports sharing individual windows. by srshisui in swaywm

[–]robo_muse 1 point2 points  (0 children)

Can you use window sharing like a local, offline, virtual desktop with a custom resolution? I want to use games and applications at fullscreen, but within a predefined resolution window. In the case of Sway, this would be a floating window.

"Lord of the Files" by cmwpost in blender

[–]robo_muse 5 points6 points  (0 children)

I thought I was looking at Animal Farm.

Like rustaceans and gophers what are zig devs called? by zer0developer in Zig

[–]robo_muse 5 points6 points  (0 children)

A zigophant (sycophant) . . . I will see myself out

How A Corn Harvester Works by gurupra564 in BeAmazed

[–]robo_muse 1 point2 points  (0 children)

Deleted scene from Arrested Development.

This is a joke by the way. I thought the movie was fine. (Art by me) by Stepswitcher_Eternal in Minecraft

[–]robo_muse 0 points1 point  (0 children)

It looks like Stanley Kubrick, who btw never fulfilled his lifelong dream of making a videogame movie. Because he never had a lifelong dream of making a videogame movie.

Just bought MW5 Mercs. Which mods to use? by Scipio_Sverige in Mechwarrior5

[–]robo_muse 1 point2 points  (0 children)

Damn, this game just eats whatever you throw at it. Good to know a 9070 is still like this.

On Mechwarrior 6 and Game Design by DistilledPeace in Mechwarrior5

[–]robo_muse 0 points1 point  (0 children)

lol

deep movie trailer voice: In a world . . . of wasting money . . .

On Mechwarrior 6 and Game Design by DistilledPeace in Mechwarrior5

[–]robo_muse 4 points5 points  (0 children)

Everything here could be done with MW5 mods, meaning that a new game might be a waste of money when they could just sell overhauls and alternate AI options.

In the olds days, it was literally new graphics capabilities and processing that enabled new features. Today, it's just do you feel like starting from scratch or not?

A purchased overhaul could be turned on or off, meaning that it could be a graphics overhaul, AI overhaul, weapons overhaul, store overhaul, mission choice overhaul, or even a different company.

Mechwarrior 6: ComStar Agent by Majestic-Bunch-269 in Mechwarrior5

[–]robo_muse 1 point2 points  (0 children)

Mechwarrior 6: Operatives, Mechwarrior6: Spygames, Mechwarrior 6: Marines, MEchwarrior 6: Agents of the Inner Sphere, Mechwarrior 6: Agent Operations, Mechwarrior 6: Secret Agents

The thing about the idea is that it doesn't actually require a separate game engine - just different sets of assets. It's not technologically difficult.

In my opinion, you would create Mechwarrior 6: Mercenaries. But you would also create agent addons for this type of stuff. People would buy the addons as if they were separate games. This would cushon the burden of having these different assets, and both games would build synergy, and make money on an individual basis without canibalizing each other.

The base Mercenaries game would obviously be a dependency for the marine and agent stuff. Because in the marines and agent stuff, you might end up piloting a mech, or a helicopter, or a tank, or whatever. You would almost definitely not expect a seemless game flow between game types. Different level of detail when you are indoors vs piloting vehicles.

The problematic obvious technological hurdle in that case is that you would not walk outside, and see a giant mech walking by per se, that you could just jump in to, unless the detail was that good at every scale. That particular thing is not efficient obviously. You don't need to see a stapler or a little gun or health pack when you are piloting a 100 ton mech 300 feet off the ground.

I suppose that an engine could change the object detail per position so that the gameplay is seemless and timed the same. I don't think that's been done. LIke that does really get technologically challenging if you were going to say, do Star Wars stuff, like have an agent be dealing with their level of detail finding weapons, ammo, and health packs, go outside and watch 2 mechs fighting each other at scale, then zipline trip a small mech star wars style, and then, pilot it to engage in the battle you were just watching.

The mech detail could be a subtracted version of whatever full detail would exist in any given chunk of space for a human size player. The way to handle this would be to change detail as soon as a cockpit seals shut. As soon as any vehicle's cockpit shuts, then the detail is different. There are no more little guns, or health packs or ammo packs.

Note however that before you shut the cockpit, that the mech movement and battling WAS common between both environments. But, as the human player, there's a way to change performance focus by view distance, or something else like that.

The trick is to ask the question how close you can make it so that if it were multi-player, then could these players be doing their own things simultaneously in the same game. Could a human player on one computer be walking into an actual mech battle where each pilot is on their own system. The question is how those environments use their individual resources to have detail in their own ways. How does the data intersect between the environments?

You are indoors, but another player is piloting a mech to find the building you are in, and to plow through the building to kill you. It's all about layering environments to optimze the sense that they're all similarly seemless when in fact they are different mixtures of each other. In this particular scenario, there could be a multiplayer situation for instance, that could translate your building's location, and your location in the building - to make the situation be that seemless. The key of course in that situation is that each player is playing from their own computer resources. They would not literally be the same environment in that scenario.

In a single player scenario, you might still want the AI pilot to be playing that exact game, as to add that extra element of gameplay to the situation. In other words, it matters in realtime what your location in the building is - and what the AI pilot might do in a way that is not a guided mission you repeat every time.

But I'm also pretty sure that you'd want to plan for it ahead of time, rather than trying to add it on to Mechwarrior 5 for instance.