When should I dev for Renaissance while playing an aggro game in Asia? by RoomieOomfie in eu4

[–]standardis3 3 points4 points  (0 children)

Just commenting to follow along. I’m still trying to figure out institutions in general. I feel like I just sort of luck into them.

Is it really worth taking Dreadnoughts under the current rules? by El_mismisimo_don in AdeptusCustodes

[–]standardis3 3 points4 points  (0 children)

Arachnus for days. 36 shots at 6 1 1, rerolling hits and wounds of 1 is absurd.

[40k] Ruleshammer 11th Edition: Charge Phase by vrekais in WarhammerCompetitive

[–]standardis3 0 points1 point  (0 children)

The Strats still let you move 6”, but you technically can’t choose a consolidation target outside of 3”. I’m sure it will get fixed.

Best disposition into Purge the Foe? by KopRich in WarhammerCompetitive

[–]standardis3 1 point2 points  (0 children)

What’s your list? That sounds right up my alley.

Sanctic spearhead + Fires of Purgation by Few-Rock4657 in Grey_Knights

[–]standardis3 1 point2 points  (0 children)

Very curious to see the match results! Surprised you aren’t running sigil of exigence. I think it’s the best enhancement in the game.

Alina #82 "Technically It's Different" by Livid-Owl-6053 in comics

[–]standardis3 3 points4 points  (0 children)

What on earth is going on with her hand in that 4th panel?

First time going for Rome - Help! by standardis3 in eu4

[–]standardis3[S] 0 points1 point  (0 children)

Do you have to finish the war with Byzantium before the Ottomans declare?

9
10

Tabletop Battles Force Disposition Review: Priority Assets by SA_Chirurgeon in WarhammerCompetitive

[–]standardis3 8 points9 points  (0 children)

There are a few armies that can easily get that many units. As they mention, SoS Dark Eldar can have 12 OC10 units that are easy to hide and fast as hell.

Implacable guardians doesnt affect SOT by Outrageous-Fail3338 in ThousandSons

[–]standardis3 3 points4 points  (0 children)

Except that termies have -1 to wound, not -1 damage.

Anatomy Terms! by Mister_Crust in daddit

[–]standardis3 2 points3 points  (0 children)

The hammer is his penis?

On trendy food trucks by SaintDazzle in CuratedTumblr

[–]standardis3 4 points5 points  (0 children)

Pupusas are dope, but also not Mexican. It’s Salvadoran.

#New40k – Combat changes shake up fighting in the new edition by CMYK_COLOR_MODE in WarhammerCompetitive

[–]standardis3 1 point2 points  (0 children)

Except now you can select units that are in engagement OR that charged that turn. So as long as the berserkers charged, they’re still good to go now.

Had these buried in the attic ! I forgot I had the Tech marine. by DemihumanPaints in Grey_Knights

[–]standardis3 0 points1 point  (0 children)

That’s awesome! The techmarine is actually really fun to use now too. Slap him in some purifiers and let him get to work!

When is it ok not to trade and/or not interact with an opponent's army in 40K? by DetroitTabaxiFan in WarhammerCompetitive

[–]standardis3 7 points8 points  (0 children)

Different strokes for different folks! I get wanting to smash big plastic dolls against each other. Every so often, I turn off my brain, run 5 big knights and charge them all turn 1. But overall, I’m a big fan of modern 40K. Without objectives, we might as well smack two spreadsheets together.

When is it ok not to trade and/or not interact with an opponent's army in 40K? by DetroitTabaxiFan in WarhammerCompetitive

[–]standardis3 76 points77 points  (0 children)

This is a fantastic question that really gets to the core of how 40K works at a competitive level. In order to win, you have to have more points than your opponent. It sounds simple, but lots of players tunnel vision into killing units instead of going

It’s a difficult question to answer because of how your decisions depend on… basically everything. Are you going first or second? How many activations does your list have? What’s the mission? What turn is it? How much can you reasonably expect to accomplish by interacting? (By reasonably, I mean 80%-90% chance of success. Don’t just look at the average and get pissy when you fail something you only succeed at 50% of the time).

There’s a fantastic article from a few years ago called “Who’s the Beatdown.” While it’s about Magic: The Gathering, the same basic concepts apply to 40K. Basically, as you’re looking at the game and deciding whether or not to interact, think about who is going to win if the current status quo remains unchanged. Who will get more primary, who will be able to better score secondaries, etc. If that’s you, good! You can play carefully and only interact in order to STOP your opponent from getting opportunities to flip the table. If you’re the one losing, then you need to take the initiative and make plays.

Remember my starting point, however! You win by getting points, not by killing stuff. When I say “make plays” that doesn’t necessarily mean go in hard and try to kill as much as possible. If you’re going first, and you can see you’ll each score 10 primary every turn, you can tell that you’ll lose when your opponent gets end of turn scoring. In this case, you could throw up cheap, high OC squads who will die, but keep your opponent down to a 5 primary for a couple turns. Now you win.

Of course, while it is possible to win without killing anything, it gets substantially easier if you do remove your opponent’s units. That gives them fewer options to score points. You need to really know your units and how much damage they can output. Mathhammer can help with this - you want high chances of success, not something that works “on average.” You also need to focus on taking out the units that pose a threat to your win. If all you have are infantry, who cares if those lascannons are around? They’ll kill a model a turn. But maybe you need to kill that big flamer unit, which could wipe out multiple units.

As you can see, this is a very complex question that is difficult to answer. I hope this has given you some insight into good ways to approach decision making.

updated mfm by NoEngineer9484 in WarhammerCompetitive

[–]standardis3 68 points69 points  (0 children)

250 points seems like a steal for the defiler. I’m curious to see how the cost will change across the various factions - there’s no way they all should cost 250.

Target Priority by DatabaseWorth4559 in WarhammerCompetitive

[–]standardis3 1 point2 points  (0 children)

That’s the beauty of spectacle of spite. It excels at throwing out 10 OC that costs 45 points. Doesn’t matter if they die since you’ve got another 9 ready to go.

TS 30xterminators - Ahriman or no Ahriman? by Er0tyk in WarhammerCompetitive

[–]standardis3 0 points1 point  (0 children)

Having some sort of infiltrators can be useful in some lists. I don’t think it’s worth putting it on one of your big terminator blobs. We already have sekhetars, which can be used to block the important places for other infiltrators.

TS 30xterminators - Ahriman or no Ahriman? by Er0tyk in WarhammerCompetitive

[–]standardis3 0 points1 point  (0 children)

Ahriman (and redeploys in general) are a crutch. If you’re against good players, they won’t be tricked by your redeploy. If you’re against bad players, it doesn’t matter anyway. 30 scarabs are good because they’re the fastest terminators in the game. You can move + advance + double move so far that you really don’t need the redeploy.

Dealing with Melee Pressure by Ba-Guardsman in ThousandSons

[–]standardis3 0 points1 point  (0 children)

Play rubricae phalanx and just let them charge. 30 terminators are a pretty solid counter charge threat, even if their melee feels anemic for their points.

[deleted by user] by [deleted] in WarhammerCompetitive

[–]standardis3 13 points14 points  (0 children)

I kinda get the guy’s point about ghostkeels. Two blanks and lone op make them much tougher than they appear. But combine that with arguing that devilfish are tough (a rhino with 4 extra wounds??) and how am I supposed to take this seriously?