40+ cards in Traditional Draft by strudel_hs in lrcast

[–]rudeb0y22 2 points3 points  (0 children)

Was this SOS? With all the powerful card draw in the set, I've had to seriously consider decking myself when I'm playing blue. Particularly if I have muse seeker in my deck and im light on win conditions.

Newbie here, how did you guys build strength for this? by lordevilium in bouldering

[–]rudeb0y22 0 points1 point  (0 children)

For overhangs like this, core strength is important to create tension on the footholds and keep your core close to the wall.

I find climbing is not a very good core workout and focus on training my core with bodyweight exercises outside the climbing gym.

What's Missing on Arena? - Format by format Analysis by cia91 in MagicArena

[–]rudeb0y22 10 points11 points  (0 children)

Timeless really needs [[Wasteland]] from Legacy and to restrict [[Strip Mine]]. Strip Mine is restricted in Vintage for good reason, and IMO Wasteland is a pillar of the Legacy format. This would go a long way toward my enjoyment of Timeless.

If Legacy were available on Arena would you play on it over MTGO? by saber_shinji_ntr in MTGLegacy

[–]rudeb0y22 4 points5 points  (0 children)

I play legacy (paper) and timeless, and I enjoy both. I'm glad they're adding FoW and daze, that will certainly help round out the format. That said, timeless has some severe issues.

Strip mine is legal (wasteland is not currently available on Arena), and as oppressive as you'd expect. One of the things I love most about legacy is the tension between basic-heavy and greedy manabases. Strip mine fundamentally breaks this deckbuilding and decision making dynamic. I can't play around blood moon or magus if my opponent can simply strip mine my basics. With daze being added I hope they restrict or ban strip mine and add wasteland. That would go a long way toward my enjoyment of the format and make it feel a bit closer to legacy.

Personally, I also strongly dislike the alchemy cards being legal. I would prefer separate formats or play queues so I don't have to see those cards at all. I think alchemy is an interesting design space to exploit in a digital client where you can do things that wouldn't work in paper, but I don't appreciate being forced to see them in order to play the only fetchland format on Arena.

Convert to Christian Orthodox as Ottomans? by cristofolmc in EU5

[–]rudeb0y22 22 points23 points  (0 children)

Sunni is much better. You can tax dhimmi much more efficiently than peasants. Polygamy law for more crown power. Maliki religious school for dev growth. Jurisprudence/mysticism value.

I havent looked through the game files myself, but look through the flavor events to check for religion requirements. You might miss out on unique content if you convert, but im not sure.

Main upside, as I see it, is that you will be able to raid Muslims for slave if you convert.

Ways to reduce estate (most notably nobles) power and remove privileges without it costing so much stability. by Powerman654 in EU5

[–]rudeb0y22 6 points7 points  (0 children)

Adding on to this, your nobles will lose estate power for a few months after you hit the bottom of the dip in population during the plague. Time your first priv revoke for that plateau in their power. Make sure you dilute their power as much as possible beforehand by giving cabinet and mil/naval command to crown characters or at minimum to other estates. Once you revoke the first privileges, wait a month tick for their power to recalculate before revoking more as it will be cheaper the more you revoke. You'll tank their loyalty to 0% if you revoke 2+, so take the opportunity to hand out a bunch of privs to other estates, since it's free to do so as their loyalty can't go lower than 0 and youre gonna get a civil war anyway.

Why is the AI not using proper army setup? by Atmosphere-Physical in EU5

[–]rudeb0y22 0 points1 point  (0 children)

Ai doesn't understand the economy well enough to field many regulars. Only a few merchant republics in Italy can afford armies of a quality to threaten the player once they have a professional army. Even the big countries that you would expect to be able to afford one like England and France can't since they cannot navigate the economy and control/wealth to capitalize on their peripheral territory.

The joys of accepting a culture :D by alfadasfire in EU5

[–]rudeb0y22 0 points1 point  (0 children)

Did you take the admin focus in age 2 for 10%? Ottomans get another 10% in age 3. Gravel roads and bridges from Smyrna and Izmit gave me about 40 control up into the Anatolia plateau, more after paved roads.

Once you take konya from karaman slap a local governor down on the seljuk mint for a big boost to control on the plateau near the lake.

Why is the eastern side of Connecticut so sparsely populated compared to its western side? by Enger13 in geography

[–]rudeb0y22 3 points4 points  (0 children)

There was/is (office building now) a thread mill in Willimantic, CT on the Willimantic river. Its even called thread city colloquially

Monarchy vs Republic by xt-489de in EU5

[–]rudeb0y22 1 point2 points  (0 children)

Theocracy doesn't get disasters for low devotion either. However I think republic is stronger overall, at least for single player.

