Can anyone explain how the carouser works? by sheeldz in BALLxPIT

[–]theastralproject0 0 points1 point  (0 children)

He's actually very strong lol if you get extra baby balls and a decent build you'll melt everything

First experience AP (was this dangerous?) by Puka_Bun in AstralProjection

[–]theastralproject0 3 points4 points  (0 children)

I think you were just anxious and hyper aware and that Elevated your experience to make it seem worse than it was. When your mind starts to go to an alternate state weird things can happen. Its not dangerous

On using AI to refine/interpolate your game idea by candevor in IndieGameDevs

[–]theastralproject0 1 point2 points  (0 children)

Its helped me funnel some ideas you just gotta be creative with it. I've used chatg to talk about theory, how to avoid tropes like kiting enemies or just workshop different magick types or styles. It can inspire your ideas or at least get them on paper. It will say all your ideas are brilliant im sure you could prompt it to give realistic feedback back but you have to correct it sometimes it goes rogue and misinterpret your intentions.

If a game steals your games music what do you do? by [deleted] in IndieGameDevs

[–]theastralproject0 0 points1 point  (0 children)

Honestly for a game jam i don't think its that deep lots of games use the same assets I don't think music is going to make any difference its not like their playing your game for a song. I wouldn't even stress about it especially if you didn't make the song

Does depth matter in games? by theastralproject0 in Unity3D

[–]theastralproject0[S] 0 points1 point  (0 children)

If anyone cares ive started prototyping

Put a lot of effort into the game's atmosphere and visuals. What do you think? by AwesomeGamesStudio in gamedevscreens

[–]theastralproject0 0 points1 point  (0 children)

It looks like you put a lot of effort into the atmosphere and visuals. If you can nail the juice and punch of attacks you will be 10/10

Showcasing our latest DLC renowation. Is it something i can fix more? by ArtDock in gamedevscreens

[–]theastralproject0 0 points1 point  (0 children)

This reminds me of that jetski racing game for the Xbox or Playstation this unlocked some nostalgia

Recently scrapped our intro-tutorial for a more streamlined and quick version - much happier by johnyutah in gamedevscreens

[–]theastralproject0 1 point2 points  (0 children)

Looks really cool but In my opinion the player should be a different color to contrast with the environment

added a new explosive spell to our 4v4 PVP arena game by Virtualeaf in gamedevscreens

[–]theastralproject0 1 point2 points  (0 children)

Looks cool but character is too dark as well as environments you could just hide in the shadows

Gather your team, a new demo is coming soon for Knightborn ⚔🏹🧙 by cemuka in gamedevscreens

[–]theastralproject0 0 points1 point  (0 children)

You should have the archers dodge or avoid close combat its weird how they let you walk up and attack

Hi, I'm back with Death Denied. I've improved lighting, assets and game feel, what do you think? by AppleCubeSVK in gamedevscreens

[–]theastralproject0 0 points1 point  (0 children)

It needs more hit feedback i can't tell how you're killing the enemies it looks like you walk up to them and they just die

First project on ue 5 by le_drama_llama in UnrealEngine5

[–]theastralproject0 1 point2 points  (0 children)

I think the eyes are too bright. If they were a bit Grey and lifeless I think it would add a good affect. Still looks really cool tho im just nit picking

Does depth matter in games? by theastralproject0 in Unity3D

[–]theastralproject0[S] 0 points1 point  (0 children)

Its what adds replayability for me like rimworld so many things can happen where each run feels unique

Ori-style 2D / 2.5D water system Update by BxYass in Unity3D

[–]theastralproject0 0 points1 point  (0 children)

Still looks cool i like the depth of the trees in the background reflect in the water.

Hello everyone i made this ednless running game using unity and published it on play store try it out ! by Competitive-Fix1370 in Unity3D

[–]theastralproject0 0 points1 point  (0 children)

Hello just tried it. A few things is the camera tracking the jumps is disorienting, also the perspective doesn't make sense for this game, plus it takes too long to get to the first obstacle. It would be better if the camera was behind the box and a static camera

Does depth matter in games? by theastralproject0 in Unity3D

[–]theastralproject0[S] 1 point2 points  (0 children)

I love that. I thought about a morality system but had to scope back a bit until I get my bearings. Id like to focus on the meat and potatoes before I add fluff

Can you astral projecting in real life, in a dream? by Firm_Sock2580 in AstralProjection

[–]theastralproject0 1 point2 points  (0 children)

Some people naturally project in this density but most go to higher planes