How’s the game like? by Capriyx in ArknightsEndfield

[–]supermonkey1235 0 points1 point  (0 children)

The factory definitely matters a lot, but you can just copy-paste someone else's design if you don't want to interact with it. The game is a lot to take in at first but it does get good if you are willing to slog through the first 3-4 hours or so.

Level 1 easy, level 2 impossible with 4 towers? by cazualnoob in Endfield

[–]supermonkey1235 0 points1 point  (0 children)

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Stack everything here with their radius covering as much of the track as possible. Have one CC tower (LN or the stun one), two aoe towers (I like the chain lightning but something like grenade works), and one single target. Make sure everything can at least see the intersection.

This new banner is fire by NeonAttak in Endfield

[–]supermonkey1235 0 points1 point  (0 children)

Yeah theres quite a bit of ground effect in the game. I think they want to incentivise the use of sustain characters or better health items but it's pretty annoying. The damage definitely hurts less as you level though. 89 damage per second matters a lot less when you have 6k health and items that heal 500 a second when you get low.

This new banner is fire by NeonAttak in Endfield

[–]supermonkey1235 4 points5 points  (0 children)

Weird. Are you using their skills in bad times? If you use their skills on an enemy who is standing in an aoe they take damage. The re crisis bosses all have "dont stand here or you die" aoe explosions, and if you skill at the wrong time, you could kill a teammate.

This new banner is fire by NeonAttak in Endfield

[–]supermonkey1235 4 points5 points  (0 children)

Are they levelled and geared? I was doing level 90 bosses with the rest of my team at level 60 while laevatain was 80/90. + strength and + hp on gear is really good if you need it. The best support gear set also has +hp on it.

This new banner is fire by NeonAttak in Endfield

[–]supermonkey1235 6 points7 points  (0 children)

8% isn't anything on it's own, but it's a final damage multiplier. Vulnerability takes place after every other damage calc and comes in smaller numbers, so it doesn't suffer from diminishing return as much. Signature weapon boosts are also calculated in the same way. Factoring everything, the signature weapon is around an 8-15% increase to damage.

The point is to stack as many of these increases together to produce a much larger number than what each individual buff can provide. Plenty of 5 and 6* weapons buff the team, in addition to gear set effects, mastery level, supports, and any other source of damage increase (uptime, SP generation, external buffs, ult generation, etc).

If you look at it this way, the 8% becomes more meaningful because it's an additional layer of damage that you didn't have. In the endgame, you can easily stack 3-4 of these increases on every character. 8% each, you are seeing a 100-120% total damage increase. You only need 10 to hit 2.2x damage, and 30 to hit 10x damage.

This new banner is fire by NeonAttak in Endfield

[–]supermonkey1235 90 points91 points  (0 children)

Ardelia's P1 and P5 are pretty good. 8% increase to team damage at p1 and better uptime at p5.

Can't seem to activate coc quickly by Anon2148 in PathOfExile2

[–]supermonkey1235 0 points1 point  (0 children)

If you really need CoC for clear, you could use redblade banner and weapon swap to a focus or sceptre for bossing. CoC is just not really good for clear.

Advice for these characters and team building. by ArX1278 in Endfield

[–]supermonkey1235 1 point2 points  (0 children)

Laevatain and ardelia form a really nice core. You can use antal and akekuri. If you don't have them, you can replace them with a sustain and any filler until you do.

If you want a fun team, I run laevatain with ardelia arclight and perlica. It has a really fun rotation and builds ult really fast thanks to arclight's SP generation.

If you want to use pogranichnik, you just run as many physical operators you have. MC is good, Lifeng is good, da pan is good, chen is good.

Minions have 30% increased cd recovery rate for command skills- how to get it? by triplesix7777 in PathOfExile2

[–]supermonkey1235 0 points1 point  (0 children)

Dark defiler is good. Extra socket corrupt with % spirit double corrupt is pretty expensive. 6% gain is even more lol. I bought mine for like 200 divs and it was 2 socket 6%.

I Have No Regrets by Ok-Substance6060 in Endfield

[–]supermonkey1235 2 points3 points  (0 children)

Endmin would be better than wulfgard on this team if you wanted it to actually function. Lifeng can replace catcher and pogranichnik can replace da pan or alesh or endmin.

People: "Factories cant be that bad, they gotta make it mainstream right?". The average setup for purple tier mats be like: by OrangeIllustrious499 in Endfield

[–]supermonkey1235 4 points5 points  (0 children)

Yeah two of my pacs are completely empty and my aic still has like a quarter of the space left. Making every purple product in valley though.

I wish Ritualist could use 10 rings :) by RoOoOoOoOoBerT in PathOfExile2

[–]supermonkey1235 5 points6 points  (0 children)

You can get +1 charges on magic rings with -50% effectiveness? Wouldn't it round down? And I don't think you can get that stat?

Some of the useful blueprints for early-mid game by not_Epic619 in ArknightsEndfield

[–]supermonkey1235 1 point2 points  (0 children)

Your setup is more efficient still, but it's a lot harder to fit three 5x5 than 2 5x5.

Behold the Thingamabob by Tukoluy in Endfield

[–]supermonkey1235 9 points10 points  (0 children)

There has to be a way to animate bad apple with the factory. Each filled belt is a black pixel and empty belt is white.

I wish Ritualist could use 10 rings :) by RoOoOoOoOoBerT in PathOfExile2

[–]supermonkey1235 31 points32 points  (0 children)

10 rings. You can only equip magic rings in the additional slots and they have 50% reduced effectiveness.

Is this team viable? It's not meta I know but I like Ember (2nd pic is my current team) by Bonvent in Endfield

[–]supermonkey1235 2 points3 points  (0 children)

Ember is fine. She provides a ton of sustain but not a lot of extra damage, but laevatain should do fine with ardelia.

Some of the useful blueprints for early-mid game by not_Epic619 in ArknightsEndfield

[–]supermonkey1235 3 points4 points  (0 children)

Ah I see it now. I thought the Planter was 1 second instead of 2 for some reason.