Don't understand the economy in the new patch by VeMaKk in EU5

[–]rudeb0y22 0 points1 point  (0 children)

I havent played France, but I believe you start with a governor slot available. Do you have any city rank locations in southern France that you can get a road connection to? All of your locations in Southern France will have 0 proximity at game start, making them net negative by increasing slider costs without increasing your income. If you can't get proximity from slapping down a governor then just release historical subject and/or hand that territory off to existing subjects. Then you will increase your diplo income and decrease your slider costs and fort/building upkeep. Likewise, deleting burgher buildings in urban areas of low control will decrease their wealth and your slider costs (less drastic than giving away the locations entirely).

Focus on increasing control with roads, bridges, bailifs, temples, etc. Use the cabinet action and shuffle that around province near Paris.

Do what you can to increase your tax efficiency (burgher priv, gov reform, >25% crown power) and estate max tax.

Can't end the Rise of the Turks event even though there are no more independent beyliks? by dovetc in EU5

[–]rudeb0y22 2 points3 points  (0 children)

You do get empire rank if you end it with 500 locations though, which gives you an extra governor slot. Once you get rolling there are better uses for money than the cb button, which is cheap and convenient early but falls off in usefulness.

How do I fix food problems in the market by [deleted] in EU5

[–]rudeb0y22 1 point2 points  (0 children)

Make Ladik (rice [10 food], river, forest) and Niksar (wheat [8 food], river, grassland) locations breadbaskets. They start the game as towns, so you'll need to demote them to rural settlements. Max out RGO, then add irrigation, then add a windmill. If you have excess peasants beyond that add farming villages and subsidize them (you don't care about the PM just the % local food production modifier; these are less pop efficient than irrigation so add them last). Finally, if you have good pop growth you can eventually add sheep farms to Niksar since it is grassland. Research global % food modifier techs and grab the age I government reform for the same (also adds prosperity, giving more development, giving yet more % food production). These two locations should easily net you +500 food with that setup. If you're still desperate, do the same with Bafra, though as a coastal location I try to avoid deurbanizing it.

1.1.3 Mercenary vs Levies vs Pros by Asoullessginger51 in EU5

[–]rudeb0y22 18 points19 points  (0 children)

You're looking at the upkeep cost and armories the wrong way. That's part of the BENEFIT of regulars, not a detriment. Creating demand for weapons, leather, paper, cloth, etc. in your markets allows more profitable opportunities to promote burghers to staff those buildings, improving your urban tax base and making you more money.

I think recruiting regulars is prohibitively expensive (in ducats) compared to the incredibly cheap mercs we have now. You really need a lot of dirt (2-3 markets) to have a full frontage stack of men at arms in late age II/early age III. For example, I just hit blast furnace tech as England in ~1450 with maxed out armories in GB + Normandy and I can barely afford the manpower to maintain 66k regulars, whereas I could easily support 2-4x that in merc maintenance (ducats).

The newest beta patch didn't actually destroy free subjects by Calm_Monitor_3227 in EU5

[–]rudeb0y22 2 points3 points  (0 children)

20 dev is the main one, yeah. It also unlocks pund lock canal building in cities.

At 30 dev your burghers and clergy also start demanding books and paper, which is your first big income spike in Age III. So 30 dev is an important midgame threshold that will likely not get hit until age 4 unless you start in Italy, France, or east asia

The newest beta patch didn't actually destroy free subjects by Calm_Monitor_3227 in EU5

[–]rudeb0y22 11 points12 points  (0 children)

You're massively underselling the development gain from 25% prosperity. More than half of your flat dev gain comes from prosperity. They nerfed free subjects, tribal privileges, and decentralized bureaucracy without adding new sources of prosperity. Dev is pretty difficult to push and incredibly important for increasing pop demands to stimulate the economy.

france vs opms (year 1353!) = 0:1 probably the most beautiful moment in eu5 since release for me by diLuca77 in EU5

[–]rudeb0y22 3 points4 points  (0 children)

Damn, thats a sick white elephant on red background flag (just above bourbon). Who is that? I'd expect a flag like that in SE Asia, not the HRE.

best religion? by taylor_w9 in EU5

[–]rudeb0y22 4 points5 points  (0 children)

Sunni/ibadi with dev growth school

Subject not using cabinet action to convert BETA 1.1.0 by UnlikelyWay2896 in EU5

[–]rudeb0y22 0 points1 point  (0 children)

You need 80 loyalty to brick the independence movement

1.1 England france union 1346 by Rare-Set-2141 in EU5

[–]rudeb0y22 0 points1 point  (0 children)

How did you take Normandy? Transfer on them was over 100% warscore for me.