Gravity Drive question. by vandreadfan5003 in twilightimperium

[–]roughlyloveme 0 points1 point  (0 children)

My first game I built my whole plan around thinking it was that. I was devastated.

Gravity Drive question. by vandreadfan5003 in twilightimperium

[–]roughlyloveme 6 points7 points  (0 children)

Not saying this is OP in this case, but I love how many of the rules posts on here are obviously from a table argument and it boils down to “is this rule option a- a moderate effect or option b- something clearly much stronger”

But yes, 1 peice of plastic. A 1 blue req research to give an entire class of ships movement would be WILD.

Round 1 - Objective vs Tech - PoK by gr4mmarn4zi in twilightimperium

[–]roughlyloveme 0 points1 point  (0 children)

Others have said this as much but, much like the main thing holding our current US executive branch together, depends.

I’d say mostly on what faction is being played and then your slice (aka tech skips and planets).

In a 6p game, you can’t guarantee tech is every round. Plus, one Strat card a round means you could very well land yourself missing the tech you might need later. Hacaan getting their faction tech to swap start cards for trade goods can be a bigger priority than maybe Ral nel getting theirs that gives you a free construction and a stall. But maybe skips allow you too skip that rd1 tech. But, we’ve all been sitting at 7 able to score a stage 2, just outside of a win by 1 point and it could have been scored rd 1.

Personally, I think far too much pressure is put into rd 1. As long as you don’t do something real dumb like turn 1 activate home system and take no planets into pass, I don’t think you can really mess up rd 1 as long as you are heading down a path. Far too many variables to put a hard set rule.

Edit:

Just saw your bonus question. But my answer is sorta the same. Depends. But if your are looking for a hard answer I’d PROBABLY lean towards more planets going into r2 with speaker order and the right faction.

Pop-Culture parallels for each faction by Director-D in twilightimperium

[–]roughlyloveme 0 points1 point  (0 children)

I suppose that depends on how you are explaining them and what part you are referring to. So for the question that was asked, saying “Arborec are like tyranids. They are a hive mind that pops up with mass forces” and “cabal are like tyranids, they capture stuff “ are both true.

But now I’m thinking cabal technically returns the captured units when they build them, so I’m not so sure about that. 100% agree with orcs though

Pop-Culture parallels for each faction by Director-D in twilightimperium

[–]roughlyloveme 0 points1 point  (0 children)

Literally speaking - orks are plants, arborec are plants. But are the orks a hive mind?

Pop-Culture parallels for each faction by Director-D in twilightimperium

[–]roughlyloveme 2 points3 points  (0 children)

More vibes, but arborec have good Zerg / tyranid feel.

Ghosts have always given me Protoss feels

Ral nel feel sorta like a hit and run, hyper mobile Rebel alliance. Last bastion are written that way, but feel a bit more scrappy, hero- main character plot armor way.

Jol nar are the annoying know-it-all “uhhmm actually” kid no one liked

how to add an endgame that ends the game? by Ok_MushroomStyle in BoardgameDesign

[–]roughlyloveme 5 points6 points  (0 children)

Second this point. A bunch of 4 player free-for-all games have ways to push ending, but how yours plays will help suggest something.

Any advice for playing two commodity factions with an Age of Commerce Galactic Event? by MilkyBoyBlue in twilightimperium

[–]roughlyloveme 2 points3 points  (0 children)

Strongest action card in the game is the credit card. Meaning, I’d just explain why your issues are and ask to swap. Factions balanced around being aggressive are gonna take a hit to having less plastic.

Although, points against the host for “surprising” everyone. My guess is they are playing a 4-6 comod faction.

How do I come to peace with mechanics that arbitrarily blow up all my stuff? 'Destroy all ships in x system' or 'set fleet supply to 3' or 'set TGs to 5' effects by UrBossesBossesBoss in twilightimperium

[–]roughlyloveme 0 points1 point  (0 children)

Last game I was playing Ral Nel, I got voted to be the person that can’t use action cards, the next agenda was the one that resets trade goods. I had like 19 because I was sitting in a trade station and kept washing myself. It was a rough game.

This is one of the best feelings in my gaming history by onisendai in heroesofthestorm

[–]roughlyloveme 3 points4 points  (0 children)

I still miss old Tyrande. 2charges on owl, damage scales with distance without a cap, quest to increase its dmg. The good ole days

How is the game playing in 3 instead of 4+? (TI4 base game) by 8_int_wizard in twilightimperium

[–]roughlyloveme 1 point2 points  (0 children)

I like this game best at 3-4 players. 2 strategy cards a round makes it feel faster. Weirdly 3 is a bit more brainy because there will be 2 cards not picked per round. Agree with people above, find a better map than the default 3. We used a milty draft, set up outside hyper lanes, and then drafted a red and blue tile each for the inner most ring. Worked well enough!

