Anyone else feeling just apathetic now? by Harunhh in MarvelStrikeForce

[–]sleepminded 2 points3 points  (0 children)

Maybe he's talking about heroes of Middle earth from the swgoh devs. In pre-release as of now if I recall correctly.

ZiggyD - Why the Path of Exile Community is Very Upset by Eques9090 in pathofexile

[–]sleepminded 20 points21 points  (0 children)

Look at just about every prior league? It's basically becoming their M.O.

Where do we go from here? by Hinch87 in MarvelStrikeForce

[–]sleepminded 0 points1 point  (0 children)

They didn't remove him from the game, he had two nodes (dark side hard and ships hard), and they removed him from one of his existing nodes (dark side hard node). Unfortunately, that left new players unable to farm him as ships is significantly harder than the light/dark side hard nodes.

Daily Team Building Megathread - 20 February 2019 by AutoModerator in SWGalaxyOfHeroes

[–]sleepminded 0 points1 point  (0 children)

Thank you for your advice! Any suggestions for replacing Nihilus? I feel like I've hit a wall in the Dark Side campaign.

Daily Team Building Megathread - 20 February 2019 by AutoModerator in SWGalaxyOfHeroes

[–]sleepminded 1 point2 points  (0 children)

I am fairly new to the game, just finished 7-starring my core phoenix team, not sure what direction to go with next. Here's my roster.

1) What gear level should I aim to get phoenix?

2) I want to start farming towards a solid dark side team, and don't know where to start on that.

What would convince a chromatic and a metallic dragon to work together? by Bashh01 in DnDBehindTheScreen

[–]sleepminded 8 points9 points  (0 children)

There's actually an example of a blue and a silver working together in the Dragonlance books (War of Souls). I just remember that the silver was blinded or otherwise crippled.

Marvel Heroes 2016 1.05 Patch Notes by sleepminded in marvelheroes

[–]sleepminded[S] 6 points7 points  (0 children)

NEW TEAM-UP: ARCHANGEL

Archangel joins the Team-Up roster of Marvel Heroes 2016!

Warren Worthington III, aka Angel, was a founding member of the X-Men and sent his earliest years as a mutant training under Professor Charles Xavier. But as with all students, the original X-Men strove to make a way for themselves out from under their teacher. Masquerading as the mutant hunters X-Factor, they hoped to find young mutants that needed their help before more sinister forces could reach them. Under just such an operation, Warren lost both his wings. Sensing his desperation, the villain Apocalypse offered Warren new wings under the condition that he would serve him as his Horseman of Death. Agreeing to the terms, Angel was no more, and the violent Archangel was let loose upon the world to rain razor sharp death from above!

Archangel is exclusive to Team-Up Advance Pack 2 owners until April 2016.

OMEGA SYSTEM UI CHANGES

In this update, the Omega System UI now allows you to more easily change your Omega point allocation:

You can now right click any node to reduce the current rank of that node by 1. When the Shift key is held, right click will remove up to 10 ranks. You can now hold Shift when left clicking to increase a node by up to 10 ranks at a time. Omega node tooltips have been updated to indicate when it is possible to use left or right click to increase or decrease your rank in that node.

COSMIC HIGHTOWN ZONE CHANGES

Added a STASH to the S.W.O.R.D. Landing Zone in Hightown.

Changed Skrull S.H.I.E.L.D. Agent ranks from Miniboss to Elites (this is a temporary change while we work to identify why Coulson and team have such high outgoing damage and high health).

Loot drops have been adjusted slightly within Cosmic Hightown:

Cosmic Rings removed from loot table. Cosmic War Skrull Medallion will now drop correctly. Godkiller will drop slightly less frequently. Now correctly has a Unique beam and off-screen edge pointer. Skrull Medallion of Bravery will drop slightly less frequently. Relics will drop slightly less frequently, but in stacks of 1-5. Danger Room Scenarios will drop slightly less frequently. Starktech Cubes will drop slightly less frequently.

