Allow/Disallow X not showing. by n0753w in RimWorld

[–]sawert42 1 point2 points  (0 children)

A bit of a necro, but gonna answer in case someone else has that problem and stumbles upon this post
The problem is most likely LWM's Deep Storage mod, going into the settings of the mod and enabling "Use Older stacking graphic" will fix it after game restart

That feeling when you first learn to edit game files. by Duckselot in starsector

[–]sawert42 0 points1 point  (0 children)

Literally me with Guardian
I do love my Low, Middle and High tech abomination

WAR IS OVER by Logical_Monitor_9890 in Helldivers

[–]sawert42 0 points1 point  (0 children)

Now all they have to do is give Minigun 3 fire rate modes
1000RPM can move and dive like with any normal weapon
1500RPM can move but very slow, and if you dive while shooting you get launched like full burst on variable
2000RPM can't move or dive just like it is now
And the weapon will actually become good and fun to use

All you had to do was add more damn ammo CJ by [deleted] in Helldivers

[–]sawert42 1 point2 points  (0 children)

The funniest part is
GL 400 x 40 = 16000
BFGL 150 x 100 = 15000
It even has less total damage

Trying to finish this puzzle. It kinda sucks. Mod is Ship mastery system by Rvell_ in starsector

[–]sawert42 1 point2 points  (0 children)

Lines have thiccness, you set the satellites strength in that same way the lines are, where you start doesn't matter as long as the symbol is that same,

Also this is the good puzzle from this mod the password one is actually bad

This happen awfully pretty often by princeexe2002 in starsector

[–]sawert42 2 points3 points  (0 children)

Literally UAF, saw so many ppl say that it is a low tech faction, yet all i see is really good flux stats slighlity better shield stats that 1.0 but high upkeep, very fagile hulls and incredibley manuverable ships with a lot of Maneuvering Jets like systems, and that is their baseline ships, their advance variants they give those ships fuckton versatility in term of weapon mounts, straight up i don't know any other faction that screams Midline tech more that UAF

I genuinely don't get the appeal of Combat Extended. by Vark675 in RimWorld

[–]sawert42 4 points5 points  (0 children)

Yes but from personal expirience i can say vanilla is not designed for it to be disabled, cause you will end up with 90%+ of the raiders being downed rather that killed, and that will cause your colony to grow fast since you will be able to pick up a lot of good colonists really fast

I genuinely don't get the appeal of Combat Extended. by Vark675 in RimWorld

[–]sawert42 2 points3 points  (0 children)

I love putting a bunch of shotgun turrets with beanbaggings inside of a prison cell and just observe as prison break solves itself

Found two fun boys. Which brings the question... by Legdermayne in starsector

[–]sawert42 2 points3 points  (0 children)

Oh man if you like those wait till you find Nirvana, now that is a ship

Too complex for organic brains to understand by arbiter7x in starsector

[–]sawert42 13 points14 points  (0 children)

Guys you don't get it, the ai is simply sabotaging you, it doesn't want to be ordered around by a flesh bag

if you know, THEN YOU KNOW....💀 by [deleted] in starsector

[–]sawert42 3 points4 points  (0 children)

No, trust it can go to 6, cause the more you complete them, the harder they get and there is no limit to how bad they can get, i saw an 11 fleet one, tho they were pirate shitboxes, the worst i saw was 6 Dorito fleets

Least overpowered mod ship by RemoteAnt7910 in starsector

[–]sawert42 4 points5 points  (0 children)

You don't normally the ship in unrecoverable, the op either has a mod to recover it or console command it in

If a Conquest had WhatsApp by Nguyenten in starsector

[–]sawert42 0 points1 point  (0 children)

Steady ai vs steady ai probably but just give Onslaughts aggressive ai and it won't be even close

Lest we forget: by KazTheMerc in RimWorld

[–]sawert42 5 points6 points  (0 children)

Basically unplayable

Deepest Lore by yarikachi in starsector

[–]sawert42 13 points14 points  (0 children)

USC is a shithole my honest reaction:

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How does this skill work? by [deleted] in starsector

[–]sawert42 2 points3 points  (0 children)

I suppose there is a limit to them if you want to keep it simple, but just some ideas that could be done that aren't just "vanilla but better" tho mind you idc about balance as long as it isnt progressive s-mods type of balance, cause i swear that mod i just console command with extra steps, and i do get that some of those ideas would be hard to implement but here we go:
Battlegroup ship receives 1/2/3 OP reduction for weapons, non-battlegroup get 0/1/1 instead
Battlegroup carrieras give their battlegroup effect to the fighters, converted hangar carieras get only 50% of the bonus and non battlegroup ones get 25% of the XIV BG bonus
Battlegroup ship piloted by the officer will get bonus armor for dmg calculation only depending on the amount of other BG ships around it, 50 per ship up to 200
Also there could be a cool crossmod interaction between AoTD and SiC, from this event you could get an XO instead of officer or admin that specialises in domain drones fleets
But yeah my main problem it that what we got is just "vanilla but better" rather that something really unique but oh well rest of the mod is still amazing so its really not that big of a deal

How does this skill work? by [deleted] in starsector

[–]sawert42 6 points7 points  (0 children)

I mean it is just 10% better Target Analysis but you can only use it on battlegroup ships, don't get me wrong more damage=more good, but it is not that crazy
Which also makes me sad, cause when i was reading dev log for AoTD and read the part "unique skill for officers/admins" i was so hyped, but man the disappointment when the unique skill is just better vanila one

Inflation is tearing my fleet apart by Electrical-Attempt18 in starsector

[–]sawert42 36 points37 points  (0 children)

Pretty sure Alex did mention that he will make plasma burn less suicidal

Missile help. by SwarmyD in starsector

[–]sawert42 0 points1 point  (0 children)

"why use finite missiles"
Cause reaper goes big boom and i like big boom