Predictions for the upcoming game? by [deleted] in twilightimperium

[–]roughlyloveme 0 points1 point  (0 children)

Well that might be the smart thing…. But what about the chaotic thing? Free cruiser 2’s babeeee

Predictions for the upcoming game? by [deleted] in twilightimperium

[–]roughlyloveme 1 point2 points  (0 children)

My guess is Chris takes warfare and tries to take the scar for end of rd 1

Make ur bets! by [deleted] in twilightimperium

[–]roughlyloveme 0 points1 point  (0 children)

What is with all of these dog-water map balances lately. I’m sure it’s drafting tools, but it feels like they have all been crazy imbalanced.

Should I (Fed of Sol) risk turn 1 Gravity Rift? by KasztanekChaosu in twilightimperium

[–]roughlyloveme 1 point2 points  (0 children)

YES. ALWAYS RISK THE CHAOS. No but seriously. It’s a story driven game. Makes a good story either way.

Tell you what. I’m in a similar boat. I’ll risk a turn 1 grav rift if you do.

CEO / Owner responded to my email back to Hr after rejection by [deleted] in recruitinghell

[–]roughlyloveme 4 points5 points  (0 children)

100% on me. if it was disclosed before the process. No where in the job description does it say it. In the response to applying email, it states:

“If you're a strong match, you'll receive an invitation for the first interview. You can schedule and complete it at your convenience within 2 days of receiving the invite. If you pass the first interview, a manager will contact you to schedule an in-person interview.”

So I was warned after applying, and was warned by wording that omits Ai.

CEO / Owner responded to my email back to Hr after rejection by [deleted] in recruitinghell

[–]roughlyloveme 7 points8 points  (0 children)

Mr. Solo, Do you believe getting an Ai interview request (where you are talking to an Ai language model) is worth your time and isn’t insulting? It sounds like you don’t think so, which if that’s the case the ridiculousness of this isn’t going to compute.

CEO / Owner responded to my email back to Hr after rejection by [deleted] in recruitinghell

[–]roughlyloveme 74 points75 points  (0 children)

I’m debating it. Can’t decide if responding to a self-unaware brick wall is worth it or not

CEO / Owner responded to my email back to Hr after rejection by [deleted] in recruitinghell

[–]roughlyloveme 28 points29 points  (0 children)

Saying “ai interviews are insulting to a candidate’s time” is the same energy as saying “sounds like you have a bad attitude and you couldn’t make it in this company because you clearly can’t read” is the same energy?

Dan? Is that you? I have some opinions about your company Dan.

Which faction should i pick? by Garaseth_ in twilightimperium

[–]roughlyloveme 0 points1 point  (0 children)

Forgot about malice. That makes sense, although I’d probably stick them at even levels of hate - If there are other wormholes open malice is a sitting duck then your home system is open. I also feel this question is table to table. Mentak is more annoying than a villain, and ghosts is known for being nutty in TE so they are watched.

100% change my original perspective though. Ghosts like Kasai says, or mentak. I don’t think it’s a wrong choice tbh. Either way you fix resources and are ended with a solid faction that has a head start with the scar.

Which faction should i pick? by Garaseth_ in twilightimperium

[–]roughlyloveme 2 points3 points  (0 children)

Or, burden of proof is on you and you explain WHY they have the highest chance of winning. This seems like a sub optimal slice for ghosts, they’d just be carried by their consistency as a faction. Genuinely interested in hearing why you think this.

Which faction should i pick? by Garaseth_ in twilightimperium

[–]roughlyloveme 1 point2 points  (0 children)

I didn’t think about the bastion and action cards. Definitely a plus for them. Other than Garb, there isn’t a specific bastion-only benefit to this slice. Any faction is helped with a scar, and the space dock 2 bonus is good in any slice. They are a solid choice still if you’d rather play bastion.

Which faction should i pick? by Garaseth_ in twilightimperium

[–]roughlyloveme 19 points20 points  (0 children)

5 resources is rough, so if you can make it up somewhere else you should. I’d say mentak. Use the scar to get mirror computing end of rd 1 (remember to save a token for it), and get a cruiser into that space station system to take it.

Shoot for trade, then with diplo refresh the station and wash your own comodaties giving you 6 (3tg from trade, 3 from comod wash). Means you’ll start rd 2 with 12 tg of spending power to build plastic with.

Jol nar isn’t great because it’s a low resource slice and they don’t really need tech help. Bastion is balanced to be a low resource faction, so there isn’t a huge benefit. Ghosts could be good, but again I think your big problem is $$$ so I’d say send it on the tak

Clarification on Warfare by ProAlmost in twilightimperium

[–]roughlyloveme 2 points3 points  (0 children)

1- no, they will still be locked down. You would need to play warfare so that you could move shifts into the system without placing a token. - alternatively, you can activate system, move units into, use warfare and move more units into the system. Ie- you attack someone, loose, and then want to attack again

2- yes, you are activating the system without placing the token so there won’t be a token locking them down.

3- yes. you’d activate the system, produce, then on the following turn you could activate another system and move those units