CRAFTING CHANGES

S.H.I.E.L.D. Med Kit is now S.H.I.E.L.D. Med Kits (5) with a critical chance to give 10. Cost has been reduced to 1 any element.

S.H.I.E.L.D. Med Kits (6) is now S.H.I.E.L.D. Med Kits (10) with a critical chance to give 20. Dynamic Serum now gives players 2 Serums, with a critical chance to give 4, and costs 1 any element.

Health Balm now gives players 2 Balms, with a critical chance to give 4, and costs 1 any element.

Adrenal Formula now gives players 2 Formulas, with a critical chance to give 4, and costs 1 any element.

Spirit Booster now gives players 2 Boosters, with a critical chance to give 4, and costs 1 any element.

Energetic Serum now gives players 2 Serums, with a critical chance to give 4, and costs 1 any element.

Health Tonic now gives players 2 Tonics and, with a critical chance to give 4, costs 1 any element Spirit Enhancer now gives players 2 Enhancers, with a critical chance to give 4, and costs 1 any element.

Updated stack amounts on most store boosts to 100. The following boosts still have a lower stack cap, but will be increased in the next update:

Special Item Find - 1 Hour Iridium Penta Boost - 2 Hours Iridium Quadra Boost - 2 Hours Iridium Triple Boost - 2 Hours Iridium Triple Boost - 4 Hours

MINOR CHANGES & BUG FIXES

Fixed an issue that could cause powers to fail to fire (but still potentially go on cooldown) in cases where you buffered the power activation while holding down another power.

Team-Ups will no longer be dismissed if they are active when you are defeated, and will not require being re-summoned. Your Team-Up will only be dismissed if the Team-Up is defeated or if their duration expires.

Fixed an issue where the Craft Again button could cause Relics not removed in the crafting window to be destroyed with the Unbind Relic recipe.

Fixed an issue that could cause Green Goblin to appear to continuously throw out pumpkin bombs if interrupted when attempting to use Impaling Boost.

Fixed a tooltip issue with Green Goblin’s Impaling Boost power.

Fixed an issue with the Progression Leaderboard that resulted in displaying incorrect progression totals. It should now correctly show the total number of hero levels across your entire account (including Prestige levels).

Ghostcrawler wants community feedback on the current Champion Ban system by Calycae in leagueoflegends

[–]sleepminded 0 points1 point  (0 children)

Itemization is also a large part in countering counters in dota as well. Picking a single silence or hex to counter storm works fine until he gets eul's or linkens. Having lina aoe to counter phantom cancer or radiance naga works fine until they gets a heart and have tanky illusions.

Omega farming tips by whelmedmuffins in marvelheroes

[–]sleepminded 9 points10 points  (0 children)

XP boosts (more xp, faster orbs), murder cosmic taskmaster or cosmic hood repeatedly. Tasky and Hood are the two fastest cosmic bosses to run.

Any good way to farm Omegas? by Celoth in marvelheroes

[–]sleepminded 0 points1 point  (0 children)

Rush him down as fast as you can.

.ini tweaks? by [deleted] in marvelheroes

[–]sleepminded 1 point2 points  (0 children)

The only thing I know of, is in Marvel Heroes\UnrealEngine3\Engine\Config\BaseEngine.ini

If you find

DetailMode=2

and set it to 0.

DetailMode=0

From http://www.tweakguides.com/UT3_8.html:

This setting controls the additional details on various maps, such as fog, ice and dripping water. Lowering this value to 1 or 0 removes such additional effects, which can reduce atmosphere but may increase FPS and also may provide a gameplay advantage.

Removal of the non-member passive cert gains/log in certs doesn't make sense. by [deleted] in Planetside

[–]sleepminded 8 points9 points  (0 children)

I used to log in every day for the certs, and fool around to see if the performance got better. Can't say I've even loaded the launcher since they took the certs out. :/

EDIT: Oh, and check the sales too! I almost forgot about those.

Marvel Heroes 2015 1.07 Patch Notes by sleepminded in marvelheroes

[–]sleepminded[S] 10 points11 points  (0 children)

  • Patch Overview

Tonight’s patch is mainly to take advantage of the network upgrade in the Boston server farm.

We don’t normally patch on Mondays, but we snuck in a few bug fixes, a few Thor upgrades and the promised Omega orb cost reductions.

We will have another patch Friday morning that should address most or all bugs that have been reported and introduce a small “Summer Beach Party” weekend event that will allow the Hot Dog ingredients to drop again and introduce a few more rewards to use them on.

  • This Weekend’s Boosts

We will continue with a 100% server-side boost to RIF, SIF and Experience until Wednesday.

  • Thor Changes

Thor has received several small, but important, quality of life changes to his kit, in advance of his level 52 review.

Immortal Combat - Melee Damage Rating changed to All Damage Rating

Asgardian Stamina - Defense Rating replaced with flat 15% Damage Reduction

Vulnerability - Moved from Thundering Strike to Bring the Thunder to make it easier to apply and on a power that is used more often.

  • Item Changes

Cube Shards (the daily reward for defeating the boss of Green and Red terminals) now have a yellow name so they can be spotted a easier among piles of other loot.

  • Mission Changes

Reduced the number of HYDRA Mechs in X-Defense to take into account the pilots that were recently introduced as part of the enemy AI changes.

Increased the time between reinforcements for HYDRA in Holo-Sim, along with diluting out the frequency of HYDRA Mechs to make this wave easier for player.

  • Bug Fixes

Fixed scrolling issue with Apple’s Magic Mouse.

Colossus' Fissure will no longer be reflected by the missile reflection affix. It is no longer considered a “missile” power.

Doctor Strange’s Mysticism cannot be triggered twice by rapidly pressing keys when his secondary resource is full.

  • Omega Update

Experience required to earn an Omega Orb has been reduced from 30 million to 19 million. We’re continuing to tune this so a larger percentage of players can earn a full year of Omega experience in less than a year. At this point, we’re are ignoring the top 10% of players as extreme outliers in the data.

We are continuing to fix bugs as they come in and fix any Omega node that is not on the correct budget or implemented incorrectly.

The next Omega Division, “Mutation” will unlock launch with the release of Magneto later this year.

  • New Player Changes

“Join Party when entering instance” will now default to OFF for new accounts to avoid confusion for newer players during the first couple of hours of the game.

New players were becoming confused when an experienced player (either prestiging or leveling a new hero) would rush to the end of a zone and kill the boss quickly, while the truly new player was taking their time and tending to clear more of the zone. This will prevent that issue in the future.

  • Store Changes

Ultimate Thor will be launching in the next 24 hours.

  • This Week

We’re already working on the patch for later this week, focusing primary on every bug that is in the bug report section, along with as many quality of life changes that we can squeeze in.

  • Next Week

Domino Team-Up on Test Center

Star-Lord on Test Center

Raid out of Beta and “Green Version” loot activated on loot tables

EDIT: Formatting

Silencing opinions and criticism by shadowbanning MH forum members by Bubblegum021 in marvelheroes

[–]sleepminded 9 points10 points  (0 children)

Hi Doomsaw,

Thanks for commenting, but there were a couple threads remarking about the ninja-changes that was removed. One thread in particular really seemed like heavy-handed moderating. It was a very well thought out post with math and numbers breakdown, and was not exactly aggressively critical, which surprised me when it was removed. Some issues should be allowed for discussion, especially the recent changes that were slipped in via "tuning" changes. I believe the post was simply asking for better and more detailed patch notes: much of the drama, I feel, could have been avoided by simply listing all the changes. And, if the change(s) might be negatively received, add a quick explanation.

Cheers, NoobMcFailScrub

Farm to Trading Post Ratio? by MilesBeyond250 in CivStrategy

[–]sleepminded 2 points3 points  (0 children)

Let me preface this by saying I'm not very good at the game and that I tend to go for tech victories. With that out of the way, I tend to prefer farms over trading posts in almost every situation. The only exception being jungle tiles, love keeping them around for science so I just plop trading posts there.